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Casual: flagrantangles (mono-Blue) versus Persphone (mono-Black)

Just noticed that I hadn’t updated hand/deck counts, should be 3 in hand, 0 in deck, 4 in discard. Let me know if that changes your play.

I figured as much about the hand at least when I did the Lawful Search, but no, it doesn’t change anything for me.

Tech 2 cards. (7 discards)
  • :pspuzzle: Ready Or Not
  • :pspuzzle: Void Star
  • Temporal Distortion
  • Time Spiral
  • Undo
  • Now!
  • Argonaut

Player 1, Turn 5


Workers make 8g. (8g)
Knight of the Conclave imminent in 2 :hourglass_flowing_sand:.

Stabilize a Fading Argonaut for 2g. (6g, 2 cards)

Knight of the Conclave attacks and kills Scribe in Squad Leader, taking 1 damage.
Seer attacks and kills Reputable Newsman. You get a gold.

Geiger conducts Temporal Research for 2g. (4g, 1 card)

Shuffle and draw 2. (3 cards in hand, 5 in deck, 1 in discard)
  • Time Spiral
  • Argonaut

Neo Plexus trades with :codexquince: Sirius Quince. You draw a card. (2 discards)
Geiger gets two free levels, reaching midband and 2/4.

:codexgeiger: Max Geiger attacks and kills Overeager Cadet, taking 3 damage.
Pay 2g to put two levels on Geiger, maxing and healing him. (2g)
Seer vanishes and reappears, ready, and sees the second Knight of the Conclave in 1 :hourglass_flowing_sand:.

Geiger casts Time Spiral for 1g, bringing the second Knight of the Conclave into play. (1g, 2 cards, 3 discards)

Hire 9th worker. (0g, 1 card)
  • Plasmodium

Fading Argonaut patrols in Squad Leader, Seer in Technician.

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader: Fading Argonaut (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, 3 :hourglass:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Seer (3 :crossed_swords:, 1 :heart:)
:eye: Lookout:

Board:
:exhaust: :codexgeiger: Max Geiger Lv. MAX (3 :crossed_swords:, 4 :heart:, Sparkshot)
Knight of the Conclave (5 :crossed_swords:, 4 :heart:, Resist 1)
:exhaust: Knight of the Conclave (5 :crossed_swords:, 4 :heart:, Resist 1)

:crossed_swords: Battle Suits

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 9 workers.


3 cards in hand
  • Now!
  • Temporal Distortion
  • Void Star
2 cards in deck
  • Ready Or Not
  • Undo
4 cards in discard
  • Temporal Research
  • Neo Plexus
  • Time Spiral
  • Argonaut

Thoughts

Should have taken R&D over Void Star.

edit: 4 cards in discard.
edit2: 9 workers.
edit3. Turn 5.

Edited to correct a worker snafu.

P2T5


Tech Starting Hand Workers

TECH
Insurance Agent
Boot Camp


STARTING HAND
Community Service
Jail
Arrest
Building Inspector


WORKERS
Spectral Aven
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Jail


Next Hand

Manufactured Truth
Reputable Newsman
Justice Juggernaut


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Bigby takes a massive gamble and digs through your hand with Community Service. He puts the Void Star to work for the betterment of Flagstone. - ($5)
Bigby Arrests the Fading Argonaut, disabling it. - ($3)
Worker. - ($2)

Float ($2)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby (1) 2/3
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Void Star 5/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I don’t think even this is enough to save me!

Tech Plan:

  1. Scribe, Scribe - Completed
  2. Community Service, Overeager Cadet - Completed
  3. Justice Juggernaut, Insurance Agent - Completed
  4. Insurance Agent, Boot Camp - Completed
  5. Justice Juggernaut, Censorship Council -

@Persephone’s turn!

Tech 2 cards. (6 discards)
  • :pspuzzle: Hive
  • :pspuzzle: Research and Development
  • Temporal Research
  • Neo Plexus
  • Time Spiral
  • Argonaut

Player 1, Turn 6


Workers make 9g. (9g)
Fading Argonaut fades to 2 :hourglass:.

Geiger defeats :codexhayes: Bigby Hayes, taking 2 damage. You draw a card.
He deals 1 damage with Sparkshot and breaks Mirror Illusion. You get a gold.

Seer and both Knights of the Conclave hit your base for 5+5+3=13 damage.

Geiger creates a Temporal Distortion, returning Seer to my hand and fetching another Seer from my codex. (7g, 7 discards)
Replay the original Seer. (6g, 1 card)
Each Seer further stabilizes Fading Argonaut, to 4 :hourglass:.

