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[Casual] flagrantangles vs CarpeGuitarrem


#61

P2T8


Starting Hand Workers

STARTING HAND
Immortal
Temporal Distortion
Neo Plexus
Nullcraft


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium


Next Hand

Calypso Vystari
Gunpoint Taxman
Immortal
Warp Gate Disciple


Tech 0 card(s)
Get Paid + float - ($11)
Mox kills the Poisonblade Rogue.
Garth makes a Skeleton and destroys it to draw. - ($10)
Garth kills the Hooded Executioner.
Hire a Nullcraft. - ($8)
Summon Geiger. - ($6)
Calypso attacks River before perishing, dealing 3 points of damage to her.
Nullcraft kills River, Geiger midbands.
Hire a Neo Plexus. - ($4)

Float ($4)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (3) 2/4
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 2/1
  • Garth (7) 3/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

RUH ROH. Drawing the Sanatorium off the Skeleton was ludicrously good. Also, I was stupid. I should have created a skeleton last turn. OOPS. That said, we have to weather the incoming storm. FINGERS CROSSED, BABYCAKES. Discord would wreck me.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion - Completed
  5. Warp Gate Disciple, Temporal Distortion - Completed

@CarpeGuitarrem’s turn!


#62

"P1T9


Tech StartingHand Workers

TECH
Discord


STARTING HAND
Crashbarrow
Graveyard
Appel Stomp
Nimble Fencer


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp


NextHand

Two Step
Crashbarrow
Nimble Fencer
Shoddy Glider


Tech 1 card(s)
Get Paid - ($10)
Summon Crashbarrow - ($7)
Summon and midband Drakk - ($2)
frenzied Crashbarrow kills your Neo Plexus and overpowers 4 damage onto Geiger; maxband Drakk
Frenzied executioner kills your Tower, base takes 2
Garth kills your Tech 2, your base takes 2
Summon Nimble Fencer, she deals 3 damage to your Tech 1 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L6 MAX (Dies:*) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Hooded Executioner (frenzy 1) Larry 3/1
  • Garth Torken L7 MAX 3/3
  • Nimble Fencer (frenzy 1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I can clean this up with frenzied barrow to clear patrol zone. which requires mid Drakk. After that I have the run of the place.

@flagrantangles’s turn!
"


#63

P2T9


Starting Hand Workers

STARTING HAND
Warp Gate Disciple
Immortal
Calypso Vystari
Gunpoint Taxman
Bone Collector
Temporal Distortion


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium


Next Hand

Argonaut
Fading Argonaut
Temporal Distortion
Sanatorium
Immortal


Discard

Neo Plexus
Warp Gate Disciple
Temporal Distortion
Immortal


Tech 0 card(s)
Get Paid + float - ($14)
Garth makes a Skeleton and then destroys it to draw a card. - ($13)
Garth attacks Drakk and dies.
Hardened Mox kills Drakk
Nullcraft kills the Hooded Executioner.
Hire Calypso Vystari. - ($12)
Hire a Gunpoint Taxman. - ($10)
Hire a Bone Collector. - ($8)
Rebuild Tech II.
Summon and Midband Zane. - ($3)
Zane trades with Garth.

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari 3/2
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 2/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

I suppose we ought to go for Tech III at this point.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion - Completed
  5. Warp Gate Disciple, Temporal Distortion - Completed

@CarpeGuitarrem’s turn!


#64

how with garth online and no HH? :thinking:


#65

Mostly temporal witchcraft. That said, that error was fixed a bit ago.


