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[Casual] FrozenStorm (Purple) vs Ellume (Black)

GL HF @Ellume, please don’t hesitate to ask questions I’m happy to teach as we play or help in any way for your first PbF games!

Game 1, Player 1, Turn 1

P1 Purple vs P2 Black

Starting Hand

Nullcraft
Neo Plexus
Battle Suits
Forgotten Fighter
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nullcraft, pings your base to 19 (2)
  • Worker (1)
Workers

Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Temporal Research
Plasmodium
Time Spiral
Fading Argonaut
Tinkerer

End of Turn Discard
My Thoughts

Purple v Black is a fun matchup, I can recall losing games as Purple T3 against Black T1 + HH b/c of Death and Decay. Not going to go easy on Ellume here, best way to learn is to get beat, but it’ll be interesting to see where the matchup leads!


1 Like

Thanks for helping me out! I’m using the cool forum template tool, it is awesome, but let me know if anything seems wrong so far.

EDIT: And I forgot to mark the damage to my base. Changed that now.


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Jandra, the Negator
Thieving Imp
Deteriorate
Pestering Haunt


Discard

Graveyard
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tower - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tower HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

All looks good so far!

Game 1, Player 1, Turn 2

P1 Purple vs P2 Black

Starting Hand

Temporal Research
Plasmodium
Time Spiral
Fading Argonaut
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Argonaut


Main:

  • Fading Argonaut (4)
  • Max Geiger (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Tinkerer, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Max Geiger (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Battle Suits
Forgotten Fighter
Neo Plexus
Stewardess of the Undone
Plasmodium

End of Turn Discard
My Thoughts

Oof nullcraft instilling enough fear to prompt a tower already, dope. Stewardess should prove very helpful then, but we’ll grab an Argo for good measure as well.


So I realize I didn’t add in a section for my teched cards. I will do that. Also I guess I need keep track of the counter for my javelin skeleton.

P2T2


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Thieving Imp
Pestering Haunt
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator


Tech 2 Cards

PREVIOUS TECH
Bone Collector
Bone Collector

NEW TECH
Blackhand Dozer
Blackhand Dozer


Main:
Tech 0 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt
Vandy Anadrose - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5
Tech 2 Cards


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1) (token)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy Anadrose (2/3) (lvl 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
End of Turn Discard

Blackhand Dozer
Blackhand Dozer


End of Turn Hand

Bone Collector
Summon Skeletons
Graveyard
Skeletal Archery
Deteriorate


No sweat, you’re only teching cards starting now anyway :wink: And yes, best to track the javelin token, though typically amongst experienced players here, it’s assumed to be there unless explicitly marked missing, so no big sweat either way.

Do note, though, your tower is on 4hp, not 5, as all add-on buildings start with 4hp

Game 1, Player 1, Turn 3

P1 Purple vs P2 Black

Starting Hand

Battle Suits
Forgotten Fighter
Neo Plexus
Stewardess of the Undone
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Geiger kills SQL, takes 2
  • Battle Suits (4)
  • Fading Argonaut trades with Vandy, you get 1g, Geiger midbands
  • Stewardess of the Undone, bounce Haunt back to your hand (1)
  • Worker (0)
Workers

Forgotten Fighter, Tinkerer, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Nullcraft (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Stewardess of the Undone (3/3)

In Play:

  • Max Geiger (2/4 lvl 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Temporal Research
Time Spiral
Argonaut
Fading Argonaut

End of Turn Discard
My Thoughts

Free kill on Vandy, that sets up a fat present tech2 tech to draw turn after next. Distortion + Hyperion lets gooooo

Oh man how delicious I even got FArgo on the RS, that or Neo was the perfect RS draw, super choice.


Alright, this is likely my mistake. I thought you teched cards at the end of every turn? The rules I have say:

Tech
Pick two cards from your codex to set aside. They’ll go face down into your discard pile just before your next turn starts.

You can either choose two copies of the same card or two different cards. Your opponent doesn’t need to wait for you to decide; they can start taking their turn as soon as you end your main phase. You don’t have to commit to your teching decision until the start of your following turn, but your game will go faster if you figure out your plan while the opponent takes their turn.

Teching two cards per turn is mandatory until you have 10 workers. At that point, you can tech 0, 1, or 2 cards. (Usually 0 is a good idea so you don’t bloat your deck.)

I’m sure you are right, and I’m missing something. Just I’m not sure where?

It’s one of the least clear things written in the rules, but has been clarified by devs here (at least, AFAIK, can try to dig up a source).

The timing at which you are meant to tech cards is ambiguous in deadline. You’re meant to have them in your discard pile by the time your next turn starts, which is to say since you have until that time, it is expected to resolve exactly at that time and not earlier.

