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[Casual] flagrantangles vs CarpeGuitarrem


#21

Alright, alright, with that second Free Speech I can’t muster enough to swing the board. GG! That first Free Speech was a big swing turn.


#22

GG! That Free Speech was crucial. I was able to avoid your spells so well and that saved my bacon! If you’d like to play again, here’s my T1 for the next game:

P1T1


Starting Hand Workers

STARTING HAND
Building Inspector
Traffic Director
Jail
Lawful Search
Bluecoat Musketeer


WORKERS
Jail


Next Hand

Porkhand Magistrate
Manufactured Truth
Spectral Aven
Reputable Newsman
Arrest


Discard

Lawful Search
Building Inspector
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I think we’ll go for a nice Peace plan this time around. That or maybe transition to Art of War if I’m allowed to run freely with Onimaru. Let’s do it.

Tech Plan:

  1. Scribe, Overeager Cadet
  2. Overeager Cadet, Free Speech
  3. Flagstone Garrison, Drill Sergeant
  4. Flagstone Garrison, Drill Sergeant
  5. Spectral Hound, Spectral Hound

@CarpeGuitarrem’s turn!


#23

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer


Discard

Sacrifice the Weak
Poisonblade Rogue
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Thieving Imp, you discard #3 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Starting things out simple, Oni can't trade without levelling up, which is expensive and limits options. I also go up on cards. I don't need to be aggressive with removing units since I don't have anything aggressive to play next turn.

@flagrantangles's turn!


#24

P1T2


Tech Starting Hand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Reputable Newsman
Arrest
Porkhand Magistrate
Manufactured Truth
Spectral Aven


WORKERS
Jail
Porkhand Magistrate


Next Hand

Building Inspector
Scribe
Arrest
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru Arrests the Thieving Imp, disabling it. - ($2)
Onimaru and Traffic Director hit your base for 4 damage.
Build Tech I. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Okay, he thought he could scare me off with Onimaru trades, but not this binch!

Tech Plan:

  1. Scribe, Overeager Cadet - Completed
  2. Overeager Cadet, Free Speech
  3. Flagstone Garrison, Drill Sergeant
  4. Flagstone Garrison, Drill Sergeant
  5. Spectral Hound, Spectral Hound

@CarpeGuitarrem’s turn!


#25

Not currently relevant, but I don’t think Traffic Director has readiness. :wink:

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Graveyard
Summon Skeletons
Pestering Haunt


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Deteriorate
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
Tech 1 - ($5)
Skeleton Javelineer - ($4)
Graveyard - ($2)
Worker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (javelin rune) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp 2/2
  • Graveyard (3 HP)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech 1: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Grr, Arrest is annoying. But with Javelineer, I can keep my Graveyard safe, since flagrant didn't develop too much tempo this turn. Bone Collectors are still good for holding the line and building up a board, and I can make up the cards by trading and replaying Imp next turn. Eventually I'll want a Doom Grasp for Macciatus.

Manufactured Truth kills the Graveyard, which kinda sucks, but even in that case I have options.

@flagrantangles's turn!


#26

You’re absolutely right. I was careless and didn’t move the TD to the back lines.

P1T3


Tech Starting Hand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Arrest
Building Inspector
Overeager Cadet
Scribe
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Building Inspector


Next Hand

Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Lawful Search


Discard

Free Speech
Overeager Cadet
Arrest
Manufactured Truth
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire a Scribe and draw a card. - ($4)
Onimaru Arrests the Javelineer, disabling it. - ($2)
Onimaru destroys the Graveyard.

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Alrighty, getting Arrest again was convenient so now we can get rid of the Graveyard. I considered playing the Cadet but I don’t think sacrificing handsize is the right play here. I’ll keep Free Speech for the moment to see if we can’t stop a Garth/Drakk play later.

Tech Plan:

  1. Scribe, Overeager Cadet - Completed
  2. Overeager Cadet, Free Speech - Completed
  3. Flagstone Garrison, Drill Sergeant
  4. Flagstone Garrison, Drill Sergeant
  5. Spectral Hound, Spectral Hound

@CarpeGuitarrem’s turn!


#27

P2T3


Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Leaping Lizard
Skeletal Archery
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Garth - ($5)
Cast Deteriorate on Scribe
Imp kills Scribe, taking 1 damage
Garth raises a skeleton - ($4)
Tech II – Finesse - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth Torken L1 1/3
  • :target: Lookout:

In Play:

  • Thieving Imp 2/1
  • Skeleton Javelineer (javelin rune) 1/1+a

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Arrest is obnoxious, BUT it was a card for a card here, and there's actually very little board being developed here. I'm actually going to get a safe Tech 2 up, I think, because Deteriorate + Imp takes out the Scribe, and I can have Garth make a skeleton to cover himself, which is 3 gold.