#66

"P1T10


StartingHand Workers

STARTING HAND
Nimble Fencer
Two Step
Shoddy Glider
Crashbarrow


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp


NextHand

Poisonblade Rogue 2/1+a
Discord


Discard

Hooded Executioner (frenzy 1) Larry 3/1
Two Step
Crashbarrow
Nimble Fencer
Shoddy Glider


Tech 0 card(s)
Get Paid - ($10)
Summon Crashbarrow - ($7)
Summon Shoddy Glider - ($6)
Summon Nimble Fencer - ($4)
Summon River - ($2)
Two Step the Glider and a Fencer - ($0)
Crashbarrow kills Vystari and overpowers 3 damage onto Taxman
Two-Stepping Fencer kills Bone Collector and takes 3 damage
Two-Stepping Glider (one moment, processing that mental image) deals 5 damage to your Tech 2, blowing it up
The other Fencer deals 2 damage to your Tech 1, breaking it
End of turn, Glider dies, discarding Two Step; Fencer dies from damage

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River Montoya L1 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Nimble Fencer 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Barrow, River, Glider, Fencer, two step the Fencer and glider clears the patrol zone and breaks tech 2. existing Fencer breaks tech 1. seems good. costs exactly 10.

@flagrantangles’s turn!
"


#67

P2T10


Starting Hand Workers

STARTING HAND
Fading Argonaut
Temporal Distortion
Sanatorium
Argonaut
Immortal
Immortal


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium
Temporal Distortion


Next Hand

Neo Plexus
Gunpoint Taxman
Temporal Distortion
Warp Gate Disciple
Calypso Vystari


Discard

Bone Collector
Sanatorium
Immortal
Argonaut
Immortal


Tech 0 card(s)
Get Paid + float + Scavenger - ($14)
Rebuild Tech I.
Worker. - ($13)
Hire a Fading Argonaut. - ($11)
Summon Garth Torken. - ($9)
Garth makes a Skeleton. - ($8)
Build a Tech Lab - Present. - ($7)

Float ($7)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3 ***
  • :psfist: Elite: Hardened Mox 3/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Nullcraft 1/1

In Play:

  • Battle Suits
  • Garth (1) 1/3

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 7
  • Workers: 11
Thoughts

We are so dead.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion - Completed
  5. Warp Gate Disciple, Temporal Distortion - Completed

@CarpeGuitarrem’s turn!


#68

"P1T11


StartingHand Workers

STARTING HAND
Poisonblade Rogue 2/1+a
Discord


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp
Poisonblade Rogue 2/1+a


NextHand

Skeleton Javelineer (javelin rune; anti-air, long range) 1/1
Appel Stomp


Discard

Hooded Executioner (frenzy 1) Larry 3/1
Two Step
Crashbarrow
Nimble Fencer
Shoddy Glider
Discord


Tech 0 card(s)
Get Paid - ($10)
cast Discord, wiping your Skeleton & Nullcraft and exhausting Mox; Argo is a 1/2 - ($8)
River attacks Fading Argo, dealing 2 damage
Max River, she heals - ($4)
Fencer finishes Argo
Summon Garth - ($2)
Make a Skeleton - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth L1 1/3
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Nimble Fencer 2/2
  • River Montoya L5 MAX 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I Discord to wipe most of the board. That leaves a 2/2 armored Argo. I can midband ability and kill it with Fencer. that leaves 6 gold. Garth, midband is 5 gold. skeleton and draw is… meh

@flagrantangles’s turn!
"


#69

P2T11


Starting Hand Workers

STARTING HAND
Gunpoint Taxman
Warp Gate Disciple
Neo Plexus
Temporal Distortion
Calypso Vystari
Sanatorium
Bone Collector


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium
Temporal Distortion


Next Hand

Sanatorium
Argonaut
Nullcraft
Immortal
Immortal


Tech 0 card(s)
Get Paid + float - ($18)
Rebuild Tech II.
Garth makes a Skeleton. - ($17)
Hire Calypso Vystari. - ($16)
Hire a Neo Plexus. - ($14)
Hire a Gunpoint Taxman. - ($12)
Mox kills the Skeleton.
Midband Garth. - ($9)
Garth sacrifices a Skeleton to draw a card.
Hire a Bone Collector. - ($7)
Maxband Garth and resurrect the Fading Argonaut. - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3A ***
  • :psfist: Elite: Gunpoint Taxman 4/3
  • :ps_: Scavenger: Calypso Vystari 3/2
  • :pschip: Technician: Neo Plexus 3/2
  • :target: Lookout: Bone Collector 3/3

In Play:

  • Battle Suits
  • Garth (7) 4/4
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 11
Thoughts

WHAT IS EVEN HAPPENING THIS GAME?!

