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Casual Fenrir (Vortoss Conclave) vs IsotopeX (Moss Sentinels)


#1

Fenrir, Turn 1


Upkeep

Hand at start of turn

Hardened Mox, Forgotten Fighter, Battlesuits, Nullcraft, Temporal Research

Get Paid ($4)


Main Phase

Worker a card ($3)

Worker

Battlesuits

Play Hardened Mox ($0)

Discard 3; Draw 5


**Board Info : **

Patrol
:psblueshield: Squad Leader: Hardened Mox (1/1 + :psblueshield:) Indestructable
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician:
:target: Lookout:

In Play

Buildings :
:heart: Base HP: 20

**Economy Info : **
Cards :
Hand: 5
Deck 0
Discard 3


Hand at end of turn

Time Spiral, Fading Argonaut, Plasmodium, Tinkerer, Neo Plexus

Thoughts

I workered battlesuits as I figure it’ll just end up getting Reclaimed by nature anyway. The hardened Mox almost always does work as a defensive unit so this is a first turn with which I’m pretty happy.


#2

Oh, duh… I forgot to @IsotopeX


#3

Hardened Mox…man alive, do I hate that card. Good luck! @Fenrir

P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Ironbark Treant
Tiger Cub
Young Treant
Merfolk Prospector


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Spore Shambler
Playful Panda
Rich Earth
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Young Treant + draw card - ($2)
Summon Merfolk Prospector - ($1)
Tech I - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "
Thoughts

Pretty boring start. The Treant draw gave me the Merfolk, so getting that a turn early is going to mean an extra gold next turn, enough to fund the Tech I. If it wasn’t for that I would have thrown Arg out there to have the extra Wisp around. Leaning toward Growth. Fortunately no risk of a kindapped Rhino this time


#4

Fenrir, Turn 2


Upkeep

Tech 2 cards

Knight of the Conclave, Assimilate - YOLO, RANDOM ASS TECHS!

Hand at start of turn

Time Spiral, Fading Argonaut, Plasmodium, Tinkerer, Neo Plexus

Get Paid ($5)


Main Phase

Worker a card ($4)

Worker

Neo Plexus - Working this because I’m planning a TIME rune based strat and I already workered battlesuits which I’d need if I wanted plexus to be good.

Play fading Argonaut (£3)

Build tech 1 ($1)

Float 1

Discard 3; Draw 5


**Board Info : **

Patrol
:psblueshield: Squad Leader: Fading Argonaut (2/3 + :psblueshield:)
:psfist: Elite: Hardened Mox (2/1 - indestructible)
:ps_: Scavenger:
:pschip: Technician:
:target: Lookout:

In Play

Buildings :
:heart: Base HP: 20
:heart: Tech I HP: 5

**Economy Info : **
Cards :
Hand: 5
Deck 5
Discard 0


Hand at end of turn

Tinkerer, Temporal Research, Time Spiral, Nullcraft, Knight of the Conclave

[details=Thoughts]I don’t really feel like playing a very conventional purple game today. So I’ve made insane techs and I’m planning on making heavy use of the time rune mechanic. Honestly my main plan now is surprise my opponent with a play so unconventional that he’s caught completely off guard!

LOL, I have no idea what I’m doing.

I will be planning to go to tech II ASAP though. The idea being to get a strong unit down behind a couple of knights where it’ll be safe.[/details]


#5

Is that Fading Argonaut English?

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk (Tech I)
Galina Glimmer (Tech I)


STARTING HAND
Rich Earth
Playful Panda
Verdant Tree
Forest’s Favor
Spore Shambler


WORKERS
Tiger Cub
Verdant Tree


NextHand

Ironbark Treant
Spore Shambler
Rampant Growth
Rich Earth
Tiny Basilisk (Tech I)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Exhaust Merfolk Prospector - ($5)
Summon Argagarg + Wisp - ($3)
Playful Panda + Wisp - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
  • Argagarg Lv. 1 (1/3)
  • Playful Panda (2/2) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Usually I go with Rich Earth but not this time, that 3 gold early is such a tempo drain. Hopefully Galina will generate the necessary money, especially if I can keep getting cheap Wisps out. Still planning to go Growth, hopefully to get MoLaC out quickly. It’s a gamble.