Geiger casts Now on a Seer… (5g, 0 cards, 8 discards)
…who attacks your base for 3 more damage. (16 total)

Begin construction of Tech II – :flying_saucer: Future for 5g. (0g)

Discard 0, draw 2.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Seer (3 :crossed_swords:, 1 :heart:)
:exhaust: Seer (3 :crossed_swords:, 1 :heart:)
:exhaust: Fading Argonaut (3 :crossed_swords:, 3 :heart:, 4 :hourglass:)
:exhaust: :codexgeiger: Max Geiger Lv. MAX (3 :crossed_swords:, 2 of 4 :heart:, Sparkshot)
:exhaust: Knight of the Conclave (5 :crossed_swords:, 4 :heart:, Resist 1)
:exhaust: Knight of the Conclave (5 :crossed_swords:, 4 :heart:, Resist 1)

:crossed_swords: Battle Suits

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :flying_saucer: Future (5 :heart:)

:pspig: 0g banked, 9 workers.


2 cards in hand
  • Ready Or Not
  • Undo
0 cards in deck
8 cards in discard
  • Hive
  • Research and Development
  • Temporal Research
  • Neo Plexus
  • Time Spiral
  • Argonaut
  • Now!
  • Temporal Distortion

Thoughts

Really should have taken R&D over Void Star.

Can you block lethal and cast Free Speech?
Quince + Mirrors + Free Speech + 2 Scribes + Overeager Cadet should do it, assuming Void Star kills my Knights.

I’m relatively confident I’ve lost this. I can’t put up enough blockers to stop you! GG!

I really liked the way you used Temporal Distortion, by the way. I’ve never seen that before.

Good game, and thanks! I’m monoblack if you want to keep going, your choice on first or second.

1 Like

I borderline want to concede before beginning but I’ll try going second.

Opening Hand
  • Graveyard
  • Skeleton Javelineer
  • Summon Skeletons
  • Sacrifice the Weak
  • Skeletal Archery

Player 1, Turn 1


Workers make 4g. (4g)

Animate a Skeleton Javelineer for 1g. (3g, 4 cards)

Summon :codexqueend: Vandy Anadrose, Queen of Demons! for 2g. (1g)

Hire 5th worker. (0g, 3 cards)
  • Skeleton Archery

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:codexqueend: Vandy Anadrose, Queen of Demons (2 :crossed_swords:, 3 :heart:, Sparkshot)
Skeleton Javilineer (1 :crossed_swords:, 1 :heart:, 1 :bow_and_arrow:)

Base: 20 :heart:

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Deteriorate
  • Pestering Haunt
  • Thieving Imp
  • Jandra, the Negator
  • Poisonblade Rogue
0 cards in deck
3 cards in discard
  • Graveyard
  • Summon Skeletons
  • Sacrifice the Weak

Thoughts

As much as I want to have a Graveyard in play, I think you should be forced to play around Lv. 3 Vandy + Sacrifice the Weak.

edit: Vandy is “codexqueend”, not “codexvandy” or “codexanadrose”

P2T1


Starting Hand Workers

STARTING HAND
Building Inspector
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director


WORKERS
Porkhand Magistrate


Next Hand

Jail
Arrest
Reputable Newsman
Spectral Aven


Discard

Bluecoat Musketeer
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Traffic Director. - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m going to be a little reckless and go for a Peace/Truth combination. Tower isn’t good enough against Metamorphosis. I’ll probably be workering spells like mad so that I can preserve my hand size with Scribes and the Garrison. I’m tentatively looking to get Dreamscape + Macciatus so that I can destroy Persephone’s units.

Tech Plan:

  1. Scribe, Scribe -
  2. Overeager Cadet, Overeager Cadet -
  3. Flagstone Garrison, Free Speech - Completed
  4. Eyes of the Chancellor, Drill Sergeant -
  5. Dreamscape, Macciatus, the Whisperer -

@Persephone’s turn!

Tech 2 cards. (5 discards)
  • :pspuzzle: Gargoyle
  • :pspuzzle: Bone Collector
  • Graveyard
  • Summon Skeletons
  • Sacrifice the Weak

Player 1, Turn 2


Workers make 5g. (5g)

Summon a Thieving Imp for 3g. (2g, 4 cards)
:exlamation: You discard a card at random.

