[Casual] FrozenStorm (Red) vs MuseumRevenant (Green)

GL HF!

Game 3 Player 1, Turn 1

P1 Green vs P2 Red

Starting Hand

Forest’s Favor
Merfolk Prospector
Rich Earth
Spore Shambler
Rampant Growth

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Calamandra (2)
  • Merfolk Prospector (1)
  • Worker (0)
Workers

Rich Earth

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Tiger Cub
Young Treant
Playful Panda
Ironbark Treant
Verdant Tree

End of Turn Discard

Rampant Growth
Spore Shambler
Forest’s Favor

My Thoughts

Well, I might as well do as I say. Similar hand to what he had Green P1T1, no buffs next hand but yes to Ironbark. So let’s go that route. I can also do Playful + Tiger Cub + T1 with Prospector’s help


GL, HF!

Player 2, turn 1

Starting Hand
  • Bloodburn
  • Bombaster
  • Nautical Dog
  • Bloodrage Ogre
  • Mad Man

Events of turn
Upkeep:

  • Get gold (5)
  • Tech no cards
All Teched Cards
  • none

Main:

  • Worker (4)
  • Bloodrage Ogre (2)
  • Jaina (0)
Workers
  • Bloodburn

Patrol as below
Discard 3, draw 5
Tech two cards before my next turn

Board info
Buildings:

  • :heart: Base HP: 20

In patrol:

  • :psblueshield: Squad leader: Bloodrage Ogre (3/2+1A)
  • :psfist: Elite: Jaina (3/3, level 1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In play:

  • none

Economy info
Cards:

  • Hand: 5
  • Deck: 0
  • Discard: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’ve got a solid board presence, but I’m not sure how to arrange them on the patrol zone - I didn’t want Jaina as Squad Leader but this caution may hinder me.
As an alternative, I could’ve swapped Bloodrage Ogre for Nautical Dog and bought a Tech I.

End of Turn Hand
  • Careless Musketeer
  • Makeshift Rambaster
  • Scorch
  • Charge
  • Pillage
End of Turn Discard
  • Bombaster
  • Nautical Dog
  • Mad Man

Game 3 Player 1, Turn 2

P1 Green vs P2 Red

Starting Hand

Tiger Cub
Young Treant
Playful Panda
Ironbark Treant
Verdant Tree

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ferocity x2


Main:

  • Midband Cala (3)
  • Cala discards 2 to stealth, kills Jaina, and Maxbands
  • Tap prospector for 1g (4)
  • Ironbark Treant (1)
  • Worker (0)
Workers

Young Treant, Rich Earth

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (1+1/2+2armor)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Calamandra (4/5 providing resist 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Verdant Tree
Spore Shambler
Tiger Cub

End of Turn Discard
My Thoughts

I’m delaying tech 1 with this move, but I can just grab tigers and I’m P1 anyway so I can still tech 2 on time. Grabbing 2x ferocity for extra trading power.


Player 2, turn 2

Starting Hand
  • Careless Musketeer
  • Makeshift Rambaster
  • Scorch
  • Charge
  • Pillage

Events of turn
Upkeep:

  • Get gold (6)
  • Tech 2 cards
All Teched Cards
  • Lobber
  • Gunpoint Taxman

Main:

  • Worker (5)
  • Tech I (4)
  • use Bloodrage Ogre to attack Ironbark Treant: Bloodrage Ogre dies and Ironbark Treant to 1 health
  • Makeshift Rambaster, attacks Ironbark Treant: Makeshift Rambaster dies and Ironbark Treant dies (2)
Workers
  • Bloodburn
  • Pillage

Patrol as below
Discard 3, draw 5
Tech two cards before my next turn

Board info
Buildings:

  • :heart: Base HP: 20

In patrol:

  • :psblueshield: Squad leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In play:

  • none

Economy info
Cards:

  • Hand: 5
  • Deck: 5
  • Discard: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I’ll save some gold, keep the board clear and try to Tech-up rapidly, although Calamandra and her Tigers might threaten those tech buildings.

End of Turn Hand
  • Mad Man
  • Careless Musketeer
  • Makeshift Rambaster
  • Nautical Dog
  • Bombaster
End of Turn Discard
  • Careless Musketeer
  • Scorch
  • Charge

Game 3 Player 1, Turn 3

P1 Green vs P2 Red

Starting Hand

Verdant Tree
Spore Shambler
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Feral Strike, Centaur
Ferocity x2


Main:

  • Calamandra taps to summon Stalking Tiger (2)
  • Tap Prospector for 1g (3)
  • Verdant Tree (1)
  • Worker (0)
Workers

Spore Shambler, Young Treant, Rich Earth

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+1armor invisible)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Calamandra (4/5 providing resist 1)
  • Verdant Tree (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Rampant Growth
Playful Panda
Forest’s Favor

End of Turn Discard

Feral Strike
Centaur
Ironbark Treant
Spore Shambler

My Thoughts

Well, Ironbark traded well. I’m pushing the board pretty hard :slight_smile: Verdant Tree feels like a solid plan, and teching 1 feral strike along with a t1 unit. Might build tech 2 next turn, we’ll see.


