Tech 0 card(s)
Get Paid + float - ($11)
Mox kills the Poisonblade Rogue.
Garth makes a Skeleton and destroys it to draw. - ($10)
Garth kills the Hooded Executioner.
Hire a Nullcraft. - ($8)
Summon Geiger. - ($6)
Calypso attacks River before perishing, dealing 3 points of damage to her.
Nullcraft kills River, Geiger midbands.
Hire a Neo Plexus. - ($4)
Float ($4)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Neo Plexus 3/2A
Elite:
Scavenger:
Technician: Geiger (3) 2/4
Lookout:
In Play:
Battle Suits
Hardened Mox 2/1
Garth (7) 3/1
Nullcraft 1/1
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 2
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 4
Workers: 10
Thoughts
RUH ROH. Drawing the Sanatorium off the Skeleton was ludicrously good. Also, I was stupid. I should have created a skeleton last turn. OOPS. That said, we have to weather the incoming storm. FINGERS CROSSED, BABYCAKES. Discord would wreck me.
Tech 0 card(s)
Get Paid + float - ($14)
Garth makes a Skeleton and then destroys it to draw a card. - ($13)
Garth attacks Drakk and dies.
Hardened Mox kills Drakk
Nullcraft kills the Hooded Executioner.
Hire Calypso Vystari. - ($12)
Hire a Gunpoint Taxman. - ($10)
Hire a Bone Collector. - ($8)
Rebuild Tech II.
Summon and Midband Zane. - ($3)
Zane trades with Garth.
Float ($3)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Calypso Vystari 3/2
Elite:
Scavenger: Bone Collector 3/3
Technician: Gunpoint Taxman 3/3
Lookout:
In Play:
Battle Suits
Hardened Mox 2/1
Nullcraft 1/1
Buildings:
Base HP: 13
Tech I HP: 2
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 3
Workers: 10
Thoughts
I suppose we ought to go for Tech III at this point.
STARTING HAND
Nimble Fencer
Two Step
Shoddy Glider
Crashbarrow
WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp
NextHand
Poisonblade Rogue 2/1+a
Discord
Discard
Hooded Executioner (frenzy 1) Larry 3/1
Two Step
Crashbarrow
Nimble Fencer
Shoddy Glider
Tech 0 card(s)
Get Paid - ($10)
Summon Crashbarrow - ($7)
Summon Shoddy Glider - ($6)
Summon Nimble Fencer - ($4)
Summon River - ($2)
Two Step the Glider and a Fencer - ($0)
Crashbarrow kills Vystari and overpowers 3 damage onto Taxman
Two-Stepping Fencer kills Bone Collector and takes 3 damage
Two-Stepping Glider (one moment, processing that mental image) deals 5 damage to your Tech 2, blowing it up
The other Fencer deals 2 damage to your Tech 1, breaking it
End of turn, Glider dies, discarding Two Step; Fencer dies from damage
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: River Montoya L1 2/3+a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Skeletal Archery
Nimble Fencer 2/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 2
Deck: 7
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
Barrow, River, Glider, Fencer, two step the Fencer and glider clears the patrol zone and breaks tech 2. existing Fencer breaks tech 1. seems good. costs exactly 10.
WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp
Poisonblade Rogue 2/1+a
NextHand
Skeleton Javelineer (javelin rune; anti-air, long range) 1/1
Appel Stomp
Discard
Hooded Executioner (frenzy 1) Larry 3/1
Two Step
Crashbarrow
Nimble Fencer
Shoddy Glider
Discord
Tech 0 card(s)
Get Paid - ($10)
cast Discord, wiping your Skeleton & Nullcraft and exhausting Mox; Argo is a 1/2 - ($8)
River attacks Fading Argo, dealing 2 damage
Max River, she heals - ($4)
Fencer finishes Argo
Summon Garth - ($2)
Make a Skeleton - ($1)
Worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Skeleton 1/1+a
Elite:
Scavenger:
Technician: Garth L1 1/3
Lookout:
In Play:
Skeletal Archery
Nimble Fencer 2/2
River Montoya L5 MAX 3/4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 6
Gold:
Gold: 0
Workers: 11
Thoughts
I Discord to wipe most of the board. That leaves a 2/2 armored Argo. I can midband ability and kill it with Fencer. that leaves 6 gold. Garth, midband is 5 gold. skeleton and draw is… meh
STARTING HAND
Gunpoint Taxman
Warp Gate Disciple
Neo Plexus
Temporal Distortion
Calypso Vystari
Sanatorium
Bone Collector
WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium
Temporal Distortion
Next Hand
Sanatorium
Argonaut
Nullcraft
Immortal
Immortal
Tech 0 card(s)
Get Paid + float - ($18)
Rebuild Tech II.