:codexqueend: Vandy Anadrose, Queen of Demons Deteriorates Building Inspector. You draw a card. (3 cards, 6 discards)

:codexqueend: Vandy Anadrose, Queen of Demons attacks and kills Traffic Director, taking 1 damage.

Hire 6th worker. (1g, 2 cards)
  • Jandra, the Negator

Begin construction of Tech I. (0g)

Thieving Imp patrols in Elite, Skeleton Javelineer in Technician.

Discard 2, shuffle 8, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite: Thieving Imp (3 :crossed_swords:, 2 :heart:)
:ps_: Scavenger:
:pspuzzle: Technician: Skeleton Javelineer (1 :crossed_swords:, 1 :heart:, 1 :bow_and_arrow:)
:eye: Lookout:

Board:
:exhaust: :codexqueend: Vandy Anadrose, Queen of Demons (2 :crossed_swords:, 2 of 3 :heart:, Sparkshot)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 6 workers.


4 cards in hand
  • Poisonblade Rogue
  • Gargoyle
  • Bone Collector
  • Sacrifice the Weak

(technician draw: Graveyard)

4 cards in deck
  • Deteriorate
  • Graveyard
  • Pestering Haunt
  • Summon Skeletons
0 cards in discard

Thoughts

What is with drawing both my teched cards on turn 3? I want to Graveyard and re-play Thieving Imp~

edit: 0 cards in discard, added technician draw in case of Arrest-Kill-Inspect.

After this game ends, I’d be curious what you would have done in my position on this turn.

P2T2


Tech Starting Hand Workers

TECH
Scribe
Scribe


STARTING HAND
Reputable Newsman
Arrest
Spectral Aven
Jail
Manufactured Truth


WORKERS
Porkhand Magistrate
Jail


Next Hand

Building Inspector
Spectral Aven
Reputable Newsman
Scribe
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Discard #4 per Random.org.
Worker. - ($5)
Build Tech I. - ($4)
Midband Onimaru. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Onimaru (5) 3/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

We’re gonna hang Onimaru out to dry. Persephone will have to lose the Imp and then attack with Vandy to kill Onimaru, If I don’t invest in Onimaru, then Imp + Vandy kills him and Vandy hits midband. Vandy will still have maxband shenanigans to play with in addition to the Javelineer. If I midband Onimaru and patrol in Elite, then they will need to attack with a maxband Vandy which means that they will have to doom one of their own units and I will be unscathed. I think this means that I have to midband Onimaru to make the trade as unfavorable as possible.

Tech Plan:

  1. Scribe, Scribe - Completed
  2. Overeager Cadet, Overeager Cadet -
  3. Flagstone Garrison, Free Speech - Completed
  4. Eyes of the Chancellor, Drill Sergeant -
  5. Dreamscape, Macciatus, the Whisperer -

@Persephone’s turn!

Tech 2 cards. (5 discards)
  • :pspuzzle: Shadowblade
  • :pspuzzle: Dark Pact

Player 1, Turn 3


Workers make 6g. (6g)

Hire 7th worker. (5g, 3 cards)
  • Poisonblade Rogue

Carve a Gargoyle for 3g. (2g, 2 cards)
Reanimate a Bone Collector for 2g. (0g, 1 card)

Thieving Imp patrols in Technician, Javelineer in Scavenger.

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Skeleton Javelineer (1 :crossed_swords:, 1 :heart:, 1 :bow_and_arrow:)
:pspuzzle: Technician: Thieving Imp (2 :crossed_swords:, 2 :heart:)
:eye: Lookout:

Board:
:codexqueend: Vandy Anadrose, Queen of Demons (2 :crossed_swords:, 2 of 3 :heart:, Sparkshot)

Gargoyle (0 :crossed_swords:, 2 :heart:, 1g: +3 :crossed_swords: and Flying)
Bone Collector (3 :crossed_swords:, 3 :heart:, animates skeletons)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 7 workers.


3 cards in hand
  • Deteriorate
  • Pestering Haunt
  • Graveyard
1 cards in deck
  • Summon Skeletons
3 cards in discard
  • Sacrifice the Weak
  • Shadowblade
  • Dark Pact

Thoughts

Option 1: Pay 6 gold to tutor Shadow Blade, kill Oni, max Vandy. Skip worker, though.
Option 1.5: Pay 3 gold to tutor Dark Pact, drawing cards.
Option 2: Trade Vandy and Imp into Oni. Re-play Imp (?) for another card. No graveyard in this game.
Option 3: Play Gargoyle, Bone Collector. Maximum threat, but I go down a card. (Tech Dark Pact & not worry about it?)
Option 4: Play Gargoyle and Hero’s Hall. Stay at 4 cards.
Option 5: Play Gargoyle and float 2 gold. Potentially tutor Dark Pact + build Tech II next turn.

