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Casual: FrozenStorm ([Demonology]/Strength/Growth) vs Zhavier ([Past]/Peace/Anarchy)


#1

@zhavier I’m mobile right now, but my t1 will be imp worker, imp in SQL

EDIT Here’s my real-formatting turn, GL HF!

Player 1, Turn 1

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Thieving Imp
Pestering Haunt
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Thieving Imp, discard #4 of 5 (1)
  • Worker (0)

[details=Workers]
Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Sacrifice the Weak
Graveyard
Deteriorate
Jandra, the Negator
Skeleton Javelineer
[/details]

[details=End of Turn Discard]
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
[/details]

[details=My Thoughts]
I want to try this deck for the Mythmaking synergy that Jandra brings to the table, potentially soul stoned. Perhaps Vandy + Haunt + Float 1 would be a better opening, but I like the early card disparity Imp provides :slight_smile:
[/details]


#2

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Hardened Mox
Tinkerer
Battle Suits
Nullcraft


WORKERS
Hardened Mox


NextHand

Temporal Research
Neo Plexus
Plasmodium
Fading Argonaut


Discard

Battle Suits
Forgotten Fighter
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Tinkerer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

He can’t kill Oni yet, so I might be able to try Plasmodium here.


#3

Player 1, Turn 2

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Sacrifice the Weak
Graveyard
Deteriorate
Jandra, the Negator
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Mythmaking, Galina Glimmer
[/details]


###Main:

  • Skeleton Javelineer (4)
  • Worker (3)
  • Tech 1 (1)

[details=Workers]
Graveyard, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Continuing with the mythmaking plan, I don’t want to give him free Oni levels so I don’t really want to risk bringing out Vandy behind Imp, next turn we’ll play down some of this Legendary stuff XD

Unless of course I DONT DRAW ANY OF IT!!! Okay then, maybe it’ll be Arg maxband to stall…
[/spoiler][/details]


#4

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Overeager Cadet


STARTING HAND
Temporal Research
Fading Argonaut
Neo Plexus
Plasmodium


WORKERS
Hardened Mox
Temporal Research


NextHand

Fading Argonaut
Overeager Cadet
Time Spiral
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Plasmodium - ($3)
Tinkerer speeds up Plasmodium
Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium @ 2 Forecast
  • Tinkerer 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Keep on trucking, he seems to be playing it really slow. If I kill the skeleton, I have no blockers, or I bail on the plasmodium plan, and get fargo, or skip tech 1 and get fargo. Nah, I’ll just let him keep building a board, which I am certain to regret eventually.


#5

Player 1, Turn 3

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Ardra’s Boulder, Soul Stone
Mythmaking, Galina Glimmer
[/details]


###Main:

  • Summon + Maxband Vandy, dooming Tinkerer and Imp (1)
  • Imp “trades” with Onimaru
  • Javelineer smacks your base to 19hp
  • Pestering Haunt (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Graveyard, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • thieving imp (4/2 from 2 damage and doom, basically ignorable)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Mythmaking
Jandra, the Negator
Galina Glimmer
Summon Skeletons
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Okay keep up with legendary, doom tinkerer because why not, Seer is obviously going to get Vandy killed this way but that’s fine, I’m just buying time to get giant units on the board. Only thing I didn’t account for is Stewardess being a major pain for Jandra, but I guess we’ll just try to get the tech 1 killed or patrol her in lookout if that becomes a problem :wink:

Would have been nice to draw boulder, but oh well :wink:
[/spoiler][/details]


#6

P2T3


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Time Spiral
Fading Argonaut
Overeager Cadet
Forgotten Fighter


WORKERS
Hardened Mox
Temporal Research
Time Spiral


NextHand

Neo Plexus
Nullcraft
Stewardess of the Undone
Battle Suits


Discard

Plasmodium
Tinkerer
Forgotten Fighter
Fading Argonaut
Disguised Monkey
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (ANARCHY) - ($3)
Zane - ($1)
Tinkerer brings in Plasmodium
Zane + Plasmodium kill Vandy
Overeager Cadet

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

I’m keeping Forgotten Fighter to bounce a boulder, seeing as he is taking it so slow. I could keep time spiral for Prynn, but I will see if I can make this work. I already had to worker temporal research, so time spiral is probably less helpful. I think my goal is gunships now, decision bewteen peace and gunships, flipped a coin.