#6

Fenrir, Turn 3


Upkeep

Tech 2 Cards

Undo, Knight of the Conclave

Hand at start of turn

Tinkerer, Temporal Research, Time Spiral, Nullcraft, Knight of the Conclave

Get Paid ($7) + Float 1


Main Phase

Summon Nullcraft ($5), Nullcraft kills Murfolk Prospector taking no damage in return

Summon Max Geiger ($3)

Summon a Knight of the Conclave (He goes to the future) ($3)

Play Temporal Research ($1) Draw 2 cards.

Drawn Cards

Plasmodium, Forgotten Fighter

Worker a card ($0)

Worker

Plasmodium

Discard 3; Draw 5


**Board Info : **

Patrol
:psblueshield: Squad Leader: Forgotten Fighter (2/3 + :psblueshield:)
:psfist: Elite: Hardened Mox (2/1)
:ps_: Scavenger: Max Geiger (2/3)
:pschip: Technician:
:target: Lookout:

In Play
Nullcraft (1/1 flying)
Knight of the Conclave (4/4) Forcast 3 (3 runes)

Buildings :
:heart: Base HP: 20
:heart: Tech I HP: 5

**Economy Info : **
Cards :
Hand: 5
Deck 2
Discard 0


Hand at end of turn

Assimilate, Temporal Research, Knight of the Conclave, Undo, Time Spiral

[details=Thoughts]I think I done f’ed up…

I’m WAY, WAY behind on the board now. I can make good trades with nullcraft but I’m behind on position and on economy so I’m not really sure how I’m going to save myself…[/details]


#7

@Fenrir, I’m assuming that the Forgotten Fighter is just a typo and should be the Fading Argonaut, right?


#8

P2T3


Tech StartingHand Workers

TECH
Dinosize (Growth)
Centaur (Tech I)


STARTING HAND
Ironbark Treant
Rampant Growth
Rich Earth
Tiny Basilisk (Tech I)
Spore Shambler


WORKERS
Tiger Cub
Verdant Tree
Rich Earth


NextHand

Dinosize (Growth)
Spore Shambler
Galina Glimmer (Tech I)
Forest’s Favor
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
Level Arg to Max, summon Water Elemental - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+1A)
  • :psfist: [I]Elite[/I]: Playful Panda (2+1/2)
  • :ps_: [I]Scavenger[/I]: Wisp A (0/1)
  • :pschip: [I]Technician[/I]: Wisp B (0/1)
  • :target: [I]Lookout[/I]: Water Elemental (3/3 antiair)
    [B]In Play:[/B]
  • Argagarg Lv. 5 (1/5)
  • Tiny Basilisk (1/2 deathtouch)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "
Thoughts

Thought about Rampant Growthing the Panda to kill the Argonaut, but he won’t be a problem very soon anyway unless Fen gets our some Time Rune tricks. For now I wanted defense, and I plan to grab Tech II next turn)


#9

LOL yes, sorry, brain fart on my part there.


#10

No worries, I was just VERY confused because I couldn’t find any reference to Forgotten Fighter being a unit. Figured maybe I had a misprinted card. :slight_smile:


#11

Fenrir, Turn 4


Upkeep

Tech 2 Cards

Slow Time Generator, Rememberer

Hand at start of turn

Get Paid ($7)

Remove runes from Fading Argonaut and Knight of the Conclave


Main Phase

Worker a card ($6)

Worker

Time Spiral

Geiger hits Young Treant for 2 and spark shots one damage onto Playful Panda

Nullcraft finishes off Young Treant,

Hardened Mox finishes off Playful Panda

Summon Knight of the Conclave (he goes to the future)