This is most important in the case where you are made to draw a technician card (or otherwise draw cards during the opponent’s turn, like with Gorgon or Dark Pact targeted at you) against an empty deck, and thus will be reshuffling your discard and drawing from a new deck pile during the enemy’s turn (or resolving as the very first thing to happen on your next turn, unless they need to see your hand for something like Lawful Search or Martial Mastery, at which point you need to resolve it before they peek).

So tl:dr; you really tech cards at the beginning of turn 2 onward

That’s why my post format specifies “except turn 1”, because you don’t really tech on or at the end of turn 1, you do it at the start of turn 2. You can feel free to open the “teched cards” spoiler in my turn 1 post, b/c it is empty.

1 Like

The two relevant bits in the section you quoted are:

They’ll go face down into your discard pile just before your next turn starts.

You don’t have to commit to your teching decision until the start of your following turn…

These two say that the final decision only happens at the start of your turn, while the rest is trying to make it clear that you should start thinking about it as soon as you end your turn so the game doesn’t drag on when playing with the physical cards.

In playtesting they found that if they said that the timing was start of turn (the “real” timing), people wouldn’t even open their binders until their turn started and the game would take considerably longer than if they said “tech while your opponent is taking their turn” instead.

2 Likes

Okay, that totally clarifies things. I was working from a “tech at end of turn” instead of “at start of turn”, so now this makes much more sense. I will try format my posts in that way going forward. Thanks!

Edit: Forgot my Haunt was in play :stuck_out_tongue:

P2T3


Tech 2 Cards

TECHED
Blackhand Dozer
Blackhand Dozer

PREVIOUSLY TECHED
Bone Collector
Bone Collector


StartingHand Workers

STARTING HAND
Deteriorate
Summon Skeletons (workered)
Skeletal Archery
Graveyard
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Sacrifice the Weak
Bone Collector
Thieving Imp
Blackhand Dozer
Deteriorate


Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Building (Demonology) - ($5)
Bone Collector - ($3)
Pestering Haunt
Garth Torken - ($1)
Garth (Summon Skeleton) - ($0)
Patrol as below

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Garth Torken (1/3) (lvl 1)
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Racing for Dozers to try provide some buffer. Bringing out some weak stuff to block until then.

Game 1, Player 1, Turn 4

P1 Purple vs P2 Black

Starting Hand

Temporal Research
Time Spiral
Argonaut
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Fading Argonaut (5)
  • Worker (4)
  • Tech 2 Present (0)
Workers

Temporal Research, Forgotten Fighter, Tinkerer, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Nullcraft (1/1)
  • :exhaust: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Max Geiger (2/4 lvl 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Hyperion
Neo Plexus
Plasmodium
Temporal Distortion

End of Turn Discard

Tricycloid
Now!
Argonaut
Time Spiral

My Thoughts

Well this’ll be interesting anyway…


I somehow wasn’t using the sheet right for tech and just manually entering them in. It all seems to check out but whatever would normally autofill in my template hasn’t been getting done. I will try next turn to see how it looks.

P2T4


[/details]

Tech 2 Card

NEW TECH
Shrine of Forbidden Knowledge
Banefire Golem

PREVIOUS TECH
Bone Collector
Bone Collector
Blackhand Dozer
Blackhand Dozer


StartingHand Workers

STARTING HAND
Bone Collector
Sacrifice the Weak
Thieving Imp (workered)
Deteriorate
Blackhand Dozer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp


NextHand

Blackhand Dozer
Graveyard
Skeletal Archery
Skeleton Javelineer


Discard

Shrine of Forbidden Knowledge
Banefire Golem
Deteriorate
Bone Collector
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Blackhand Dozer (7/6) - ($3)
Garth (Summon Skeleton) - ($2)
Vandy Anadrose - ($0)
Deteriorate on Argonaut
Collector kills Argonaut (summon skel)
Pestering Haunt attacks Tech 2 building for 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6)
  • :psfist: Elite: Skeleton (1/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Vandy (2/3) (lvl 1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Bone Collector (3/1)
  • Garth Torken (1/3) (lvl 1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 DEMONOLOGY
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I guess I need to try put some pressure on before crazy time magic stuff happens? I still feel like I’m playing defensively though…

Well that is a serious killjoy…

Game 1, Player 1, Turn 5

P1 Purple vs P2 Black

Starting Hand

Hyperion
Neo Plexus
Plasmodium
Temporal Distortion

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tricycloid, Immortal
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Geiger taps I dc 1 and rs draw 1
  • Nullcraft trades with BC
  • Immortal (2)
  • Worker (1)
Workers

Plasmodium, Temporal Research, Forgotten Fighter, Tinkerer, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (2/4 lvl 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Tricycloid
Time Spiral
Now!
Argonaut

End of Turn Discard

Nullcraft
Neo Plexus
Hyperion

My Thoughts

Yeah, fuckin demonz… Nice pre-teched dozer there sniffing out my Geiger shenanigans, plan is dead in the water if I can’t flicker the Hyperion… So what now? I think best bet is to try and pull a Tricycloid or Immortal (by teching each), as those two I can do some work with (Immortal fends off the Dozer better, Tri helps burn that junk down.) I’ll trade nullcraft after if I don’t get a Tri, and lay hyperion as my shitty blocker.

