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[Casual] Frozenstorm ([Growth]/Strength/Finesse) vs AncientSlumber ([Anarchy]/Demon/Balance)

Hey @FrozenStorm, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Bloodrage Ogre
Bombaster
Bloodburn


WORKERS
Bloodburn


NextHand

Careless Musketeer
Scorch
Mad Man
Makeshift Rambaster
Charge


Discard

Bloodrage Ogre
Bombaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1 (2/3)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF @AncientSlumber! Another round of fun decks I hope!

Game 1 Player 2, Turn 1

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Spore Shambler
Merfolk Prospector
Ironbark Treant
Rampant Growth
Verdant Tree

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Merfolk Prospector (2)
  • Worker (1)
Workers

Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Merfolk Prospector (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Forest’s Favor
Playful Panda
Young Treant
Tiger Cub
Rich Earth

End of Turn Discard
My Thoughts

Going to try to bait Vandy to maxband early, that seems to usually work out pretty well


P1T2


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Scorch
Mad Man
Charge
Careless Musketeer
Makeshift Rambaster


WORKERS
Bloodburn
Scorch


NextHand

Dark Pact
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy to level 3 - ($2)
Vandy and Dog kills Rook, Vandy maxbands and dooms MP
Mad Man - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Game 1 Player 2, Turn 2

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Forest’s Favor
Playful Panda
Young Treant
Tiger Cub
Rich Earth

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest x2


Main:

  • Young Treant, rs draw 1 (5)
  • Playful Panda (3)
  • Worker (2)
  • Arg (0)
  • Prospector finds some gold (1)
Workers

Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 4 rs draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Young Treant (0/2)
  • Playful Panda (2/2)
  • Merfolk Prospector (3/3, doomed)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0 (prospector will make 1)

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bird’s Nest
Ironbark Treant
Rampant Growth
Spore Shambler
Forest’s Favor

End of Turn Discard
My Thoughts

Okay, hoping I can bait Arg into dying (fear Dinosize?), get birds down next turn


P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Tiny Basilisk


STARTING HAND
Bloodrage Ogre
Bombaster
Charge
Makeshift Rambaster
Dark Pact
Pillage
Shadow Blade


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Tiny Basilisk
Shadow Blade
Careless Musketeer
Nautical Dog (1/1)
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Dark Pact, my base to 18
Tech 1 - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2a)
  • :psfist: Elite: Mad Man (1/1)
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Game 1 Player 2, Turn 3

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Bird’s Nest
Ironbark Treant
Rampant Growth
Spore Shambler
Forest’s Favor

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Spirit of the Panda
Bird’s Nest x2


Main:

  • Spore Shambler (5)
  • Shambler lends a rune to panda , kills Bombaster (4)
  • Arg kills Mad Man, takes 2
  • Tech1 (2)
  • Worker (1)
Workers

Bird’s Nest, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 2 rs draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spore Shambler (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Playful Panda (3/1)
  • Wisp (0/1)
  • Wisp (0/1)
  • Arg (1/1 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0 (prospector will make 1)

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Tiger Cub
Bird’s Nest
Forest’s Favor
Ironbark Treant
Nimble Fencer

End of Turn Discard
My Thoughts

Nope, didn’t take the bait, but I have good plays to make anyway so it’s fine. Kill Bombaster and MM, i’ll likely get some damage down on Vandy if she comes at Shambler (or I’ll get a trade on Brogre), save going hero’s hall as I’ll probs want a tower.


P1T4


Tech StartingHand Workers

TECH
Dark Pact
Soul Stone


STARTING HAND
Nautical Dog (1/1)
Careless Musketeer
Tiny Basilisk
Shadow Blade
Gunpoint Taxman


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Dark Pact
Charge
Makeshift Rambaster
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid - ($7)
BROgre kills YT, you draw
Shadow Blade Shambler, Discard #1 out of 6 - ($4)
Vandy kills Arg, takes 1
Gunpoint Taxman - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5 (4/4)
  • Bloodrage Ogre (3/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Game 1 Player 2, Turn 4

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Tiger Cub (discarded)
Bird’s Nest
Forest’s Favor
Ironbark Treant
Nimble Fencer
Rampant Growth (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • draw 1 techn, discard #1
  • Tech 2 cards in (except turn 1)
All Teched Cards

Two Step, Might of Leaf and Claw
Nimble Fencer, Spirit of the Panda
Bird’s Nest x2


Main:

  • Rook (7)
  • Bird’s Nest (5)
  • Tech 2 Growth (1)
  • Worker (0)
Workers

Bird’s Nest, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 2 rs draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp (0+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Rook (2/4 lvl 1)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Playful Panda (3/1)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0 (prospector will make 1)

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Merfolk Prospector
Spirit of the Panda
Nimble Fencer
Tiger Cub
Might of Leaf and Claw

End of Turn Discard
My Thoughts

Interesting that he’s coming at me that hard. I feel good about where I’m at. I’ll tech up now, use my wisps to block up, try to force a disadvantageous tech2 kill, SotP a bird anyway XD


P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Dark Pact
Charge
Makeshift Rambaster
Nautical Dog (1/1)
Shadow Blade
Mad Man (1/1)


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog (1/1)


NextHand

Dark Pact
Bombaster (2/2a)
Soul Stone
Careless Musketeer


Discard

Dark Pact
Mad Man (1/1)
Shadow Blade
Charge
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dark Pact, draw 2, base to 16
Heroes’ Hall - ($4)
Vandy kills Rook and sparkshot Lookout wisp, you draw
Tiny B kills Elite, takes 1
Mad Man (1/1), trades with Panda - ($3)
Makeshift Rambaster, deals 3 to your tech 2 - ($1)
BROgre destroys tech 2, your base to 18

