Casual feanor (red) vs. lettucemode (green)

Getting the strong feeling you’re going to kick my butt. :grin:

P1, T5

[details=tech, hand, worker]tech: Disguised Monkey x2
hand: Calypso, Gunpoint Taxman, Scorch, Firebat
worker: Calypso[/details]

Collect 8 Gold
Make a worker (7)
Play Firebat (5)
Exhaust Bloodburn, remove 2 tokens, pay 1 Gold (resist), kill a frog, bloodburn gets a token back, now has 2 (4)
Build a Tower (1)
Discard 2, draw 4

Squad Leader: Firebat

Buildings:
Base: 13
Tech I: 5
Tech II Anarchy: 5
Tower: 4

Other:
Workers: 9
Gold: 1

Question for you: how exactly does the Tower work? When does it deal damage, and to who? Rulebook is a bit confusing here.

new hand

Makeshift Rambaster, Steam Tank, Chameleon Lizzo, Careless Musketeer

There is a very handy post regarding timing HERE under the “How does combat work when there are multiple abilities at play, like Overpower and Swift Strike? What happens when?” question.

Short Answer, tower damage happens at the same time as other combat damage. Declare attacker and target, then as they hit each other the tower also goes off.

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Hmm. OK, I think I get it. Thanks!

Tower does 1 damage to each attacker that it can see. This damage happens simultaneously with other combat damage, including swift strike.

P2, T5

hand, worker, tech

Tech: Stampede, Feral Strike

Hand:
Rampant Growth
Playful Panda
Blooming Ancient
Murkwood Allies
Ironbark Treant - worker


Collect 9 gold
Make a worker (8)
play Blooming Ancient (4)
summon Argagarg (2) comes with a 0/1 wisp
–> Blooming Ancient gets two +1/+1 runes
Blooming Ancient moves both runes onto the Giant Panda, now 4/6
Giant Panda attacks and kills Firebat, and takes 4 damage total
Calamandra attacks your Tower for 3 damage, takes 1 damage back
A frog finishes off the Tower, croaking in the process. Your base takes 2 damage
The other 2 frogs attack your base for 2 more damage
Pay 2 gold to level Calamandra to max, healing her
pass turn. discard 3, draw 5.


Patrol Zone:

:psblueshield: Squad Leader: Young Treant (0/2+A)

:psfist: Elite: Wisp (1/1)

:ps_: Scavenger: Wisp (0/1)

:pspuzzle: Technician: Wisp (0/1)

:target: Lookout: Blooming Ancient (2/4, no runes)

In play:

Calamandra level 5 (4/5)
Argagarg level 1 (1/3)
Giant Panda (4/2, two +1/+1 runes)
2 Frogs (1/1 each)

Buildings:

Base :pspurpleshield:: 19
Tech I: 5
Tech II Growth: 5

Other:

Workers: 10
Gold: 0
Hand: 5
Discard: 5
Draw: 0

New Hand

Giant Panda
Forest’s Favor
Blooming Ancient
Blooming Elm
Spore Shambler

P1, T6

[details=tech, hand, worker]Tech: Surprise Attack x2
hand: Chameleon Lizzo, Careless Musketeer, Makeshift Rambaster, Steam Tank
worker: careless musketeer[/details]

collect 9 gold
make a worker (8)
play chameleon lizzo (4)
summon captain zane (2)
Chameleon Lizzo attacks and kills Argagarg, taking 1 damage.
Captain Zane gets 2 free levels, is now level 3
Upgrade Captain Zane to level 4 (1)
Zane kills the Young Treant
exhaust Bloodburn, remove two runes, kill a frog (0)
I believe Bloodburn now has 2 runes
I think Chameleon Lizzo goes back into my hand
so, discard 3, draw 5

Nobody patrolling

in play:
Zane level 4 (3/3)
Bloodburn

Buildings:
Base: 9
Tech I: 5
Tech II Anarchy: 5

Workers: 10
Gold: 0

new hand

bombaster, Disguised Monkey (2), Scorch, Mad Man

Chameleon Lizzo goes back to your hand after the draw/discard phase, so you would still have 5 cards, but one of them would be the lizzo. Combos well with Sanatorium!

Either way, I attack your base with Calamadra, the Giant Panda, and the Blooming Ancient for 10 damage, for the win. GG

Ouch. Well done.

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So how was the game for you? What do you think? :slight_smile: It can be hard to get a hang of how the card flow works while also trying to learn a million new cards.

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