[Casual] flagrantangles vs CarpeGuitarrem

P2T8


Starting Hand Workers

STARTING HAND
Sanatorium
Maximum Anarchy
Tinkerer
Sanatorium


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Time Spiral
Nether Drain
Tinkerer


Next Hand

Chaos Mirror
Sanatorium
Maximum Anarchy
Warp Gate Disciple


Tech 0 card(s)
Get Paid - ($11)
Nullcraft attacks the Graveyard and deals 1 point of damage to it.
Build Tech II - Anarchy. - ($7)
Zane casts Maximum Anarchy, all of our units and heroes die. - ($4)
Summon Garth Torken. - ($2)
Garth makes a skeleton. - ($1)
Worker. - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth (1) 1/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

ANARCHY, BABY.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror - Completed
  4. Sanatorium, Sanatorium - Completed
  5. Warp Gate Disciple, Maximum Anarchy - Completed

@CarpeGuitarrem’s turn!

Mox would be exhausted from destruction and wouldn’t be able to attack.

2 Likes

Then the mox doesn’t attack.

1 Like

NB: Crash Bomber deals 1 damage to your base when it dies

P1T9


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Nimble Fencer
Bone Collector
Thieving Imp
Bone Collector
Appel Stomp
Appel Stomp


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Discord
Appel Stomp


NextHand

Bloodlust
Captured Bugblatter
Appel Stomp
Lich's Bargain
Nimble Fencer


Tech 2 card(s)
Get Paid - ($10)
Play Crash Bomber from Graveyard - ($9)
Tech 2 – Blood - ($5)
Bone Collector - ($3)
Bone Collector - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (Dies*) 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (2 HP) – Nimble Fencer, Pestering Haunt

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Okay. Time to go all-in on base attrition; if we slug back and forth, I just need to hit the base with damage every time. Bugblatters ahoy!

@flagrantangles's turn!

P2T9


Starting Hand Workers

STARTING HAND
Warp Gate Disciple
Chaos Mirror
Sanatorium
Maximum Anarchy
Argonaut


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Time Spiral
Nether Drain
Tinkerer
Maximum Anarchy


Next Hand

Nullcraft
Fading Argonaut
Calypso Vystari
Argonaut


Discard

Chaos Mirror
Warp Gate Disciple


Tech 0 card(s)
Get Paid - ($12)
Worker - ($11)
Garth makes a Skeleton. - ($10)
Build a Sanatorium. - ($6)
Midband Garth. - ($3)
Garth destroys a Skeleton to draw a card.
Hire an Argonaut. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4A
  • :psfist: Elite: Hardened Mox 3/1
  • :ps_: Scavenger: Skeleton 1 1/1
  • :pschip: Technician: Garth (4) 2/4
  • :target: Lookout:

In Play:

  • Battle Suits
  • Sanatorium

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 13
Thoughts

Sugar we’re going down.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror - Completed
  4. Sanatorium, Sanatorium - Completed
  5. Warp Gate Disciple, Maximum Anarchy - Completed

@CarpeGuitarrem’s turn!

1 Like

P1T10


StartingHand Workers

STARTING HAND
Lich's Bargain
Bloodlust
Nimble Fencer
Captured Bugblatter
Appel Stomp


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Discord
Appel Stomp


NextHand

Thieving Imp
Appel Stomp
Captured Bugblatter
Bone Collector


Tech 0 card(s)
Get Paid - ($11)
Replay Nimble Fencer from Graveyard - ($9)
Summon Drakk Ramhorn - ($7)
Summon Captured Bugblatter - ($4)
Bone Collector deals 3 to your Argonaut and dies; your base takes 1 damage (down to 12), skeleton arrives
Cast Bloodlust on the Skeleton and on Bugblatter; they gain +1 atk and haste - ($2)
Summon Nimble Fencer from hand - ($0)
Hasted skeleton kills Argonaut from range; your base takes 1 damage (down to 11)
Nimble Fencer Anna and Crash Bomber kill Garth; Drakk levels twice; Crash Bomber dies and deals 2 to your base (down to 9)
The other Bone Collector kills your skeleton; your base goes to 8, skeleton arrives
Nimble Fencer Beatrice trades with Mox and dies; my Graveyard explodes, your base goes to 7
Bugblatter hits your base for 5 damage, down to 2
At the end of the turn, the hasted skeleton and Bugblatter take 1 damage; the skeleton dies, your base takes 1 damage, down to 1 HP

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L3 (Dies:*) 1/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton 1/1

In Play:

  • Skeletal Archery
  • Bone Collector 3/2
  • Captured Bugblatter 4/1
  • Nimble Fencer Anna 2/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

So. Do I have lethal? Bugblatter + Bloodlust + Fencer + Drakk is 9 gold, so I can't get to Frenzy status. Garth + Maxband + Bugblatter is 8 + 3 gold. Hmm.

