That Midori is quite the roadblock, not sure if Mox was the best decision after all because, again, sitting back seems to benefit green. I see one possibility how he can wipe my board if he midbands Midori and has Forest’s Favor or Rampant Growth. I dislike having to kill the wisp, but Midori’s midband just gets way too threatening at this point.
[details=My Thoughts]
Can maxband Midori here and Forest’s Favor or Tiny B, if I had Huntress to do that with I would 100% do it but this is much safer, force him to come at me with bad trades, tech up. [/details]
STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Fading Argonaut
Hyperion
WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone
NextHand
Origin Story
Tri-Cycloid
Time Spiral
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hardened Mox kills Playful Panda and then refuses to die; you get 1 gold.
Nullcraft deals 1 damage to Tiger Cub.
Fading Argonaut - ($4)
Tech II (Present) - ($0)
[I]Scavenger[/I]: Fading Argonaut (3/3) [3 time runes, Battle Suits]
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Geiger Lvl.1 (2/3)
Hardened Mox (2/1) [Battle Suits]
Nullcraft (1/1)
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
This turn took me a while to figure out. I have several options to trade with patrollers, but all of them leave Geiger very exposed. While I can’t guarantee Geiger’s Survival with the more defensive line I’ve chosen - at least I might get some Patroller bonuses this way. I almost expect him to cast Nature Reclaims on my Battle Suits, but I think that is an ok trade for me. Next turn I have the option of Time Spiral should he do anything threatening with Midori.
Forest’s Favor Midori, he kills Plexus and just barely lives (7)
Midbandori (5)
Tiger Cub trades with Fargo, you get a gold
Ironbark Treant smacks your tech 1 to 2hp
Huntress (3)
Hero’s Hall (1)
Worker
[details=Workers]
Huntress, Merfolk Prospector, Spore Shambler, Verdant Tree [/details]
Patrol as below
Discard 1 Draw 1 rs Draw 2
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader: Huntress (3/3+1armor)
Elite:
Scavenger:
Technician: Young Treant (0/2)
Lookout:
####In Play:
Rich Earth
Ironbark Treant (3/2)
Midori (4/5 from +1/1 lvl 5)
###Economy Info:
####Cards:
Hand: 3
Deck: 4
Disc: 0
####Gold:
Gold: 1
Workers: 9
[details=End of Turn Hand]
Rampant Growth
Playful Panda
Tiger Cub [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Or not tech up, he left the door open to really punish his board so why not? I’m even leaving the tech 2 up so I can encourage spending on not origin story then I’ll break it next turn and tech up myself, or play for Stampede perhaps. [/details]
STARTING HAND
Forgotten Fighter
Time Spiral
Origin Story
Tri-Cycloid
WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone
Forgotten Fighter
NextHand
Hyperion
Hyperion
Tricycloid
Stewardess of the Undone
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Vir - ($6)
Vir peeks at the top card of my deck.
Prynn - ($4)
Prynn casts Origin Story on Midori, returning him to your command zone. - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vir Lvl.1 (2/3+A)
[I]Elite[/I]: Hardened Mox (2+1/1) [Battle Suits]
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Nullcraft (1/1)
[B]In Play:[/B]
Prynn Lvl.1 (1/3) [4 time runes]
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
This turn is a decision between Prynn + Origin Story to get rid of Midori OR playing Tricycloid, which would allow me to kill the Huntress and the Ironbark Treant. In the end I think that the +1/+1 Midori is the greater threat and the two units can be kept at bay with patrollers for one round. As always when playing against Green, a Rampant Growth can always mess with all the planning. If the Ironbark Treant is still alive next turn, it would be a great target for Stewardess because my plan is to play Hyperion + Stewardess next turn.
[details=End of Turn Hand]
Dinosize
Dinosize
Forest’s Favor [/details]
[details=End of Turn Discard]
Rampant Growth
Stampede
Tyrannosaurus Rex
Playful Panda [/details]
[details=My Thoughts]
With Dinosize in the deck and Potent Basilisk, he has to pick between killing Arg, Midori or Tech 2 to make a big Hyperion / Tricycloid play, and I can win regardless of what he chooses to kill. And that’s only if he has TD / Stewardess + Tech2 Unit. Tech Stampede and a T-Rex, we can play for either win condition over the next couple turns. [/details]
STARTING HAND
Stewardess of the Undone
Hyperion
Hyperion
Tricycloid
Promise of Payment
WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone
Forgotten Fighter
NextHand
Time Spiral
Tricycloid
Origin Story
Fading Argonaut
Neo Plexus
Discard
Nullcraft
Octavian
Now!
Promise of Payment
Hyperion
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($10)
Hardened Mox and Prynn kill Young Treant, Prynn gets one time rune.
Tricycloid, Mox is trashed. - ($5)
Remove a time rune from Tricycloid to kill Wisp, you draw a card.
Remove 2 time runes from Tricycloid to kill Huntress.
Hyperion - ($0)
Hyperion kills Midori taking 2 damage, I draw a card.
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tricycloid (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Prynn Lvl.1 (1/3) [4 time runes]
Hyperion (5/3) xx [Battle Suits]
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Okay… complete change of plans. While losing the Nullcraft wasn’t part of the plan and I can’t even remember why I patrolled it, the damage on Huntress actually allows me to use Tricycloid to good effect. While this skips a worker, I think getting Midori is worth it. Quite unsure about my tech choices at this point, but I guess Tech III can’t hurt if there is no end of the game in sight.
Sidenote: Potent Basilisks will eat my Battle Suits :-/
[details=End of Turn Hand]
Potent Basilisk
Playful Panda
Rampant Growth [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Mid Cala protects Tiny B from a second Tricycloid, next turn tech up, put another T-Rex in the deck just in case of bad draws [/details]
STARTING HAND
Neo Plexus
Fading Argonaut
Time Spiral
Tricycloid
Origin Story
WORKERS
Tinkerer
Plasmodium
Temporal Research
Stewardess of the Undone
Forgotten Fighter
Neo Plexus
NextHand
Tricycloid
Origin Story
Time Spiral
Nullcraft
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn casts Origin Story on Calamandra (+1 cost for Lookout) - ($4)
Fading Argonaut - ($2)
Vir - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Prynn Lvl.1 (1+1/3) [3 time runes]
[I]Scavenger[/I]: Fading Argonaut (3/3) [3 time runes, Battle Suits]
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vir Lvl.1 (2/3)
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
[details=Thoughts]
Board presence seems okay, but I’m still worried about his Tech II units. Also, I’m afraid he can beat me in the race to Tech III.[/details]