Player 2, turn 3

Starting Hand
  • Mad Man
  • Careless Musketeer
  • Makeshift Rambaster
  • Nautical Dog
  • Bombaster

Events of turn
Upkeep:

  • Get gold (7 +2 float)
  • Tech 2 cards
All Teched Cards
  • Lobber
  • Gunpoint Taxman
  • Lobber
  • Chaos Mirror

Main:

  • Worker (8)
  • Bombaster (6)
  • Nautical Dog (5)
  • Tower (2)
Workers
  • Bloodburn
  • Pillage
  • Careless Musketeer

Patrol as below
Discard 2, draw 4
Tech two cards before my next turn

Board info
Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

In patrol:

  • :psblueshield: Squad leader: Nautical Dog (1/1+1A)
  • :psfist: Elite: Bombaster (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In play:

  • none

Economy info
Cards:

  • Hand: 4
  • Deck: 1
  • Discard: 2

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I’ll deploy a Tower to protect my Tech from the Tiger.

End of Turn Hand
  • Scorch
  • Gunpoint Taxman
  • Bloodrage Ogre
  • Lobber
End of Turn Discard
  • Mad Man
  • Makeshift Rambaster

Game 3 Player 1, Turn 4

P1 Green vs P2 Red

Starting Hand

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Feral Strike, Wandering Mimic
Feral Strike, Centaur
Ferocity x2


Main:

  • Tap Prospector for 1g (8)
  • Worker (7)
  • Tap Verdant Tree, instantly build tech 1 (6)
  • Instantly Build tech 2 Balance (2)
  • Arg + wisp (0)
  • Cala kills SQL, takes 2 damage
Workers

Playful Panda, Spore Shambler, Young Treant, Rich Earth

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+1armor)
  • :psfist: Elite: Argagarg (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Merfolk Prospector (1/1)
  • Calamandra (4/3 providing resist 1 to all units)
  • Verdant Tree (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Ferocity
Ferocity
Feral Strike
Forest’s Favor

End of Turn Discard
My Thoughts

Good patrol and answer overall for Museum here. I’m going to take out the Dog, safe enough with Verdant to heal Cala, but keep Tiger alive and patrolling. This should be difficult to punish and set me up nicely for a big ol Feral Strike. Maybe get Blooming or Barkcoat or Giga/Rampaging. Teching a Mimic for potential stealth + haste.


Player 2, turn 4

Starting Hand
  • Scorch
  • Gunpoint Taxman
  • Bloodrage Ogre
  • Lobber

Events of turn
Upkeep:

  • Get gold (8 +2 float)
  • Tech 2 cards
All Teched Cards
  • Lobber
  • Gunpoint Taxman
  • Lobber
  • Chaos Mirror
  • Disguised Monkey
  • Kidnapping

Main:

  • Worker (9)
  • Tech II (Anarchy) (5)
  • Gunpoint Taxman (3)
Workers
  • Bloodburn
  • Pillage
  • Careless Musketeer
  • Scorch

Patrol as below
Discard 2, draw 1, reshuffle, draw 3
Tech two cards before my next turn

Board info
Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Anarchy) HP: 5
  • :heart: Tower HP: 4

In patrol:

  • :psblueshield: Squad leader: Gunpoint Taxman (3/3+1A, anti-air)
  • :psfist: Elite: Bombaster (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In play:

  • none

Economy info
Cards:

  • Hand: 4
  • Deck: 6
  • Discard: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

I’ll continue to tech-up, hoping to build Tech III and bring in a Pirate Gunship, although I doubt my tech buildings will survive that long.
I imagine my opponent will play Ferocity or Behind the Ferns, to capitalise on his large number of units.

End of Turn Hand
  • Charge
  • Chaos Mirror
  • Mad Man
  • Nautical Dog
End of Turn Discard
  • Bloodrage Ogre
  • Lobber

Hmmm

Game 3 Player 1, Turn 5

P1 Green vs P2 Red

Starting Hand

Ferocity
Ferocity
Feral Strike
Forest’s Favor

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dinosize, Spirit of the Panda
Feral Strike, Wandering Mimic
Feral Strike, Centaur
Ferocity x2


Main:

  • Tap Prospector for 1g (9)
  • Feral Strike + Boost, bring 2 Barkcoat bears immediately from my hand into play (1)
  • Worker (0)
Workers

Ferocity, Playful Panda, Spore Shambler, Young Treant, Rich Earth

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5 +1 armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Barkcoat Bear (5/5)
  • :target: Lookout: Stalking Tiger (4/4)

In Play:

  • Merfolk Prospector (1/1)
  • Calamandra (4/4 providing resist 1 to all units)
  • Argagarg (1/3 lvl 1)
  • Verdant Tree (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Rampant Growth
Feral Strike
Spore Shambler
Wandering Mimic

End of Turn Discard

Feral Strike
Dinosize
Spirit of the Panda
Forest’s Favor
Ferocity

My Thoughts

I basically just need to decide if I want to gamble on Kidnapping or not… Feral Strike for 2x Rampaging Elephant or Gigadon wins the game if he doesn’t have it in hand right now, but if he does I get next to nothing out of it.

