P1T10
Starting Hand, Workers
STARTING HAND
Arrest
Community Service
Spectral Hound
Spectral Flagbearer
WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Lawful Search
Manufactured Truth
Reputable Newsman
Arrest
Next Hand
Macciatus, The Whisperer
Tax Collector
Reteller of Truths
Discard
Elite Training
Eyes of the Chancellor
Art of War
Liberty Gryphon
Liberty Gryphon
Overeager Cadet
Spectral Aven
Community Service
Tech 0 card(s)
Get Paid - ($12)
Worker - ($11)
Summon Sirus Quince and his mirror illusion. - ($9)
Make another mirror illusion. - ($7)
Hire a Spectral Flagbearer. - ($6)
Hire a Spectral Hound. - ($5)
Summon Bigby Hayes. - ($3)
Tech 2 will begin to rebuild itself.
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Mirror Illusion 1
-
[I]Scavenger[/I]: Mirror Illusion 2
-
[I]Technician[/I]: Spectral Hound
-
[I]Lookout[/I]: Spectral Flagbearer
[B]In Play:[/B]
- Bigby Hayes (1) 2/3
- Sirus Quince (1) 1/3
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tech III HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Workers make 12g.
Pay 1g to animate Gargoyle.
Gargoyle (flying), Garth (invisible), and Vandy (invisible) bypass your patrollers and attack your base for 3+5+6 = 14 damage, destroying it.
Good game!
1 Like
Good game!
Would you like to play again?
Sure! Iām think Iāll go with monored.
Your choice if you want to go first or second.
Iāll go second this time around!
Player 1, Turn 1
Workers make 4g. (4g)
Hire 5th worker (3g, 4 cards)
Jury-rig a Makeshift Rambaster for 2g. (1g, 3 cards)
It attacks and deals 3 damage to your base.
Discard 3 cards, draw 5.
Patrols:
Squad Leader:
Elite:
Scavenger:
Technican:
Lookout:
Board:
Makeshift Rambaster (1 2 , canāt patrol, +2 vs. buildings.)
Base: 20
1g banked, 5 workers.
5 cards in hand
- Nautical Dog
- Careless Musketeer
- Bloodrage Ogre
- Bloodburn
- Charge
No cards in deck.
3 cards in discard
P2T1
Starting Hand, Workers
STARTING HAND
Manufactured Truth
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
WORKERS
Bluecoat Musketeer
Next Hand
Arrest
Building Inspector
Jail
Traffic Director
Spectral Aven
Discard
Lawful Search
Manufactured Truth
Reputable Newsman
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Porkhand Magistrate. - ($1)
Build Tech 1. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Tech 2 cards (5 cards in discard)
Player 1, Turn 2
Workers make 5g. (6g)
Hire 6th worker (5g, 4 cards)
Begin construction of Tech I building for 1g. (4g)
Play Jaina for 2g. (2g)
Play Bloodrage Ogre for 2g. (0g, 3 cards)
She patrols in Scavenger.
Discard 3 cards, draw 5.
Patrols:
Squad Leader:
Elite:
Scavenger: Bloodrage Ogre (3 2 )
Technican:
Lookout:
Board:
Makeshift Rambaster (1 2 , canāt patrol, +2 vs. buildings)
Jaina, Lv. 1 (2 3 , Sparkshot)
Base: 20
1g banked, 5 workers.
5 cards in hand
Wooo! This might be the first time Iāve drawn a card I teched on turn 3 on these boards.
- Careless Musketeer
- Charge
- Firebat
- Bombaster
- Scorch
3 cards in deck
- Bloodburn
- Flame Arrow
- Pillage
No cards in discard.
P2T2
Tech, Starting Hand, Workers
TECH
Tax Collector
Scribe
STARTING HAND
Building Inspector
Jail
Spectral Aven
Arrest
Traffic Director
WORKERS
Bluecoat Musketeer
Building Inspector
Next Hand
Traffic Director
Arrest
Scribe
Manufactured Truth
Tax Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Jail. - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Jail HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Copy-paste error in my previous post. I had 6 workers and no gold floating.
Tech 2 cards (5 cards in discard)
Player 1, Turn 3
Workers make 6g. (6g)
Hire 7th worker (5g, 4 cards)
Play Firebat for 2g. (3g, 3 cards)
Jaina casts Scorch on Porkhand Magistrate for 3g. (0g, 2 cards, 6 cards in discard)
Scorch breaks through his armor and deals 1 damage to the Magistrate.
Jaina attacks Porkhand Magistrate. They both take 2 damage. The Magistrate dies.
Bloodrage Ogre and Makeshift Rambaster attack and destroy your Tech I, each unit dealing 3 damage. Your base takes 2 damage.
Discard 2 cards, draw 4.
