Game 1 Player 1, Turn 2
P1 [Demon/Necro]/Finesse vs P2 White
Starting Hand
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Pestering Haunt
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Dark Pact, Bone Collector
Main:
- Pestering Haunt
- Deteriorate Smoker, goes back to your hand from targeting
- Summon Skeletons (2)
- Worker (1)
- Tech1 (0)
Workers
Sacrifice the Weak, Jandra, the Negator
- Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Skeleton Javelineer (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Graveyard
Thieving Imp
Bone Collector
End of Turn Discard
My Thoughts
Getting a little crazy here, but I kinda wanna see how going way down on cards goes in this situation…