Rook killed the Newsman to allow me to cast it.
I know but you casted it for free.
Ooooh. Oops. Then I will forgo midbanding Rook. Wait, I have also noticed a worker snafu on my part. Iâll have to fix that and redraw. Good golly, errors abound.
No worries
P1T4
Tech StartingHand Workers
TECH
Dark Pact
Shadow Blade
STARTING HAND
Boot Camp
Boot Camp
Arrest
Overeager Cadet
Manufactured Truth
Traffic Director
Overeager Cadet
Lawful Search
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Arrest
NextHand
Shadow Blade
Manufactured Truth
Boot Camp
Reputable Newsman
Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Overeager Cadet
Traffic Director - ($5)
Onimaru - ($3)
Boot Camp Cadet, draw 1 - ($2)
Boot Camp Cadet, draw 1 - ($1)
Overeager Cadet
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Spectral Aven (2/2A)
- Elite: Traffic Director (2/1), untargetable
- Scavenger:
- Technician: Overeager Cadet (2/2)
- Lookout:
In Play:
- L1 Onimaru (2/3)
- Overeager Cadet (4/4), (++)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
eik
P2T4
Tech Starting Hand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Wither
Elite Training
Brick Thief
WORKERS
Spark
Older Brother
Granfallon Flagbearer
Brick Thief
Next Hand
Fruit Ninja
Bloom
Discard
Tenderfoot
Timely Messenger
Earthquake
Earthquake
Wither
Elite Training
Overeager Cadet
Overeager Cadet
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook Withers the Aven. - ($5)
Summon General Onimaru. - ($3)
Birb 2 kills the Traffic Director.
Onimaru casts Elite Training on the Helpful Turtle and himself. - ($1)
Helpful Turtle kills the Technician Cadet.
Rook kills Onimaru and midbands.
Birb 1 hits your base for 1.
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite: Onimaru (1) 4/3A - Anti-Air, Sparkshot
- Scavenger:
- Technician:
- Lookout:
In Play:
- Birdâs Nest
- Rook (5) 4/6 +
- Birb 1 1/1
- Birb 2 1/1
- Helpful Turtle 2/1 - Healing 1, Anti-Air, Sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 8
Gold:
- Gold: 1
- Workers: 9
Thoughts
Who even needs cards?
@bansaâs turn!
P1T5
Tech StartingHand Workers
TECH
Blooming Ancient
Might of Leaf and Claw
STARTING HAND
Reputable Newsman
Shadow Blade
Boot Camp
Manufactured Truth
Dark Pact
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Arrest
Manufactured Truth
NextHand
Building Inspector
Lawful Search
Spectral Aven
Dark Pact
Boot Camp
Tech 2 card(s)
Get Paid + float + t draw - ($9)
Worker - ($8)
Argg - ($6)
Cadet trades with Oni, Argg to L3
Max Argg - ($4)
Tech II (Growth) - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: L5 Argg (1/5A)
- Elite:
- Scavenger: Water Elemental (3/3)
- Technician: Wisp (0/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
sighâŚ
P2T5
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Bloom
Fruit Ninja
WORKERS
Spark
Older Brother
Granfallon Flagbearer
Brick Thief
Fruit Ninja
Next Hand
Wither
Earthquake
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Turtle heals.
Birb 2 kills the wisp.
Summon Troq Bashar. - ($7)
Build Tech II - Peace. - ($3)
Maxband Rook. - ($0)
Rook and Birb 1 murder Argagarg; Troq gains 2 levels.
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Troq (3) 2/3A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Birdâs Nest
- Rook (8) 5/6 +
- Birb 1 1/1
- Birb 2 1/1
- Helpful Turtle 1/2 - Healing 1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Weâre building back up.
@bansaâs turn!
base is at 19 for bird peck.
