Casual: flagrantangles (mono-Blue) vs Eijolend (mono-Green)

P1T2


Tech, Starting Hand, Workers

TECH
Boot Camp
General’s Hammer


STARTING HAND
Building Inspector
Spectral Aven
Traffic Director
Arrest
Porkhand Magistrate


WORKERS
Jail
Porkhand Magistrate


Next Hand

Lawful Search
Bluecoat Musketeer
Spectral Aven
Building Inspector
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Onimaru attacks Rook and deals 2 damage through the armor.
Midband Onimaru. - ($1)
Hire a Traffic Director. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (5) 3/4

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Aged Sensei
Grappling Hook


WORKERS
Smoker
Morningstar Flagbearer


NextHand

Safe Attacking
Rambasa Twin
Fox Primus
Grappling Hook


Tech 2 card(s)
Savior Monk heals 1 damage from Rook.
Get Paid - ($6)
Worker - ($5)
Fox Viper - ($3)
Aged Sensei - ($2)
Tech I - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Viper (2/1)
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook Lvl.1 (2/3) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I considered playing more aggressive and just level Rook to keep him safe, but no Tech I probably means he teched spells and Elite Training + Maxlvl Onimaru can deal 6 damage. Now he would have to pull off Arrest + Boot Camp in order to kill Rook, which costs him more cards and leaves me with an actual board. I’m not really afraid of Art Of War thanks to snapback and he doesn’t need to know I don’t have it in my hand for next turn. (btw Snapback would also have been huge this turn, but not in my hand)

P1T3


Tech, Starting Hand, Workers

TECH
Elite Training
Overeager Cadet


STARTING HAND
Spectral Aven
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Building Inspector


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Manufactured Truth
Traffic Director
Arrest
Boot Camp
General’s Hammer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru kills the Savior Monk.
Traffic Director trades with the Aged Sensei, you draw a card.
Maxband Onimaru. - ($2)
Hire a Spectral Aven. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1 1/1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 2 1/1
  • :pschip: [I]Technician[/I]: Soldier 3 1/1
  • :target: [I]Lookout[/I]: Onimaru (8) 4/5

[B]In Play:[/B]

  • Spectral Aven 2/2

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7

I confused Fox Viper with Fox Primus last turn, so I should have one gold more and Fox Viper would have (2/1) instead of (2/2). Does this change anything about your turn?

1 Like

It doesn’t. I will still prioritize getting rid of the Aged Sensei but thank you for checking!

I don’t think I will ever find a line of play that leaves me with a favorable result after T1 Onimaru…

P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Hidden Ninja


STARTING HAND
Fox Primus
Rambasa Twin
Safe Attacking
Grappling Hook
Snapback


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Hidden Ninja
Savior Monk
Bird’s Nest


Tech 2 card(s)
Draw a card from Technician
Get Paid + float - ($8)
Worker - ($7)
Rook kills Squad Leader Soldier taking 1 damage.
Safe Attacking - ($6)
Fox Viper kills the Scavenger Soldier and Sparkshots the other Soldier. You get 1 gold and draw 1 card.
Rook casts Snapback on Onimaru, replacing him with Bigby. (+1 cost for Lookout) - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook Lvl.1 (2/2) x
  • Fox Viper (2/1)
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

Yeah, he’s a pain in the ass. I will say, however, that I have been struggling with dealing with 1st turn Grave/Rook + Aged Sensei from mono-white. :frowning:

P1T4


Tech, Starting Hand, Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Boot Camp
General’s Hammer
Manufactured Truth
Arrest
Traffic Director
Overeager Cadet


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


Next Hand

Elite Training
Building Inspector
Lawful Search
Reputable Newsman
Overeager Cadet


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Spectral Aven kills Rook; Bigby gains 2 levels.
Hire a Traffic Director. - ($6)
Build Tech I. - ($5)
Build a Heroes’ Hall. - ($3)

Float ($3)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Spectral Aven 2/2
  • Bigby Hayes (3) 2/4

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 3
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Bird’s Nest


STARTING HAND
Bird’s Nest
Sensei’s Advice
Hidden Ninja
Savior Monk


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Bird’s Nest


NextHand

Aged Sensei
Sparring Partner
Rambasa Twin
Grappling Hook


Discard

Hidden Ninja
Sensei’s Advice
Glorious Ninja
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($10)
Setsuki - ($8)
Savior Monk - ($6)
Worker - ($5)
Tech II (Ninjutsu) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fox Viper (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki Lvl.1 (1/3)
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P1T5


Tech, Starting Hand, Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Elite Training
Reputable Newsman
Lawful Search
Building Inspector
Overeager Cadet
Arrest


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman


Next Hand

Boot Camp
General’s Hammer
Flagstone Garrison
Overeager Cadet


Discard

Lawful Search
Flagstone Garrison
Drill Sergeant
Arrest
Traffic Director
Building Inspector
Elite Training


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Bigby will perform a Lawful Search of your hand and draw a card. - ($9)
Bigby Arrests the Savior Monk, disabling him. - ($7)
Build Tech II - Peace. - ($3)
Traffic Director trades with Fox Viper.
Spectral Aven attacks Setsuki, dealing 2 damage. - ($2)
Bigby attacks and kills Setsuki, gaining 2 levels and maxbanding. - ($1)
Hire an Overeager Cadet.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Spectral Aven 2/2
  • Bigby Hayes (5) 3/4

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7

[B]Gold:[/B]

  • Gold: 1
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Porcupine
Speed of the Fox


STARTING HAND
Sparring Partner
Aged Sensei
Rambasa Twin
Grappling Hook
Fox Viper


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Bird’s Nest
Fox Viper


NextHand

Glorious Ninja
Bird’s Nest
Sensei’s Advice
Hidden Ninja
Aged Sensei


Tech 2 card(s)
Draw a card from Technician (Reshuffle happens before Teching in this case)
Get Paid + float - ($10)
Worker - ($9)
Rambasa Twin arrives with his Brother - ($5)
Rook - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin A (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin B (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Savior Monk (2/2)
  • Rook Lvl.1 (2/4)
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I think the Tower should make good trades for him impossible this turn, however, I have no clue how to deal with the Garrison on the horizon. (Probably hope I get to have a good Ninja combo in Hand?)