Garth makes a Skeleton. - ($17)
Hire Calypso Vystari. - ($16)
Hire a Neo Plexus. - ($14)
Hire a Gunpoint Taxman. - ($12)
Mox kills the Skeleton.
Midband Garth. - ($9)
Garth sacrifices a Skeleton to draw a card.
Hire a Bone Collector. - ($7)
Maxband Garth and resurrect the Fading Argonaut. - ($4)
Tech 0 card(s)
Get Paid - ($11)
Appel Stomp Fading Argo, draw a card, put Stomp on top - ($10)
Garth summons a skeleton, eats it to draw - ($9)
Appel Stomp the Neo Plexus, draw a card, Stomp on top - ($8)
Appel Stomp the Taxman, draw a card, Appel Stomp on top - ($7)
Appel Stomp the Vystari, draw a card, Appel Stomp on top - ($6)
Maxband Garth, pull a Crashbarrow - ($0)
Crashbarrow plows through Bone Collector and overpowers 3 onto your base
Garth and River Tag-team the remaining 6 damage to base, GG!
STARTING HAND
Time Spiral
Plasmodium
Nullcraft
Battle Suits
Tinkerer
WORKERS
Forgotten Fighter
Tinkerer
Next Hand
Argonaut
Calypso Vystari
Temporal Research
Plasmodium
Battle Suits
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Zane. - ($2)
Zane attacks and kills the Skeleton.
Hire a Nullcraft who kills the Pestering Haunt. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Hardened Mox 2/1
Scavenger:
Technician:
Lookout:
In Play:
Zane (1) 2/1
Nullcraft 1/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Zane and Nullcraft are fun. They’ll let us remove most of his board while retaining our own. We do have to delay Tech I for that though. We’ll see if it’s worth it.
STARTING HAND
Graveyard
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Nimble Fencer
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid + float - ($7)
Sacrifice the Weak, you sacrifice your weak Nullcraft - ($5)
Summon Skeleton Javelineer - ($4)
Tech 1 - ($2)
Make a skeleton - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Skeleton 1/1+a
Elite:
Scavenger:
Technician:
Lookout: Skeleton Javelineer (javelin rune) 1/1
In Play:
Garth Torken L1 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I can StW the Nullcraft away, that's not bad. I'm also okay going down on cards to play Poisonblade.= or Imp. Imp, StW is 5 gold, though. I need 2 gold for Tech 1. StW, Javelineer is 3 gold, 2 for Tech 1, 1 for skeleton. For followup, I'm a little worried about Surprise Sharks, but ce la vie. No Tech 1 to deal with. Maxband Zane is a possible threat, but all that does is kill off Garth.
Bone Collector
Two Step
Summon Skeletons
Sacrifice the Weak
Graveyard
Tech 2 card(s)
Get Paid - ($7)
Summon Nimble Fencer, she hits Mox for 2, exhausting it - ($5)
Remove Javelin rune from Javelineer, it kills Zane from long range, Garth levels twice
Midband Garth - ($4)
Skeleton token deals 1 to your Tech 1
Garth eats the skeleton token to draw a card
Garth deals 2 damage to your Tech 1
Cast Summon Skeletons, summoning two skeletons - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Skeleton 1/1+a
Elite:
Scavenger: Skeleton 1/1
Technician:
Lookout:
In Play:
Garth Torken L4 2/4
Skeleton Javelineer (no rune) 1/1
Nimble Fencer 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Plasmodium is a little spooky, but Fencer + javelin-bearing skeleton wipes the board without costing me anything. Then I make another skeleton (3), and I have three gold left. Level up Garth once (4), draw, potentially play another Fencer or Skeletal Archery or Graveyard if I get it? Seems good. I actually have 4/5 playables there.
