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[Casual] FrozenStorm (MonoGreen) vs NopetheBard (MonoPurple)

GL HF @Nopethebard!

Game 1, Player 1, Turn 1

P1 Green vs P2 Purple

Starting Hand

Ironbark Treant
Playful Panda
Rich Earth
Young Treant
Merfolk Prospector

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Rich Earth (1)
  • Merfolk Prospector (0)
  • Worker
Workers

Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Rampant Growth
Verdant Tree
Forest's Favor
Spore Shambler

End of Turn Discard
My Thoughts

Haven’t played Green v Purple in a long time, psyched for some monos!


1 Like

P2T1

Summary

Hand
Plasmodium
Hardened mox
Neo plexus
Time spiral
Temporal research
Workers plasmodium

Get paid ($5)
Worker ($4)
Hardened mox ($1)
Tech 1 building ($0)
Squad leader: hardened mox
Hand: 5
Deck: 0
Discard: 5

Game 1, Player 1, Turn 2

P1 Green vs P2 Purple

Starting Hand

Rampant Growth
Verdant Tree
Forest's Favor
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Tiny Basilisk x2


Main:

  • Merfolk prospects for gold (6)
  • Verdant Tree (4)
  • Midori (2)
  • Tech 1 (1)
  • Worker
Workers

Rampant Growth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Tiger Cub
Tiny Basilisk
Forest's Favor
Spore Shambler

End of Turn Discard
My Thoughts

/shrug? idk Verdant Tree sounds kinda fun? I guess Vir could steal it and that might be tough? Tiny B is good against Purple though, grabbing two of those.


P2T2

Summary

Hand:
Fading argonaut
Battle suits
Tinkerer
Nullcraft
Forgotten fighter
Workers forgotten fighter
Tech assimilate and argonaut

Get paid ($6)
Worker ($5)
Battle suits ($3)
Fading argonaut ($1)
Squad leader: hardened mox
Scavenger: fading argonaut (3 time runes)
In play: battle suits
Float 1 gold
Hand: 4
Deck: 3
Discard: 0
7 workers

Could you put your worker count in your summary, just so I can stay on top of it? It would be much appreciated

Game 1, Player 1, Turn 3

P1 Green vs P2 Purple

Starting Hand

Tiger Cub
Tiny Basilisk
Forest's Favor
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Potent Basilisk, Fairie Dragon
Tiny Basilisk x2


Main:

  • Merfolk Prospects (8)
  • Tiny Basilisk (6)
  • Forest’s Favor for Midori (4)
  • Spore Shambler (1)
  • Shambler gives a rune to Tiny B (0)
  • Worker
Workers

Tiger Cub, Rampant Growth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Tiny Basilisk (2/3)

In Play:

  • Midori (3/4 lvl 1)
  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Playful Panda
Young Treant

End of Turn Discard

Forest's Favor
Potent Basilisk
Fairie Dragon

My Thoughts

Definitely Balance feels like the way to go, Stewardess will be sucky here (why didn’t I tech a Centaur, again? Would have been nice to have some beef for blocking Tech0 for Midori lol… Oh well). Hopefully I avoid that fate though


If I use Vir’s ability to peek at the card on top of my deck but don’t switch it, how much of that is public information?

P2T3

Summary

Hand:
Time spiral
Temporal research
Neo plexus
Nullcraft
Workers neo plexus
Tech warp gate disciple and xenostalker

Get paid + float ($8)
Worker ($7)
Hire Vir ($5)
Peek at top card
Build tech 2 building ($1) present
Fading argonaut kills spore shambler
Float 1 gold
Squad leader: hardened mox
Elite: Vir
In play: fading argonaut (2 time rune)
8 workers
Hand: 5
Deck: 3
Discard: 0

Thoughts

Next turn: the fun begins…hopefully

It’s worth noting whenever you do it (more for spectators / post-game than your opponent), but don’t feel obliged to write it constantly if it doesn’t make sense.

Thank you for putting your worker count in your turn summary. It might also be good for both of us to track your tech buildings / add-ons / base damage, but I can understand not including them when nothing’s happened to them.

Game 1, Player 1, Turn 4

P1 Green vs P2 Purple

Starting Hand

Playful Panda
Young Treant

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Wandering Mimic x2
Potent Basilisk, Fairie Dragon
Tiny Basilisk x2


Main:

  • Merfolk Prospects (8)
  • Worker
  • Build tech 2 balance Instantly (4)
  • Young Treant, draw 1 (2)
  • Arg + Wisp (0)
Workers

Playful Panda, Tiger Cub, Rampant Growth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Young Treant (0/2)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout: Tiny Basilisk (2/3)

In Play:

  • Midori (3/4 lvl 1)
  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wandering Mimic
Tiny Basilisk
Forest's Favor

End of Turn Discard
My Thoughts

Well I can tech up now to get Arg as a blocker, that maximises the chances that Midori survives. Since he’s going Present I can count on having some Haste around, so Mimics would be good. Let’s bring 'em both


P2T4

Summary

Hand:
Assimilate
Temporal research
Argonaut
Tinkerer
Nullcraft
Worker tinkerer
Tech unphase and immortal

Get paid ($9)
Worker ($8)
Temporal research ($6) I draw a card.
Hire Warp gate disciple ($2) trash hardened mox.
Hire Argonaut ($1)
Float a gold
Squad leader: fading argonaut (1 time rune)
Technician: Argonaut
Lookout: Vir
In play: battle suits, and warp gate disciple
Hand: 3
Deck: 3
Discard: 0
9 workers

