Casual: Eijolend vs. Way

Hello @Way, nice to meet you! If there’s anything unclear about playing on the forum, just go ahead and ask. :slight_smile:
gl&hf!

P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Timely Messenger
Fruit Ninja
Wither
Brick Thief


WORKERS
Fruit Ninja


NextHand

Helpful Turtle
Spark
Granfalloon Flagbearer
Older Brother
Bloom


Discard

Wither
Timely Messenger
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave Lvl.1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
1 Like

I really don’t know how to play by forum at all. Where can I find the instructions on how to do so?

Here’s a link to the Codex Tracking Spreadsheet and the Collected Codex Resources, both of which are pinned at the top of the Codex category. If you have questions about the spreadsheet in particular, try reading its thread – a lot of the questions you could have are already discussed there.

1 Like

Hope I did this correctly.

P2T1


StartingHand Workers

STARTING HAND
Pillage
Bloodrage Ogre
Careless Musketeer
Mad Man
Makeshift Rambaster


WORKERS
Makeshift Rambaster


NextHand

Bombaster
Nautical Dog
Charge
Scorch
Bloodburn


Discard

Pillage
Mad Man
Careless Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jaina
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
2 Likes

Seems fine to me! Let me know if anything is unclear.

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Rambasa Twin


STARTING HAND
Granfalloon Flagbearer
Spark
Bloom
Helpful Turtle
Older Brother


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Bloom
Rambasa Twin
Spark
Martial Mastery
Wither


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tech I (costs 1 gold more for me because I play specs from different colors) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Grave Lvl.1 (2/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Aaaand as always against Red here begins the lovely game of “what card combinations kill me?”.
just playing Older Brother has the problem that Frenzy + Nautical Dog will kill Grave. It will lead to my opponent going down a card while the gold exchange isn’t too bad if I patrol Tenderfoot in Scavenger.
Bloom on Grave will allow me to kill the Bloodrage Ogre while retaining presence on the board. However, midbanding Jaina plus Mad Man can easily trade with what is left which and would leave me at a 1 gold deficit as well as leaving a scary Jaina on the board that can use her maxband next turn.
Scorch or Bombaster aren’t really a thread because they are too gold inefficient.
So I guess I’ll just go with putting more stuff on the board because at least it will cost him cards and I don’t want to have to deal with a high level Jaina.

2 Likes

P2T2


Tech StartingHand Workers

TECH
Rickety Mine
Ember Sparks


STARTING HAND
Scorch
Bombaster
Charge
Nautical Dog
Bloodburn


WORKERS
Makeshift Rambaster
Bloodburn


NextHand

Scorch
Mad Man
Rickety Mine
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Charge on Nautical Dog - ($2)
Nautical Dog trades w/Elder Brother
Jaina kills Tenderfoot, takes 1 dmg, you make $1
Ogre trades w/Grave, Jaina levels to 3
Level Jaina once, healing - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl 4 (exh, 3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
1 Like

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Sickness


STARTING HAND
Martial Mastery
Bloom
Wither
Rambasa Twin
Spark


WORKERS
Fruit Ninja
Helpful Turtle
Spark


NextHand

Granfalloon Flagbearer
Timely Messenger
Brick Thief
Sickness
Bloom


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Rambasa Twin - ($2)
Orpal - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin A (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin B (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Okay, pretty much the play I expected. Rambasa Twin allows me to get a presence on the board again quickly and I don’t think he can afford to clear the board again without investing way too much.

1 Like

P2T3


StartingHand Workers

STARTING HAND
Rickety Mine
Scorch
Mad Man
Charge


WORKERS
Makeshift Rambaster
Bloodburn
Charge


NextHand

Ember Sparks
Pillage
Bloodrage Ogre
Careless Musketeer


Discard

Scorch
Rickety Mine
Mad Man


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Scorch Scavenger - ($3)
Max Jaina - ($0)
Exh Jaina: Kill Squad Lead

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl 7 (exh, 4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Rambasa Twin is good

1 Like

That sounds like a lovely building, but it should only have 5 HP :wink:

P1T4


Tech StartingHand Workers

TECH
Death and Decay
Focus Master


STARTING HAND
Granfalloon Flagbearer
Brick Thief
Timely Messenger
Sickness
Bloom


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer


NextHand

Tenderfoot
Martial Mastery
Older Brother
Wither


Discard

Rambasa Twin
Bloom
Sickness
Timely Messenger
Death and Decay
Focus Master


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Orpal 1->4 - ($4)
Orpal casts Bloom on Orpal. - ($2)
Orpal kills Jaina, taking 4 damage in return. (Orpal 4->6, heals)
Brick Thief, deals 1 damage to your Tech I building. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:
    In Play:
  • Orpal Lvl.6 (3/6) +
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Yes, that is definitely too costly to get rid of two Rambasa Twins! I had to delay my Tech II for a turn because I need to get rid of Jaina, but the way the reshuffles fall this game it is not a big deal. I’d prefer not to play Brick Thief and float the two gold, but Pillage exists and an additional patroller is usually a good thing to have against Red.
Let’s talk about spec choice for a bit. Probably not Finesse because I got only one Nimble Fencer. Disease seems nice, but their main feature of -1/-1 runes everywhere seems a bit wasted against Red as they usually don’t have a big board and I have currently no setup for Plague Lab shenanigans and would have to concentrate my efforts on getting getting a sword rune on Grave or more +1/+1 runes from a Sparring Partner I didn’t tech this game. Discipline meanwhile has Mind Parry Monk, which would be great if he planned on using Jaina some more and Focus Master is very annoying for Red to deal with, IF I ever get a board to support that.

1 Like

I also messed this up. I put 2 cards into my discard pile as a fix. This isn’t actually correct, since I technically had a chance of drawing these cards this turn, but I didn’t play any cards from hand this turn anyway. Hope I didn’t make any more mistakes.

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Pillage
Careless Musketeer
Ember Sparks
Bloodrage Ogre


WORKERS
Makeshift Rambaster
Bloodburn
Charge
Pillage


NextHand

Ember Sparks
Mad Man
Bombaster
Nautical Dog
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Blood) - ($3)
Drakk - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9

I think for a casual game that’s fine! It might be helpful in the future though, that Google Docs has the feature to revert to earlier versions by clicking on the “last edit was X hours ago” at the top, which makes it easy to redo a wrong draw.

This should have 4 HP after the last turn, because Brick Thief stole a brick from it.

P1T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Mind-Parry Monk


STARTING HAND
Wither
Older Brother
Martial Mastery
Tenderfoot


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot


NextHand

Nimble Fencer
Bloom
Death and Decay
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal kills Drakk taking 1 damage in return, you draw a card and my base takes 1 damage.
Brick Thief deals 2 damage to your Tech II building and also steals a brick from it (now should have 2 HP left) and repairs the hole in my base that Drakk made.
Older Brother - ($5)
Tech II (Discipline) - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:
    In Play:
  • Orpal Lvl.6 (3/5) + x
  • Brick Thief (2/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

I debated not killing Drakk, as it doesn’t get me much, but I very much prefer him to not be alive. Let’s hope he doesn’t have a double Crashbarrow ready for me.

1 Like

It’s worth noting that Google Drive’s “Revision History” feature doesn’t exist on mobile versions, so you have to be using the spreadsheet on a computer to do that. Still, it’s extremely handy when you do have a computer!

1 Like

Thank you for your patience. Please continue to point out my mistakes.

Edited.

P2T5


Tech StartingHand Workers

TECH
Burning Volley
Captured Bugblatter


STARTING HAND
Nautical Dog
Bombaster
Mad Man
Ember Sparks
Shoddy Glider
Crashbarrow
Rickety Mine


WORKERS
Makeshift Rambaster
Bloodburn
Charge
Pillage


NextHand

Crashbarrow
Careless Musketeer
Scorch
Bloodrage Ogre


Discard

Shoddy Glider
Crashbarrow
Ember Sparks
Bombaster
Nautical Dog
Burning Volley
Captured Bugblatter