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion - Completed
  5. Warp Gate Disciple, Temporal Distortion - Completed

@CarpeGuitarrem’s turn!


#70

"P1T12


StartingHand Workers

STARTING HAND
Skeleton Javelineer (javelin rune; anti-air, long range) 1/1
Appel Stomp
Shoddy Glider
Appel Stomp (drawn)
Appel Stomp (drawn, etc)


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp
Poisonblade Rogue 2/1+a


NextHand

Graveyard
Two Step
Appel Stomp
Hooded Executioner Jake 3/3
Thieving Imp


Tech 0 card(s)
Get Paid - ($11)
Appel Stomp Fading Argo, draw a card, put Stomp on top - ($10)
Garth summons a skeleton, eats it to draw - ($9)
Appel Stomp the Neo Plexus, draw a card, Stomp on top - ($8)
Appel Stomp the Taxman, draw a card, Appel Stomp on top - ($7)
Appel Stomp the Vystari, draw a card, Appel Stomp on top - ($6)
Maxband Garth, pull a Crashbarrow - ($0)
Crashbarrow plows through Bone Collector and overpowers 3 onto your base
Garth and River Tag-team the remaining 6 damage to base, GG!

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Nimble Fencer 2/2
  • River Montoya L5 MAX 3/4
  • Garth L7 MAX 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

#71

Double Appel Stomp was pretty good, honeycakes! Let’s try again!

P1T1


Starting Hand Workers

STARTING HAND
Neo Plexus
Fading Argonaut
Temporal Research
Hardened Mox
Forgotten Fighter


WORKERS
Forgotten Fighter


Next Hand

Time Spiral
Nullcraft
Battle Suits
Tinkerer
Plasmodium


Discard

Fading Argonaut
Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Hardened Mox. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

We’re going for the gimmick again but I’m switching some of tech choices around a bit to see if we can’t do better.

Tech Plan:

  1. Calypso Vystari, Argonaut -
  2. Now!, Calypso Vystari -
  3. Sanatorium, Sanatorium -
  4. Immortal, Warp Gate Disciple -
  5. Warp Gate Disciple, Temporal Distortion -

@CarpeGuitarrem’s turn!


#72

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Deteriorate
Jandra, the Negator
Pestering Haunt
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Graveyard
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer


Discard

Summon Skeletons
Skeletal Archery
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Garth makes a Skeleton - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite: Garth Torken L1 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

So starting out, I think I want to build up a wall of skeletons, especially since this is an opening with Mox. Fairly resistant to Zane and Nullcraft

@flagrantangles’s turn!
"


#73

P1T2


Tech Starting Hand Workers

TECH
Calypso Vystari
Argonaut


STARTING HAND
Time Spiral
Plasmodium
Nullcraft
Battle Suits
Tinkerer


WORKERS
Forgotten Fighter
Tinkerer


Next Hand

Argonaut
Calypso Vystari
Temporal Research
Plasmodium
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Zane. - ($2)
Zane attacks and kills the Skeleton.
Hire a Nullcraft who kills the Pestering Haunt. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane (1) 2/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Zane and Nullcraft are fun. They’ll let us remove most of his board while retaining our own. We do have to delay Tech I for that though. We’ll see if it’s worth it.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Now!, Calypso Vystari -
  3. Sanatorium, Sanatorium -
  4. Immortal, Warp Gate Disciple -
  5. Warp Gate Disciple, Temporal Distortion -

@CarpeGuitarrem’s turn!


