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[Casual] FrozenStorm (MonoGreen) vs NopetheBard (MonoPurple)

P1T3

Summary

Hand
Time spiral
Now
Forgotten fighter
Neo plexus
Workers time spiral
Tech argonaut and tricycloid

Get paid ($7)
Worker ($6)
Hire Geiger ($4)
Argonaut kills Arg. Geiger gains two levels.
Build tech 2 present ($0)
Squad leader: hardened mox
Technician: fading argonaut
In play: battle suits, midband Geiger, argonaut
Hand: 5
Deck: 1
Discard: 0
8 workers

Thoughts

Nice momentum shift. My next turn will slow down a bit.

one wisp from panda, another from arg

Can I change my turn to account for that?

Yes, please do :slight_smile:

I fixed it.

Awesome, thanks for that :wink: I am indeed just full of wisps.

Want to make sure I’m 100% clear before we get too far ahead:

  • That was your turn 4, not turn 3, yes?
  • The Fargo is going to fade out during your upkeep (and doesn’t get techn bonus, as you clear patrol before upkeep)
  • Your deck looks thin, did you forget to tech cards in? Your previous turn had 4 in hand, 3 in deck, last turn you only workered, so you’d DC 3 Draw 3 rs Draw 2, and the 2 you’re drawing are out of 2 teched + 3 discarded, so you should have 3 in deck?

Game 2, Player 2, Turn 4

P2 Green vs P1 Purple

Starting Hand

Forest’s Favor
Feral Strike
Rampant Growth

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Ferocity, Polymorph: Squirrel
Ferocity, Tiny Basilisk
Feral Strike x2


Main:

  • Boosted Feral Strike, Potent Basilisk and Gigadon enter the fray, PB destroys battle suits in the process of arriving (0)
  • Worker
Workers

Forest’s Favor, Young Treant, Ironbark Treant, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FERAL

In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+1armor untargetable deathtouch)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1 resist 1)
  • :exhaust: Technician: Playful Panda (2/2 resist 1)
  • :target: Lookout: Gigadon (8/8 resist 2)

In Play:

  • Calamandra (4/5 lvl 5)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Merfolk Prospector
Feral Strike
Tiny Basilisk

End of Turn Discard
My Thoughts

Yup, nice work Arg. I’ll just feral strike my way to victory then XD


You’re right, it was turn 4. I know that fading argonaut dies this upkeep, I figured that putting him on patrol one last time would be better. I haven’t neglected to tech as far as I can tell. Does battle suits go to discard or is it trashed?

Discard, Potent B destroys upgrades or spells and destroys means goes to discard. Nature Reclaims would trash it (meaning totally removed from play).

Yea if not for the patrolling Fargo I would have killed Geiger last turn most likely, so it makes sense, just wanted to be sure it was clear.

Carry on!

Cool. Glad battle suits isn’t permanently gone.

1 Like

Anyway, here I go.
P1T5

Summary

Hand
Immortal
Now!
Temporal research
Hyperion
Neo plexus
Workers temporal research
Tech octavian and warp gate disciple

Fading argonaut fades from our time…
Get paid ($8)
Worker ($7)
Hire immortal ($1) hardened mox is trashed.
Exhaust Geiger to hand card with deck card.
Squad leader: immortal
Scavenger: argonaut
In play: Geiger
Float 1 gold
Hand: 5
Deck: 2
Discard: 0
9 workers

Thoughts

I have a dream. A dream to warp gate disciple my way to a crushing victory. May this dream succeed.

Game 2, Player 2, Turn 5

P2 Green vs P1 Purple

Starting Hand

Merfolk Prospector
Feral Strike
Tiny Basilisk

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Tiny Basilisk, Spirit of the Panda
Ferocity, Polymorph: Squirrel
Ferocity, Tiny Basilisk
Feral Strike x2


Main:

  • Boosted Feral Strike, Bringing in a Rampaging Elephant and a Fairie Dragon. As Fairie Arrives, it puts its Feather rune on Immortal, sending it to the skies and out of the way (1)
  • Gigadon kills Argonaut (who is on 3hp I’m 99% sure?) and overpowers to break your tech 2, your base to 18
  • Calamandra and Playful Panda break your tech 1, your base to 16
  • Potent Basilisk kills Geiger, levels fizzle
  • Worker
Workers