#7

Player 1, Turn 4

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Mythmaking
Jandra, the Negator
Galina Glimmer
Summon Skeletons
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Spirit of the Panda, Twilight Baron
Ardra’s Boulder, Soul Stone
Mythmaking, Galina Glimmer
[/details]


###Main:

  • Mythmaking (5)
  • Galina Glimmer (4)
  • Jandra, the Negator (1)
  • Haunt pings your base to 18
  • Worker (0)

[details=Workers]
Sacrifice the Weak, Poisonblade Rogue, Graveyard, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1 jav rune)
  • :exhaust: Technician:
  • :target: Lookout: Jandra, the Negator (5/5)

####In Play:

  • Pestering Haunt (1/1)
  • Mythmaking

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Soul Stone
Ardra’s Boulder
Deteriorate
[/details]

[details=End of Turn Discard]
Spirit of the Panda
Twilight Baron
Thieving Imp
Summon Skeletons
[/details]

[details=My Thoughts][spoiler]
Here comes the pain XD Hopefully, anyway. Stewardess is still a “threat”, so better hide Jandra in Lookout. Rather keep him off the reshuffle, so let’s do that :slight_smile: Next turn, boulder + Vandy & soul stone + hero’s hall? I think that’s a solid option

[/spoiler][/details]


#8

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Stewardess of the Undone
Battle Suits
Neo Plexus
Nullcraft


WORKERS
Hardened Mox
Temporal Research
Time Spiral
Neo Plexus


NextHand

Fading Argonaut
Disguised Monkey
Tinkerer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess of the Undone, bouncing Jandra - ($4)
Nullcraft, kills your skeleton - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Ah, the old Mythmaking Jandra, sadly, I can only delay this process for a turn. Maybe that will be enough to get out Gunships?


#9

I just noticed your building summary says anarchy but your turn summary said peace, which is it?


#10

anarchy :stuck_out_tongue:

From his tower of Barad-dûr, Sauron sees it all


#11

Woops, yea, forgot to change my turn summary.


#12

Well, I definitely underestimated how nasty Stewardess would be for me, and Past in general.

I’m near to folding I think but I guess we’ll try something…

Player 1, Turn 5

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Soul Stone
Ardra’s Boulder
Deteriorate
Jandra (returned)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Might of Leaf and Claw
Spirit of the Panda, Twilight Baron
Ardra’s Boulder, Soul Stone
Mythmaking, Galina Glimmer
[/details]


###Main:

  • Vandy (7)
  • Ardra’s Boulder (5)
  • Tech 2 Growth (1)
  • Haunt pings your base to 17
  • Worker (0)

[details=Workers]
Soul Stone, Sacrifice the Weak, Poisonblade Rogue, Graveyard, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Growth

####In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Galina Glimmer (4/4)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)
  • Mythmaking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Twilight Baron
Skeleton Javelineer
Jandra, the Negator
Spirit of the Panda
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is a total tempo killer, understimated that lol
[/details]


#13

P2T5


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Disguised Monkey


WORKERS
Hardened Mox
Temporal Research
Time Spiral
Neo Plexus
Tinkerer


NextHand

Plasmodium
Forgotten Fighter
Battle Suits


Discard

Fading Argonaut


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 3 - ($5)
Onimaru - ($3)
Disguised Monkey, kills Vandy, Oni to lvl 3 - ($1)
Nullcraft kills Pestering Haunt

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone 2/3
  • :pschip: [I]Technician[/I]: Onimaru 2/3, lvl 3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft 1/1
  • Disguised Monkey 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

I thought he would replay Jandra and then threaten a massive Jandra at my face next turn. I also thought he would ping out my cadet with Galina. I would have 2 + 1, maybe 1 for battle suits, and 2-5 for zane, but at best that only kills a boulder, not anything in the backline. I suppose chameleon plus nullcraft could have destroyed anything in the back, but that doesn’t seem like a reason to leave jandra in hand. And then there is the why get Vandy out early? Looks like he is suddenly pivoting to MOLAC and wanted the attacker on the board, but it doesn’t really look like it will work.

