I actually don’t think you’d have been able to sustain the attack without maxing Garth, but let’s see how this game goes. GL HF @AncientSlumber!
Game 2 Player 2, Turn 1
P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood
Starting Hand
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rook (3)
- Pestering Haunt
- Poisonblade Rogue (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Rook (2/4 lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Poisonblade Rogue (2/1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Graveyard
Deteriorate
Thieving Imp
End of Turn Discard
My Thoughts
This is major Rook midband threat, AS better hope there’s an YT + LB in his future otherwise it’s necromancer hunting season XD
GL HF! I now pray that you don’t have both Deteriorate and StW, otherwise I’m kindda screwed.
P1T2
Tech StartingHand Workers
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Playful Panda
Spore Shambler
Ironbark Treant
Young Treant
Forest’s Favor
Tiger Cub
WORKERS
Verdant Tree
Forest’s Favor
NextHand
Rampant Growth
Lich’s Bargain
Lich’s Bargain
Spore Shambler
Rich Earth
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Young Treant - ($2)
Prospector digs for gold - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/4a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Young Treant (0/2)
In Play:
- Garth, lvl 1 (1/3)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Just making sure you understand, rogue has armor piercing, so she can just straight up trade with that ironbark
1 Like
I… did not realize that. Thank you for mentioning it though, I guess I’ll have to put another creature instead if that’s OK with you
Actually I don’t even need to do that, I can just move my units around. YT to SQL and Ironbark to Scavenger. If that’s alright with you, then I’ll do that, if not, go ahead and play as is Either way seems like I’m in trouble lol
1 Like
I’m pretty okay with YT in SQL instead XD
Game 2 Player 2, Turn 2
P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood
Starting Hand
Summon Skeletons
Graveyard
Deteriorate
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rogue kills YT
-
Rook to level 6, walk past treant and kill Garth, Rook maxbands (1)
- Haunt trades with Prospector
- Worker (0)
Workers
Summon Skeletons, Skeleton Javelineer
-
-
Patrol as below
- Discard 3 draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Poisonblade Rogue (2/1)
- Rook (4/6 lvl 8)
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeletal Archery
Pestering Haunt
Deteriorate
Sacrifice the Weak
Bird’s Nest
End of Turn Discard
My Thoughts
Kill Garth, await possible Nether Drain, get Birds, be better at tech 2 XD That’s the game plan I think
Yikes, I think I need to stop gambling with getting LBs and just wait to summon Garth on time… Oh well, better to experiment now rather than in the tournament ^^
P1T6
Tech StartingHand Workers
TECH
Nether Drain
Doom Grasp
STARTING HAND
Playful Panda
Tiger Cub
Ironbark Treant (1/4a)
Spore Shambler
Young Treant (0/2)
WORKERS
Verdant Tree
Forest’s Favor
Rich Earth
NextHand
Ironbark Treant (1/4a)
Tiger Cub
Doom Grasp
Lich’s Bargain
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark trades with Rogue
Tech 1 - ($3)
Float ($3)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Yeah if you’re 40% like that, it’s not a good choice long-term. If you feel like you’re a P2 underdog it’s defensible as a gamble, but you want the odds in your favor XD
If you are ever curious how to calculate the odds, this is a really helpful resource, I can answer questions about how to use it.
Game 2 Player 2, Turn 3
P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood
Starting Hand
Skeletal Archery
Pestering Haunt
Deteriorate
Sacrifice the Weak
Bird’s Nest
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Soul Stone, Ardra’s Boulder
Bird’s Nest x2
Main:
- Rook hits your base to 16
- Bird’s Nest (5)
- Pestering Haunt
- Hero’s Hall (2)
- Tech1 (1)
- Worker (0)
Workers
Skeletal Archery, Summon Skeletons, Skeleton Javelineer
-
-
Patrol as below
- Discard 2 draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Bird’s Nest
- Rook (4/6 lvl 8)
Economy Info:
Cards:
Gold:
End of Turn Hand
Graveyard
Jandra, the Negator
Thieving Imp
Bird’s Nest
End of Turn Discard
My Thoughts
Proceed as planned XD Maybe max Vandy next turn to get Killer Birds, maybe tech up, not sure yet.
