[Casual] flagrantangles vs CarpeGuitarrem

P2T1


Starting Hand Workers

STARTING HAND
Neo Plexus
Tinkerer
Time Spiral
Forgotten Fighter
Fading Argonaut


WORKERS
Time Spiral


Next Hand

Hardened Mox
Battle Suits
Nullcraft
Temporal Research
Plasmodium


Discard

Forgotten Fighter
Tinkerer
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Fading Argonaut. - ($2)
Summon Zane and trade with the Rogue. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3 ***
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Okay, my goal with this deck is actually to use Sanatorium to get Immortals out so that they don’t perish. I can also Temporal Distortion them to trade them out for other units and that seems ludicrously fun. That said, I really need some good ways to draw cards which I think means that we’ll pick up Bone Collectors for Garth purposes. My tech plan is pretty soft for the moment. I may switch out the second Immortal for a different unit and I may switch out one of the Tech I units for a spell, depending on needs.

Tech Plan:

  1. Bone Collector, Argonaut
  2. Bone Collector, Gunpoint Taxman
  3. Sanatorium, Immortal
  4. Immortal, Temporal Distortion
  5. Steam Tank, Temporal Distortion

@CarpeGuitarrem’s turn!

1 Like

@flagrantangles

Rule clarification (don't look carpe)

It was ruled a while ago that because the units summoned by sanatorium gain ephemeral and it never states they lose it, it will attempt to kill them at the end of every turn, thus exhausting indestructible ones. So your immortals will not be very good for patrolling. They still attack super good.

2 Likes

I’m aware of that.

1 Like

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Skeletal Archery
Skeleton Javelineer
Nimble Fencer
Sacrifice the Weak
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, you discard #1 of 5 - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Keep things simple, tech up, provide something for Fargo to trade into. If Fargo sticks around and does nothing, that’s a win for me.

@flagrantangles’s turn!

P2T2


Tech Starting Hand Workers

TECH
Calypso Vystari
Argonaut


STARTING HAND
Hardened Mox
Temporal Research
Plasmodium
Battle Suits
Nullcraft


WORKERS
Time Spiral
Temporal Research


Next Hand

Forgotten Fighter
Argonaut
Neo Plexus
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Research Battle Suits. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut 3/3 **
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Curse that imp! I’m hoping we can recover it soon enough it though. We may have to get Garth out shortly to start being a buttwhistle. I think I’ll keep the Fading Argonaut because I always find it’s most frustrating as a wall more than anything else.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman
  3. Sanatorium, Immortal
  4. Immortal, Temporal Distortion
  5. Steam Tank, Temporal Distortion

@CarpeGuitarrem’s turn!

Did you factor in the discard from Imp? I’m counting discard, worker, Battle Suits, Mox for 1 card left and a next hand size of 3.

2 Likes

I definitely didn’t! I’ll update my turn shortly.

1 Like

Assuming that the turn is updated now since I don’t see a Mox up there, and the cards all add up now.

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Two Step


STARTING HAND
Pestering Haunt
Nimble Fencer
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt


NextHand

Poisonblade Rogue
Doom Grasp
Graveyard
Deteriorate
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Garth - ($3)
Make a skeleton - ($2)
Research Skeletal Archery - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton (long-range, anti-air) 1/1
  • Garth Torken L1 1/3
  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I can continue to just sit behind my Imp, and Fargo will keep fading. Actually playing Skeletal Archery here, because it’s a sick combo with Bloodlust, Drakk midband, and Grounded Guide. Doom Grasp will be nice if I need to precision-target anything.

@flagrantangles’s turn!

You are correct!

P2T3


Tech Starting Hand Workers

TECH
Gunpoint Taxman
Bone Collector


STARTING HAND
Neo Plexus
Hardened Mox
Forgotten Fighter
Argonaut


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter


Next Hand

Plasmodium
Tinkerer
Calypso Vystari
Nullcraft


Discard

Fading Argonaut
Hardened Mox
Neo Plexus
Gunpoint Taxman
Bone Collector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Zane who trades with the Imp. - ($5)
Summon Geiger. - ($3)
Fading Argonaut kills Garth, Geiger midbands.
Hire an Argonaut. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (3) 2/4
  • Fading Argonaut 3/3 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmmm, leaving the Imp in Elite was a mistake, I think. The Fading Argonaut was going to die regardless so putting the Imp into Technician or Scavenger may have been worthwhile. That or SQL to made the shenanigans I actually pulled much more expensive. Oh well, we’ll take a midband Geiger and leverage the threat of his maxband for a while.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal
  4. Immortal, Temporal Distortion
  5. Steam Tank, Temporal Distortion

@CarpeGuitarrem’s turn!

1 Like

P1T4


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Graveyard
Poisonblade Rogue
Nimble Fencer
Deteriorate
Doom Grasp


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate


NextHand

Nimble Fencer
Two Step
Sacrifice the Weak
Skeleton Javelineer


Discard

Thieving Imp 3/2
Graveyard
Doom Grasp
Hooded Executioner
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Summon Nimble Fencer - ($5)
Summon Poisonblade Rogue - ($3)
Summon RIver Montoya - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+a
  • :psfist: Elite: Poisonblade Rogue 3/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (long-range, anti-air) 1/1
  • :target: Lookout:

In Play:

  • River Montoya L1 2/3
  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That was bad. I knew 40 minutes after sending my turn in that Zane was the easy answer. Bleh. Fading Argo dies, but that's precious small consolation. I think I just Fencer, Rogue, plug the line.