GAH, what a terrible next hand :frowning:


#14

Oof monkey, I think that’s GG. This is a little too slow if I can’t keep Jandra down. You wanna replay switching sides?


#15

Sure, yea, I thought you would replay jandra and I would just have to try and get blockers down and hope my tech 3 survived long enough.

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Tinkerer
Nullcraft
Forgotten Fighter
Hardened Mox


WORKERS
Forgotten Fighter


NextHand

Battle Suits
Neo Plexus
Time Spiral
Plasmodium
Temporal Research


Discard

Tinkerer
Fading Argonaut
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I think I will go for peace from this position. Maybe boot camp Mox?


#16

Perhaps, though it isn’t too hard for you to just trash it with Prynn. I teched Soul Stone and Spirit of the Panda thinking I’d have unstoppable units, but with Prynn in the mix those really don’t seem very good ideas. I think I need some other forms of spell support like Vines, Birds or Shadow Blades, or just not to play for Mythmaking shenanigans. My turn 1 hands are not being very cooperative, though :confused:

Game 2, Player 2, Turn 1

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Graveyard
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy + midband (1)
  • Worker (0)

[details=Workers]
Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Growth

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I’m starting to suspect this deck isn’t actually that good lol… especially against unit hate like Past / Black Starter has access to.
[/details]


#17

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Temporal Research
Neo Plexus
Time Spiral
Plasmodium
Battle Suits


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Nullcraft
Time Spiral
Tinkerer
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Neo Plexus - ($0)
Mox hits Vandy for 1 damage after armor

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well, that certainly puts a bump in the road. How about Neo and Battle Suits, ping vandy down with mox and hope for the best? With that opening, I will need either origin story or lots of damage. I prefer the lots of damage approach so I will get boot camp now, and origin story later. Chances are good he will deteriorate neo and kill it safely then maxband, but that makes a very big mox. I guess we will see how this goes. Alternately, he sacs the weak and I get my card back either way.

Ugh, what a hand, they can’t all be winners :stuck_out_tongue:


#18

Ick lol

Game 2, Player 2, Turn 2

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Graveyard
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Galina Glimmer
[/details]


###Main:

  • Tech 1 (4)
  • Skeleton Javelineer (3)
  • Maxband Vandy, doom Plexus and Jav (1)
  • Pestering Haunt (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Javelineer (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Summon Skeletons
Jandra, the Negator
Deteriorate
Galina Glimmer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Lol maybe this combo isn’t so great lol
[/details]


#19

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Temporal Research
Nullcraft
Tinkerer
Time Spiral


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer


NextHand

Fading Argonaut
Temporal Research
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft and mox kill Skeleton - ($3)
Tech 1 - ($1)
Neo trades with Vandy

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 2/1
  • Nullcraft 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

That was unexpected, I guess dead Vandy… Do I put out Oni with some free levels, or grab the tech 1 I really need to get going on. I see an early tech 2 in his future, which could get bad.


#20

Game 2, Player 2, Turn 3

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Graveyard
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Bird’s Nest, Blooming Ancient
Dark Pact, Galina Glimmer
[/details]


###Main:

  • Rook (6)
  • Haunt pings your tech 1 to 4hp
  • Worker (5)
  • Tech 2 Growth (1)

[details=Workers]
Jandra, the Negator, Skeletal Archery, Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Thieving Imp
Poisonblade Rogue
Dark Pact
Sacrifice the Weak
Blooming Ancient
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay I need to remember I can still do Strength / Growth things, this matchup is probably better suited to that so let’s do that.
[/details]