Still though, I have Cala for resist 1 across the board… Barkcoats could be a happy medium, as they’d be really expensive to Kidnap. I risk losing Cala to a Chameleon, but that isn’t the worst thing having gotten a Feral Strike off… Okay, 2x Barkcoat it is. I could go all the way to Potent B, but he’s less offensively useful, so this is a decent hedge.


Player 2, turn 5

Starting Hand
  • Charge
  • Chaos Mirror
  • Mad Man
  • Nautical Dog

Events of turn
Upkeep:

  • Get gold (9 + 3 float)
  • Tech 2 cards
All Teched Cards
  • Lobber
  • Gunpoint Taxman
  • Lobber
  • Chaos Mirror
  • Disguised Monkey
  • Kidnapping
  • Pirate Gunship
  • Disguised Monkey

Main:

  • Worker (11)
  • Zane (9)
  • Mad Man (8)
  • Chaos Mirror, swap printed attack of Squad Leader Barkcoat Bear with printed attack of Mad Man, giving Barkcoat Bear 1 attack and Mad Man 5 attack (6)
  • Drakk, level up 3 times (1)
  • use Mad Man (with Frenzy 1 from Drakk) to attack Squad Leader Barkcoat Bear, both die
  • use Gunpoint Taxman (with Frenzy 1 from Drakk) to attack Lookout Stalking Tiger, both die, I steal 0 gold from you
  • use Bombaster (with Frenzy 1 from Drakk) to attack Technician Barkcoat Bear, Bombaster dies and Barkcoat Bear reduced to 2 HP
  • use Zane to attack Technician Barkcoat Bear, both die, you draw a card and Argagarg levels up twice
Workers
  • Bloodburn
  • Pillage
  • Careless Musketeer
  • Scorch
  • Charge

Patrol as below
Discard 1, draw 3
Tech two cards before my next turn

Board info
Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Anarchy) HP: 5
  • :heart: Tower HP: 4

In patrol:

  • :psblueshield: Squad leader:
  • :psfist: Elite: Drakk (2+1/3, level 4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In play:

  • none

Economy info
Cards:

  • Hand: 3
  • Deck: 3
  • Discard: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

What an exciting turn! It feels good to be proactive, although this has all but wiped out my forces.

End of Turn Hand
  • Bloodrage Ogre
  • Makeshift Rambaster
  • Disguised Monkey
End of Turn Discard
  • Nautical Dog

Well that was explosive…

Game 3 Player 1, Turn 6

P1 Green vs P2 Red

Starting Hand

Rampant Growth
Feral Strike
Spore Shambler
Wandering Mimic
Centaur (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stampede x2
Dinosize, Spirit of the Panda
Feral Strike, Wandering Mimic
Feral Strike, Centaur
Ferocity x2


Main:

  • Tap Prospector for 1g (10)
  • Rampant Growth to Arg, he kills Drakk and maxbands to heal, I get a Water Elemental (8)
  • Feral Strike, immediately bring out 2x Rampaging Elephants (0)
  • Calamandra hits your base to 16
  • skip worker
Workers

Ferocity, Playful Panda, Spore Shambler, Young Treant, Rich Earth

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant (6/7 +1 armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Rampaging Elephant (6/7)
  • :target: Lookout: Water Elemental (3/3)

In Play:

  • Merfolk Prospector (1/1)
  • Calamandra (4/4 providing resist 1 to all units)
  • Argagarg (1/5 lvl 5)
  • Verdant Tree (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Ironbark Treant
Barkcoat Bear
Ferocity
Spirit of the Panda
Feral Strike

End of Turn Discard
My Thoughts

Guess not on Kidnapping eh? A big swing, to be sure, but makes me 100% safe to bring out two elephants, tech in 2x Stampedes, and run train. Smacking his base to get things as close to lethal as possible, we’ll see what I draw!

Ferocity + Spirit of the Panda, not bad, and Feral Strike if he lays something with haste.


I concede - GG, WP!

1 Like

GG WP! I’ll add further analysis later, but my brief feedback after checking your techs is that grabbing Jaina in backline on turn 3 would have given you a little added firepower, or alternatively teching up right there would also have provided more counter threat. Delaying the tower one turn isn’t so bad if all I do is break the tech 2, as the tech 2 rebuilds itself for free

That and I think after seeing me hide behind the tiger with Maxband Cala, you should strongly consider teching kidnapping (even 2x of them). I’m likely looking to feral strike and kidnapping neutralizes feral strike super well.

Lobbers weren’t going to do you much good in that situation.

Feel free to start a new game as P1 red whenever you like!

2 Likes

Thanks for the feedback and the offer of another game, however I will take a break from playing Codex for a while.

2 Likes

No problem, totally understand!

Whenever you feel like playing again, feel free to hit me up :slight_smile:

3 Likes