Yeah, makes total sense I have a feeling I’m gonna need to GG here soon, but we can try again after this game with hopefully no mistakes this time
P1T7
Tech StartingHand Workers
TECH
Nether Drain
Doom Grasp
STARTING HAND
Playful Panda
Tiger Cub
Ironbark Treant (1/4a)
Doom Grasp
Lich’s Bargain
WORKERS
Verdant Tree
Forest’s Favor
Rich Earth
NextHand
Rampant Growth
Spore Shambler
Merfolk Prospector (1/1)
Nether Drain
Lich’s Bargain
Discard
Lich’s Bargain
Playful Panda
Doom Grasp
Tiger Cub
Nether Drain
Doom Grasp
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth - ($7)
Lich’s Bargain - ($5)
Tower - ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Horror (3/3)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Zombie (2/2)
-
Lookout: Skeleton (1/1)
In Play:
Buildings:
-
Base HP: 12
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Indeed I think I’ve got you cornered here
Game 2 Player 2, Turn 4
P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood
Starting Hand
Graveyard
Jandra, the Negator
Thieving Imp
Bird’s Nest
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Earthquake x2
Soul Stone, Ardra’s Boulder
Bird’s Nest x2
Main:
- Vandy (6)
- Birds and Haunt kill Garth, vandy midbands
- Bird’s Nest, get two new birds (4)
- Rook kills horror, crumbles
-
Thieving Imp, discard #2 of 5 (1)
Workers
Skeletal Archery, Summon Skeletons, Skeleton Javelineer
-
-
Patrol as below
- Discard 2 draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Thieving Imp (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Vandy (3/4 lvl 3)
-
Lookout:
In Play:
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Bird’s Nest
- Bird’s Nest (not sure I’ve ever had two of these out at once lol)
- Rook (4/6 lvl 8, crumbled)
Economy Info:
Cards:
Gold:
End of Turn Hand
Pestering Haunt
Earthquake
Soul Stone
Ardra’s Boulder
End of Turn Discard
My Thoughts
Lol, so killing Garth makes Earthquake pretty much free, and I can lay my other bird’s nest to get fresh birds for it. Never laid both Bird’s Nest at once I don’t think, but sounds like a blast!
Yeah, this seems over, GGWP! let’s try again shall we? GL HF!
P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rampant Growth
Spore Shambler
Young Treant
Forest’s Favor
WORKERS
Forest’s Favor
NextHand
Ironbark Treant
Tiger Cub
Verdant Tree
Rich Earth
Playful Panda
Discard
Young Treant
Rampant Growth
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Merfolk Prospector
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
GL HF @AncientSlumber!
Game 3 Player 2, Turn 1
P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood
Starting Hand
Skeletal Archery
Deteriorate
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Jandra, the Negator (2)
- Skeleton Javelineer (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeleton Javelineer (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Graveyard
End of Turn Discard
My Thoughts
Jandra feels like a good early bully, and probably I can keep her alive to go like Dark Pact + Soul Stone and work her magic that way. Gonna try that this game
P1T2
Tech StartingHand Workers
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Tiger Cub
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree
WORKERS
Forest’s Favor
Rich Earth
NextHand
Verdant Tree
Spore Shambler
Lich’s Bargain
Young Treant
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Prospector digs for gold - ($7)
Tiger Cub - ($5)
Playful Panda - ($3)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub (2/2)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Merfolk Prospector
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 3 Player 2, Turn 2
P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood
Starting Hand
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Vandy (4)
-
Thieving Imp, discard #4 of 4 (1)
- Jandra kills Cub, takes 2
- Worker (0)
Workers
Graveyard, Skeletal Archery
-
-
Patrol as below
- Discard 2 draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Thieving Imp (2/2+1armor)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician:
-
Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Jandra, the Negator (3/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Soul Stone
Pestering Haunt
Sacrifice the Weak
End of Turn Discard
My Thoughts
Okay, AS going down on cards a little. That’s okay for me, I think I can blow stuff up with Dark Pact and Soul Stone, so let’s try it!