@flagrantangles's turn!


#28

P1T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Overeager Cadet


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer


Next Hand

Drill Sergeant
Scribe
Arrest
Overeager Cadet


Discard

Lawful Search
Reputable Newsman
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($9)
Onimaru performs a Lawful Search of your hand and draws a card. - ($8)
Onimaru kills the Skeleton.
Worker. - ($7)
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Finesse Tech II is a little bit of a surprise. Those leaping lizards are really cheap and useful. I’m spooked already. On the plus side, I’m not really using flying so I’m not as scared of their Anti-Air abilities.

Tech Plan:

  1. Scribe, Overeager Cadet - Completed
  2. Overeager Cadet, Free Speech - Completed
  3. Flagstone Garrison, Drill Sergeant - Completed
  4. Flagstone Garrison, Drill Sergeant
  5. Spectral Hound, Spectral Hound

@CarpeGuitarrem’s turn!


#29

P2T4


Tech StartingHand Workers

TECH
Death Rites
Grounded Guide


STARTING HAND
Skeletal Archery
Bone Collector
Bone Collector
Leaping Lizard


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


NextHand

Leaping Lizard
Graveyard (3 HP)
Deteriorate
Pestering Haunt


Discard

Death Rites
Thieving Imp
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Garth to midband - ($4)
Garth kills Traffic Director and takes 1 damage
Maxband Garth, he heals and I fetch Grounded Guide from the discard - ($1)
Remove rune from Javelineer, it kills Overeager Cadet from range
Imp trades with Onimaru, levels fizzle
Summon Leaping Lizard - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (anti-air) 4*/5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (aura buff) 4/4
  • :target: Lookout:

In Play:

  • Skeleton Javelineer 2*/1
  • Garth Torken L7 MAX 3/4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Whew, no Boot Camp. So let's see what my options are here. 6 gold maxbands Garth and fetches maybe a Grounded Guide for attack buffs all around, letting me easily finish off that board. I lose Imp but keep a Javelineer and a Lizard. (I attack Squad Lead with midband Garth, then maxband and heal. Unfortunately the two Oni levels fizzle.) I can also L4 Drakk for 6 gold, giving everything frenzy for the same effect, but Oni doesn't die. Better to just clear the board; even an Injunction doesn't sink me.

@flagrantangles's turn!


#30

P1T5


Tech Starting Hand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Overeager Cadet
Arrest
Drill Sergeant
Scribe
Flagstone Garrison
Free Speech
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Manufactured Truth


Next Hand

Overeager Cadet
Traffic Director
Drill Sergeant


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Hire a Scribe and draw a card. - ($10)
Build a Flagstone Garrison. - ($7)
Hire a Drill Sergeant and draw a card. - ($4)
Hire an Overeager Cadet, generate a rune, and draw a card.
Worker. - ($3)
Summon Sirus Quince and his Mirror Illusion. - ($1)
Drill Sergeant gives a rune to the Scribe.

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Drill Sergeant 3/3
  • :target: Lookout: Mirror Illusion 0/1

In Play:

  • Flagstone Garrison
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Ruh roh! I neglected to think about Garth’s maxband. I think we can hold the line and stabilize if we can keep the Tech I + Garrison. I don’t think he has enough to get through me…yet.

Tech Plan:

  1. Scribe, Overeager Cadet - Completed
  2. Overeager Cadet, Free Speech - Completed
  3. Flagstone Garrison, Drill Sergeant - Completed
  4. Flagstone Garrison, Drill Sergeant - Completed
  5. Spectral Hound, Spectral Hound

@CarpeGuitarrem’s turn!


#31

P2T5


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Deteriorate
Graveyard (3 HP)
Pestering Haunt
Leaping Lizard


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


NextHand

Nimble Fencer
Bone Collector
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Drakk - ($6)
Level Drakk to 4 - ($3)
Leaping Lizard (+1 attack buff, frenzy 1) kills your Squad Lead and takes 2 damage
Javelineer (+1 attack buff, frenzy 1) trades with Drill Sergeant
Garth kills Overeager Cadet and takes 2 damage
Deteriorate the Illusion - ($2)
Grounded Guide kills Quince, takes 1 damage, maxband Drakk
Summon Leaping Lizard, it gains haste from Drakk, it destroys your Tech II (+1 attack buff, frenzy 1) - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk Ramhorn L6 MAX (Dies:*) 3/4
  • :target: Lookout:

In Play:

  • Grounded Guide (aura buff, frenzy 1) 4/3
  • Garth Torken L7 MAX 3/2
  • Leaping Lizard A (anti-air, frenzy 1) 4*/3
  • Leaping Lizard B (anti-air, frenzy 1) 4*/5

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Great, so, I can deal with this board without too much trouble. Midband Drakk is 5 gold. This lets Lizard kill Squad Lead, Javelineer kills Drill Sergeant, Garth kills Cadet. Deteriorate for 1 gold to kill the illusion. Grounded Guide kills Quince, which maxbands Drakk and lets a 5-attack Leaping Lizard pounce on Tech II. Nimble Fencers to keep up pressure, especially if Grounded Guide continues to live. And at this point I just focus on tightening up this deck.

