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Casual: FrozenStorm ([Past]/Peace/Anarchy) vs Request (Mono-Blue)


#61

P1T7


StartingHand Workers

STARTING HAND
Ironbark Treant
Bone Collector
Polymorph: Squirrel
Rampant Growth
Bone Collector


WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
Forest’s Favor
Spore Shambler


NextHand

Dinosize
Playful Panda
Might of Leaf and Claw
Ironbark Treant
Polymorph: Squirrel


Tech 0 card(s)
Get Paid + float - ($11)
Garth on cooldown, scavenger gold - ($12)
technician draw
Arg - ($10)
Rampant Growth on Bird A - ($8)
Bird A destroys Tech 2, Base to 12
Rook - ($6)
Bird B kills Zane, Rook to L3
Rook to L8 - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite: Wisp (0+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Arg L1 (1/3)
  • :target: Lookout: Rook L8 (4/6 Two Lives)

In Play:

  • Bird A (3/2)
  • Bird B (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

#62

Relentless with the tech 2 breakage! That needs to stop now

Game 4 Player 2, Turn 7

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Neo Plexus
Chaos Mirror
Temporal Research
Pirate Gunship
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (10+9float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer x2
Origin Story, Maximum Anarchy
Pirate Gunship x2
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2


Main:

  • Prynn (17)
  • Stewardess trades with Skeleton
  • Other Stewardess kills Arg, survives on 1hp, Prynn to level 3
  • Temporal Research, draw 1 rs draw 1 (15)
  • Stewardess of the Undone, bounce the big Bird into oblivion (12)
  • Onimaru (10)
  • Nullcraft, trades with smaller bird (8)
  • Midband Onimaru (4)
  • Neo Plexus (2)
  • Midband Prynn (1)
Workers

Time Spiral, Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (3/3 fade 2)
  • :exhaust: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (3/1)
  • Prynn (2/4 fade 4 lvl 4)
  • Onimaru (3/4 lvl 5)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Marauder
Steam Tank
Origin Story
Seer
Maximum Anarchy

End of Turn Discard
My Thoughts

PHEW finally can get rid of those things! I’ll suicide a Stewardess and tech 2x Seer, to give Prynn as much to work with as possible.

RS Drew the Stewardess again, works for me, her and Nullcraft can dispatch the birds and I can finally get my tech 2 to live (hopefully!)

And nice, drew OS for next turn, can either end the game with Maruader & Prynn Max (I have a lot on the board!) or Steam Tank + OS + Tech up for my gunships



#63

The tide is turning…

P1T8


Tech StartingHand Workers

TECH
Bird’s Nest


STARTING HAND
Dinosize
Playful Panda
Polymorph: Squirrel
Might of Leaf and Claw
Ironbark Treant
Blooming Ancient


WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
Forest’s Favor
Spore Shambler


NextHand

Rampant Growth
Polymorph: Squirrel
Bone Collector
Bone Collector
Bird’s Nest


Discard

Dinosize
Polymorph: Squirrel
Might of Leaf and Claw
Bird’s Nest


Tech 1 card(s)
Get Paid + float - ($11)
Arg on cooldown, technician draw
Blooming Ancient - ($7)
Playful Panda + wisp B - 2 ancient runes - ($5)
Ironbark Treant - ancient rune - ($2)
Garth - ancient rune - ($0)
Rune to Wisp A
Rune to Wisp B
Rune to Ironbark Treant

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (2/3+3Armor)
  • :psfist: Elite: Wisp A (1+1/2)
  • :ps_: Scavenger: Wisp B (1/2)
  • :pschip: Technician: Blooming Ancient (3/5) +
  • :target: Lookout: Garth L1 (1/3)

In Play:

  • Playful Panda
  • Rook L8 (4/6 Two Lives)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

#64

I think I’ve finally weathered the storm!

Game 4 Player 2, Turn 8

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Marauder
Steam Tank
Origin Story
Seer
Maximum Anarchy

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • No techs
All Teched Cards

Seer x2
Origin Story, Maximum Anarchy
Pirate Gunship x2
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2


Main:

  • Origin Story Rook (8)
  • Oni and Prynn kill Ironbark, take 2 each, Prynn to fade 4
  • Seer, Fargo +1 fade (7)
  • Zane, kills Scav Wisp, you get a gold (5)
  • Plexus kills Garth, Prynn to level 6
  • Maxband Prynn, she heals, use 2 runes to trash Ancient, no technician for trashing (4)
  • Fargo kills Elite Wisp
  • Both Stewardess break your tech 2, your base to 18
  • Marauder, kill Playful Panda (1)
  • Worker (0)
Workers

Maximum Anarchy, Time Spiral, Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (3/1)
  • Seer (3/1)
  • Fading Argonaut (3/1 fade 2)
  • Stewardess of the Undone (3/3)
  • Stewardess of the Undone (3/1)
  • Marauder (4/1)
  • Prynn (3/5 fade 2 lvl 7, trashed Ancient)
  • Onimaru (3/2 lvl 5)
  • Zane (2/1 lvl 1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Seer
Rewind
Chaos Mirror

End of Turn Discard
My Thoughts

This should lock it up for me



#65

hoo boy, not looking good

P1T9


StartingHand Workers

STARTING HAND
Bone Collector
Polymorph: Squirrel
Bone Collector
Rampant Growth
Bird’s Nest


WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
Forest’s Favor
Spore Shambler


NextHand

Ironbark Treant
Tiger Cub
Blooming Ancient
Spirit of the Panda


Tech 0 card(s)
Get Paid - ($10)
Rook in command zone
scavenger gold - ($11)
Garth on cooldown
rebuild tech 2
Bone Collector A - ($9)
Bone Collector B - ($7)
Rook - ($5)
Bird’s Nest - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector A (3/3+A)
  • :psfist: Elite: Bone Collector B (3+1/3)
  • :ps_: Scavenger: Bird A (1/1)
  • :pschip: Technician: Rook L1 (2/4)
  • :target: Lookout: Bird B (1/1)

In Play:

  • Trashed - Blooming Ancient
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#66

GG WP

Game 4 Player 2, Turn 9

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Seer
Rewind
Chaos Mirror
Pirate Gunship (Zane)

Events of Turn:


Upkeep:

  • Get Gold (11)
  • No techs
All Teched Cards

Seer x2
Origin Story, Maximum Anarchy
Pirate Gunship x2
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2


Main:

  • Seer for Prynn, back to fade 2 (10)
  • Maxband Zane, shoving bird in place, we both get a gold (6)
  • Marauder trades with SQL BC
  • Fargo trades with elite BC
  • Zane kills Rook, we both draw 1, Oni to lvl 7
  • Build Tech 3 cuz why not :slight_smile: (1)
  • Maxband Oni, hit your base to 13 (0)
  • Seer, 2 Stewardess and Plexus hit your base to 1
  • Prynn deals the killblow, GG WP

#67

good game sir, WP


#68

Huh, I didn’t know you could do that!


#69

Ugh don’t get any ideas, our Blue v Red matchup is hard enough! :slight_smile: But yea, if there’s nowhere to shove, it has to stay where it is :wink:


#70

That makes sense, with the general “do as much as you can” rule. Good to know :no_mouth:


#71

GG WP :slight_smile: looking back at your hands, turn 5 is the one that makes me kinda scratch my head. Why not Spirit of the Panda a bird, lay might of leaf and claw, attack with both birds and rook (putting you on 3 runes and killing Zane), and have a pretty clear path to attack with the two birds again the next turn? Me having a tech 2 there was only important for building a tech 3, but you could have locked me off it in all likelihood by activating MoLaC.