Patrols:
Squad Leader:
Elite:
Scavenger:
Technican:
Lookout:
Board:
Firebat (3 3 , 1g, -> 2 damage to patroller or building)
Bloodrage Ogre (3 2 , bounces if doesnāt attack)
Makeshift Rambaster (1 2 , canāt patrol, +2 vs. buildings)
Jaina, Lv. 1 (2 2 3 , Sparkshot)
Base: 20
0g banked, 7 workers.
4 cards in hand
- Bloodburn
- Flame Arrow
- Pillage
- Hotter Fire
4 cards in deck
- Careless Musketeer
- Bombaster
- Scorch
- Hotter Fire
P2T3
Tech, Starting Hand, Workers
TECH
Free Speech
Brave Knight
STARTING HAND
Arrest
Manufactured Truth
Scribe
Tax Collector
Traffic Director
WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Next Hand
Free Speech
Spectral Aven
Lawful Search
Brave Knight
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Traffic Director. - ($7)
Build a Tower. - ($4)
Summon Onimaru. - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Onimaru 1 (2/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Traffic Director
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 5
-
Jail HP: 3 - Incarcerating the Firebat
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Gah! At the last moment I changed my mind from destroying Jail to your T1 & forgot that has consequences for my Firebat.
Tech 2 cards (2 cards in discard)
- Firehouse
- Bamstamper Lizzo
Player 1, Turn 4
Workers make 7g. (7g)
Hire 8th worker (6g, 3 cards)
It turns out I really hate Onimaru. I hate his little soldiers, I hate how at level 1 he kills every hero except Rook, I hate how his ultimate spell lets him kill anything and still leave a 6-attack wall of Swift Striking steel between you and preventing him from doing it again next turn. That hasnāt actually happened to me in game yet, but Iāve lost from trying to play around it and he is now ādisband on sight.ā
There are easier ways to do this, but Iām also tired of losing games without playing a single T2 card.
Makeshift Rambaster attacks Onimaru, destroying his armor with 1 damage. Makeshift Rambaster dies. (3 discards)
Bloodrage Ogre attacks and kills Onimaru, destroying his body with 3 damage. They both die, especially Onimaru. (4 discards)
1g plus the two free levels from killing Onimaru takes Jaina to level 4, midband. She heals. (6g)
Jaina to use her midband ability to deal 1 damage to Jail. I should have destroyed Jail last turn. You probably didnāt even draw any T1 units.
Begin construction of Tech II - Fire for 4g. (2g)
Pay 2g to put 2 more levels on Jaina, because you probably teched more Tax Collectors. (0g)
Discard 3 cards, draw 4, shuffle 7, draw 1.
Patrols:
Squad Leader:
Elite:
Scavenger:
Technican:
Lookout:
Board:
[in jail] Firebat (3 3 , 1g, -> 2 damage to patroller or building)
Jaina, Lv. 6 (3 3 , Sparkshot)
Base: 20
0g banked, 8 workers.
5 cards in hand
- Careless Musketeer
- Bombaster
- Scorch
- Hotter Fire
- Flame Arrow
6 cards in deck
- Bloodburn
- Hotter Fire
- Firehouse
- Bamstamper Lizzo
- Bloodrage Ogre
- Makeshift Rambaster
P2T4
Tech, Starting Hand, Workers
TECH
Hallucination
Dreamscape
STARTING HAND
Lawful Search
Reputable Newsman
Spectral Aven
Brave Knight
Free Speech
WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Reputable Newsman
Next Hand
Porkhand Magistrate
Free Speech
Tax Collector
Scribe
Arrest
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Brave Knight. - ($6)
Build Tech 2: Truth. - ($2)
Summon Bigby Hayes. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bigby Hayes (1) 2/3
-
[I]Technician[/I]: Traffic Director
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Jail HP: 2 - Incarcerating a Firebat.
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Just noticed that Iāve been omitting tech buildings from my board summary.
Tech 2 cards (2 cards in discard)
Player 1, Turn 5
Workers make 8g. (8g)
Upgrade my fire to Hotter Fire for 3g. (5g, 4 cards)
Recruit Careless Musketeer for 2g. He takes Firebatās place in Jail. (3g, 3 cards)
Jaina Scorches Bigby Hayes for 2 + 1 damage, killing him. You get a gold. (0g, 2 cards, 3 discards)
Jaina gains her 7th level, hitting maxband.
Jaina to use her maxband ability to deal 3 + 1 damage to your squad leader, killing Brave Knight dishonourably so he doesnāt return to your hand.
Discard 2 cards, draw 4.
Patrols:
Squad Leader:
Elite:
Scavenger:
Technican:
Lookout:
Board:
Firebat (3 3 , 1g + -> 2+1 damage to patroller or building)
Jaina, Lv. MAX (4 3 , Sparkshot, -> 3+1 damage to unit or building)
[in jail] Careless Musketeer (2 1 , -> 1+1 damage to unit or building and 1+1 to my base)
Base: 20
āSpec: Fire
Tech I: 5
Tech II: 5
0g banked, 8 workers.