@flagrantangles’s turn!


#32

P1T6


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Drill Sergeant
Traffic Director
Overeager Cadet
Spectral Aven
Free Speech
Flagstone Garrison
Lawful Search
Reputable Newsman
Spectral Hound
Spectral Hound
Overeager Cadet
Lawful Search


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Free Speech


Next Hand

Drill Sergeant
Lawful Search
Scribe
Drill Sergeant
Flagstone Garrison


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Rebuild Tech II.
Hire an Overeager Cadet and draw a card.
Hire a Traffic Director and draw a card. - ($10)
Hire a Spectral Aven and draw a card. - ($8)
Worker. - ($7)
Summon Bigby Hayes. - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2; draw a card. - ($2)
Hire a Spectral Hound and draw a card. - ($1)
Hire another Spectral Hound and draw a card. - ($0)
Hire an Overeager Cadet and draw a card.

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 1 3/3A
  • :psfist: Elite: Overeager Cadet 1 3/2
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout: Spectral Hound 2 3/3

In Play:

  • Flagstone Garrison
  • Bigby Hayes (1) 2/3A
  • Reputable Newsman 0/3 [2]
  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, that was uncomfortable, but we’re in a decent-ish position since I was able to use my garrisons to replenish

Tech Plan:

  1. Scribe, Overeager Cadet - Completed
  2. Overeager Cadet, Free Speech - Completed
  3. Flagstone Garrison, Drill Sergeant - Completed
  4. Flagstone Garrison, Drill Sergeant - Completed
  5. Spectral Hound, Spectral Hound - Completed

@CarpeGuitarrem’s turn!


#33

Y’know, I’m really rethinking my choices. Hope I didn’t just throw with this.

P2T6


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Bone Collector
Nimble Fencer
Bone Collector
Skeleton Javelineer
Death Rites


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


NextHand

Graveyard (3 HP)
Nimble Fencer
Thieving Imp


Discard

Bone Collector
Skeleton Javelineer
Death Rites
Leaping Lizard
Grounded Guide
Bone Collector


Tech 0 card(s)
Get Paid + float - ($11)
Garth makes a skeleton and sacrifices it to draw - ($10)
Summon Bone Collector, it gains haste from Drakk - ($8)
Bone collector trades with squad leader hound, producing a skeleton
Garth eats the skeleton to draw a card
Summon Skeleton Javelineer - ($7)
Garth eats the Javelineer to draw a card
Cast Death Rites - ($3)
Summon Nimble Fencer - ($1)
Garth kills Traffic Director
Leaping Lizard A trades with your second Spectral Hound; Reputable Newsman dies from Death Rites
Drakk kills Cadet 2
Grounded Guide trades with Cadet 1; Aven dies from Death Rites
Leaping Lizard B kills Bigby, levels fizzle
Frenzied Nimble Fencer kills Garrison
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken L7 MAX 3/1
  • Drakk Ramhorn L6 MAX (Dies:*) 3/2
  • Leaping Lizard (anti-air, frenzy 1) 3/3
  • Nimble Fencer 2/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Okay wow, I did not expect to make that much of a board clear. Pity my draws didn’t line up right.

@flagrantangles’s turn!


#34

P1T7


Starting Hand Workers

STARTING HAND
Drill Sergeant
Scribe
Drill Sergeant
Flagstone Garrison
Lawful Search
Reputable Newsman
Traffic Director
Overeager Cadet 2
Spectral Hound 1
Spectral Hound 2
Overeager Cadet
Spectral Aven
Flagstone Garrison


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Free Speech
Traffic Director


Next Hand

Lawful Search
Drill Sergeant
Flagstone Garrison
Reputable Newsman
Spectral Aven


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Build a Flagstone Garrison. - ($8)
Hire a Drill Sergeant and draw a card. - ($5)
Hire a Scribe, draw 2 cards, and generate a rune. - ($3)
Hire an Overeager Cadet, draw a card, and generate a rune.
Hire 2 Spectral Hounds, draw 2 cards, and generate 2 runes. - ($1)
Hire an Overeager Cadet, draw a card, and generate a rune.
Worker. - ($0)
Drill Sergeant gives 2 runes to the Scribe and a rune apiece to the Cadets.