Draw card from Technician (I believe I get to draw before I tech, but I’m not sure how to do this in the spreadsheet)
Tech 2 card(s)
Get Paid + float - ($10)
Crashbarrow - ($7)
Jaina - ($5)
Ember Sparks: 1 to Brother (2/1), 2 to Tech 2 (3 hp) - (2)
Shoddy Glider - ($1)
Crashbarrow attacks Older Brother + Orpal (both die, Jaina lvls twice)
Mad Man - ($0)
Mad Man trades w/Brick Thief
Shoddy Glider attacks Tech II, destroyed, your base takes 2 (to 18)
My Tech II stuff dies

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina Lvl. 3 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Got lucky on Technician draw and got a Crashbarrow. This lets me wipe his board and destroy his Tech II, in exchange for cutting a worker. I also checked what kind of hasty stuff he can have to get rid of my Jaina and found Timely Messenger + Nimble Fencer, so I Squad Lead Jaina to prevent that. I’m not sure I teched in the right stuff, Burning Volley may be a little risky. Also considered Desperation/Ogre Recruiter/second Bugblatter.

Overpower only works when the primary target is a patroller, so you have to modify your turn a little.

To draw before teching, just wait to put any cards in the Tech section until after you’ve already drawn a card.

1 Like

I did indeed do this, but the output still said I teched before anything else.

I did not know this. I’ve edited my post. Only difference is I lose my Man Man.

That’s probably because the spreadsheet automatically puts teching and getting gold from workers at the top of the actions column each turn. You can manually move those down and put a note saying you drew from Technician above them, and it should show up correctly in the output. Regardless of whether you do that, if you wait to tech until after drawing it should correctly handle the actual moving of cards, regardless of what it says.

Yeah, the output will always put the Teching first. If it bothers you, the only way is to change it around manually.

On the topic of the game: that was a fearsome turn!

P1T6


Tech StartingHand Workers

TECH
Carrion Curse
Hero’s Monument


STARTING HAND
Nimble Fencer
Mind-Parry Monk
Bloom
Death and Decay
Young Lightning Dragon


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot
Death and Decay


NextHand

Martial Mastery
Timely Messenger
Rambasa Twin
Sickness
Focus Master


Discard

Older Brother
Brick Thief
Bloom
Young Lightning Dragon
Mind-Parry Monk
Carrion Curse
Hero’s Monument


Tech 2 card(s)
Draw from Technician (before Teching)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech II
Grave - ($7)
Grave 1->3 - ($5)
Nimble Fencer - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Lvl.3 (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer (2/3)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

Crashbarrow, Shoddy Glider AND Jaina is probably the most extreme variant of this red tactic - I haven’t encountered that before!
The most important thing for me would be to get his Tech II down, but that might be ambitious as YLD would’ve been my best bet for that… But if that is not possible, I might have to run him out of ressources.
Also, too bad Nimble Fencer + Bloom is not enough to get rid of Jaina. Let’s hope he doesn’t have an equally scary follow-up next turn, although with Zane always as a possibility I’m not too optimistic - just in case I’m going to build a Heroes’ Hall so I never run out of stuff to play even if he keeps killing my Tech II.

P2T6


Tech StartingHand Workers

TECH
Burning Volley
Desperation


STARTING HAND
Bloodrage Ogre
Scorch
Careless Musketeer
Crashbarrow


WORKERS
Makeshift Rambaster
Bloodburn
Charge
Pillage
Careless Musketeer


NextHand

Bombaster
Shoddy Glider
Rickety Mine


Tech 2 card(s)
Get Paid - ($9)
Crashbarrow - ($6)
Crashbarrow: Kill Grave (Jaina Lvl 5), 1 dmg to Nimble Fencer (2/2)
Jaina: Kill Nimble Fencer (3/1)
Max Jaina (4/3) - ($4)
Bloodrage Ogre - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl 7 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

I am ahead, so let’s press the advantage. I regret teching in Rickety Mine. Would have been way better as a Lobber/Firebat/Taxman. Teching in Desperation right now seems great, though. I also don’t think he can get rid of my hero, so I double down on the Burning Volley. Perhaps a second Desperation would have been better, though.