GL, HF!
Player 2, turn 1
Starting Hand
- Bloodburn
- Bombaster
- Nautical Dog
- Bloodrage Ogre
- Mad Man
Events of turn
Upkeep:
- Get gold (5)
- Tech no cards
All Teched Cards
Main:
- Worker (4)
- Bloodrage Ogre (2)
- Jaina (0)
Workers
Patrol as below
Discard 3, draw 5
Tech two cards before my next turn
Board info
Buildings:
-
Base HP: 20
In patrol:
-
Squad leader: Bloodrage Ogre (3/2+1A)
-
Elite: Jaina (3/3, level 1)
-
Scavenger:
-
Technician:
-
Lookout:
In play:
Economy info
Cards:
- Hand: 5
- Deck: 0
- Discard: 3
Gold:
Thoughts
I’ve got a solid board presence, but I’m not sure how to arrange them on the patrol zone - I didn’t want Jaina as Squad Leader but this caution may hinder me.
As an alternative, I could’ve swapped Bloodrage Ogre for Nautical Dog and bought a Tech I.
End of Turn Hand
- Careless Musketeer
- Makeshift Rambaster
- Scorch
- Charge
- Pillage
End of Turn Discard
- Bombaster
- Nautical Dog
- Mad Man
Player 2, turn 2
Starting Hand
- Careless Musketeer
- Makeshift Rambaster
- Scorch
- Charge
- Pillage
Events of turn
Upkeep:
- Get gold (6)
- Tech 2 cards
All Teched Cards
Main:
- Worker (5)
- Tech I (4)
- use Bloodrage Ogre to attack Ironbark Treant: Bloodrage Ogre dies and Ironbark Treant to 1 health
-
Makeshift Rambaster, attacks Ironbark Treant: Makeshift Rambaster dies and Ironbark Treant dies (2)
Workers
Patrol as below
Discard 3, draw 5
Tech two cards before my next turn
Board info
Buildings:
-
Base HP: 20
In patrol:
-
Squad leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In play:
Economy info
Cards:
- Hand: 5
- Deck: 5
- Discard: 0
Gold:
Thoughts
I’ll save some gold, keep the board clear and try to Tech-up rapidly, although Calamandra and her Tigers might threaten those tech buildings.
End of Turn Hand
- Mad Man
- Careless Musketeer
- Makeshift Rambaster
- Nautical Dog
- Bombaster
End of Turn Discard
- Careless Musketeer
- Scorch
- Charge
Player 2, turn 3
Starting Hand
- Mad Man
- Careless Musketeer
- Makeshift Rambaster
- Nautical Dog
- Bombaster
Events of turn
Upkeep:
- Get gold (7 +2 float)
- Tech 2 cards
All Teched Cards
- Lobber
- Gunpoint Taxman
- Lobber
- Chaos Mirror
Main:
- Worker (8)
- Bombaster (6)
- Nautical Dog (5)
- Tower (2)
Workers
- Bloodburn
- Pillage
- Careless Musketeer
Patrol as below
Discard 2, draw 4
Tech two cards before my next turn
Board info
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
In patrol:
-
Squad leader: Nautical Dog (1/1+1A)
-
Elite: Bombaster (2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In play:
Economy info
Cards:
- Hand: 4
- Deck: 1
- Discard: 2
Gold:
Thoughts
I’ll deploy a Tower to protect my Tech from the Tiger.