Merfolk Prospector, Forest’s Favor, Young Treant, Ironbark Treant, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FERAL

In Patrol:

  • :psblueshield: Squad Leader: Fairie Dragon (4/2+1armor resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1 resist 1)
  • :exhaust: Technician:
  • :target: Lookout: Rampaging Elephant (6/7 resist 2)

In Play:

  • Calamandra (4/5 lvl 5)
  • Gigadon (8/5 resist 1)
  • Playful Panda (2/2 resist 1)
  • Potent Basilisk (3/3)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc:

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Polymorph: Squirrel
Feral Strike
Ferocity

End of Turn Discard
My Thoughts

Yup, nice work Arg. I’ll just feral strike my way to victory then XD


1 Like

GG, FrozenStorm. Do you have advice for how I should change my play?

GG WP :slight_smile:

As for advice, a couple of things:

  • Generally if you’re planning to fast-tech 2, putting Mox down isn’t a great idea. Better to play around a hero and T1 a turn or two longer to get value out of the Mox

  • Stewardess of the Undone is very powerful in this matchup, as Green has no haste until tech 2. So being able to reset a T0 green unit back to hand buys a lot of board position and strength (plus it can straight up pop Wisps, which Green uses to stall in great effect)

  • Game 1 P2T3: Teching WGD here is very optimistic. You’re not likely to be able to protect it super well. If you had teched Now! along with it, that might have been okay, but still, WGD is better once you have an Immortal already down in front of it. Xenostalker is a Future unit, not Present, so I’m also really confused by that choice.

Generally, you fast-tech Present for Tricycloid, Hyperion, and Geiger synergy.

  • G1P2T4: Think if you had teched Now! + WGD the turn previously. You’d be drawing into both next turn, and could have spent this turn laying the other Argonaut + Assimilating my Tree. With the Tree on your side, I really struggle to get you off tech 2, where Present is a monster with it’s combos.

  • G2P1T2: Bringing out Geiger against Cala was super unsafe. This gave me a huge leg up in this game.

  • G2P1T4: Now! could have netted you a kill here, by casting it on Geiger (he kills panda + sparkshots Wisp) then crashing Fargo + Mox into Cala. This would have prevented my Feral Strike and gotten you right back into the game (honestly given you the lead. I should have put panda in Lookout to prevent this move or double Stewardess as scary things).

Overall, your play was solid!

3 Likes

I did tech the WGD to use with now and even had them both in my hand, but I never got a chance to play them before that oppressive last turn.
Thanks for the advice about the mox, stewardess, and Geiger.
Thanks for the games as well.

1 Like

Thanks to you as well! It helps me understand my game better to be asked for teaching moments, and I enjoyed turning immortal into a bird XD

Happy to keep playing if you like, same or different decks, I’m flexible :slight_smile:

1 Like

That sounds good. Mono white for me, anything except Green for you. I rolled a 73.

I’ll play Blue, rolled 90 but getting my daughter to sleep right now, will post turn 1 later tonight or tomorrow

1 Like

That’s fine. I was going to hold off on doing my turn as well.

Game 3, Player 1, Turn 1

P1 Blue vs P2 White

Starting Hand

Lawful Search
Arrest
Spectral Aven
Traffic Director
Porkhand Magistrate

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Spectral Aven (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Traffic Director (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Jail
Building Inspector
Reputable Newsman
Bluecoat Musketeer

End of Turn Discard
My Thoughts

This feels like Blue’s most fun matchup, so I’m looking forward! Aven is really good in this matchup, hoping to draw MT

Darn


Good luck Have fun!
P2t1

Summary

Hand
Fox primus
Safe attacking
Snapback
Sensei’s advice
Morningstar Flagbearer
Workers morningstar Flagbearer

Get paid ($5)
Worker ($4)
Tech 1 ($3)
Safe attacking ($2)
Hire Rook ($0)
Squad leader: Rook
In play: safe attacking
Hand: 4
Deck: 1
Discard: 3
6 workers

Thoughts

Big body for protection