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5 (4/2)
  • Bloodrage Ogre (3/2)
  • Tiny Basilisk (1/1)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

Game 1 Player 2, Turn 5

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Merfolk Prospector
Spirit of the Panda
Nimble Fencer
Tiger Cub
Might of Leaf and Claw
Rampant Growth (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Two Step, Might of Leaf and Claw
Nimble Fencer, Spirit of the Panda
Bird’s Nest x2


Main:

  • Arg + midband (5)
  • Nimble Fencer (3)
  • Rampant Growth Fencer, kill GPT (1)
  • Birds kill Vandy, Arg maxbands
  • Worker (0)
Workers

Bird’s Nest, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 4 rs draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Arg (1/5 lvl 5)
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Nimble Fencer (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0 (prospector will make 1)

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Two-Step
Forest’s Favor
Young Treant
Spore Shambler
Rampant Growth

End of Turn Discard
My Thoughts

Cool, Rampant Growth, that helps a lot with GPT who is a nuissance. So no MoLaC countdown but that’s fine, Arg can maxband (I’ll save SotP for later). Next turn two-step should buy me a lot of room


P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Nature Reclaims


STARTING HAND
Soul Stone
Dark Pact
Bombaster (2/2a)
Careless Musketeer


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog (1/1)
Soul Stone


NextHand

Mad Man (1/1)
Nature Reclaims
Wandering Mimic
Bloodrage Ogre (3/2)
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Tiny B trades with Arg, Zane to lvl 3
Tech 2 - Balance - ($3)
Maxbands Zane, move Elemental to Elite - ($0)
BROgre trades with Elemental
Zane kills Wisp, we both get 1g - ($1)
Worker - ($0)
Makeshift Rambaster (1/2) deals 3 to your tech 2

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6 (4/4)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

btw, shouldn’t Fencer be 2/2 after killing GPT?

1 Like

Yep, good catch!

Game 1 Player 2, Turn 6

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Two Step
Forest’s Favor
Young Treant
Spore Shambler
Rampant Growth
Spirit of the Panda (eh)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • draw 1 techn
  • elect to Tech 2 cards in
All Teched Cards

Nimble Fencer, Star-Crossed Starlet
Blooming Ancient x2
Two Step, Might of Leaf and Claw
Nimble Fencer, Spirit of the Panda
Bird’s Nest x2


Main:

  • River (9)
  • Two Step the birds (7)
  • Spore Shambler, give a rune to Big Bird (3)
  • Rook (1)
  • Big Bird kills Zane, River midbands
  • Tweetie Bird and Fencer break your tech 2, your base to 14
  • Worker (0)
Workers

Spirit of the Panda, Merfolk Prospector, Ironbark Treant, Bird’s Nest, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/4 lvl 3)
  • :target: Lookout:

In Play:

  • Tweetie Bird (3/3, dancing)
  • Big Bird (4/4, dancing, +1/1)
  • Spore Shambler (1/2)
  • Nimble Fencer (2/2)
  • Two Step

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Might of Leaf and Claw
Blooming Ancient
Tiger Cub
Playful Panda
Blooming Ancient

End of Turn Discard
My Thoughts

Two Step you’re my hero XD And Shambler, chef’s kiss, way to give birds the boost


yikes, that should close the deal, GGWP! I think I went a bit too aggressive there

1 Like

GGWP! Indeed, I intentionally baited you to max out Vandy early, which isn’t actually super great. It wastes her maxband buff and prevents her from healing any more. You don’t actually want to maxband on turn 2. Turn 3 maybe? if you can setup a strong Meta partner, sure. But then you have to really set it up. Hero’s Hall right away, just enough units to keep Vandy safe. You maybe had a chance if you had HH on turn 3 and skipped the Bombaster / tech1, then gotten Midori metad on the very next turn (possible). Force me to make a tower on turn 3.

Shall I play us back a turn 1?

1 Like

Ah, makes sense, thanks for the tips :slight_smile:

Sure, let’s go!

GL HF @AncientSlumber!

Game 2 Player 1, Turn 1

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Tiger Cub
Young Treant
Playful Panda
Spore Shambler
Ironbark Treant

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Ironbark Treant (1)
  • Worker (0)
Workers

Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (1+1/2+2armor)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree
Forest’s Favor

End of Turn Discard
My Thoughts

Oh this is an awful split to start. No Merfolk this hand, no 2-drop units next hand… I guess I’ll use Ironbark this turn, and maybe arg next turn, maybe prospector + T1… really rough. Might go Rich Earth next turn too, idk lol…


GL HF!

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Charge
Bombaster
Nautical Dog
Mad Man


WORKERS
Bombaster


NextHand

Bloodrage Ogre
Pillage
Careless Musketeer
Bloodburn
Scorch


Discard

Mad Man
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Game 2 Player 1, Turn 2

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree
Forest’s Favor

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest x2


Main:

  • Rook (3)
  • Rich Earth (0)
  • Worker
Workers

Verdant Tree, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 3 rs draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Forest’s Favor
Playful Panda
Merfolk Prospector
Rampant Growth
Spore Shambler

End of Turn Discard
My Thoughts

K I think I will go for that Rich Earth… and rook. Can work a potential retalliation kill if I don’t get Birds (not likely)
…
OMG YT and Birds bottom decked… Could not have gone worse. Ouch.


P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Dark Pact


STARTING HAND
Bloodrage Ogre
Scorch
Bloodburn
Careless Musketeer
Pillage


WORKERS
Bombaster
Bloodburn


NextHand

Tiny Basilisk
Scorch
Makeshift Rambaster
Careless Musketeer
Mad Man


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Bloodrage Ogre - ($2)
Midband Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7