Immortal, not the ideal but definitely could have been worse. Okay then, hole up and hope he’s not rushing tech 3.


Dozers are great to add some pressure on the board and help clear things a bit. I think the problem of killing them later is often worth it.

P2T5


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Skeletal Archery
Blackhand Dozer
Skeleton Javelineer (workered)
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeleton Javelineer


NextHand

Shrine of Forbidden Knowledge
Zarramonde, the Obliterator
Banefire Golem


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blackhand Dozer - ($4)
Graveyard - ($2)
Level Vandy x 2 (band up) - ($0)
Skeleton suicides against Immortal
Another skeleton suicides against Immortal
Dozer exhausts Immortal and kills SoftU
Pestering Haunt suicides against Max
Vandy kills Max (Vandy +2 lvl & Band up)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth (1/3) (lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (4/5) (Max)
  • Graveyard (PH)
  • Blackhand Dozer (7/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Going to drain some of my hand to go more on the offensive. Teching Xarramonde for possible future use.

Who does Vandy doom?

Only Tech 0/1 units can be doomed, so no one.

2 Likes

Lucky for me you aren’t protecting them super great :slight_smile:

Game 1, Player 1, Turn 6

P1 Purple vs P2 Black

Starting Hand

Tricycloid
Time Spiral
Now!
Argonaut

Events of Turn:


Upkeep:

  • Get Gold (9+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Origin Story
Tricycloid, Immortal
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Prynn (9)
  • Tricycloid (4)
  • Time Spiral Tricycloid (3)
  • Tricycloid spits a rune at backline dozer, killing it, you sacrifice the other dozer, who in turn sacrifices nothing
  • Tricycloid uses its remaining 3 runes to kill Garth, Prynn to level 3
  • Immortal breaks your tech 2, takes 1 damage, your base to 17
  • Argonaut (0)
  • no worker
Workers

Plasmodium, Temporal Research, Forgotten Fighter, Tinkerer, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Prynn (1/3 lvl 3 fade 4)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Immortal (5/4 1 damage from tower)
  • Tricycloid (3/3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Tricycloid
Fading Argonaut
Temporal Distortion

End of Turn Discard

Nullcraft
Neo Plexus
Hyperion
Stewardess of the Undone
Seer
Origin Story
Time Spiral
Now!

My Thoughts

Worth skipping a worker here and going further down on cards to completely seize the board and lock him off tech 2, I should be able to dominate with Geiger + TD next turn.

Time Spiral ftw! I’m never workering you again.

Teching in OS for possible Orpal later, and a Seer for cheap StW guarding + runes


Ouch, that was well played. Really limits my options…

P2T6


Tech StartingHand Workers

TECH
Soul Stone
Soul Stone


STARTING HAND
Shrine of Forbidden Knowledge
Banefire Golem
Zarramonde, the Obliterator


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp
Skeleton Javelineer


NextHand

Bone Collector
Bone Collector
Deteriorate
Skeletal Archery


Discard

Zarramonde, the Obliterator
Metamorphosis
Banefire Golem
Shrine of Forbidden Knowledge
Soul Stone
Soul Stone


Tech 2 card(s)
Get Paid+scav - ($11)
Rebuild Tech II
Tap Vandy, pay 1, discard card to bring Metamorphosis spell to hand - ($10)
Orpal Gloor - ($8)
Metamorphosis - ($2)
Tap Graveyard for Haunt

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Gloor (4/7+1) (Max) (Readiness, Invisible)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (6/7) (Max) (Readiness, Invisible)
  • Graveyard (Dozer, Dozer)
  • Haunt (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Might as well try use metamorphosis since all my stuff is dead anyway. Orpal is likely dead soon on patrol, but not many options.

I’m afraid Orpal can’t join Vandy; with the tech 2 building down, your in-play hero limit is at 1. Part of why I chose to break the tech 2 over killing Vandy with the Immortal.

LMK what you decide to do instead

1 Like

Right, I recognized that for my units, but it seems to have slipped my mind for my hero count. In this case I think I will concede. Looks like my all in to try kill Max out of fear of time spells may have been my downfall. Rematch?

1 Like

you got it, gg wp! Customary to swap sides, so go ahead and start the new game!

You weren’t wrong to kill Geiger, exactly, I had a fair bit of time spells, but probably the tech 2 was a bigger threat to take out