Build Tech II [Past]

Float $2

Discard 3; Draw 5


**Board Info : **

Patrol
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Fading Argonaut (2/3)
:pschip: Technician:
:target: Lookout:

In Play
Hardened Mox 1/1
Nullcraft 1/1 flying
Knight of the Conclave (4/4 future two runes)
Knight of the Conclave (4/4 future, three runes)
Max Geiger (2/3)

Buildings :
:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II [Past] HP: 5

**Economy Info : **
Cards :
Hand: 5
Deck 3
Discard 0


Hand at end of turn

Forgotten Fighter, Tinkerer, Assimilate, Undo, Slow Time Generator

Thoughts

Uhhhh, this isn’t going well… Gonna try to play slow time next turn and slow down his crazy ramp. Hopefully I don’t see Galina before then.


#12

P2T4


Tech StartingHand Workers

TECH
Ferocity (Feral Magic)
Tiny Basilisk (Tech 1)


STARTING HAND
Forest’s Favor
Galina Glimmer (Tech I)
Spore Shambler
Dinosize (Growth)
Ironbark Treant


WORKERS
Tiger Cub
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Centaur (Tech I)
Forest’s Favor
Rampant Growth
Merfolk Prospector


Discard

Ironbark Treant
Dinosize (Growth)
Ferocity (Feral Magic)
Tiny Basilisk (Tech 1)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Growth) - ($4)
Galina Glimmer - ($3)
Exhaust Arg to give Tiny Basilisk +1/+1
Tiny Basilik attack and kills Geiger, takes 2 damage
Cast Forest’s Favor on Galina Glimmer - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp A (0/1)
  • :pschip: [I]Technician[/I]: Wisp B (0/1)
  • :target: [I]Lookout[/I]: Galina Glimmer (3/3 resist 1)
    [B]In Play:[/B]
  • Argagarg Lv. 5 (1/5) (exhausted)
  • Tiny Basilisk (1/1 deathtouch) x exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "
Thoughts

So the Fading Argonaut should be dead now, and hopefully the Elemental will be able to hold off everything else reasonably well. Galina should survive till next turn and pick up some cash. My next hand is mediocre, so probably bring out Calamandra and/or a Tower


#13

Fenrir, Turn 5


Upkeep

Tech

Slow Time Generator, Origin Story

Hand at start of turn

Get Paid ($8) + Float ($2) = ($10)


Main Phase

Worker a card ($9)

Worker

Forgotten Fighter

Summon and Max Prynn ($1)

Remove two time runes to Trash Galina ($0)

Nullcraft kills basalisk, dies to anti-air elemental.

Discard 4; Draw 5


**Board Info : **

Patrol
:psblueshield: Squad Leader: Hardened Mox (1/1+ :psblueshield:)
:psfist: Elite:
:ps_: Scavenger: Prynn Pasternak (3/5)
:pschip: Technician:
:target: Lookout:

In Play
Knight of the Conclave (4/4 future one rune)
Knight of the Conclave (4/4 future, two runes)

Buildings :
:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II [Past] HP: 5

**Economy Info : **
Cards :
Hand: 5
Deck 6
Discard 0


Hand at end of turn

Temporal Research, Rememberer, Nullcraft, Tinkerer, Assimilate

Thoughts

That was SO expensive. Knight of the Conclave TAKES FOREVER TO ARRIVE. When is this card ever good?


