Casual: Eijolend vs. mdn1111

Hi @mdn1111 - I gladly take you up on that offer. I’m still struggling a bit how to use that google drive spreadsheet, but it seems very useful. gl hf!

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Verdant Tree
Playful Panda
Rampant Growth
Merfolk Prospector


WORKERS
Verdant Tree


NextHand

Ironbark Treant
Spore Shambler
Tiger Cub
Forest’s Favor
Rich Earth


Discard

Young Treant
Rampant Growth
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Merfolk Prospector - ($2)
Summon Argagarg (comes with a Wisp) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Argagarg (1+1/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Great! Good luck and have fun!

P2T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Makeshift Rambaster
Pillage
Careless Musketeer


WORKERS


NextHand

Charge
Nautical Dog
Bombaster
Bloodburn
Bloodrage Ogre


Discard

Pillage
Scorch
Makeshift Rambaster
Careless Musketeer
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Don’t worker
Summon Zane - ($3)
Midband Zane - ($0)
Zane attacks and kills Argagarg
Zane maxbands and heals
Zane shoves the wisp to elite and kills it

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/4, exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Centaur


STARTING HAND
Tiger Cub
Ironbark Treant
Forest’s Favor
Spore Shambler
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Ironbark Treant
Forest’s Favor
Young Treant
Centaur
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($5)
Use Merfolk Prospector Ability - ($6)
Worker - ($5)
Tech I - ($4)
Play Tiger Cub - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Thoughts

I’m not sure if this is a problem. I probably should place Argagarg in Patrol Leader instead to avoid this combo in the future, but this is probably still okay as no worker is a big cost. Teching Tiny Basilisk to threaten his maxband Zane immediately.

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Bloodrage Ogre
Bloodburn
Bombaster
Nautical Dog
Charge


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Charge
Centaur
Centaur
Nautical Dog


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Start Tech I - ($2)
Bloodrage Ogre - ($0)
Kill Tiger cub with Zane

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T3


Tech StartingHand Workers

TECH
Centaur
Ferocity


STARTING HAND
Ironbark Treant
Forest’s Favor
Centaur
Young Treant
Tiny Basilisk


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Playful Panda
Rampant Growth
Ferocity
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra Lvl. 1 -> 3 (3/4) - ($3)
Calamandra kills Bloodrage Ogre taking 3 damage
Play Forest’s Favor on Merfolk Prospector - ($1)
Merfolk Prospector trades with Zane
Calamandra gains 2 free Lvls 3 -> 5, maxband and heal (4/5)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Thoughts

Forest’s Favor on Merfolk Prospector was very expensive, but if I don’t kill Zane any board I could throw down this turn would not hold next turn. A pity I couldn’t get the Centaur out but everything is just too expensive. Not the decisive board Control I have hoped for. I don’t know yet what spec my opponent is aiming for, so speccing Balance and going for board control with Basilisks and Ferocity seems reasonable.

P2T3


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Centaur
Makeshift Rambaster
Charge
Centaur
Nautical Dog


WORKERS
Bloodburn
Nautical Dog


NextHand

Mad Man
Scorch
Bombaster
Pillage
Careless Musketeer


Discard

Centaur
Charge
Makeshift Rambaster
Lobber
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Centaur - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur
  • :psfist: [I]Elite[/I]: Calamandra
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Good Morning!

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Rampant Growth
Playful Panda
Spore Shambler
Young Treant
Ferocity
Tiny Basilisk (drawn from Young Treant)


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda


NextHand

Centaur
Tiger Cub
Centaur
Merfolk Prospector


Discard

Wandering Mimic
Wandering Mimic
Rampant Growth
Spore Shambler
Ferocity


Tech 2 card(s)
Get Paid + float - ($8)
Play Young Treant, draw a card - ($6)
Worker - ($5)
Play Tiny Basilisk - ($3)
Play Rampant Growth on Calamandra (6/5+AA) - ($1)
Calamandra kills Centaur taking 3(-2 from Armor) damage

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisik (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (4/4) [1 damage]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Thoughts

I can delay Tech II for a turn, since I won’t draw the teched cards anyway. Tiny Basilisk was a great draw off of Young Treant. I briefly considered Ferocity (instead of Rampant Growth + killing the Centaur) since a first strike Tiny Basilisk in Squad Leader is terrifying, but Fire has too many ways to deal with that (although Jaina hasn’t been played yet, so might work). The way I played secures me more board control and I have a good setup for Centaur + Tech II next turn.