STARTING HAND
Fading Argonaut
Time Spiral
Neo Plexus
Calypso Vystari
Battle Suits
Nullcraft
WORKERS
Forgotten Fighter
Tinkerer
Temporal Research
Time Spiral
NextHand
Argonaut
Calypso Vystari
Now!
Discard
Sanatorium
Sanatorium
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Research Battle Suits. - ($5)
Hire a Fading Argonaut. - ($3)
Hire a Calypso Vystari. - ($2)
Hire a Nullcraft who kills the Skeleton Javelineer. - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Fading Argonaut 3/3A ***
Elite:
Scavenger: Calypso Vystari 3/2
Technician:
Lookout: Hardened Mox 2/1
In Play:
Battle Suits
** Plasmodium 4/4
Nullcraft 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 8
Thoughts
Time to wall up and see if we can’t weather the incoming Storm. The turn the Plasmodium arrives should be fun, I think. The best thing about doing this is that delaying my draw cycle means I won’t draw into a Sanatorium before I have Tech II up. I should be able to build Tech II next turn so let’s see what we can do!
Death Rites
Sacrifice the Weak
Summon Skeletons
Graveyard
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Research Skeletal Archery - ($5)
Both skeletons (long range) and Garth (takes 3 damage) kill your Fading Argonaut
Max Garth, he heals and fetches Bone Collector from discard - ($2)
Garth makes a skeleton - ($1)
Nimble Fencer trades with Vystari
Plasmodium is coming down soon. Skeletal Archery plus Nimble Fencer lets me clean up the Patrol Zone only losing the Nimble Fencer. If I slap down Deteriorate, I even have a spare skeleton to kill off Nullcraft, unsure how much of an actual threat that is. I'm not really that concerned, actually. So. Play Archery, use two skeletons and the Fencer to kill Fading Argo, Garth kills Vystari, need a new Fencer to bump Mox out of Lookout, which is relevant because I want to kill Tech 1. That's 4 gold. If I then max Garth, I can heal him and fetch the Fencer back from the discard and kill Tech 1, or I can hunker up and fetch a Bone Collector to guard against Time Spiral -> Plasmodium. Zane is also on the table. Instead of going max aggro, I can settle for killing Fargo and Vystari off, but that does leave Garth at 1 HP. Hmm. I could also trade Deteriorate for being able to keep a skeleton up as a patrol.
WORKERS
Forgotten Fighter
Tinkerer
Temporal Research
Time Spiral
Now!
Next Hand
Sanatorium
Sanatorium
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Build Tech II - Anarchy. - ($4)
Hire an Argonaut. - ($1)
Hardened Mox kills the SQL skeleton.
Nullcraft trades with one of the backline skeletons.
Hire Calypso Vystari. - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Calypso Vystari 3/2
Technician: Argonaut 4/4
Lookout:
In Play:
Battle Suits
Plasmodium 4/4
Hardened Mox 2/1
Buildings:
Base HP: 20
Tech I HP: 2
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 2
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Okay, I didn’t want to play my whole hand so I could maximize what I draw next turn but tough cookies to me. I’m incredibly soft to Sacrifice the Weak here, which isn’t great. Because the Skeletons have Long Range and Anti-Air, I don’t see the point of the SQL if I don’t have a Tower. He might be able to destroy my Tech I, but I think my Tech II will be safe.
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Death Rites
Graveyard
Nimble Fencer
WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt (unstoppable) 1/1
Death Rites
NextHand
Skeleton Javelineer
Nimble Fencer
Bone Collector
Discard
Sacrifice the Weak
Grounded Guide
Backstabber
Summon Skeletons
Graveyard
Tech 2 card(s)
Get Paid + float - ($10)
Garth kills Vystari and takes 3 damage
Sacrifice the Weak; my Skeleton dies and Argonaut dies - ($8)
Bone Collector deals 3 to your Tech II and summons a skeleton
Garth makes and eats a skeleton - ($7)
Garth casts Summon Skeletons - ($4)
Summon Nimble Fencer; she breaks your Tech I - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton (long range, anti-air) 1/1
Technician: Skeleton (long range, anti-air) 1/1
Lookout: Skeleton (long range, anti-air) 1/1
In Play:
Skeletal Archery
Garth Torken L7 MAX 3/1
Bone Collector 3/3
Nimble Fencer 2/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
Well that's a lackluster Death Rites. StW it is, then. Time to build up for Tech II.