#14

I’m assuming that Galina can’t attack after she returned this turn, because I didn’t control her at the beginning of the turn. If she can attack, she’ll attack your Tech II. @Fenrir

P2T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw (Growth II)
Oversized Rhino (Growth II)


STARTING HAND
Forest’s Favor
Merfolk Prospector
Centaur (Tech I)
Rampant Growth


WORKERS
Tiger Cub
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Forest’s Favor
Dinosize (Growth)
Ferocity (Feral Magic)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cast Forest’s Favor on Arg - ($7)
Arg kills Mox, takes 1 damage
Cast Rampant Growth on Water Elemental - ($5)
Summon Calamandra - ($3)
Water Elemental kills Prynn, takes 1 damage
Camandra levels to 3
Galina Glimmer comes back

Float ($3)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp A (0/1)
  • :pschip: [I]Technician[/I]: Wisp B (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lv. 5 (2/5) x (has +1/+1 rune) (exhausted)
  • Water Elemental (3/2 antiair) x (exhausted) (resist 1)
  • Calamandra Lv. 3 (3/4)
  • Galina Glimmer (2/2) (resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
    "
Thoughts

Losing the Galina gold for a turn was annoying. Maybe killing Pastasnack was a waste, but it gave Calamandra a boost. I can’t do anything about the Knights coming into play, but I’ve got a lot of beef on the board. Tons of gold + not many cards = probably Tech III this turn, maybe a Surplus or Tower also


#15

Fenrir, Turn 6


Upkeep

Tech

Rewind, Rememberer

Hand at start of turn

Temporal Research, Rememberer, Nullcraft, Tinkerer, Assimilate

Get Paid ($9) + Scavenger = $10

Knight of the Conclave arrives


Main Phase

Worker a card ($9)

Worker

Nullcraft

Summon tinkerer ($7)

Summon Rememberer ($2)

Float ($2)

Discard 2; Draw 4


**Board Info : **

Patrol
:psblueshield: Squad Leader: Knight of the Conclave (4/5 - resist 1)
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician: Tinkerer (1/2)
:target: Lookout:

In Play
Rememberer (3/3)

Buildings :
:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5

**Economy Info : **
Cards :
Hand: 4
Deck 6
Discard 4


Hand at end of turn

Slow Time Generator, Slow Time Generator, Origin Story, Rewind

Thoughts

If rememberer lives a turn I might possibly not HAVE to surrender immediately.


#16

I’ve always wanted to do this…

P2T6


Tech StartingHand Workers

TECH
Blooming Ancient (Tech II)
Blooming Elm (Tech II)


STARTING HAND
Ferocity (Feral Magic)
Forest’s Favor
Dinosize (Growth)


WORKERS
Tiger Cub
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Tiny Basilisk (Tech 1)
Oversized Rhino (Growth II)
Centaur (Tech I)
Might of Leaf and Claw (Growth II)


Discard

Dinosize
Ferocity (Feral Magic)
Forest’s Favor
Blooming Ancient (Tech II)
Blooming Elm (Tech II)


Tech 2 card(s)
Get Paid + float - ($13)
Galina Glimmer generates gold - ($14)
Tech III - ($9)
Cast Dinosize on Wisp - ($5)
Wisp kills Knight of the Conclave, takes no damage
Arg kills Tinkerer, takes 1 damage
You draw a card
Water Elemental and Remember trade kills
Calamdra and Galina Glimmer attack and destroy Tech II
Your base takes 2 damage
Build Surplus

Float ($5)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp B (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lv. 5 (2/4) xx (has +1/+1 rune) (exhausted)
  • Calamandra Lv. 3 (3/4) (exhausted)
  • Galina Glimmer (2/2) (resist 1) exhausted
  • Wisp A (0/1) (resist 1) exhausted
  • Wisp B (0/1) (resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 10
    "

#17

OK, I forfeit. I can’t win from this far behind. In hindsight my mistake was thinking that there was a card in Codex called Knight of the Conclave when it is clear to me now that there is no such card.


#18

Yeah, I’m not really sure how you’re supposed to use that thing effectively. I suppose if you have a ton of ways to play with time runes it might be worth it, but otherwise you’re waiting 3 turns for something which isn’t really that great by itself.

Good game, thanks for playing!


#19

Also I have to celebrate because I finally won a game! Hooray me! Interested in another game? @Fenrir