Tech 2 cards (2 cards in discard)
Player 2, Turn 4
1g from last turn. (1g)
Workers make 9g. (10g)
Spirit of the Panda heals 1 damage from +2 Spore Shambler (4 , 3 , 5 )
Argagarg Garg taps and
buffs dispels the Flagbearer in Technician. You draw a card.
Spore Shambler pays 1g+1g to
move a +1/+1 counter onto dispel the Flagbearer in Lookout. (8g, now 3 , 3 , 4 )
Argagarg casts Rampant Growth on the +1 Spore Shambler for 2g, embiggening it to 3+2 , 3 , 4 , 2 :psblueshield. (6g, 4 cards in hand, 3 in discard)
Spore Shambler attacks and slays Onimaru, dealing 5-1=4 damage and taking 2-2=0 damage, after armor.
Argagarg Garg gets two free levels, hitting maxband. He conjures a 3/3 Water Elemental with anti-air.
Centaur tramples Overeager Cadet, dealing 1 damage to him and 2 to your Tech II. Centaur takes 2 damage. You get a gold.
Recruit Galina and another Centaur for 1g and 3g. (2g, 2 cards)
Build a Hero’s Hall for 2g. (0g)
Patrol Galina in Technician and Young Treant in Scavenger.
Discard 2 cards, draw 3, shuffle 5, draw 1.
Scavenger: Young Treant (0 , 2 )
Technician: Galina Glimmer (2 , 2 )
Argagarg Garg Lv. MAX (1 , 5 , grants +1/+1)
+1 SotP Spore Shambler (3 , 3 , 4 , Spore, gains 1g on attack)
Spirit of the Panda (Healing 1, attached to Spore Shambler)
Centaur (3 , 2 , 4 )
Centaur (3 , 4 )
Water Elemental (3 , 3 )
Tech I 5
0g banked, 9 workers.
4 cards in hand
- Playful Panda
- Polymorph: Squirrel
- Murkwood Allies
4 cards in deck
- Rampant Growth
- Forest’s Favor
- Tiger Cub
0 cards in discard
Galina in place of a worker, want to maximize my chance of getting a lethal Stampede.
If you Injunction or Judgment Day, I Murkwood Allies and Stampede you the turn after. If you Free Speech, I, uh, hit you with stuff? Reasonably confident I can beat down your hero, if not your Tech II (Tech III?) in that circumstance.
Got my Stampede (40%). I’ll feel a little bad about it if you Judgment Day and I draw the other one, though.