Casual: FrozenStorm (Green) vs Eijolend (Purple)

P1T3


Tech StartingHand Workers

TECH
Origin Story
Hyperion


STARTING HAND
Time Spiral
Neo Plexus
Temporal Research
Nullcraft
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium
Temporal Research


NextHand

Stewardess of the Undone
Fading Argonaut
Stewardess of the Undone
Hyperion


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Neo Plexus - ($4)
Geiger - ($2)
Nullcraft - ($0)
Nullcraft kills Wisp, you draw a card.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2+A) [Battle Suits]
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1) [Battle Suits]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Geiger Lvl.1 (2/3)
  • Nullcraft (1/1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

That Midori is quite the roadblock, not sure if Mox was the best decision after all because, again, sitting back seems to benefit green. I see one possibility how he can wipe my board if he midbands Midori and has Forest’s Favor or Rampant Growth. I dislike having to kill the wisp, but Midori’s midband just gets way too threatening at this point.

Game 2, Player 2, Turn 3

P1 Purple vs P2 Green

[details=Starting Hand]
Rampant Growth
Tiny Basilisk
Forest’s Favor
Ironbark Treant
Young Treant (techn)
Merfolk Prospector (sigh, bottom deck huntress…)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Draw 1 for techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Huntress, Potent Basilisk
Huntress, Tiny Basilisk
[/details]


###Main:

  • Young Treant, draw 1 (5)
  • Tiny Basilisk (3)
  • Ironbark Treant (0)
  • Worker

[details=Workers]
Merfolk Prospector, Spore Shambler, Verdant Tree
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor)
  • :psfist: Elite: Ironbark Treant (1+1/2+2armor)
  • :pspig: Scavenger: Playful Panda (2/2)
  • :exhaust: Technician: Young Treant (0/2)
  • :target: Lookout:

####In Play:

  • Rich Earth
  • Midori (2/3 lvl 1)
  • Tiger Cub (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Huntress
Potent Basilisk
Forest’s Favor
Huntress
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Can maxband Midori here and Forest’s Favor or Tiny B, if I had Huntress to do that with I would 100% do it but this is much safer, force him to come at me with bad trades, tech up.
[/details]

I just realized you’ve been linking to Red for your deck, which is clearly wrong now… Might want to fix that! :wink:

whooops :wink: fixed

1 Like

P1T4


Tech StartingHand Workers

TECH
Hyperion
Tri-Cycloid


STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Fading Argonaut
Hyperion


WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone


NextHand

Origin Story
Tri-Cycloid
Time Spiral
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hardened Mox kills Playful Panda and then refuses to die; you get 1 gold.
Nullcraft deals 1 damage to Tiger Cub.
Fading Argonaut - ($4)
Tech II (Present) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2+A) [Battle Suits]

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3) [3 time runes, Battle Suits]

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Geiger Lvl.1 (2/3)

  • Hardened Mox (2/1) [Battle Suits]

  • Nullcraft (1/1)

  • Battle Suits
    [B]Buildings:[/B]

  • :heart: Base HP: 20

  • :heart: Tech I HP: 5

  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

This turn took me a while to figure out. I have several options to trade with patrollers, but all of them leave Geiger very exposed. While I can’t guarantee Geiger’s Survival with the more defensive line I’ve chosen - at least I might get some Patroller bonuses this way. I almost expect him to cast Nature Reclaims on my Battle Suits, but I think that is an ok trade for me. Next turn I have the option of Time Spiral should he do anything threatening with Midori.

Sorry but nullcraft and Mox can’t attack a tiny little lizard

Ah, sorry about that. It is amazing how many rules I overlook even though green is my most played spec combination.

I edited my post to choose different attack targets. Also, Geiger should probably think about setting up a Last Will or something…

Sorry for the delay!