Examining the second one. Crashbarrow into Argonaut overpowers onto Skeleton. 3 base damage. Crash Bomber into Garth, 2 base damage. Bone Collector into Mox, 1 base damage. Bone Collector to kill Garth. Eat both skeletons, 2 base damage. That's only 8 base damage, plus 9 from the Bugblatter when it inevitably dies, leaving the base at 4 HP.

Examining the first one. Drakk + Bloodlust. Bugblatter (3 gold), Bone Collector dies to Argonaut, makes a skeleton. Bloodlust on the skeleton and on Drakk? (5 gold) Hasted skeleton kills Argonaut (3 damage on base so far). Nimble Fencer (7 gold) and Drakk kill Garth, second Nimble Fencer (9 gold) trades with Mox (4 damage to base so far). Bone Collector and Crash Bomber deal 5 damage to base, and Drakk dies at end of turn, dealing 1 more (10 damage total). Okay, so instead of that I can haste Bugblatter along with the skeleton, Nimble Fencer and Crash Bomber kill Garth (5 damage on base at that point), Nimble Fencer trade bumps it to 6 damage, BC ups it to 9 damage, Bugblatter deals 5 damage for 14 exact? Lemme recalculate that. Don't forget 2 gold for Drakk, 11 exactly

SIGH I forgot about the skeleton, but I think this is checkmate anyways.

@flagrantangles's turn!

GG! I’ll return to monoblue, methinks.

P2T10


Tech Starting Hand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Fading Argonaut
Argonaut
Calypso Vystari
Nullcraft
Bone Collector
Warp Gate Disciple
Sanatorium
Temporal Distortion
Warp Gate Disciple


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Time Spiral
Nether Drain
Tinkerer
Maximum Anarchy


NextHand

Sanatorium
Temporal Distortion
Temporal Distortion
Chaos Mirror
Argonaut


Tech 2 card(s)
Get Paid - ($13)
Pay the Sanatorium to draw a card. - ($12)
Play a Warp Gate Disciple and Calypso Vystari.
Hire a Nullcraft. - ($10)
Warp Gate Disciple summons a Hyperion; Mox disappears. - ($9)
Calypso sidelines the Skeleton. - ($8)
Summon Geiger. - ($6)
Hyperion kills Drakk, Geiger midbands.
Maxband Geiger and flicker the Hyperion. - ($4)
Geiger casts Temporal Distortion on the Hyperion, returning it to hand and replacing it with another Hyperion. - ($2)
Hyperion attacks your base.
Nullcraft zaps your base down to 5.
Warp Gate Disciple dies at the end of my turn and destroys my base.

Float ($2)
Discard 6, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Sanatorium
  • Geiger (3) 3/4
  • Calypso Vystari 3/2
  • Warp Gate Disciple
  • Hyperion 5/5
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 13
Thoughts

Down we go.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror - Completed
  4. Sanatorium, Sanatorium - Completed
  5. Warp Gate Disciple, Maximum Anarchy - Completed

@CarpeGuitarrem’s turn!

1 Like

P1T1


Starting Hand Workers

STARTING HAND
Building Inspector
Spectral Aven
Arrest
Lawful Search
Traffic Director


WORKERS
Spectral Aven


Next Hand

Bluecoat Musketeer
Porkhand Magistrate
Manufactured Truth
Reputable Newsman
Jail


Discard

Building Inspector
Lawful Search
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Let’s try for fun with Justice Juggernauts!

Tech Plan:

  1. Scribe, Scribe -
  2. Boot Camp, Tax Collector -
  3. Injunction, Insurance Agent -
  4. Justice Juggernaut, Justice Juggernaut -
  5. Insurance Agent, Free Speech -

@CarpeGuitarrem’s turn!

1 Like

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Deteriorate


Discard

Skeletal Archery
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth Torken - ($2)
Garth makes a skeleton - ($1)
Summon Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (javelin rune) 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Slow, simple start. I want to avoid Arrest producing anything too juicy, so Jandra is out. Let's start skeleton spread slowly.

