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Casual: Frozenstorm (Mono Black) vs Hobusu (Mono White)


#1

I randomed 37 so I’ll go first, and play black since that’s likely to be prevalent in the RACE. GL HF @Hobusu!

Player 1, Turn 1

P1 Black vs P2 White

[details=Starting Hand]
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • no techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Garth (2)
  • Make a skeleton (1)
  • Pestering Haunt (1)
  • Worker Up (0)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Graveyard
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Deteriorate
[/details]

[details=End of Turn Discard]
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
[/details]

[details=My Thoughts]
Standard flex start
[/details]


#2

The irony is that I’m not actually using Mono-White in RACE… I decided to force myself to learn Red and Green, at least for this one. It’ll still be good to practice against Black, even if I won’t be using this Codex during the tournament. Good luck!

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND

Smoker
Morningstar Flagbearer
Aged Sensei
Fox Primus
Savior Monk


WORKERS

Fox Primus


[details=Next Hand]Fox Viper
Sensei’s Advice
Snapback
Safe Attacking
Grappling Hook


[/details]

Discard

Morningstar Flagbearer
Smoker
Aged Sensei


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Savior Monk - ($2)
Summon Rook - ($0)
Patrol as shown below

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook Lv. 1 (2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Savior Monk (2/2) [Healing 1, Resist 1]
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Summary][spoiler]So, what do I know about Black? I know they like to use spells to kill units (and heroes, but that’s not until turn 3 at least, I believe). So obviously I want to patrol my unit in Lookout if I have Rook on defense. Yeah, Sacrifice the Weak doesn’t target, but it costs the same as my Savior Monk and also kills his Skeleton, right? Anyway, I brought out Rook both for defense and birds. Hopefully I get to use them at some point…

Workered Fox Primus because I’m not expecting to need the anti-air soon, and without that he’s only useful player 1 turn 1.[/spoiler][/details]


#3

Getting experience playing with and against other colors will help a lot even with your Red / Green game.

Player 1, Turn 2

P1 Black vs P2 White

[details=Starting Hand]
Graveyard
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in

[details=All Teched Cards]
Nether Drain, Bone Collector
[/details]


###Main:

  • Skeleton Javelineer (4)
  • Make a skeleton (3)
  • Pestering Haunt pings your base to 19hp
  • Worker Up (2)
  • Tech 1 (1)

[details=Workers]
Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Jandra, the Negator
Thieving Imp
Bone Collector
Deteriorate
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Good defense from him, keep up the army generation, going HH here just a little too risky, I’ll do it next turn.
[/details]


#4

Trying something weird here…

Player 2 Turn 2


Tech, Starting Hand, and Workers

TECH

Bird’s Nest
Sparring Partner


STARTING HAND

Grappling Hook
Safe Attacking
Snapback
Fox Viper
Sensei’s Advice


WORKERS

Fox Primus
Fox Viper


[details=Next Hand]Aged Sensei
Sparring Partner
Smoker
Grappling Hook
Morningstar Flagbearer


[/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Play Safe Attacking - ($3)
Build Tower - ($0)
Patrol as shown below

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook Lv. 1 (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2) [Healing 1]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]Maybe it’s bad to not play another unit, but the only one I had was Fox Viper. Sure, sparkshot would have helped with all the skeletons, but only if Pestering Haunt didn’t suicide into it. Now he can’t rely on the skeletons, since they’ll only do damage to my Tech 0 and I attackers if patrolling in Elite, and they’ll automatically die if they attack anything, including buildings.

Teched following the white reference sheet. Sure, it was mainly geared toward fighting purple, but it still seems like it’ll work well against black early on. I’ll switch things up if it feels necessary. I’m a tad worried about Doom Grasp on Rook preventing Bird’s Nest, but there wasn’t much I could do last turn anyway. Maybe next turn I can get Flagbearer out?