Either we live in different time zones or you get up really early. But good morning!

P2T4


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Bombaster
Careless Musketeer
Scorch
Pillage
Mad Man


WORKERS
Bloodburn
Nautical Dog
Pillage


NextHand

Disguised Monkey
Careless Musketeer
Lobber
Bombaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Calamandra - ($2)
Discard 2 to stealth Calamandra
Calamandra kills your Calamandra

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (Max, 4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

My bet is on the different time zones.

P1T5


Tech StartingHand Workers

TECH
Potent Basilisk
Dinosize


STARTING HAND
Merfolk Prospector
Centaur
Centaur
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda
Tiger Cub


NextHand

Forest’s Favor
Wandering Mimic
Wandering Mimic
Ferocity
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Balance) - ($4)
Summone Argagarg (comes with a Wisp) - ($2)
Tiny Basilisk trades with Calamandra
2 free levels for Argagarg 1->3
Level Argagarg 3->5, Water-Elemental - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water-Elemental (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

Didn’t expect that one at all, but discarding two cards this way should proof very costly and note that he could not afford to build Tech II despite having to reshuffle. Still absolutely no clue which spec he is going for as that maneuver didn’t reveal anything about his tech choices. Too bad Tiny Basilisk didn’t get something better to trade with, but oh well. I did not go for the Centaur as planned because I didn’t want to waste the free levels from killing Calamandra and leveling Argagarg also provides board presence while simultaneously bringing me back to 5 cards. I thought long about my tech choice this turn, but deciding for the Argagarg line solved it - Dinosize works very well with the Wisp and Young Treant hanging around. I patrolled the Water-Elemental in Squad Leader to play around Surprise Sharks, but since there are no clues about tech choices I have no clue if that is the right thing to play around.

P2T5


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Disguised Monkey
Careless Musketeer
Lobber
Bombaster


WORKERS
Bloodburn
Nautical Dog
Pillage
Careless Musketeer


NextHand

Centaur
Centaur
Mad Man
Makeshift Rambaster


Discard

Bombaster
Lobber
Disguised Monkey
Chameleon Lizzo
Chameleon Lizzo


Tech 2 card(s)
Get Paid + float - ($10)
Don’t Worker at first
Summon and Max Zane - ($3)
Shove the Elemental to Elite, dealing 1 to it
Lobber - ($1)
Lobber trades with the elemental
Zane kills the Young Treant, so we each get a gold - ($1)
Worker - ($0)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (Max, 4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Potent Basilisk
Stampede


STARTING HAND
Forest’s Favor
Wandering Mimic
Wandering Mimic
Merfolk Prospector
Ferocity


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda
Tiger Cub


NextHand

Dinosize
Centaur
Centaur
Spore Shambler
Potent Basilisk


Discard

Young Treant
Wandering Mimic
Merfolk Prospector
Ferocity
Forest’s Favor
Potent Basilisk
Stampede


Tech 2 card(s)
Get Paid - ($9)
1 Gold from Scavenger - ($10)
No Worker
Summon Calamandra - ($8)
Play Wandering Mimic A (Haste from Zane) - ($4)
Play Wandering Mimic B (Haste from Zane) - ($0)
Argagarg attacks Tech I for 1 damage
Wandering Mimic A destroys Tech I, your base takes 2 damage
Wandering Mimic B trades with Zane
2 free levels for Calamandra 1->3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra Lvl.3 (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Wandering Mimic (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

Still no Tech II, so destroying the Tech I building and clearing the board should win me the game even if I need to skip a worker for that - in theory at least. The Dinosize next turn should cement my board control if anything survives.

Wow, I totally missed the fact that Wandering Mimics got abilities from my heroes and units as well. I can’t come back from that, good game.

