[Casual] flagrantangles vs CarpeGuitarrem

The spreadsheet says
“When you disable an opponent’s tech building, they cannot build the next higher tech building until the disable ends. For example, if you disable their tech II building, they cannot build a tech III building on their next turn. If they already had a tech III building though, disabling their tech II building doesn’t affect their tech III building—the tech III building continues operating normally.”

Where was it ruled that doesn’t apply to a rebuild?

You can start the thread hereabouts: Rules Questions thread - #2996 by Metalize

Hmm, I think you might have misread. That discussion was about whether a building that you disable and destroy can be rebuilt. In fact, I even wrote the same thing there, and no-one objected.
If you injunction and destroy a tech 1, your opponent can immediately begin rebuilding it.
If you injunction their tech 1 and destroy their tech 2, they can’t begin rebuilding their tech 2 because their tech 1 is disabled, as per the spreadsheet ruling.

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That’s always a possibility but until I get explicit confirmation, I’m going to continue with the understanding I have now.

Is Sirlin’s word not confirmation enough?
That ruling from the spreadsheet has his name attached.

Is this what you’re looking for?

Nope, that’s still talking about a single tech building that is both disabled and destroyed. That whole section was about that specific edge case of one tech building being disabled and destroyed.

I think I wanna try out more stuff if you don’t mind, I’m game to try cracking that mono-blue with some mono-white.

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That’s totally fine by me! You can go first this time around.

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P1T1


StartingHand Workers

STARTING HAND
Snapback
Safe Attacking
Morningstar Flagbearer
Smoker
Sensei's Advice


WORKERS
Smoker


NextHand

Grappling Hook
Fox Primus
Fox Viper
Savior Monk
Aged Sensei


Discard

Safe Attacking
Sensei's Advice
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Morningstar Flagbearer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Morningstar Flagbearer (Flagbearer) 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

So, how to approach mono-white? Snapback will be good for dealing with specific hero strategies and Onimaru Art of War. Safe Attacking + hero might be my play here, or I could Hero + Smoker. It can't do a whole lot, though. Pity I can't have Aged Sensei this turn, that would've been killer. Also, I should not actually patrol since Arrest can't hit anything else and Blue doesn't have haste in the starter. That's a huge mistake I was making last game. Do I ever Morningstar Flagbearer instead? It's an Arrest magnet but not much else. I guess it's also a Manufactured Truth magnet, that's not nothing. I can hero up next turn, which beats Jail.

@flagrantangles's turn!

To Carpe

Manufactured Truth doesn’t target. That’s how it gets around illusion property to make them useful.

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P2T1


Starting Hand Workers

STARTING HAND
Jail
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


WORKERS
Porkhand Magistrate


Next Hand

Traffic Director
Building Inspector
Arrest
Manufactured Truth
Spectral Aven


Discard

Bluecoat Musketeer
Jail
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bigby Hayes. - ($2)
Hire a Reputable Newsman who blocks spells and upgrades that cost 1. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [1]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Mono-white has so many powerful spells and hero abilities that Free Speech is basically necessary. Furthermore, I really need units to wall up against Rook. Eyes of the Chancellor is very good against Ninjitsu shenanigans, but can be hard to sustain or get up in the first place, especially with Grappling Hook around. Dreamscape could be fun but difficult to work in. I think we need to keep the Spectral Aven against Rook’s birds and also Young Lightning Dragons. Beyond that, we can MABYE work in a Mind Control. That one’s a pipe dream, I think.

Tech Plan:

  1. Spectral Flagbearer, Overeager Cadet -
  2. Free Speech, Overeager Cadet -
  3. Macciatus, the Whisperer, Dreamscape -
  4. Reteller of Truths, Eyes of the Chancellor -
  5. Hallucination, Hallucination -

@CarpeGuitarrem’s turn!

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P1T2


Tech StartingHand Workers

TECH
Bird's Nest
Rambasa Twin


STARTING HAND
Savior Monk
Fox Primus
Aged Sensei
Fox Viper
Grappling Hook


WORKERS
Smoker
Fox Viper


NextHand

Rambasa Twin
Grappling Hook
Sensei's Advice
Safe Attacking
Fox Primus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Aged Sensei - ($3)
Summon Garus Rook - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook 2/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Morningstar Flagbearer (Flagbearer) 2/2

In Play:

  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Not entirely sure how this works, but let's see what my tech options are. Rambasa seems a pretty safe choice, along with Fuzz. Or maybe Bird's Nest. With that set, we have 3 gold to play with. HUGE misplay last turn not just going with Grave/Safe Attacking, I could have played Grappling Hook + double level on Grave to kill Bigby, and had a 3/2+a Grave in squad leader with 2 extra gold to play with.

Bomber: oh bother, you’re correct. Though thinking on it, I can at least pre-empt Peace shenanagins with a good Flagbearer, and right now it’s a great way to protect my patrol zone from Arrest.

@flagrantangles's turn!