Game 1, Player 1, Turn 5

P1 Green vs P2 Purple

Starting Hand

Wandering Mimic
Tiny Basilisk
Forest's Favor

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Stampede, Spirit of the Panda
Wandering Mimic x2
Potent Basilisk, Fairie Dragon
Tiny Basilisk x2


Main:

  • Merfolk prospects for gold (9)
  • Maxband Midori, he flies over your patrol to kill Warp Gate Disciple (2)
  • Midband Arg (0)
  • Arg blesses Tiny B with +1/1armor, Tiny B walks past FArgo and kills Vir, Arg maxbands
  • Worker
Workers

Forest’s Favor, Playful Panda, Tiger Cub, Rampant Growth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Water Elemental
  • :exhaust: Technician: Wisp (1/2)
  • :target: Lookout:

In Play:

  • Midori (5/6 lvl 8)
  • Arg (1/5 lvl 5)
  • Tiny Basilisk (2/2)
  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Spore Shambler
Potent Basilisk
Wandering Mimic
Fairie Dragon

End of Turn Discard

Stampede
Spirit of the Panda
Tiny Basilisk
Wandering Mimic

My Thoughts

WGD, that’s bold… I can punish that


I hit discard/draw by accident and can’t undo it. I’m going to have to concede. GG. Do you want to start another game?

Hmm, you should be able to ctrl+z out of that state, though it takes a couple hits (there are some “unseen” state changes that get undone before the visible hand / deck / discard change).

You can also unroll things manually by copy + pasting things around.

That said, if you want to concede anyway I wouldn’t fault you, I think I have a pretty strong position.

I’m game to run it back, usually we switch P1/P2 when we do that around here so go ahead and start the rematch (or continue the previous game if you figure out undo-ing an errant click!)

I have fixed before using version select, but the iOS app doesn’t have that function. Anyway, sure.
P1T1

Summary

Hand:
Nullcraft
Battle suits
Hardened mox
Temporal research
Neo plexus
Workers nullcraft

Get paid ($4)
Worker
Battle suits ($1)
Float 1 gold
In play: battle suits
Hand: 5
Deck: 0
Discard: 3
5 workers

Thoughts

Soldiers for the win

GL HF!

Game 2, Player 2, Turn 1

P2 Green vs P1 Purple

Starting Hand

Tiger Cub
Forest's Favor
Merfolk Prospector
Rich Earth
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Rich Earth (2)
  • Calamandra (0)
  • Worker
Workers

Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Young Treant
Verdant Tree
Rampant Growth
Ironbark Treant
Playful Panda

End of Turn Discard

Spore Shambler
Merfolk Prospector
Forest's Favor

My Thoughts

Idk I feel like Rich Earth is a pretty solid move against purple, in spite of Assimilate being a threat…


P1T2

Summary

Hand
Plasmodium
Time spiral
Forgotten fighter
Fading argonaut
Workers forgotten fighter
Tech argonaut and Now!

Get paid and gold float ($6)
Worker ($5)
Tech 1 building ($4)
Hire fading argonaut ($2)
Hire Geiger ($0)
Squad leader: fading argonaut
In play: battle suits and Geiger
6 workers
Hand: 5
Deck: 3
Discard: 0

Game 2, Player 2, Turn 2

P2 Green vs P1 Purple

Starting Hand

Young Treant
Verdant Tree
Rampant Growth
Ironbark Treant
Playful Panda

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Midband Cala (4)
  • Cala discards 2, stealthes past Fargo and kills Geiger, maxbands
  • Verdant Tree (2)
  • Playful Panda (0)
  • Worker
Workers

Ironbark Treant, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 0 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+1 resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/5 lvl 5)
  • Playful Panda (2/2 resist 1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Spore Shambler
Young Treant

End of Turn Discard
My Thoughts

I’m fine emptying my hand to get all set up for Feral Strike on turn 4. Stewardess is a bummer if it means he kills my Verdant Tree, but I can always just bring tigers out


P1T3

Summary

Hand
Argonaut
Tinkerer
Neo plexus
Hardened mox
Temporal research
Workers tinkerer
Tech hyperion and immortal

Get paid ($6)
Worker ($5)
Hire argonaut ($2)
Fading argonaut kills wisp
Hire hardened mox ($0)
Squad leader: hardened mox
Scavenger: argonaut
In play: fading argonaut (2 time runes)
7 workers
Hand: 4
Deck: 3
Discard: 0

Thoughts

Let’s hope tiny basilisk doesn’t appear…

Also, will be able to summon Geiger again next turn? Or not until the turn after?

next turn, you can.

Game 2, Player 2, Turn 3

P2 Green vs P1 Purple

Starting Hand

Spore Shambler
Young Treant

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Ferocity, Tiny Basilisk
Feral Strike x2


Main:

  • Tap Tree, Tech buildings come instantly
  • Worker
  • Tech 1 (6)
  • Tech 2 Feral (2)
  • Arg (0)
Workers

Young Treant, Ironbark Treant, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FERAL

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • Calamandra (4/5 lvl 5)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Forest’s Favor
Feral Strike
Rampant Growth

End of Turn Discard
My Thoughts

Cool, Arg can cover for me just fine I think.