@flagrantangles's turn!

P2T4


Tech Starting Hand Workers

TECH
Sanatorium
Immortal


STARTING HAND
Nullcraft
Calypso Vystari
Plasmodium
Tinkerer


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer


Next Hand

Sanatorium
Immortal
Calypso Vystari
Hardened Mox


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Fading Argonaut fades away.
Argonaut kills the Nimble Fencer.
Build Tech II - Anarchy. - ($3)
Geiger kills the Skeleton.
Hire a Nullcraft who kills the Poisonblade Rogue. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (3) 2/3
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Okay, we’ll kill everything in sight excepting River which is probably NOT GREAT. I think we have to leave the Argonaut in SQL to prevent another Nimble Fencer from trading with him. He MIGHT trade River away to trigger Geiger’s maxband but I think I’m okay with that. I could play Calypso here, but I don’t think I want to go down on cards even more. We’ll see if we can’t hold. I’m really looking to get the Sanatorium in next round and go from there.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion
  5. Steam Tank, Temporal Distortion

@CarpeGuitarrem’s turn!

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Nimble Fencer
Two Step
Nimble Fencer 2/3+a


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak


NextHand

Thieving Imp 3/2
Doom Grasp


Discard

Poisonblade Rogue 3/1
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Nimble Fencer - ($3)
Two-Step both Fencers - ($1)
First Fencer kills Argo and takes 4 damage
Second Fencer deals 4 damage to your Tech II
River breaks your Tech II
Skeleton Javelineer - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (javelin rune; anti-air, long range) 1/1
  • :target: Lookout:

In Play:

  • River Montoya L1 2/3
  • Skeletal Archery
  • Nimble Fencer 4/1
  • Nimble Fencer 4/5
  • Two Step (nimble fencers)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well with that draw, my turn got a LOT easier. Two-stepping ahoy! Anarchy Tech II, what's there…lots of haste. It almost seems like I want to destroy tech II instead of killing Geiger here. I'm dumping my hand, but I think it's worth it to break Tech II and keep River safe

@flagrantangles's turn!

P2T5


Tech Starting Hand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Calypso Vystari
Immortal
Hardened Mox
Sanatorium


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer


Next Hand

Bone Collector
Gunpoint Taxman
Plasmodium
Fading Argonaut


Discard

Argonaut
Nullcraft
Immortal
Sanatorium
Immortal
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech II.
Nullcraft kills the most damaged Nimble Fencer, killing it and removing Two-Step before dying to the Skeleton Javelineer.
Hire Calypso Vystari. - ($9)
Hire a Hardened Mox. - ($6)

Float ($6)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari 3/2A
  • :psfist: Elite: Hardened Mox 3/1
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (3) 2/3
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 6
  • Workers: 9
Thoughts

OMG, I didn’t foresee the loss of my Tech II at all. OOPS. Given his very low hand size, I think we can claw our way back into this. Since we’re stuck with Tech I for a bit, I may as well put the mox out for the moment. I probably should have grabbed Now! at some point. NOTE FOR THE FUTURE.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion - Completed
  5. Steam Tank, Temporal Distortion

@CarpeGuitarrem’s turn!

1 Like

P1T6


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Doom Grasp
Thieving Imp 3/2


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp


NextHand

Hooded Executioner
Graveyard


Discard

Poisonblade Rogue 3/1
Shoddy Glider
Shoddy Glider
Nimble Fencer
Two Step
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Level River twice - ($6)
Exhaust River to sideline Vystari
Fencer, Javelineer kill Geiger, maxband River
Summon Thieving Imp with discount; treating your Tech draw as #5, you discard #2 of 5. - ($4)
Tech 2 – Blood - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L5 MAX 3/4
  • Skeletal Archery
  • Nimble Fencer 2/1
  • Skeleton Javelineer (javelin rune; anti-air, long range) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Cool. I don't have to play that many cards. River sidelines Vystari, Javelineer gets a free exhaust on Mox, good so far? Or River sidelines, then Fencer and Javelineer get the kill onto Geiger. Max River, play 2-cost Imp, that's 4 spent so far, and 4 on Tech II.

Wow, Executioner totally sucks here.

@flagrantangles's turn!

P2T6


Tech Starting Hand Workers

TECH
Warp Gate Disciple
Temporal Distortion


STARTING HAND
Gunpoint Taxman
Plasmodium
Fading Argonaut
Bone Collector
Neo Plexus


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium


Next Hand

Bone Collector
Temporal Distortion
Fading Argonaut
Calypso Vystari


Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Summon and maxband Garth; Garth resurrects an Argonaut. - ($6)
Calypso trades with the Imp.
Hardened Mox kills the Nimble Fencer.
Hire a Gunpoint Taxman. - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gunpoint Taxman 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Argonaut 4/4

In Play:

  • Battle Suits
  • Hardened Mox 2/1
  • Garth (7) 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

I think Warp Gate Disciple can be fun with Sanatorium since it’ll let you pull out whatever could be most necessary. Let’s see!