End of Turn Hand
- Scorch
- Gunpoint Taxman
- Bloodrage Ogre
- Lobber
End of Turn Discard
- Mad Man
- Makeshift Rambaster
Player 2, turn 4
Starting Hand
- Scorch
- Gunpoint Taxman
- Bloodrage Ogre
- Lobber
Events of turn
Upkeep:
- Get gold (8 +2 float)
- Tech 2 cards
All Teched Cards
- Lobber
- Gunpoint Taxman
- Lobber
- Chaos Mirror
- Disguised Monkey
- Kidnapping
Main:
- Worker (9)
- Tech II (Anarchy) (5)
- Gunpoint Taxman (3)
Workers
- Bloodburn
- Pillage
- Careless Musketeer
- Scorch
Patrol as below
Discard 2, draw 1, reshuffle, draw 3
Tech two cards before my next turn
Board info
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II (Anarchy) HP: 5
-
Tower HP: 4
In patrol:
-
Squad leader: Gunpoint Taxman (3/3+1A, anti-air)
-
Elite: Bombaster (2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In play:
Economy info
Cards:
- Hand: 4
- Deck: 6
- Discard: 0
Gold:
Thoughts
I’ll continue to tech-up, hoping to build Tech III and bring in a Pirate Gunship, although I doubt my tech buildings will survive that long.
I imagine my opponent will play Ferocity or Behind the Ferns, to capitalise on his large number of units.
End of Turn Hand
- Charge
- Chaos Mirror
- Mad Man
- Nautical Dog
End of Turn Discard
Player 2, turn 5
Starting Hand
- Charge
- Chaos Mirror
- Mad Man
- Nautical Dog
Events of turn
Upkeep:
- Get gold (9 + 3 float)
- Tech 2 cards
All Teched Cards
- Lobber
- Gunpoint Taxman
- Lobber
- Chaos Mirror
- Disguised Monkey
- Kidnapping
- Pirate Gunship
- Disguised Monkey
Main:
- Worker (11)
- Zane (9)
- Mad Man (8)
-
Chaos Mirror, swap printed attack of Squad Leader Barkcoat Bear with printed attack of Mad Man, giving Barkcoat Bear 1 attack and Mad Man 5 attack (6)
- Drakk, level up 3 times (1)
- use Mad Man (with Frenzy 1 from Drakk) to attack Squad Leader Barkcoat Bear, both die
- use Gunpoint Taxman (with Frenzy 1 from Drakk) to attack Lookout Stalking Tiger, both die, I steal 0 gold from you
- use Bombaster (with Frenzy 1 from Drakk) to attack Technician Barkcoat Bear, Bombaster dies and Barkcoat Bear reduced to 2 HP
- use Zane to attack Technician Barkcoat Bear, both die, you draw a card and Argagarg levels up twice
Workers
- Bloodburn
- Pillage
- Careless Musketeer
- Scorch
- Charge
Patrol as below
Discard 1, draw 3
Tech two cards before my next turn
Board info
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II (Anarchy) HP: 5
-
Tower HP: 4
In patrol:
-
Squad leader:
-
Elite: Drakk (2+1/3, level 4)
-
Scavenger:
-
Technician:
-
Lookout:
In play:
Economy info
Cards:
- Hand: 3
- Deck: 3
- Discard: 5
Gold:
Thoughts
What an exciting turn! It feels good to be proactive, although this has all but wiped out my forces.
End of Turn Hand
- Bloodrage Ogre
- Makeshift Rambaster
- Disguised Monkey
End of Turn Discard
GG WP! I’ll add further analysis later, but my brief feedback after checking your techs is that grabbing Jaina in backline on turn 3 would have given you a little added firepower, or alternatively teching up right there would also have provided more counter threat. Delaying the tower one turn isn’t so bad if all I do is break the tech 2, as the tech 2 rebuilds itself for free
That and I think after seeing me hide behind the tiger with Maxband Cala, you should strongly consider teching kidnapping (even 2x of them). I’m likely looking to feral strike and kidnapping neutralizes feral strike super well.
Lobbers weren’t going to do you much good in that situation.
Feel free to start a new game as P1 red whenever you like!
2 Likes
Thanks for the feedback and the offer of another game, however I will take a break from playing Codex for a while.
2 Likes
No problem, totally understand!
Whenever you feel like playing again, feel free to hit me up
3 Likes