Rook is 2/4 at 1st level, by the way.

You’re right! I corrected it. That makes it even better! I knew there was a reason I wanted him on the field again!

P1T6


Tech, Starting Hand, Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
Overeager Cadet
Boot Camp
Flagstone Garrison
General’s Hammer
Elite Training
Spectral Flagbearer
Spectral Hound
Building Inspector


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Building Inspector


Next Hand

Arrest
Flagstone Garrison
Traffic Director
Drill Sergeant
Lawful Search


Discard

General’s Hammer
Boot Camp
Elite Training


Tech 2 card(s)
Get Paid + float - ($10)
Build a Flagstone Garrison. - ($7)
Hire an Overeager Cadet and draw a card.
Exhaust Bigby to draw a card.
Hire a Spectral Flagbearer and draw a card. - ($6)
Hire a Spectral Hound and draw a card. - ($5)
Worker. - ($4)
Summon General Onimaru. - ($2)
Spectral Aven kills the Savior Monk.

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 1 2/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2 2/2
  • :pschip: [I]Technician[/I]: Spectral Flagbearer 2/2
  • :target: [I]Lookout[/I]: Spectral Hound 3/3

[B]In Play:[/B]

  • Flagstone Garrison
  • Bigby Hayes (5) 3/4
  • Spectral Aven 2/2
  • Onimaru (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 2
  • Workers: 10

Bigby is already at maxband, you just didn’t note it in your board info last turn.

1 Like

I have corrected my turn! I adjusted such that I have some floating gold now.

Spectral Aven also should have taken 1 damage from the Tower.

P2T6


Tech StartingHand Workers

TECH
Hidden Ninja
Fox’s Den School


STARTING HAND
Hidden Ninja
Glorious Ninja
Sensei’s Advice
Bird’s Nest
Aged Sensei
Speed of the Fox


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Bird’s Nest
Fox Viper


NextHand

Sensei’s Advice
Grappling Hook
Savior Monk
Sparring Partner
Porcupine


Tech 2 card(s)
Get Paid - ($10)
Setsuki - ($8)
Glorious Ninja - ($3)
Setsuki casts Hidden Ninja on Glorious Ninja and Rambasa Twin A, I draw a card. (can’t target Flagbearer) - ($1)
Setsuki casts Sensei’s Advance on Glorious Ninja and Rambasa Twin A. (can’t target Flagbearer) - ($0)
Glorious Ninja and Rambasa Twin A sneak past your patrollers and deal 9 Damage to your base.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lvl.1 (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin B (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki Lvl.1 (1/3)
  • Rambasa Twin A (3/2)
  • Glorious Ninja (4/3)
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


Tech, Starting Hand, Workers

TECH
Drill Sergeant
Spectral Hound


STARTING HAND
Flagstone Garrison
Traffic Director
Drill Sergeant
Lawful Search
Arrest
General’s Hammer
Overeager Cadet 2 2/2
Spectral Flagbearer
Drill Sergeant
Spectral Hound
Spectral Hound
Spectral Aven
Elite Training


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Building Inspector
Lawful Search


Next Hand

Overeager Cadet 1 2/2
Spectral Flagbearer
Spectral Aven
Boot Camp
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($12)
Build another Flagstone Garrison. - ($9)
Spectral Hound and Overeager Cadet 2 trade with Rook; Onimaru gains 2 levels.
Spectral Flagbearer trades with Scavenging Rambasa Twin.
Spectral Aven trades with backline Rambasa Twin.
Hire a Drill Sergeant and draw 2 cards. - ($6)
Hire an Overeager Cadet, draw 2 cards, and generate a rune.
Hire another Drill Sergeant, draw 2 cards, and generate a rune. - ($3)
Worker. - ($2)
Hire a Spectral Hound, draw 2 cards, and generate 2 runes. - ($1)
Onimaru kill Setsuki, gaining 2 levels and midbanding. - ($0)
Drill Sergeant 1 gives Overeager Cadet 3 runes.
Overeager Cadet trades with Glorious Ninja.
Bigby Hayes attacks and deals 3 damage to your Tower.

Float ($0)
Discard 7, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2 2/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Hound 1 3/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Bigby Hayes (5) 3/3
  • Onimaru (5) 3/4
  • Drill Sergeant 1 {0}
  • Drill Sergeant 2 {1}

[B]Buildings:[/B]

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 11

It probably doesn’t change much for the outcome of the game, but Glorious Ninja has Swiftstrike.

I have corrected my turn! I apologize for the mishap!

Yeah I don’t think I have any answer to that - that is the problem with Peace: You fall behind because you can’t deal with Onimaru early game and then have no answer to Garrison.

GG I concede, but I would like to try again with a 24.