He can’t max Oni without skipping Tech II. It does give him plenty of obnoxious Soldiers, although Vandy does have Sparkshot.

You’re showing Tech II on your board, which I assume is just a copy-paste error.

Post-turn thoughts

Option Best: 5g to tutor and play Soul Stone on Imp, kill Oni, max Vandy, play a worker, draw back to 5, and don’t lose any cards (except for Soul Stone)

P2T3


Tech Starting Hand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Scribe
Reputable Newsman
Spectral Aven
Building Inspector
Traffic Director


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth


Next Hand

Lawful Search
Overeager Cadet
Arrest
Bluecoat Musketeer
Scribe


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Scribe and draw a card. - ($4)
Onimaru kills the Javelineer.
Maxband Onimaru. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (8) 4/5A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout:

In Play:

  • Soldier 1 1/1
  • Soldier 2 1/1
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I thought we would lose Onimaru last turn but I guess not yet. This turn I would be truly surprised if we did not. The Gargoyle is gonna be a right pain, but I didn’t worker the Spectral Aven so I can POTENTIALLY use that to stop the Gargoyle. If Persephone Dooms the Gargoyle, they can destroy my Tech I and that would be rough, buddy. I suspect that’s exactly what’s gonna happen.

Tech Plan:

  1. Scribe, Scribe - Completed
  2. Overeager Cadet, Overeager Cadet - Completed
  3. Flagstone Garrison, Free Speech -
  4. Eyes of the Chancellor, Drill Sergeant -
  5. Dreamscape, Macciatus, the Whisperer -

@Persephone’s turn!

Get 1g from Skeleton Javelineer dying in Scavenger. (1g)

Tech 2 cards. (6 discards)
  • :pspuzzle: Cursed Crow
  • :pspuzzle: Cursed Crow
  • Skeleton Javelineer
  • Sacrifice the Weak
  • Shadowblade
  • Dark Pact

Player 1, Turn 4


Workers make 7g. (8g)

Hire 8th worker. (7g, 2 cards)
  • Pestering Haunt

:codexqueend: Vandy Anadrose, Queen of Demons, Deteriorates Building Inspector, killing him. (1 card, 7 discards)

Dig a Graveyard for 2g. (5g, 0 cards)
Begin construction of Tech II – :biohazard: Disease for 4g.

Pay 1g to animate Gargoyle. The flying horror attacks :codexonimaru: General Onimaru, breaking his armor and dealing 2 damage.
Bone Collector attacks and kills General Onimaru, dealing 3 and taking 4 fatal damage.
Bone Collector animates a skeleton and is buried in my Graveyard.
:codexqueend: Vandy Anadrose, Queen of Demons gains two free levels, reaching midband, becoming a 3/4 with Resist 1.

:codexqueend: Vandy Anadrose, Queen of Demons, attacks and kills Scribe, dealing 3 and taking 2 damage.

Skeleton token patrols in Squad Leader, Thieving Imp in Technician.

Discard 0, draw 1, shuffle 7, draw 1.


Patrols:
:psblueshield: Squad Leader: Skeleton “General” (1 :crossed_swords:, 1 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Thieving Imp (2 :crossed_swords:, 2 :heart:)
:eye: Lookout:

Board:
:exhaust: :codexqueend: Vandy Anadrose, Queen of Demons Lv. 3 (3 :crossed_swords:, 2 of 4 :heart:, Sparkshot, Resist 1)
:exhaust: Gargoyle (3 :crossed_swords:, 2 :heart:, 1g: +3 :crossed_swords: and Flying)

Graveyard (3 :heart:)
└Bone Collector

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :biohazard: Disease (5 :heart:)

:pspig: 0g banked, 8 workers.


2 cards in hand
  • Summon Skeletons
  • Skeleton Javelineer
6 cards in deck
  • Dark Pact
  • Cursed Crow
  • Sacrifice the Weak
  • Deteriorate
  • Cursed Crow
  • Shadowblade
0 cards in discard

Thoughts

Hitting Tech II before you do, taking the Crows to maximize carnage. Presumably Ghouls and/or Carrion Curse next. Free Speech will stop me from casting Dark Pact to get my hand back up, but I can probably just kill Quince in that case (or make you drop a ton of cards on blockers my crows will fly over next turn).

edit: noting Tech II on board.

