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Casual: flagrantangles (Blue) versus TheKonamiCode (Red)

P1T1


Starting Hand Workers

STARTING HAND
Building Inspector
Jail
Porkhand Magistrate
Lawful Search
Spectral Aven


WORKERS
Porkhand Magistrate


Next Hand

Manufactured Truth
Bluecoat Musketeer
Arrest
Traffic Director
Reputable Newsman


Discard

Jail
Lawful Search
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’m going to keep Jail to limit Drakk shenanigans. Otherwise, I think I’m gonna go for Law.

Tech Plan:

  1. Tax Collector, Spectral Hound -
  2. Boot Camp, Scribe -
  3. Justice Juggernaut, Guardian of the Gates -
  4. Insurance Agent, Censorship Council -
  5. Injunction, Injunction -

@TheKonamiCode’s turn!

Good luck! Oni and the Inspector on turn 1…it’s going to be THAT kind of game.

[b]P2T0[/b]
StartingHand Workers

STARTING HAND


WORKERS


NextHand

Pillage
Bombaster
Mad Man
Scorch
Makeshift Rambaster


Tech 2 card(s)


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold:
  • Workers: 5

It looks like your turn didn’t generate from the spreadsheet correctly . :open_mouth:

It did. All my units, workers, and everything else have Stealth. Yes, that’s a good excuse…

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Mad Man
Scorch
Pillage
Bombaster
Makeshift Rambaster


WORKERS
Scorch


NextHand

Charge
Bloodburn
Bloodrage Ogre
Careless Musketeer
Nautical Dog


Discard

Makeshift Rambaster
Mad Man
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk Lv. 1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
1 Like

The sneakiest faction of them all!

P1T2


Tech Starting Hand Workers

TECH
Tax Collector
Spectral Hound


STARTING HAND
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Tax Collector
Arrest
Reputable Newsman
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru Arrests the Bombaster, disabling and sidelining it. - ($2)
Onimaru kills Drakk and gains 2 levels.
Hire a Traffic Director. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Onimaru (3) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m going to keep Jail to limit Drakk shenanigans. Otherwise, I think I’m gonna go for Law.

Tech Plan:

  1. Tax Collector, Spectral Hound - Completed
  2. Boot Camp, Scribe -
  3. Justice Juggernaut, Guardian of the Gates -
  4. Insurance Agent, Censorship Council -
  5. Injunction, Injunction -

@TheKonamiCode’s turn!

Your base should be hurt from killing Drakk.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Lobber
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Charge
Nautical Dog
Bloodburn
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Charge
Mad Man
Lobber
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech 1 (along with a bribe) - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1 Frenzy)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2 currently in handcuffs)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

P1T3


Tech Starting Hand Workers

TECH
Boot Camp
Scribe


STARTING HAND
Lawful Search
Reputable Newsman
Tax Collector
Arrest
Spectral Hound


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman


Next Hand

Scribe
Spectral Aven
Manufactured Truth
Jail


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru Arrests the Bloodrage Ogre, disabling it. - ($3)
Onimaru performs a Lawful Search of your hand and draws a card. - ($2)
Onimaru kills the Nautical Dog.
Midband Onimaru. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, Arrest takes care of Bloodrage Ogre. We’ll keep using Onimaru. I could have destroyed Tech I, but I was worried about the aggression they can summon next turn so we’re gonna turtle up a bit.

Tech Plan:

  1. Tax Collector, Spectral Hound - Completed
  2. Boot Camp, Scribe - Completed
  3. Justice Juggernaut, Guardian of the Gates -
  4. Insurance Agent, Censorship Council -
  5. Injunction, Injunction -

@TheKonamiCode’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Lobber
Surprise Attack


STARTING HAND
Makeshift Rambaster
Mad Man
Lobber
Charge


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Lobber
Nautical Dog (1/1 Frenzy)
Gunpoint Taxman
Bloodburn (0 runes)
Pillage


Tech 2 card(s)
Get Paid - ($7)
Scavenger - ($8)
Zane appears and INSTANTLY LEVELS TO SUPER MODE! - ($1)
Zane shoves the Building Inspector to Lookout, and pokes him in the eye
Bombaster kills the Traffic Director
Zane hits Onimaru with the RKO OUTTA NOWHERE!
Worker - ($0)
BroGre breaks the handcuffs and wanders back to my hand

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/1 )
  • ZANE LEVEL 7! (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

P1T4


Tech Starting Hand Workers

TECH
Justice Juggernaut
Guardian of the Gates


STARTING HAND
Manufactured Truth
Spectral Aven
Jail
Scribe
Lawful Search
Tax Collector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth


Next Hand

Jail
Spectral Hound
Boot Camp
Arrest


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Hire a Scribe and draw a card. - ($5)
Summon Bigby Hayes. - ($3)
Bigby performs a Lawful Search of your hand and draws a card. - ($2)
Hire a Tax Collector. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tax Collector 2/3
  • :target: Lookout:

In Play:

  • Bigby Hayes (1) 2/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I didn’t seem the Zane play coming. OOPS. I’m not too worried about anything in his next hand, yet. The Gunpoint Taxman can be a pain and so can pillage but that’s why we’re gonna use up all of our money and not patrol in Scavenger. I think we should be good here.

