Ouch, nice play! (and a silly patrolling mistake by me…)
Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($8)
Technician draw and scav gold - ($9)
Worker - ($8)
Nullcraft - ($6)
Wandering Mimic, gains haste and flying - ($2)
Mimic and Nullcraft break your tech 2, your base to 18, Nullcraft dies to tower, Mimic loses flying
Fading Argonaut - ($0)
Discard 2, draw 4
Squad Leader: Argonaut (3/1A)
Scavenger: Fading Argonaut (2/3)
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Balance)
Oof, that’s a costly patrolling mistake, totally forgot about Kidnapping being a thing!
Wish I had 1 extra gold to set off a TD or Geiger maxband… As it is, I have to decide between breaking tech 2 and, well, hitting anything else. Considering Request can now afford maxband Quince+Barrow, and as much as I hate losing Nullcraft and leaving that BC around on 1 HP, I think it has to be the tech 2.
I’ll patrol Fargo rather than a hero, to avoid giving free lvls. Teching another Moment’s Peace to ideally chain them, and a Potent Basilisk as an anti-Kidnapping measure.