P1T6
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Elm
STARTING HAND
Boot Camp
Building Inspector
Lawful Search
Dark Pact
Spectral Aven
Blooming Ancient
Shadow Blade
Overeager Cadet
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Arrest
Manufactured Truth
Lawful Search
NextHand
Reputable Newsman
Overeager Cadet
Boot Camp
Might of Leaf and Claw
Traffic Director
Discard
Dark Pact
Shadow Blade
Boot Camp
Building Inspector
Blooming Ancient
Blooming Elm
Tech 2 card(s)
Get Paid + t draw - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Vandy, rune 1 - ($2)
Dark Pack, deal to my base, draw 2
Spectral Aven, rune 2 - ($0)
Overeager Cadet, rune 3
Move 1 rune to WE
WE kills Troq, Vandy to L3
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Spectral Aven (2/2A)
- Elite:
- Scavenger: L3 Vandy (3/4), resist 1
- Technician: Overeager Cadet (2/2)
- Lookout:
In Play:
- Blooming Ancient (4/6), (++)
- Water Elemental (4/2), anti-air, (+), -2
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
i wish ba would surviveâŚ
P2T6
Tech Starting Hand Workers
TECH
Wrecking Ball
Wrecking Ball
STARTING HAND
Earthquake
Wither
Overeager Cadet
WORKERS
Spark
Older Brother
Granfallon Flagbearer
Brick Thief
Fruit Ninja
Next Hand
Earthquake
Bloom
Discard
Wither
Earthquake
Wrecking Ball
Wrecking Ball
Tech 2 card(s)
Get Paid - ($10)
Rook Withers the Aven. - ($8)
Birds do one point of damage to each of your tech buildings.
Rooks casts Earthquake and deals 8 points of damage to your base, destroys your tech buildings, and deals 1 point of damage to your Heroes Hall. - ($3)
Rook kills the Overeager Cadet.
Hire an Overeager Cadet.
Summon General Onimaru. - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet 2/2A
- Elite: Onimaru (1) 3/3
- Scavenger:
- Technician: Helpful Turtle 1/2 - Healing 1
- Lookout:
In Play:
- Birdâs Nest
- Rook (8) 5/5 +
- Birb 1 1/1
- Birb 2 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 6
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
Thoughts
Tricky, tricky!
@bansaâs turn!
P1T7
Tech StartingHand Workers
TECH
Artisan Mantis
Stampede
STARTING HAND
Traffic Director
Overeager Cadet
Reputable Newsman
Boot Camp
Might of Leaf and Claw
Boot Camp
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Arrest
Manufactured Truth
Lawful Search
NextHand
Building Inspector
Blooming Ancient
Blooming Elm
Dark Pact
Shadow Blade
Discard
Overeager Cadet
Spectral Aven
Shadow Blade
Might of Leaf and Claw
Traffic Director
Boot Camp
Boot Camp
Overeager Cadet
Artisan Mantis
Stampede
Tech 2 card(s)
Get Paid + t draw - ($10)
Argg, +2 runes, 4 on BA - ($8)
Vandy discards 1 and finds Shadow Blade - ($7)
Shadow Blade Oni, you discard 2 of 2, Argg to L3 - ($4)
Max Argg, +1 rune, 5 on BA - ($2)
Reputable Newsman, #5, +1 rune, 6 on BA - ($0)
Ancient kills Cadet
Move 1 rune to Newsman
Move 1 rune to damaged WE
Rebuild Tech I
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: L5 Argg (1/5A)
- Elite:
- Scavenger: Water Elemental (5/3), anti-air, (++), -2
- Technician: Wisp (0/1)
- Lookout: Water Elemental (3/3), anti-air, resist 1
In Play:
- Blooming Ancient (6/6), (++++), -2
- Reputable Newsman (1/4), #5, (+)
- L3 Vandy (3/4), resist 1
Buildings:
- Base HP: 9
- Tech I HP: 5
- Heroesâ Hall HP: 3
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 10
Gold:
- Gold: 0
- Workers: 10
Thoughts
i could use some base healing
P2T7
Starting Hand Workers
STARTING HAND
Earthquake
Bloom
WORKERS
Spark
Older Brother
Granfallon Flagbearer
Brick Thief
Fruit Ninja
Next Hand
Flagstone Garrison
Flagstone Garrison
Overeager Cadet
Discard
Wither
Earthquake
Wrecking Ball
Wrecking Ball
Overeager Cadet
Bloom
Earthquake
Tech 0 card(s)
Get Paid + float - ($11)
Summon and maxband Troq Bashar. - ($2)
Turtle heals.