P2T2


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Overeager Cadet


STARTING HAND
Spectral Aven
Manufactured Truth
Arrest
Building Inspector
Traffic Director


WORKERS
Porkhand Magistrate
Arrest


Next Hand

Spectral Flagbearer
Overeager Cadet
Jail
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Building Inspector. - ($4)
Hire a Traffic Director. - ($3)
Build Tech I. - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby Hayes (1) 2/3A
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Hmmmmm, We’re gonna need to throw down some blockers to SURVIVE.

Tech Plan:

  1. Spectral Flagbearer, Overeager Cadet - Completed
  2. Free Speech, Overeager Cadet -
  3. Macciatus, the Whisperer, Dreamscape -
  4. Reteller of Truths, Eyes of the Chancellor -
  5. Hallucination, Hallucination -

@CarpeGuitarrem’s turn!

P1T3


Tech StartingHand Workers

TECH
Hidden Ninja
Sparring Partner


STARTING HAND
Fox Primus
Grappling Hook
Sensei's Advice
Rambasa Twin
Safe Attacking


WORKERS
Smoker
Fox Viper
Safe Attacking


NextHand

Savior Monk
Hidden Ninja
Snapback
Sparring Partner
Bird's Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Flagbearer kills your Squad Leader, taking 1 damage
Aged Sensei advises Rook, granting +1 ATK and +1 Armor
Rook kills Bigby, taking 1 damage and leveling to 3
Summon Rambasa Twin and pull another Rambasa Twin from my codex ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Mario 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Luigi 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei 1/1
  • Morningstar Flagbearer (Flagbearer) 2/1
  • L3 Garus Rook 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Okay, we got ourselves an easy turn here, Flagbearer takes out squad lead, Sensei helps Rook take out Bigby. I Rambasa and float a gold. So what am I teching up towards? I think this is the turn where I tech in a little more Tech 1 and a utility spell.

@flagrantangles's turn!

remember to write down that rook is lv3 and 1 dmg mate :wink:

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I was like 90% sure l had but it turns out I was just imagining it.

P2T3


Tech Starting Hand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Overeager Cadet
Spectral Flagbearer
Jail
Lawful Search
Manufactured Truth


WORKERS
Porkhand Magistrate
Arrest
Jail


Next Hand

Bluecoat Musketeer
Manufactured Truth
Free Speech
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire an Overeager Cadet.
Hire a Spectral Flagbearer. - ($7)
Build Tech II - Truth. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 [1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, depending on his hand, we could be alright. If nothing else, I think he’s gonna lose whatever he attacks with.

Tech Plan:

  1. Spectral Flagbearer, Overeager Cadet - Completed
  2. Free Speech, Overeager Cadet - Completed
  3. Macciatus, the Whisperer, Dreamscape -
  4. Reteller of Truths, Eyes of the Chancellor -
  5. Hallucination, Hallucination -

@CarpeGuitarrem’s turn!

1 Like

"P1T4


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Snapback
Bird’s Nest
Savior Monk
Hidden Ninja
Sparring Partner


WORKERS
Smoker
Fox Viper
Safe Attacking
Savior Monk


NextHand

Grappling Hook
Sparring Partner
Earthquake
Fox Primus
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mario trades with the cadet and goes back into my Codex
Luigi trades with the Building inspector
Level Rook to max - ($2)
Aged Sensei advises Rook, granting +1 ATK and armor
Rook runs past your lone patroller and breaks your tech 2, your base takes 2
Rook casts Bird’s Nest - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Big Bird (flying) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: Bigger Bird (flying) 1/1
  • :pschip: Technician: Morningstar Flagbearer (Flagbearer) 2/1
  • :target: Lookout:

In Play:

  • Bird’s Nest (Channeling - Rook)
  • Aged Sensei 1/1
  • L8 MAX Garus Rook (Two Lives) 4/6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, I can break tech 2 here. rambasas to kill Elite and SQL, max Rook, Sensei buffs him and he skips the last patroller. Then birds. If I tech in double Earthquake, there’s a chance I draw one for double tech break with birds and 10 base damage next turn.

@flagrantangles’s turn!
"

P2T4


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Dreamscape


STARTING HAND
Bluecoat Musketeer
Spectral Aven
Free Speech
Manufactured Truth


WORKERS
Porkhand Magistrate
Arrest
Jail
Bluecoat Musketeer


Next Hand

Traffic Director
Overeager Cadet
Lawful Search


Discard

Building Inspector
Overeager Cadet
Free Speech
Manufactured Truth
Macciatus, The Whisperer
Dreamscape


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech II.
Hire a Spectral Aven. - ($5)
Summon Sirus Quince and his Mirror Illusion. - ($3)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven 2/2A
  • :psfist: Elite: Reputable Newsman 1/3 [1]
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Losing my Tech II doesn’t matter since I didn’t draw any of the appropriate units. That said, max Rook is a pain. Free Speech will prevent any earthquake shenanigans. Of course, we now super prevent getting to our Tech II units for a WHILE.

Tech Plan:

  1. Spectral Flagbearer, Overeager Cadet - Completed
  2. Free Speech, Overeager Cadet - Completed
  3. Macciatus, the Whisperer, Dreamscape - Completed
  4. Reteller of Truths, Eyes of the Chancellor -
  5. Hallucination, Hallucination -

@CarpeGuitarrem’s turn!

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