I think you played that really nicely. I knew I was taking a risk in not workerint the first turn, and I now think that it’s probably just a mistake in any context. It’s possible that I could have done something if I had survived another turn, but probably not; being so far behind on tech was damning.

If you’d like to play again, I’d be thrilled: my number is 54. I’m going to switch to [Anarchy]/Blood/Feral if that works for you.

Yeah after your first turn I just tried to play the most calm way to amass value on the board and profit from your missed worker. I can’t quite identify where the tipping point was where things started to go wrong for you, so maybe it was really more a gradual shift? Good game in any case!

Out of interest: What is the reason for including Feral instead of monored? Is it just that Ferocity + Haste units are scary and with Calamandra and Centaurs you have some solid stats which the red decks are missing? Or am I missing something?

Yes another game would be great, no matter what deck you play! I will stick with monogreen because I want to figure that out better before moving on to other decks. My number is 64, so I go first again?

Gl hf again!

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Playful Panda
Rich Earth
Verdant Tree
Forest’s Favor
Young Treant


Discard

Tiger Cub
Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Merfolk Prospector - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Calamandra Lvl.1 (2+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

No particular reason other than that I was interested in playing with Calamandra but also wanted to use Zane. Trying to find a good third hero now.

P2T1


Tech StartingHand Workers

TECH


STARTING HAND
Charge
Nautical Dog
Bombaster
Careless Musketeer
Bloodburn


WORKERS
Careless Musketeer


NextHand

Scorch
Bloodrage Ogre
Makeshift Rambaster
Mad Man
Pillage


Discard

Bloodburn
Charge
Nautical Dog
Bloodlust
Bloodlust


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Yeah Zane and Calamandra are both interesting heroes, I can get behind that concept!

Not in the first turn you don’t.

Which one is it?

Oh sorry! I went back and forth on which to play before choosign the Bombaster. And idk how to explain the tech thing except that I forgot we were just starting. But I played the Bombaster; I’ve corrected it above and unteched.

Ah, no worries :wink:

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Centaur


STARTING HAND
Young Treant
Verdant Tree
Forest’s Favor
Rich Earth
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Young Treant
Rampant Growth
Forest’s Favor
Centaur


Tech 2 card(s)
Get Paid - ($5)
Use Merfolk Prospector Ability - ($6)
Worker - ($5)
Tech I - ($4)
Play Playful Panda (comes exhausted and with a Wisp) - ($2)
Play Verdant Tree - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Calamandra Lvl.1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Verdant Tree (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Thoughts

Oh wow this turn really caused me problems. Not sure what the correct response is. I tried playing the Verdant Tree and Putting Calamandra in Technician to recoup the card since I couldn’t find a way how she survives and I want to get out Midori next turn anyway.

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Makeshift Rambaster
Pillage
Scorch
Bloodrage Ogre
Mad Man


WORKERS
Careless Musketeer
Scorch


NextHand

Bloodburn
Bombaster
Centaur
Charge
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Drakk - ($2)
Bombaster trades with Calamandra, you draw a card
Drakk maxbands
Drakk kills the wisp, you get a gold
Mad Man - ($1)
Mad Man trades with the panda

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Tiny Basilisk


STARTING HAND
Forest’s Favor
Rampant Growth
Centaur
Young Treant
Gemscout Owl


WORKERS
Ironbark Treant
Rich Earth
Young Treant


NextHand

Tiger Cub
Circle of Life
Spore Shambler
Playful Panda


Tech 2 card(s)
Draw a card from Technician.
Get Paid - ($6)
Gold from Scavanger - ($7)
Worker - ($6)
Use Merfolk Prospector ability - ($7)
Play Centaur - ($4)
Play Gemscout Owl - ($3)
Summon Midori - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori Lvl.1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Gemscout Owl (0/1)
  • Verdant Tree (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Thoughts

Not sure how I would have to time it so the Verdant Tree Ability makes sense. I can probably try floating gold next turn and Tech some Tech II cards to rush Tech II. If Midori survives I have a nice Circle of Life prepared.