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Scribe
Bluecoat Musketeer
Lawful Search
Arrest
Overeager Cadet
Overeager Cadet


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Arrest


Next Hand

Flagstone Garrison
Spectral Aven
Reputable Newsman
Traffic Director


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Truth. - ($3)
Hire a Scribe and draw a card. - ($1)
Hire 2 Overeager Cadets.
Build a Tech Lab - Peace. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 3 1/1A
  • :psfist: Elite: Overeager Cadet 2 3/2
  • :ps_: Scavenger: Scribe 1/3
  • :pschip: Technician: Overeager Cadet 1 2/2
  • :target: Lookout: Soldier 2 1/1

In Play:

  • Soldier 1 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, Onimaru is down and Persephone is slowly building enormous advantage. If we can get a Garrison next turn we MIGHT be able to build up enough of an army. That said, they still have the potential to maxband and Doom the Gargoyle which will lead to a Tech break.

Tech Plan:

  1. Scribe, Scribe - Completed
  2. Overeager Cadet, Overeager Cadet - Completed
  3. Flagstone Garrison, Free Speech - Completed
  4. Eyes of the Chancellor, Drill Sergeant -
  5. Dreamscape, Macciatus, the Whisperer -

@Persephone’s turn!

Tech 2 cards. (2 discards)
  • :pspuzzle: Cursed Ghoul
  • :pspuzzle: Cursed Ghoul

Player 1, Turn 5


Workers make 8g. (8g)

:codexqueend: Vandy Anadrose, Queen of Demons, exhausts and pays 1g to fetch Dark Pact and play it. My base takes 2 damage. (7g, 3 cards)

I draw two cards. (4 cards, 3 discards)
  • Deteriorate
  • Shadowblade

Pay 1g to animate Gargoyle. It attacks from the air and kills the Overeager Cadet in Technician. You draw a card. (6g)

:codexqueend: Vandy Anadrose, Queen of Demons, pays 3g to Shadowblade the Overeager Cadet in Elite. It dies. (3g, 3 cards, 4 discards)
:exclamation: You discard a card at random.

Thieving Imp attacks and kills Soldier 3, in Squad Leader. It takes 1 damage.

Pay 2g to reanimate Bone Collector from my Graveyard. (1g)

Hire 9th worker. (0g, 2 cards)
  • Summon Skeletons

Skeleton patrols in Squad Leader, Bone Collector in Lookout.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader: Skeleton “General” (1 :crossed_swords:, 1 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout: Bone Collector (3 :crossed_swords:, 3 :heart:, resist 1)

Board:
:exhaust: Thieving Imp (2 :crossed_swords:, 1 of 2 :heart:)
:exhaust: :codexqueend: Vandy Anadrose, Queen of Demons Lv. 3 (3 :crossed_swords:, 2 of 4 :heart:, Sparkshot, Resist 1)
:exhaust: Gargoyle (3 :crossed_swords:, 2 :heart:, 1g: +3 :crossed_swords: and Flying)

:exhaust: Graveyard (3 :heart:)

Base: 18 :heart:
Tech I (5 :heart:)
Tech II – :biohazard: Disease (5 :heart:)

:pspig: 0g banked, 9 workers.


4 cards in hand
  • Dark Pact
  • Cursed Crow
  • Sacrifice the Weak
  • Cursed Crow
0 cards in deck
6 cards in discard
  • Cursed Ghoul
  • Cursed Ghoul
  • Dark Pact
  • Shadowblade
  • Skeleton Javelineer
  • Deteriorate

Thoughts

It’s crow time.

edit: 9 workers

P2T5


Tech Starting Hand Workers

TECH
Drill Sergeant
Elite Training


STARTING HAND
Traffic Director
Spectral Aven
Reputable Newsman
Flagstone Garrison
Building Inspector
Bluecoat Musketeer
Scribe
Lawful Search
Free Speech
Overeager Cadet
Overeager Cadet
Drill Sergeant


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Arrest


Next Hand

Reputable Newsman
Bluecoat Musketeer
Drill Sergeant
Lawful Search
Elite Training


Tech 2 card(s)
Get Paid - ($9)
Discard #5 thanks to the gods of Random.
Build a Flagstone Garrison. - ($6)
Hire a Traffic Director and draw a card. - ($5)
Hire a Building Inspector and draw a card. - ($4)
Hire a Scribe and draw 2 cards. - ($2)
Hire a Spectral Aven, reshuffle, and draw a card. - ($0)
Hire an Overeager Cadet and draw a card.
Hire another Overeager Cadet and draw a card.