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 3/5 ++
  • :psfist: Elite: Spectral Hound 1 4/3
  • :ps_: Scavenger: Overeager Cadet 2 3/3 +
  • :pschip: Technician: Overeager Cadet 1 3/3 +
  • :target: Lookout: Spectral Hound 2 3/3

In Play:

  • Flagstone Garrison
  • Drill Sergeant 1 4/4 +

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

OMG. I didn’t expect such a thorough murdering. That said, we get to replenish immediately. I think we should tech in some Air Hammers to really cinch this

Tech Plan:

  1. Scribe, Overeager Cadet - Completed
  2. Overeager Cadet, Free Speech - Completed
  3. Flagstone Garrison, Drill Sergeant - Completed
  4. Flagstone Garrison, Drill Sergeant - Completed
  5. Spectral Hound, Spectral Hound - Completed

@CarpeGuitarrem’s turn!


#35

P2T7


StartingHand Workers

STARTING HAND
Nimble Fencer
Thieving Imp
Graveyard (3 HP)
Deteriorate


WORKERS
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


NextHand

Leaping Lizard
Death Rites
Grounded Guide


Tech 0 card(s)
Get Paid - ($11)
Garth makes a skeleton and eats it to draw a card - ($10)
Garth and the Lizard trade into your Squad Leader
Summon Thieving Imp; it gains haste from Drakk, you discard #4 of 5 - ($7)
Build Graveyard - ($5)
Summon Nimble Fencer - ($3)
Fencers trade with your Lookout and Scavenger
Imp trades with your Elite
Drakk trades with your Technician; your base takes 1
Summon River - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River Montoya L1 2/3
  • :target: Lookout:

In Play:

  • Graveyard (Nimble Fencer x2, Thieving Imp; 3 HP)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

I think I’m hosed.

@flagrantangles’s turn!


#36

P1T8


Tech Starting Hand Workers

TECH
Air Hammer
Air Hammer


STARTING HAND
Lawful Search
Reputable Newsman
Flagstone Garrison
Drill Sergeant
Spectral Aven
Overeager Cadet 2 2/2
Spectral Hound 2 3/3
Overeager Cadet 1 2/2
Spectral Hound 1 3/3
Scribe
Reputable Newsman
Air Hammer
Air Hammer


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Free Speech
Traffic Director
Lawful Search


Next Hand

Spectral Aven
Air Hammer
Reputable Newsman
Spectral Hound 2 3/3
Scribe


Tech 2 card(s)
Get Paid + Scavenger - ($12)
Worker - ($11)
Build another Flagstone Garrison. - ($8)
Hire a Drill Sergeant, draw 2 cards, and generate a rune. - ($5)
Hire an Overeager Cadet, draw 2 cards, and generate 2 runes.
Hire another Overeager Cadet, draw 2 cards, and generate 2 runes.
Hire an Air Hammer, draw my final card, and generate 2 runes. - ($1)
Hire a Spectral Hound and generate 2 runes. - ($0)
Drill Sergeant 1 kills River.

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Overeager Cadet 2 3/2
  • :ps_: Scavenger: Drill Sergeant 2 7/7 ++++
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound 1 3/3

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Drill Sergeant 1 9/7 ++++++
  • Air Hammer 3/3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Air Hammer up and runnning. We’ll just put a bunch of runes on it and then ruin his day next turn.

Tech Plan:

  1. Scribe, Overeager Cadet - Completed
  2. Overeager Cadet, Free Speech - Completed
  3. Flagstone Garrison, Drill Sergeant - Completed
  4. Flagstone Garrison, Drill Sergeant - Completed
  5. Spectral Hound, Spectral Hound - Completed

@CarpeGuitarrem’s turn!


#37

Yeah that’s gg. Scary Blue payload there!


#38

Ye-ah! The turn where you destroyed my Tech II instead of my Tech I was pretty crucial to my success. That said, I could have played the other Garrison and a Drill Sergeant so it may not have made as much a difference as it feels like.


#39

I’d be willing to play more if you’d like. I might even try out [Present]/Anarchy/Necromancy unless you’d prefer I keep playing Blue.


#40

Yeah that sounds fun! Let’s see what else you got up your sleeve!

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Graveyard
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Deteriorate
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak


Discard

Pestering Haunt
Graveyard
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Poisonblade Rogue - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Simple start, glad that Deteriorate is in my next hand. Poisonblade doesn't contest everything, but it does take care of Neo Plexus and Mox and doesn't die to Nullcraft

@flagrantangles's turn!