Birds harry Arg and deal 1 point of Damage to him through the armor.
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Troq (8) 4/5A
- Elite:
- Scavenger:
- Technician: Rook (8) 5/7 +
- Lookout:
In Play:
- Birdâs Nest
- Helpful Turtle 1/2 - Healing 1
- Birb 1 1/1
- Birb 2 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 7
Gold:
- Gold: 2
- Workers: 10
Thoughts
Yikes. We got locked out but hard. Letâs see if we canât draw into some stuff next turn to get the Garrisons online.
@bansaâs turn!
P1T8
Tech StartingHand Workers
TECH
Stampede
Artisan Mantis
STARTING HAND
Dark Pact
Shadow Blade
Blooming Elm
Building Inspector
Blooming Ancient
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Arrest
Manufactured Truth
Lawful Search
NextHand
Artisan Mantis
Artisan Mantis
Might of Leaf and Claw
Overeager Cadet
Blooming Ancient
Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Move 2 runes to Newsman
Newsman drops 2 dmg om Troq
Shadow Blade Troq, you discard 1of 2, Vandy to L5, dooms damaged WE and Turtle - ($7)
Building Inspector, +1 rune, 3 on BA - ($6)
Vandy discards 1, finds Soul Stone - ($5)
Soul Stone Ancient - ($3)
Ancient puts crumbling rune on Rook
Doomed WE trades with Rook
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Water Elemental (3/3A), anti-air
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Building Inspector (1/1)
- Lookout:
In Play:
- Blooming Ancient (6/1), (+++), -7, Soul Stone
- Reputable Newsman (3/2), #5, (+++), -4
- L5 Vandy (4/5), resist 1
- L5 Argg (1/4A), -1
Buildings:
- Base HP: 9
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Heroesâ Hall HP: 3
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
finally clearing rook
hmmm, 2 from news+3 from SB makes 5, troq has 5+A
Newsman has 3 atk from 3 runes. I meant dropping 2 dmg tokens after breaking armor.
P2T8
Starting Hand Workers
STARTING HAND
Flagstone Garrison
Flagstone Garrison
Overeager Cadet
Tenderfoot
Timely Messenger
Elite Training
Bloom
WORKERS
Spark
Older Brother
Granfallon Flagbearer
Brick Thief
Fruit Ninja
Next Hand
Helpful Turtle
Flagstone Garrison
Earthquake
Discard
Elite Training
Bloom
Tech 0 card(s)
Get Paid + float - ($12)
Helpful Turtle and Birb 2 trade with the Water Elemental.
Birb 1 murders the Blooming ancient and its Soul Stone falls off.
Build a Flagstone Garrison. - ($9)
Hire an Overeager Cadet and draw a card.
Hire a Tenderfoot and draw a card. - ($8)
Hire a Timely Messenger, reshuffle and draw a card. - ($7)
Summon General Onimaru. - ($5)
Onimaru casts Elite Training on the Overeager Cadet and Timely Messenger.
Timely Messenger kills the wisp and sparkshots the Building Inspector.
Build Tech III. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet 3/2AA - Anti-air, Sparkshot
- Elite: Onimaru (1) 3/3
- Scavenger:
- Technician: Tenderfoot 1/2
- Lookout:
In Play:
- Flagstone Garrison
- Birb 1 1/1
- Timely Messenger 2/1A - Anti-air, Sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tech III HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
Thoughts
Sugar weâre going down.
@bansaâs turn!
Elite Training costs 2
Then Iâve floated three gold and forgone the tech three building.