4 cards in hand
- Hotter Fire
- Firehouse
- Bamstamper Lizzo
- Makeshift Rambaster
2 cards in deck
5 cards in discard
- Lobber
- Lobber
- Bombaster
- Scorch
- Flame Arrow
Iām curious about your reasoning for speccing into Truth, when Fire + Jaina herself have so many spells and abilities that target units.
Ultimately itās because I like Truth and I want to figure out how it works best so I just keep playing it regardless of basically anything so I have the experience of seeing where it works and where it doesnāt. Also, Iām very bad at Codex and most other games.
P2T5
Tech, Starting Hand, Workers
TECH
Reteller of Truths
Spectral Tiger
STARTING HAND
Tax Collector
Arrest
Porkhand Magistrate
Scribe
Free Speech
Lawful Search
Spectral Aven
WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Reputable Newsman
Porkhand Magistrate
Next Hand
Reteller of Truths
Spectral Tiger
Dreamscape
Hallucination
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Summon Quince and his Mirror Illusion. - ($7)
Hire a Scribe and draw a card. - ($5)
Cast Lawful Search, check your hand, and draw a card. - ($4)
Quince casts Free Speech removing your heroeās abilities and preventing them from casting spells. - ($2)
Hire a Spectral Aven. - ($0)
Traffic Director will attack your Tech 2 building for 1 damage.
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Mirror Illusion
-
[I]Technician[/I]: Spectral Aven
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jail 2 HP
- Traffic Director
- Sirus Quince (1) 1/3
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Jail HP 2 - Incarcerating a Careless Musketeer.
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Tech 2 cards (7 cards in discard)
- Ember Sparks
- Ember Sparks
Player 1, Turn 5
Workers make 8g. (8g)
Upgrade my fire to Even Hotter Fire for 3g. (5g, 3 cards)
Build a Firehouse for 3g. Note that Firehouse doesnāt ready itself if it destroys an Illusion by targeting it. (2g, 2 cards)
Assemble a Makeshift Rambaster for 2g. It goes to jail, freeing Careless Musketeer. (0g, 1 card)
Firebat and pay 1g to deal 2+2 damage to Scribe, killing him.
Jaina attacks and kills Mirror Illusion, taking no damage. You get a gold. (Free Speech is negating her Sparkshot ability.)
Careless Musketeer patrols in Squad Leader.
Discard 1 card, draw 2, shuffle 8, draw 1.
Patrols:
Squad Leader: Careless Musketeer (2 1 1 , -> 1+2 damage to unit or building and 1+2 to my base)
Elite:
Scavenger:
Technican:
Lookout:
Board:
Hotter Fire (+1 )
Hotter Fire (+1 )
Firebat (3 3 , 1g + -> 2+2 damage to patroller or building)
Jaina, Lv. MAX (4 3 , Sparkshot, -> 3+2 damage to unit or building)
Firehouse (4 , -> 2+2 damage to a unit, hero, or building; if that destroys it, ready Firehouse)
[in jail] Makeshift Rambaster (1 2 , +2 vs. buildings):
Base: 20
āSpec: Fire
Tech I: 5
Tech II: 5
0g banked, 8 workers.
3 cards in deck
- Bloodburn
- Bloodrage Ogre
- Scorch
7 cards in deck
- Lobber
- Lobber
- Bombaster
- Flame Arrow
- Bamstamper Lizzo
- Ember Sparks
- Ember Sparks
edit: forgot to list Firehouse
P2T6
Tech, Starting Hand, Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Hallucination
Dreamscape
Reteller of Truths
Spectral Tiger
WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Reputable Newsman
Porkhand Magistrate
Traffic Director
Next Hand
Lawful Search
Free Speech
Discard
Scribe
Hallucination
Liberty Gryphon
Liberty Gryphon
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Quince will channel Dreamscape, making all Tech 0, I, and II units into illusions. - ($8)
Quince will cast Hallucination, targeting your Careless Musketeer and your Firebat. As they are now illusions, they dissipate. - ($6)
Hire a Reteller of Truths. - ($4)
Hire a Spectral Tiger. - ($1)
Spectral Aven will attack Jaina for 2 damage who is unable to retaliate (despite having a bow. :O)
The Traffic Director will attack and kill Jaina and then die. Because he is now an illusion, he will return to my hand. Quince gains 2 levels.
Worker. - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Spectral Tiger
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Reteller of Truths
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Spectral Aven, exhausted.
- Sirus Quince (3) 1/4
- Dreamscape - Channeled through Quince
[B]Buildings:[/B]
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Jail HP: 3 - Incarcerating a Makeshift Rambaster
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]