Game 2, Player 2, Turn 4

P1 Purple vs P2 Green

[details=Starting Hand]
Huntress
Potent Basilisk
Forest’s Favor
Huntress
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dinosize x2
Huntress, Potent Basilisk
Huntress, Tiny Basilisk
[/details]


###Main:

  • Basilisk kills Geiger, Midori to level 3
  • Forest’s Favor Midori, he kills Plexus and just barely lives (7)
  • Midbandori (5)
  • Tiger Cub trades with Fargo, you get a gold
  • Ironbark Treant smacks your tech 1 to 2hp
  • Huntress (3)
  • Hero’s Hall (1)
  • Worker

[details=Workers]
Huntress, Merfolk Prospector, Spore Shambler, Verdant Tree
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Young Treant (0/2)
  • :target: Lookout:

####In Play:

  • Rich Earth
  • Ironbark Treant (3/2)
  • Midori (4/5 from +1/1 lvl 5)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Rampant Growth
Playful Panda
Tiger Cub
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Or not tech up, he left the door open to really punish his board so why not? I’m even leaving the tech 2 up so I can encourage spending on not origin story :wink: then I’ll break it next turn and tech up myself, or play for Stampede perhaps.
[/details]

No problem, I was quite busy this weekend anyway.

P1T5


Tech StartingHand Workers

TECH
Tricycloid
Promise of Payment


STARTING HAND
Forgotten Fighter
Time Spiral
Origin Story
Tri-Cycloid


WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone
Forgotten Fighter


NextHand

Hyperion
Hyperion
Tricycloid
Stewardess of the Undone


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Vir - ($6)
Vir peeks at the top card of my deck.
Prynn - ($4)
Prynn casts Origin Story on Midori, returning him to your command zone. - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir Lvl.1 (2/3+A)
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1) [Battle Suits]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nullcraft (1/1)
    [B]In Play:[/B]
  • Prynn Lvl.1 (1/3) [4 time runes]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

This turn is a decision between Prynn + Origin Story to get rid of Midori OR playing Tricycloid, which would allow me to kill the Huntress and the Ironbark Treant. In the end I think that the +1/+1 Midori is the greater threat and the two units can be kept at bay with patrollers for one round. As always when playing against Green, a Rampant Growth can always mess with all the planning. If the Ironbark Treant is still alive next turn, it would be a great target for Stewardess because my plan is to play Hyperion + Stewardess next turn.

Nullcraft will die flying over Huntress, sure that’s what you want?

Argh again this Anti-Air thing… Nullcraft will sit back and chill. (edited it)

Lookout, that’s an interesting spot for it. Note that I had my deck off by 1, forgot to put the dead Tiny B in the deck.

Game 2, Player 2, Turn 5

P1 Purple vs P2 Green

[details=Starting Hand]
Rampant Growth
Playful Panda
Tiger Cub
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Stampede, Tyrannosaurus Rex
Dinosize x2
Huntress, Potent Basilisk
Huntress, Tiny Basilisk
[/details]


###Main:

  • Arg (8)
  • Midori (6)
  • Rampant Growth Ironbark, he kills Vir, Midori to level 3 (4)
  • Huntress kills Nullcraft and takes 1 damage
  • Tech 2 Balance (0)
  • Worker

[details=Workers]
Tiger Cub, Huntress, Merfolk Prospector, Spore Shambler, Verdant Tree
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

####In Play:

  • Rich Earth
  • Huntress (3/2 from 1 damage)
  • Ironbark Treant (3/2)
  • Midori (2/3 lvl 3)
  • Arg (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Dinosize
Dinosize
Forest’s Favor
[/details]

[details=End of Turn Discard]
Rampant Growth
Stampede
Tyrannosaurus Rex
Playful Panda
[/details]

[details=My Thoughts]
With Dinosize in the deck and Potent Basilisk, he has to pick between killing Arg, Midori or Tech 2 to make a big Hyperion / Tricycloid play, and I can win regardless of what he chooses to kill. And that’s only if he has TD / Stewardess + Tech2 Unit. Tech Stampede and a T-Rex, we can play for either win condition over the next couple turns.
[/details]

P1T6


Tech StartingHand Workers

TECH
Octavian
Now!


