[Casual] FrozenStorm (MonoGreen) vs NopetheBard (MonoPurple)

Game 4, Player 2, Turn 2

P1 Blue vs P2 White

Starting Hand

Aged Sensei
Morningstar Flagbearer
Savior Monk
Fox Viper

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Bird’s Nest x2


Main:

  • Level Rook to 6 (1)
  • Smoker suicides into Oni, Rook Kills Oni and Maxbands
  • Worker (0)
Workers

Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sensei's Advice
Savior Monk
Bird's Nest
Snapback
Grappling Hook

End of Turn Discard
My Thoughts

Hmm, I can just take the kill on Oni just like that? That seems reasonable, okay then


I guess Onimaru in squad leader was a mistake.

P1T3

Summary

Hand
Overeager cadet
Overeager cadet
Traffic director
Spectral aven
Reputable newsman
Worker traffic director
Tech jurisdiction and brave knight

Get paid ($6)
Worker ($5)
Hire overeager cadet 2x ($5)
Hire spectral aven ($3)
Squad leader: overeager cadet
Technician: overeager cadet
Lookout: spectral aven
In play: building inspector
Float 3 gold
Hand: 3
Deck: 3
Discard: 0

Danger abound against rook, I didn’t have grappling hook but there was no way to be certain that you’d be safe, outside of newsman on 0 sql in front of Oni, or newsman + bluecoat

Alright. Well now I know

Would Traffic director squad leader have worked?

1 Like

Hmm, yes that also. Good thought! Provided Oni is in patrol also, otherwise Rook can walk past the single patroller

Game 4, Player 2, Turn 3

P1 Blue vs P2 White

Starting Hand

Sensei's Advice
Savior Monk
Bird's Nest
Snapback
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Sparring Partner x2
Bird’s Nest x2


Main:

  • Grappling hook Aven, it dies (6)
  • Bird’s Nest (4)
  • Tech 1 (3)
  • Worker (2)
Workers

Savior Monk, Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Smoker
Aged Sensei
Morningstar Flagbearer
Bird's Nest

End of Turn Discard
My Thoughts

Bird’s down, and I get to kill the aven too. Lovely


P1T4

Summary

Hand
Lawful search
Reputable newsman
Manufactured truth
Workers lawful search
Tech scribe and spectral roc

Get paid and float ($10)
Worker ($9)
Tech 2 truth ($5)
Hire Bigby ($3)
Hire reputable newsman ($2) block 2 gold spells
Float 2 gold
Squad leader: overeager cadet
Scavenger: building inspector
Technician: overeager cadet
In play: Bigby and Reputable newsman
8 workers
Hand: 3
Deck: 0
Discard: 4

Like sensei’s advice, mtruth only lasts until the end of your turn. It will be BI again on my turn.

Do you perhaps want to play a different card, given that clarification?

1 Like

That sounds good.

There we go

Game 4, Player 2, Turn 4

P1 Blue vs P2 White

Starting Hand

Smoker
Aged Sensei
Morningstar Flagbearer
Bird's Nest

Events of Turn:


Upkeep:

  • Get Gold (8+2 float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Earthquake, Glorious Ninja
Sparring Partner x2
Bird’s Nest x2


Main:

  • Tweetie Bird kills inspector
  • Big Bird hits the tech 2 to 4hp
  • Aged Sensei (9)
  • Worker (8)
  • Tech 2 ninjutsu (4)
Workers

Bird’s Nest, Savior Monk, Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Sensei's Advice
Morningstar Flagbearer
Sparring Partner
Smoker

End of Turn Discard
My Thoughts

Let’s hope he doesn’t get Free Speech + combat effectiveness. Teching a GN and going to Ninjas JIC


P1T5

Summary

Hand
Jurisdiction
Brave knight
Bluecoat musketeer
Workers bluecoat musketeer
Tech Macciatus and community service

Get paid and float ($10)
Worker ($9)
Hire Onimaru ($7)
Cast jurisdiction ($5) it imitates boot camp ($4) an overeager cadet is exhausted and gains +1/+1. I draw a card.
Hire brave knight ($1)
Squad leader: Brave knight
Scavenger: Reputable newsman
Technician: overeager cadet Joey
In play: Onimaru, Bigby, overeager cadet Drew*
Float 1 gold
8 workers
Base: 20
Tech 1: 5
Tech 2: 4
Tower: 4
Hand: 2
Deck: 6
Discard: 0

nope the unit must be adjacent for sparks to work. to kill sensei it should have been in elite.

This is also only 6 damage, and rook has 6 health + 1 armor in that SQL position. You need 1 more damage to crumble him

Okay. Can I fix my turn?

Absolutely, please do.

That should do it.

I think you actually have 9 workers, not 8. Correct? I also have 9 right now, and had 8 last turn… I’ve gone back and edited my gold to be proper, sorry for the mistakes…

Game 4, Player 2, Turn 5

P1 Blue vs P2 White

Starting Hand

Sensei's Advice
Morningstar Flagbearer
Sparring Partner
Smoker

Events of Turn:


Upkeep:

  • Get Gold (9+4 float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Porcupine, Glorious Ninja
Earthquake, Glorious Ninja
Sparring Partner x2
Bird’s Nest x2


Main:

  • Setsuki + lvl 4 (8)
  • Sparring Partner (7)
  • Sensei’s Advice for the birds (6)
  • Aged Sensei blesses big bird, who kills Bigby. Sets Maxbands
  • Tweetie Bird kills OC Joey, you draw 1
  • Tech 3 (1)
  • Worker (0)
Workers

Morningstar Flagbearer, Bird’s Nest, Savior Monk, Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Sparring Partner (2/2)

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Aged Sensei (1/1)
  • Setsuki (3/4 lvl 6)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sparring Partner
Earthquake
Grappling Hook

End of Turn Discard

Sensei's Advice
Glorious Ninja
Porcupine
Smoker

My Thoughts

Curious why he didn’t go for Jurisdiction for Free Speech there… I think I want to remove Bigby for the possibility of that next turn, and then as much combat power as I can besides. So SA for Birds to kill Bigby and Joey makes sense. I can use the free levels to boost a backliner, Grave would be the most combat useful, but Sets would be great to help my card draw… Free Speech is a pain either way… I think I’ll bring Sets, I can get a Hero’s Hall then also. Hopefully no free speech, I’m teching the other GN as well as a Porcupine.