#74

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Graveyard
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Nimble Fencer
Thieving Imp
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($7)
Sacrifice the Weak, you sacrifice your weak Nullcraft - ($5)
Summon Skeleton Javelineer - ($4)
Tech 1 - ($2)
Make a skeleton - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton Javelineer (javelin rune) 1/1

In Play:

  • Garth Torken L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I can StW the Nullcraft away, that's not bad. I'm also okay going down on cards to play Poisonblade.= or Imp. Imp, StW is 5 gold, though. I need 2 gold for Tech 1. StW, Javelineer is 3 gold, 2 for Tech 1, 1 for skeleton. For followup, I'm a little worried about Surprise Sharks, but ce la vie. No Tech 1 to deal with. Maxband Zane is a possible threat, but all that does is kill off Garth.

@flagrantangles's turn!


#75

P1T3


Tech Starting Hand Workers

TECH
Calypso Vystari
Now!


STARTING HAND
Calypso Vystari
Temporal Research
Argonaut
Plasmodium
Battle Suits


WORKERS
Forgotten Fighter
Tinkerer
Temporal Research


Next Hand

Neo Plexus
Fading Argonaut
Calypso Vystari
Battle Suits
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Hire a Plasmodium. - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane (1) 2/1
  • :target: Lookout:

In Play:

  • *** Plasmodium 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

If he has Skeletal Archery, he’ll be in a mighty good position. Zane is definitely gonna die here.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Now!, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium -
  4. Immortal, Warp Gate Disciple -
  5. Warp Gate Disciple, Temporal Distortion -

@CarpeGuitarrem’s turn!


#76

"P2T3


Tech StartingHand Workers

TECH
Bone Collector
Two Step


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Thieving Imp
Nimble Fencer
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


NextHand

Skeletal Archery
Deteriorate
Pestering Haunt (unstoppable) 1/1
Nimble Fencer


Discard

Bone Collector
Two Step
Summon Skeletons
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Summon Nimble Fencer, she hits Mox for 2, exhausting it - ($5)
Remove Javelin rune from Javelineer, it kills Zane from long range, Garth levels twice
Midband Garth - ($4)
Skeleton token deals 1 to your Tech 1
Garth eats the skeleton token to draw a card
Garth deals 2 damage to your Tech 1
Cast Summon Skeletons, summoning two skeletons - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken L4 2/4
  • Skeleton Javelineer (no rune) 1/1
  • Nimble Fencer 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Plasmodium is a little spooky, but Fencer + javelin-bearing skeleton wipes the board without costing me anything. Then I make another skeleton (3), and I have three gold left. Level up Garth once (4), draw, potentially play another Fencer or Skeletal Archery or Graveyard if I get it? Seems good. I actually have 4/5 playables there.

@flagrantangles’s turn!
"


#77

P1T4


Tech StartingHand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Fading Argonaut
Time Spiral
Neo Plexus
Calypso Vystari
Battle Suits
Nullcraft


WORKERS
Forgotten Fighter
Tinkerer
Temporal Research
Time Spiral


NextHand

Argonaut
Calypso Vystari
Now!


Discard

Sanatorium
Sanatorium
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Research Battle Suits. - ($5)
Hire a Fading Argonaut. - ($3)
Hire a Calypso Vystari. - ($2)
Hire a Nullcraft who kills the Skeleton Javelineer. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3A ***
  • :psfist: Elite:
  • :ps_: Scavenger: Calypso Vystari 3/2
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 2/1

In Play:

  • Battle Suits
  • ** Plasmodium 4/4
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Time to wall up and see if we can’t weather the incoming Storm. The turn the Plasmodium arrives should be fun, I think. The best thing about doing this is that delaying my draw cycle means I won’t draw into a Sanatorium before I have Tech II up. I should be able to build Tech II next turn so let’s see what we can do!

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Now!, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium - Completed
  4. Immortal, Warp Gate Disciple -
  5. Warp Gate Disciple, Temporal Distortion -

@CarpeGuitarrem’s turn!