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion - Completed
  5. Warp Gate Disciple, Temporal Distortion - Completed

@CarpeGuitarrem’s turn!

1 Like

P1T7


Tech StartingHand Workers

TECH
Crashbarrow


STARTING HAND
Graveyard
Hooded Executioner


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp


NextHand

Appel Stomp
Hooded Executioner
Thieving Imp


Tech 1 card(s)
Get Paid - ($10)
Summon, maxband Garth - ($2)
Garth pulls Crashbarrow from discard, it trades with Lookout Argonaut and overpowers 2 damage onto Elite Gunpoint Taxman
Skeleton Javelineer kills Gunpoint Taxman from range
Summon Hooded Executioner, no boost - ($0)
River deals 3 damage to your Tech II

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner 3/3
  • :target: Lookout:

In Play:

  • River Montoya L5 MAX 3/4
  • Skeletal Archery
  • Skeleton Javelineer (javelin rune; anti-air, long range) 1/1
  • Garth Torken L7 MAX 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Executioner sucks. I really shouldn’t ever tech that against potential Mox. Garth + Maxband is 8 gold, which actually lets me Graveyard. Instead of Graveyard, I could spawn a skeleton. Crashbarrow + Javelineer clears the Patrol Zone. River can deal 3 to Tech II, enough that Shoddy Glider can take it down.

@flagrantangles’s turn!

P2T7


Starting Hand Workers

STARTING HAND
Calypso Vystari
Bone Collector
Temporal Distortion
Fading Argonaut
Sanatorium


WORKERS
Time Spiral
Temporal Research
Forgotten Fighter
Tinkerer
Plasmodium


Next Hand

Neo Plexus
Immortal
Temporal Distortion


Discard

Argonaut
Gunpoint Taxman
Temporal Distortion


Tech 0 card(s)
Get Paid + float - ($14)
Garth makes and sacrifices Skeleton to draw a card. - ($13)
Build a Sanatorium. - ($9)
Hire a Fading Argonaut. - ($7)
Hire Calypso Vystari. - ($6)
Hire a Bone Collector. - ($4)
Build a Tower. - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3A ***
  • :psfist: Elite: Hardened Mox 3/1
  • :ps_: Scavenger: Garth (7) 3/4
  • :pschip: Technician: Calypso Vystari 3/2
  • :target: Lookout: Bone Collector 3/3

In Play:

  • Battle Suits
  • Sanatorium

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

RUH ROH. Drawing the Sanatorium off the Skeleton was ludicrously good. Also, I was stupid. I should have created a skeleton last turn. OOPS. That said, we have to weather the incoming storm. FINGERS CROSSED, BABYCAKES. Discord would wreck me.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Bone Collector, Gunpoint Taxman - Completed
  3. Sanatorium, Immortal - Completed
  4. Immortal, Temporal Distortion - Completed
  5. Warp Gate Disciple, Temporal Distortion - Completed

@CarpeGuitarrem’s turn!

@CarpeGuitarrem

more secret rules speak (no looking flag rectangles)

I’m not sure if you know, but effects that look for “weakest unit” to destroy it skip over indestructible things.

2 Likes

@Bryce_The_Rice

secret stuff

I actually didn’t! I knew you couldn’t sacrifice them, but since Executioner says “destroy”, it doesn’t hit that particular rule. Wow, yeah. That changes things.

P1T8


StartingHand Workers

STARTING HAND
Hooded Executioner
Appel Stomp
Thieving Imp
Shoddy Glider
Appel Stomp
Poisonblade Rogue 3/1


WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate
Sacrifice the Weak
Doom Grasp


NextHand

Appel Stomp
Graveyard
Crashbarrow


Discard

Appel Stomp
Shoddy Glider
Skeleton Javelineer (javelin rune; anti-air, long range) 1/1
Thieving Imp


Tech 0 card(s)
Get Paid - ($10)
River Appel Stomps Fading Argo out of Squad Lead, draws a card, puts Appel Stomp on top - ($9)
Garth makes a skeleton and eats it to draw - ($8)
Appel Stomp Garth out of Scavenger, draw a card, leave Stomp in discard - ($7)
Summon Shoddy Glider, it kills your Bone Collector and dies - ($6)
Javelineer hits and exhausts Hardened Mox and dies to Tower
Summon Poisonblade Rogue with discount - ($5)
Boosted Executioner destroys your Fading Argonaut (skips indestructible units) - ($0)
River sidelines Vystari with her midband
Garth and the first Executioner blow up Sanatorium and eat Tower hits

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner Jake 3/3
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Hooded Executioner Larry 3/2
  • Garth Torken L7 MAX 3/3
  • River Montoya L5 MAX 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Fun turn! I'm not thrilled at leaving so much up, but barring Death Rites, I'm in a strong position but really need to spiral it forward. I like the Appel Stomp + Garth combo.

@flagrantangles's turn!