Tech Plan:

  1. Tax Collector, Spectral Hound - Completed
  2. Boot Camp, Scribe - Completed
  3. Justice Juggernaut, Guardian of the Gates - Completed
  4. Insurance Agent, Censorship Council -
  5. Injunction, Injunction -

@TheKonamiCode’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Disguised Monkey
Marauder


STARTING HAND
Gunpoint Taxman
Pillage
Bloodburn (0 runes)
Lobber
Nautical Dog (1/1 Frenzy)


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn (0 runes)


NextHand

Lobber
Surprise Attack
Bloodrage Ogre
Charge


Discard

Bombaster (2/1 )
Pillage
Nautical Dog (1/1 Frenzy)
Disguised Monkey
Marauder


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Lobber - ($4)
Tech 2: Anarchy - ($0)
Lobber and Bombaster kill the Scribe, Bombaster dies

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1A antiair steals on attack)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • ZANE LEVEL 7! (4/1)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

P1T5


Tech Starting Hand Workers

TECH
Insurance Agent
Censorship Council


STARTING HAND
Arrest
Boot Camp
Spectral Hound
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth
Boot Camp


Next Hand

Traffic Director
Lawful Search
Building Inspector


Discard

Scribe
Arrest
Tax Collector
Jail
Insurance Agent
Censorship Council


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bigby Arrests the Gunpoint Taxman, disabling him. - ($5)
Build Tech II - Law. - ($1)
Tax Collector trades with Zane; Bigby midbands.
Bigby kills the Lobber.
Hire a Spectral Hound. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound 3/3
  • :target: Lookout:

In Play:

  • Bigby Hayes (3) 2/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think we take the opportunity to get rid of the Zane. Things are pretty fragile and I could lose Bigby to some Bloodlust + Hasty unit but I think it might be worthwhile. Zane is too much of a buttweasel.

Tech Plan:

  1. Tax Collector, Spectral Hound - Completed
  2. Boot Camp, Scribe - Completed
  3. Justice Juggernaut, Guardian of the Gates - Completed
  4. Insurance Agent, Censorship Council - Completed
  5. Injunction, Injunction -

@TheKonamiCode’s turn!

I must respectfully request that you stop arresting my honorable, law-abiding anarchists. Rest assured we will be filing a legal memorandum to the appropriate authorities.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Surprise Attack
Charge
Lobber
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn (0 runes)
Charge


NextHand

Pillage
Marauder
Mad Man


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Lobber - ($7)
Drakk - ($5)
Bloodrage Ogre - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Lobber (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3+1A antiair steals on attack)
  • Drakk (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

I’m pretty sure that’s a contradiction in terms!

P1T6


Tech Starting Hand Workers

TECH
Injunction
Injunction


STARTING HAND
Lawful Search
Traffic Director
Building Inspector
Guardian of the Gates


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth
Boot Camp
Traffic Director


Next Hand

Spectral Aven
Justice Juggernaut


Discard

Scribe
Arrest
Tax Collector
Jail
Insurance Agent
Censorship Council
Lawful Search
Injunction
Injunction
Spectral Hound


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bigby performs a Lawful Search of your hand and draws a card. - ($7)
Spectral Hound trades with the Lobber.
Hire a Guardian of the Gates. - ($4)
Build a Tower. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 1/6A [Disables units that it damages.]
  • :psfist: Elite: Bigby Hayes (3) 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmmmmm, Zane + Drakk + Marauder + Gunpoint Taxman + Bloodrage Ogre means I’m going to be in a very bad position. OOPS. I would be wildly surprised if I don’t lose this game.

Tech Plan:

  1. Tax Collector, Spectral Hound - Completed
  2. Boot Camp, Scribe - Completed
  3. Justice Juggernaut, Guardian of the Gates - Completed
  4. Insurance Agent, Censorship Council - Completed
  5. Injunction, Injunction - Completed

@TheKonamiCode’s turn!

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Mad Man
Marauder
Pillage


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn (0 runes)
Charge
Pillage


NextHand

Nautical Dog (1/1 Frenzy)
Disguised Monkey
Surprise Attack


Discard

Lobber (2/2)
Bloodrage Ogre (3/2)
Gunpoint Taxman (3/3+1A antiair steals on attack)
Mad Man


Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Boosted Marauder destroys one of your Workers - ($6)
Marauder and BroGore kills the Guardian, Ogre dies, Marauder takes 2 damage
Taxman trades with Bigby, Drakk gains 2 levels
Drakk kills the Inspector, takes 2 damage
Drakk levels and heals - ($5)
Tech 3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk Lv 4 (2/3)
  • Marauder (4/1 will stay exhausted)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Clearly he knows I’m going for Tech 3, and I need to decide whether it’s worth it this turn. I only have a 59% chance of drawing the Gunship this turn, but I can gank the Inspector, and he might steal the money, so no point floating it right now.

