Tech 2 cards (7 cards in discard)
- Whitestar Grappler
- Whitestar Grappler
- Snapback
- Versatile Style
- Versatile Style
- Sparring Partner
- Sparring Partner
Player 2, Turn 5
Workers make 9g. (9g)
Fuzz Cuddles does not ready, but does heal Grave back to full.
Grave exhibits his Martial Mastery for 1g. (8g)
Discard 1, draw 2. (3 cards in hand, 9 in discard)
Discard:
- Safe Attacking
Draw:
- Fox Viper
- Sensei’s Advice
I look at your hand.
Deploy (2g) and maxband (5g) Setsuki Hiruki. (1g)
Setsuki cracks open a fortune cookie for 1g, dispensing Sensei’s Advice to her and Grave. (0g, 1 card, 10 discards)
Grave throws a Grappling Hook at Spectral Flagbearer, dispelling it. You draw a card. (1 card, 11 discards)
Grave Stormborne attacks your Tech II for 5 damage, destroying it. Your base takes 2 damage.
Grave Patrols in Squad Leader.
Discard 1, draw 1, shuffle 12, draw 2.
Patrols:
Squad Leader: Grave Stormborne Lv. MAX (4 , 5 , 1 , Sparkshot, Readiness)
Elite:
Scavenger:
Technician:
Lookout:
Board:
Setsuki Hiruki (3 , 4 , costs 1g to attack)
Fuzz Cuddles (2 , 3 , Healing I)
Base: 20
Tech I (1 of 5 )
Tech II – Strength (5 )
0g banked, 9 workers.
3 cards in hand
- Savior Monk
- Fox Viper
- Safe Attacking
10 cards in deck
- Sparring Partner
- Versatile Style
- Versatile Style
- Whitestar Grappler
- Whitestar Grappler
- Sparring Partner
- Sensei’s Advice
- Grappling Hook
- Martial Mastery
- Snapback
0 cards in discard
Thoughts
I’ve skipped two workers; drawing all these Tech 0s is going to be the death of me. On the other hand, if I let you keep your Tech II, I won’t have an answer for your Liberty Gryphons. Should have taken a Bird’s Nest like a normal person way back on turn two, instead of burning a sword just to cast Martial Mastery.