@flagrantangles's turn!

Also, first time I’ve seen Max Anarchy go out, pretty sick!

1 Like

and your base dies :stuck_out_tongue:

Bugblatter doesn’t trigger on heroes.

but drakk innate startb doesn’t need bugblatter :stuck_out_tongue:

Yeah, that was definitely important to my last patrol, setting up as many things as possible to trigger that last point of damage. It’s a benefit of having Drakk, being able to slowly trickle in 5% of the enemy HP at a time. Similar idea to throwing Crash Bomber in there. (Also, I just realized I should have just pinged the skeleton with Crash Bomber’s death effect instead of dealing base damage, oh well.)

I totally forgot about Drakk’s topband. It doesn’t really make a difference how I lost. Well, not to me at least. :wink:

P1T2


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Jail
Manufactured Truth


WORKERS
Spectral Aven
Porkhand Magistrate


Next Hand

Building Inspector
Scribe
Manufactured Truth
Jail
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($2)
Onimaru kills the SQL Skeleton.
Build Tech I. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3A [2]
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Okay, we’re going slowly. Between Newsman and Traffic Director, we can limit the effectiveness of Deteriorate and Sacrifice the Weak.

Tech Plan:

  1. Scribe, Scribe - Completed
  2. Boot Camp, Tax Collector -
  3. Injunction, Insurance Agent -
  4. Justice Juggernaut, Justice Juggernaut -
  5. Insurance Agent, Free Speech -

@CarpeGuitarrem’s turn!

1 Like

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Poisonblade Rogue
Deteriorate
Thieving Imp
Summon Skeletons
Pestering Haunt


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Deteriorate
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Thieving Imp, you discard #4 of 5 - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger: Skeleton Javelineer (javelin rune) 1/1
  • :pschip: Technician:
  • :target: Lookout: Skeleton 1/1+a

In Play:

  • L1 Garth Torken 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

awwww no Skeletal Archery for a bit, huh. Well, that's an easy Thieving Imp this turn. Moving back to Nimble Fencers for board swinging against a low-attack board.

@flagrantangles's turn!

P1T3


Tech Starting Hand Workers

TECH
Boot Camp
Tax Collector


STARTING HAND
Manufactured Truth
Building Inspector
Scribe
Arrest
Jail
Bluecoat Musketeer


WORKERS
Spectral Aven
Porkhand Magistrate
Building Inspector


Next Hand

Jail
Scribe
Lawful Search


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Onimaru Arrests the Imp. - ($4)
Traffic Director trades with Scavenging Skeleton.
Onimaru casts Manufactured Truth on the Reputable Newsman to turn it into a Thieving Imp. - ($3)
Manufactured Imp kills the remaining Skeleton.
Onimaru kills Garth and gains 2 levels.
Hire a Scribe and draw a card. - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Scribe 1/3
  • :target: Lookout:

In Play:

  • Onimaru (3) 2/1
  • Reputable Newsman 0/2 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I think we take the Garth kill here. He’s too much of a pain in the ass to keep around. We don’t have a strong board, but we might be able to start building here, especially with my Scribes to keep my cards cycling.

Tech Plan:

  1. Scribe, Scribe - Completed
  2. Boot Camp, Tax Collector - Completed
  3. Injunction, Insurance Agent -
  4. Justice Juggernaut, Justice Juggernaut -
  5. Insurance Agent, Free Speech -

@CarpeGuitarrem’s turn!

1 Like

P2T3


Tech StartingHand Workers

TECH
Kidnapping
Two Step


STARTING HAND
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


WORKERS
Jandra, the Negator
Pestering Haunt
Skeletal Archery


NextHand

Nimble Fencer
Two Step
Graveyard
Nimble Fencer
Skeleton Javelineer


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Summon River Montoya - ($5)
River casts Summon Skeletons (+1 from color penalty) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 River Montoya 2/3
  • Thieving Imp 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I really don't know how to deal with this much board disruption, hrm. I think I just Skeletons to hunker down until I can bring Fencers online.

@flagrantangles's turn!

I realize I didn’t write it, but when I used Manufactured Truth on the Reputable Newsman, I used him to kill the remaining skeleton so you should only have two now. I have updated my turn accordingly. Does that change anything for you?

2 Likes

Nah, lemme just adjust the patrol.

1 Like