P1T7


Tech Starting Hand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Justice Juggernaut
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth
Boot Camp
Arrest


Next Hand

Injunction
Scribe
Tax Collector


Discard

Spectral Aven


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Justice Juggernaut. - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Justice Juggernaut 4/6

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 1

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Dead in the dust.

Tech Plan:

  1. Tax Collector, Spectral Hound - Completed
  2. Boot Camp, Scribe - Completed
  3. Justice Juggernaut, Guardian of the Gates - Completed
  4. Insurance Agent, Censorship Council - Completed
  5. Injunction, Injunction - Completed

@TheKonamiCode’s turn!

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Surprise Attack
Disguised Monkey
Nautical Dog (1/1 Frenzy)


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn (0 runes)
Charge
Pillage
Nautical Dog (1/1 Frenzy)


NextHand

Bombaster (2/1 )
Lobber (2/1)
Pirate Gunship


Discard

Lobber (2/2)
Bloodrage Ogre (3/2)
Gunpoint Taxman (3/3+1A antiair steals on attack)
Mad Man
Surprise Attack
Disguised Monkey


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
It’s Zane! - ($8)
And he brought his shark friends! - ($3)
One Shark eats the Tower and dies in the process
The other Shark does 3 damage to Tech 2
Zane finishes off Tech 2
Drakk attacks Tech 1 for 2, because there’s no point patrolling with him anyway.
Marauder sits there pouting.

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk Lv 4 (2/3)
  • Marauder (4/1)
  • Zane Lv 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 12
Thoughts

And of course I whiffed. This time I’m certain to get one Gunship, possibly both, and I’m feeling fairly safe with his Tech 2 gone. No point even attacking the Juggernaut, it’ll do what it wants to do anway.

P1T8


Starting Hand Workers

STARTING HAND
Tax Collector
Scribe
Injunction
Building Inspector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth
Boot Camp
Arrest
Building Inspector


Next Hand

Spectral Hound
Censorship Council
Lawful Search


Discard

Spectral Aven
Injunction


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech II.
Hire a Tax Collector who steals one of your floating golds. - ($11)
Hire a Scribe and draw a card. - ($9)
Worker. - ($8)
Summon Sirus Quince and his Mirror Illusion. - ($6)
Midband Quince. - ($4)
Quince transforms the Mirror Illusion into a Marauder who attacks your Tech III. - ($2)
Justice Juggernaut destroys your Tech III.
Quince makes another Mirror Illusion. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Tax Collector 2/3
  • :target: Lookout:

In Play:

  • Justice Juggernaut 4/6
  • Quince (3) 1/4

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Maybe we can do something?!

Tech Plan:

  1. Tax Collector, Spectral Hound - Completed
  2. Boot Camp, Scribe - Completed
  3. Justice Juggernaut, Guardian of the Gates - Completed
  4. Insurance Agent, Censorship Council - Completed
  5. Injunction, Injunction - Completed

@TheKonamiCode’s turn!

Damn your eyes, Qunice! P2T8


Tech StartingHand Workers

TECH
Crashbarrow
Pirate-Gang Commander


STARTING HAND
Pirate Gunship
Bombaster (2/1 )
Lobber (2/1)


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn (0 runes)
Charge
Pillage
Nautical Dog (1/1 Frenzy)


NextHand

Pirate Gunship
Pirate Gunship
Marauder (4/1)


Tech 2 card(s)
Get Paid + float - ($15)
Taxation without representation - ($14)
Rebuilding Tech 3
Marauder trades with Scribe
Drakk attacks Tax Collector for 2 damage
Drakk levels to maximum - ($12)
Bombaster (who gets haste) - ($10)
Lobber (who already has haste) - ($9)
Zane levels to maximum - ($4)
Zane shoves the Tax Collector to Lookout, pokes him in the eye REALLY HARD
Bombaster destroys the Illusion, you get a gold
Zane really, really enjoys killing Quince
Lobber destroys Tech 1
Tech Lab: Blood - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk Lv 6 (3/4)
  • Zane Lv 6 (4/3)
  • Lobber (2/2)
  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 12
Thoughts
2 Likes

I think we can safely say this one is yours. You’re up first for the next one.

Good game! Mirrorizing my Marauder was a dirty, dirty move. If you didn’t manage to break my Tier 3 again, I had 2 Gunships on line for the next turn. That Juggernaut was causing me great distress.

2 Likes