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2
  • :psfist: Elite: Overeager Cadet 2 3/2
  • :ps_: Scavenger: Scribe 1 1/3
  • :pschip: Technician: Scribe 2 1/3
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Flagstone Garrison
  • Soldier 1 1/1
  • Soldier 2 1/1
  • Building Inspector 1/1
  • Traffic Director 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmmmmmm, now things are looking up. The Gargoyle is still a bit of an issue, but I think we have enough of an army thanks to some very fortuitous Garrison draws to really get things rolling.

Tech Plan:

  1. Scribe, Scribe - Completed
  2. Overeager Cadet, Overeager Cadet - Completed
  3. Flagstone Garrison, Free Speech - Completed
  4. Elite Training, Drill Sergeant - Completed
  5. Dreamscape, Macciatus, the Whisperer -

@Persephone’s turn!

Tech 2 cards. (8 discards)
  • :pspuzzle: Plague Lord
  • :pspuzzle: Plague Lord

Player 1, Turn 6


Workers make 9g. (9g)

:codexqueend: Vandy Anadrose, Queen of Demons, makes a Dark Pact from my hand. My base takes 2 damage. (3 cards)

I shuffle 8, draw 2 cards, and put Dark Pact in my discard. (5 cards in hand, 6 in deck, 1 discard)
  • Dark Pact (the other one)
  • Shadowblade
Hire 10th worker. (8g, 4 cards)
  • Sacrifice the Weak

Bone Collector attacks and collects the Overeager Cadet in Squad Leader, dealing 2 after armor and taking 2.
It creates a 1/1 Skeleton from his bones!

Pay 1g to animate Gargoyle. It attacks and kills the Scribe in Scavenger, dealing 3 damage from the air. You get a gold. (7g)

:codexqueend: Vandy Anadrose, Queen of Demons, attacks and kills the Scribe in Technician, dealing 3 damage to the Scribe and 1 to Spectral Aven with Sparkshot, and taking 1 damage.

Pay 2g to maxband and heal :codexqueend: Vandy Anadrose, Queen of Demons. (5g)
She gives +2/+2 and DOOM to Thieving Imp and the Overeager Cadet in Elite.

The DOOMED Thieving Imp attacks and kills the DOOMED Overeager Cadet in Squad Leader, dealing 4 and taking 5. Thieving Imp also dies, and is buried in my Graveyard.

The Skeleton “General” runs underneath the bird to attack and kill Building Inspector, dying in the process. Some people will do anything to avoid paying taxes.

Begin construction of Tech III for 5g. (0g)

The Skeleton “Cadet” patrols in Squad Leader.

Discard 4, draw 5.


Patrols:
:psblueshield: Squad Leader: Skeleton “Cadet” (1 :crossed_swords:, 1 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:exhaust: :codexqueend: Vandy Anadrose, Queen of Demons Lv. MAX (4 :crossed_swords:, 5 :heart:, Sparkshot, Resist 1)
:exhaust: Gargoyle (3 :crossed_swords:, 2 :heart:, Flying for now)
:exhaust: Bone Collector (3 :crossed_swords:, 1 of 3 :heart:, resist 1)

Graveyard (3 :heart:)
Thieving Imp

Base: 16 :heart:
Tech I (5 :heart:)
Tech II – :biohazard: Disease (5 :heart:)
Tech III (5 :heart:)

:pspig: 0g banked, 10 workers.


5 cards in hand
  • Skeleton Javelineer
  • Cursed Ghoul
  • Cursed Ghoul
  • Deteriorate
  • Plague Lord
1 cards in deck
  • Plague Lord
5 cards in discard
  • Dark Pact
  • Cursed Crow
  • Cursed Crow
  • Dark Pact
  • Shadowblade

Thoughts

I somehow didn’t notice the Tech Lab. Guess we’re not doing birds this turn.

Random.org took (from the shuffle triggered by Dark Pact)

  • Plague Lord
  • Cursed Ghoul
  • Plague Lord
  • Deteriorate
  • Skeleton Javelineer
  • Cursed Ghoul

and shuffled it into:

  • Skeleton Javelineer
  • Cursed Ghoul
  • Cursed Ghoul
  • Deteriorate
  • Plague Lord
  • Plague Lord

I’m not sure what to make of that.

You drew the last card in your deck and put 2x Overeager Cadet, 2x Scribe, 1x Building inspector in your discard. Fortunately (?) you can only shuffle your discards to your deck once per main phase.