Workered Fox Viper because Deteriorate exists. Also Pestering Haunt. If it had more than 1 HP, then it would be great against skeleton shenanigans…[/spoiler][/details]


#5

I smell birdies, don’t want them coming to party

Player 1, Turn 3

P1 Black vs P2 White

[details=Starting Hand]
Jandra, the Negator
Thieving Imp
Bone Collector
Deteriorate
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Twilight Baron, Dark Pact
Nether Drain, Bone Collector
[/details]


###Main:

  • Level Garth to 5 (3)
  • Two Skeletons and Haunt ping 3 off Rook and die
  • Garth kills rook, takes 3 damage and maxbands, fetch a Twilight Baron from discard
  • Construct a Hero’s Hall (1)
  • Deteriorate Savior Monk
  • Javelineer trades with Monk, you get 1 card
  • Worker Up (0)

[details=Workers]
Jandra, the Negator, Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Twilight Baron (4/4)

####In Play:

  • Garth Torken (3/4 lvl 7)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Nether Drain
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I don’t want to deal with Birds in the next couple turns, so ice his board right now, build momentum back up moving forward.
[/details]


#6

I was going to say that was cruel to poor, innocent birds… But then I remembered that birds are evil, so it’s entirely justified. :hatching_chick:

It’ll be a little while before I can take my turn, FYI. Both for IRL reasons and because maxed Garth + Twilight Baron gives me much to think about. :sweat_smile:


#7

This might not be the best way of handling it, but it’ll have to do! :slight_smile:

Player 2 Turn 3


Tech, Starting Hand, and Workers

TECH

Mind-Parry Monk
Rambasa Twins


STARTING HAND


Smoker
Sparring Partner
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Bird’s Nest


WORKERS

Fox Primus
Fox Viper
Morningstar Flagbearer


[details=Next Hand]Grappling Hook
Snapback
Rambasa Twins
Sensei’s Advice
Savior Monk


[/details]
Tech 2 card(s)
Get Paid - ($7)
Draw a card from Technician dying
Play Sparring Partner - ($6)
Play Smoker - ($5)
Hire a Worker - ($4)
Build Tech II - Discipline - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparring Partner (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker (1/1) [Stealth]
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]Honestly didn’t have many good options here. Maybe should have put down Lv. 3 Grave instead of Tech II, but even if he breaks it I can rebuild for free. Now all my gold next turn is able to go toward stopping him!

Teched Rambasa Twins & Mind-Parry Monk. The latter should be obvious – a strong unit that also shuts down Doom Grasp, Deteriorate, etc. The former is in case Tech II is unavailable, so I can still drop 2 units (making spell-based removal harder).

Probably should have workered something other than Grappling Hook, but what?! Everything was useful![/spoiler][/details]


#8

I would say it was probably about as good a plan as any

Player 1, Turn 4

P1 Black vs P2 White

[details=Starting Hand]
Nether Drain
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Plague Spitter, Soul Stone
Twilight Baron, Dark Pact
Nether Drain, Bone Collector
[/details]


###Main:

  • Vandy (5)
  • Twilight Baron kills Smoker, overpowers Sparring Partner, you get a gold, Baron takes 2 damage
  • Garth pings your tech 2 down to 2hp, takes 1 damage
  • Nether Drain Garth down two levels, moves Vandy up to lvl 3 (4)
  • Make a skeleton (3)
  • Skeleton Javelineer (2)
  • Worker Up (1)

[details=Workers]
Skeletal Archery, Jandra, the Negator, Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor, lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth Torken (2/3 from 1 damage lvl 5)
  • Skeleton Token (1/1)
  • Skeleton Javelineer (1/1)
  • Twilight Baron (4/2 from 2 damage)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Dark Pact
Bone Collector
Summon Skeletons
Deteriorate
[/details]

[details=End of Turn Discard]
Nether Drain
Soul Stone
Plague Spitter
Thieving Imp
Sacrifice the Weak
[/details]

[details=My Thoughts]
He teched up, that helps really own the board :slight_smile: Let’s see if he drew well on that reshuffle, I think even if he gets 2x YLD down I’m still probably in okay shape.
[/details]


#9

Totally cool if RACE / life is taking priority, just thought I’d give ya a friendly reminder action is on you :wink:


#10

Yeah, I’m about ready to abandon this game. Both because I’m starting to get busy, and because I have no clue how to come back from this!


#11

No worries either way!