I hate that Imp so much lol
P1T3
Tech StartingHand Workers
TECH
Bloodlust
Bone Collector
STARTING HAND
Spore Shambler
Lich’s Bargain
Verdant Tree
Young Treant
WORKERS
Forest’s Favor
Rich Earth
NextHand
Ironbark Treant
Rampant Growth
Lich’s Bargain
Discard
Young Treant
Tiger Cub (2/2)
Lich’s Bargain
Spore Shambler
Bloodlust
Bone Collector
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth - ($4)
Lich’s Bargain - ($2)
Prospector finds gold - ($3)
Summon a skeleton - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Zombie (2/2a)
-
Elite: Wisp (1/1)
-
Scavenger: Playful Panda (2/2)
-
Technician: Skeleton (1/1)
-
Lookout: Skeleton (1/1)
In Play:
- Merfolk Prospector
- Horror (3/3)
- Garth, lvl 1 (1/3)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
He’s such a loveable trickster though XD
Game 3 Player 2, Turn 3
P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood
Starting Hand
Summon Skeletons
Soul Stone
Pestering Haunt
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Dark Pact, Soul Stone
Dark Pact, Soul Stone
Main:
-
Mid Vandy, kill SQL, sparkshot wisp (5)
-
Soul Stone Jandra, she kills Lookout and overpowers Panda, you get 1g (3)
- Jav hucks a spear at techn and kills it, you rs draw 1
- Imp kills Merfolk, takes 1
- Summon Skeletons (0)
- Pestering Haunt
Workers
Graveyard, Skeletal Archery
-
-
Patrol as below
- Discard 1 draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Vandy (3/2 lvl 3)
- Jandra, the Negator (4/1, Soul Stone)
- Skeleton Javelineer (1/1, no spear)
- Thieving Imp (2/1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Dark Pact
Deteriorate
Poisonblade Rogue
End of Turn Discard
My Thoughts
Probably gonna do a Meta plan w/ Rook at this point, but I’ll tech another DP and Soul Stone for now, since I won’t have gold to tech up. Blow all that up, make AS play catchup on board
I keep forgetting Jandra has Overpower… Well, I guess I’m all in this game XD
P1T4
Tech StartingHand Workers
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Lich’s Bargain
Ironbark Treant
Rampant Growth
Playful Panda (2/2)
Lich’s Bargain
WORKERS
Forest’s Favor
NextHand
Young Treant
Tiger Cub (2/2)
Spore Shambler
Bone Collector
Discard
Merfolk Prospector
Doom Grasp
Doom Grasp
Rampant Growth
Playful Panda (2/2)
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Lich’s Bargain - ($6)
Summon a Skeleton - ($5)
Garth kills scav, you get 1g
Garth midbands - ($2)
Sac a skeleton to draw
Lich’s Bargain - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Horror (3/3a)
-
Elite: Skeleton (2/1)
-
Scavenger: Zombie (2/2)
-
Technician: Zombie (2/2)
-
Lookout: Skeleton (1/1)
In Play:
- Horror (3/3)
- Garth, lvl 4 (2/4)
- Horror (3/3)
Buildings:
-
Base HP: 8
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Should have patrolled those horrors or attacked my other skeleton, I have lethal XD
Max vandy Doom imp and backline horror
Imp trades sql
Deteriorate elite
Haunt trades lookout
Jandra kills scav and techn
Vandy jav and plain skele hit your base to 2
Dark pact your base, it ded XD
GG WP!
1 Like
lol GGWP. That’s what I get for playing after 3 hours of sleep I was kindda lazy checking trades and just winged it ^^ I made some really dumb mistakes tbh, should have gotten a Tower earlier instead of floating (which I considered but decided against). I think it’s a mistake to play this so aggressively on my end.
Anyway, I’m still salty about that first win when I accidently cheated, so if you want let’s replay that game
It’s easy to underestimate how fast Red and Black can surprise with damage; both have a lot of removal / haste options
I don’t think there’s any reason to be salty about the first game; I do think it was quite close either way but you made good tech choices
GL HF!
Game 4 Player 1, Turn 1
P1 Demonology/Strength/Future vs P2 Growth/Necro/Blood
Starting Hand
Poisonblade Rogue
Deteriorate
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
-
Thieving Imp, discard #1 of 5 (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
Graveyard
Skeletal Archery
End of Turn Discard
My Thoughts
Probably go hero + haunt + t1 next turn, let’s see! Could do another Jandra, but that’s kinda expensive