STARTING HAND
Stewardess of the Undone
Hyperion
Hyperion
Tricycloid
Promise of Payment


WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone
Forgotten Fighter


NextHand

Time Spiral
Tricycloid
Origin Story
Fading Argonaut
Neo Plexus


Discard

Nullcraft
Octavian
Now!
Promise of Payment
Hyperion
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($10)
Hardened Mox and Prynn kill Young Treant, Prynn gets one time rune.
Tricycloid, Mox is trashed. - ($5)
Remove a time rune from Tricycloid to kill Wisp, you draw a card.
Remove 2 time runes from Tricycloid to kill Huntress.
Hyperion - ($0)
Hyperion kills Midori taking 2 damage, I draw a card.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lvl.1 (1/3) [4 time runes]
  • Hyperion (5/3) xx [Battle Suits]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Okay… complete change of plans. While losing the Nullcraft wasn’t part of the plan and I can’t even remember why I patrolled it, the damage on Huntress actually allows me to use Tricycloid to good effect. While this skips a worker, I think getting Midori is worth it. Quite unsure about my tech choices at this point, but I guess Tech III can’t hurt if there is no end of the game in sight.

Sidenote: Potent Basilisks will eat my Battle Suits :-/

Game 2, Player 2, Turn 6

P1 Purple vs P2 Green

[details=Starting Hand]
Dinosize
Dinosize
Forest’s Favor
Tiny Basilisk (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Elect to tech 2 cards in

[details=All Teched Cards]
Tyrannosaurus Rex, Wandering Mimic
Stampede, Tyrannosaurus Rex
Dinosize x2
Huntress, Potent Basilisk
Huntress, Tiny Basilisk
[/details]


###Main:

  • Dinosize Arg, he kills Tricycloid (6)
  • Ironbark trades with Hyperion
  • Tiny Basilisk (4)
  • Midband Calamandra (0)
  • Worker

[details=Workers]
Dinosize, Tiger Cub, Huntress, Merfolk Prospector, Spore Shambler, Verdant Tree
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Calamandra (3/4 lvl 3)

####In Play:

  • Rich Earth
  • Arg (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Potent Basilisk
Playful Panda
Rampant Growth
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Mid Cala protects Tiny B from a second Tricycloid, next turn tech up, put another T-Rex in the deck just in case of bad draws
[/details]

P1T7


Tech StartingHand Workers

TECH
Promise of Payment
Argonaut


STARTING HAND
Neo Plexus
Fading Argonaut
Time Spiral
Tricycloid
Origin Story


WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone
Forgotten Fighter
Neo Plexus


NextHand

Tricycloid
Origin Story
Time Spiral
Nullcraft


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn casts Origin Story on Calamandra (+1 cost for Lookout) - ($4)
Fading Argonaut - ($2)
Vir - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Prynn Lvl.1 (1+1/3) [3 time runes]
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3) [3 time runes, Battle Suits]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir Lvl.1 (2/3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Board presence seems okay, but I’m still worried about his Tech II units. Also, I’m afraid he can beat me in the race to Tech III.[/details]

Tiny B has resist from Cala, so you’ll have to skip Vir if you want to gun the little guy down

Okay, that changes quite a lot… Do you mind if I simply redo my whole turn?

Not at all, change it up :slight_smile:

Great! I edited my post to something legal… a lot less high volume bombardement in this version^^

Game 2, Player 2, Turn 7

P1 Purple vs P2 Green

[details=Starting Hand]
Potent Basilisk
Playful Panda
Rampant Growth
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11)
  • no techs

[details=All Teched Cards]
Tyrannosaurus Rex, Wandering Mimic
Stampede, Tyrannosaurus Rex
Dinosize x2
Huntress, Potent Basilisk
Huntress, Tiny Basilisk
[/details]


###Main:

  • Rampant Growth Arg, he kills Prynn, Arg midbands (9)
  • Tiny B trades with Vir, Arg maxbands
  • Potent Basilisk, destroy Battle Suits (5)
  • Tech 3 (0)

[details=Workers]
Dinosize, Tiger Cub, Huntress, Merfolk Prospector, Spore Shambler, Verdant Tree
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+1armro, untargetable deathtouch)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Water Elemental (3/3 resist 1)

####In Play:

  • Rich Earth
  • Arg (1/5 lvl 1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Wandering Mimic
Dinosize
Tyrannosaurus Rex
[/details]

[details=End of Turn Discard]
Tiny Basilisk
Rampant Growth
Playful Panda
[/details]

[details=My Thoughts]
Dinosaur time!
[/details]