#78

ps, your Tech 1 should be at 2 HP after getting bopped by Garth and a skeleton

P2T4


Tech StartingHand Workers

TECH
Death Rites
Bone Collector


STARTING HAND
Pestering Haunt (unstoppable) 1/1
Nimble Fencer
Skeletal Archery
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt (unstoppable) 1/1


NextHand

Death Rites
Sacrifice the Weak
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Research Skeletal Archery - ($5)
Both skeletons (long range) and Garth (takes 3 damage) kill your Fading Argonaut
Max Garth, he heals and fetches Bone Collector from discard - ($2)
Garth makes a skeleton - ($1)
Nimble Fencer trades with Vystari

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (long range, anti-air) 1/1+a
  • :psfist: Elite: Bone Collector 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth Torken L7 MAX 3/4
  • Skeleton (long range, anti-air) 1/1
  • Skeleton (long range, anti-air) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Plasmodium is coming down soon. Skeletal Archery plus Nimble Fencer lets me clean up the Patrol Zone only losing the Nimble Fencer. If I slap down Deteriorate, I even have a spare skeleton to kill off Nullcraft, unsure how much of an actual threat that is. I'm not really that concerned, actually. So. Play Archery, use two skeletons and the Fencer to kill Fading Argo, Garth kills Vystari, need a new Fencer to bump Mox out of Lookout, which is relevant because I want to kill Tech 1. That's 4 gold. If I then max Garth, I can heal him and fetch the Fencer back from the discard and kill Tech 1, or I can hunker up and fetch a Bone Collector to guard against Time Spiral -> Plasmodium. Zane is also on the table. Instead of going max aggro, I can settle for killing Fargo and Vystari off, but that does leave Garth at 1 HP. Hmm. I could also trade Deteriorate for being able to keep a skeleton up as a patrol.

@flagrantangles's turn!


#79

P1T5


Tech Starting Hand Workers

TECH
Immortal
Warp Gate Disciple


STARTING HAND
Calypso Vystari
Argonaut
Now!


WORKERS
Forgotten Fighter
Tinkerer
Temporal Research
Time Spiral
Now!


Next Hand

Sanatorium
Sanatorium


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Build Tech II - Anarchy. - ($4)
Hire an Argonaut. - ($1)
Hardened Mox kills the SQL skeleton.
Nullcraft trades with one of the backline skeletons.
Hire Calypso Vystari. - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Calypso Vystari 3/2
  • :pschip: Technician: Argonaut 4/4
  • :target: Lookout:

In Play:

  • Battle Suits
    • Plasmodium 4/4
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, I didn’t want to play my whole hand so I could maximize what I draw next turn but tough cookies to me. I’m incredibly soft to Sacrifice the Weak here, which isn’t great. Because the Skeletons have Long Range and Anti-Air, I don’t see the point of the SQL if I don’t have a Tower. He might be able to destroy my Tech I, but I think my Tech II will be safe.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Now!, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium - Completed
  4. Immortal, Warp Gate Disciple -
  5. Warp Gate Disciple, Temporal Distortion -

@CarpeGuitarrem’s turn!


#80

P2T5


Tech StartingHand Workers

TECH
Grounded Guide
Backstabber


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Death Rites
Graveyard
Nimble Fencer


WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt (unstoppable) 1/1
Death Rites


NextHand

Skeleton Javelineer
Nimble Fencer
Bone Collector


Discard

Sacrifice the Weak
Grounded Guide
Backstabber
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid + float - ($10)
Garth kills Vystari and takes 3 damage
Sacrifice the Weak; my Skeleton dies and Argonaut dies - ($8)
Bone Collector deals 3 to your Tech II and summons a skeleton
Garth makes and eats a skeleton - ($7)
Garth casts Summon Skeletons - ($4)
Summon Nimble Fencer; she breaks your Tech I - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (long range, anti-air) 1/1
  • :pschip: Technician: Skeleton (long range, anti-air) 1/1
  • :target: Lookout: Skeleton (long range, anti-air) 1/1

In Play:

  • Skeletal Archery
  • Garth Torken L7 MAX 3/1
  • Bone Collector 3/3
  • Nimble Fencer 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Well that's a lackluster Death Rites. StW it is, then. Time to build up for Tech II.

@flagrantangles's turn!