News Shop
Events Forums

Casual: Dreamfire ([Present]/Necro/Balance) vs. Request ([Necro]/Blood/Truth)


#1

@Request GL HF!

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Hardened Mox
Temporal Research
Fading Argonaut
Tinkerer


WORKERS
Time Spiral


NextHand

Plasmodium
Neo Plexus
Nullcraft
Battle Suits
Forgotten Fighter


Discard

Hardened Mox
Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Good split, with Fargo in my first hand and Suits/Nullcraft in my second.


#2

glhf!

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Graveyard


WORKERS
Skeleton Javelineer


NextHand

Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator


Discard

Graveyard
Deteriorate
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp - makes you discard rng #2 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Argonaut
Bone Collector


STARTING HAND
Plasmodium
Nullcraft
Battle Suits
Forgotten Fighter
Neo Plexus


WORKERS
Time Spiral
Plasmodium


NextHand

Forgotten Fighter
Neo Plexus
Nullcraft
Tinkerer
Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Discard #2
Fargo down to 2 time runes
Worker - ($5)
Tech 1 - ($3)
Fargo kills Imp, you get 1 gold
Garth - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/1), 2 time runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’ll take that kill, even though Fargo is likely to die to Deteriorate next. I could drop Suits or Nullcraft as per the original plan, but I think I’ll go Garth+skelly instead to replenish handsize.
Tiny B’s seem like a poor choice, value-wise, against all of Request’s tech 1’s, and his heroes aren’t particularly scary either. That means CoL is probably off the table. So I’ll go Argo and BC, though Hoodie makes sense to me too…
Longer term, and depending on whether Garth survives, I might go for Present instead of Balance, since pulling a Tric or Hyperion could be huge.


#4

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Kidnapping


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Summon Skeletons
Jandra, the Negator


WORKERS
Skeleton Javelineer
Summon Skeletons


NextHand

Bone Collector
Jandra, the Negator
Thieving Imp
Skeletal Archery
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
scavenger gold - ($8)
worker - ($7)
Tech 1 - ($5)
Tower - ($2)
Quince - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince L1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Wandering Mimic


STARTING HAND
Forgotten Fighter
Argonaut
Nullcraft
Neo Plexus
Tinkerer


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Temporal Research
Bone Collector
Hardened Mox
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fargo and skeleton suicide into Quince
Garth finishes Quince and survives with 1 HP, goes up to lvl 3
Garth to midband, healing him - ($4)
Argonaut - ($1)
Make a new skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl 4 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’ll take the kill on Quince, and make another skelly in front of Argo to protect him from StW. I can’t protect the skelly from both Det and Haunt, so I’ll roll the dice and put him in SQL.
Next turn I’ll tech up and play BC, in preparation for a Garth maxband on T5. Going for Balance after all, for the extra versatility of their tech 2’s. And I’ll pre-tech one Mimic, as well as a copy of TD for a potential explosive T5.

Nice, I’ll have both Mimic and Nullcraft in my T5 hand!


#6

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Jandra, the Negator
Skeletal Archery
Bone Collector
Poisonblade Rogue
Thieving Imp


WORKERS
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Graveyard
Sacrifice the Weak
Kidnapping
Thieving Imp


Tech 2 card(s)
Get Paid - ($7)
Quince on cooldown
worker - ($6)
Pestering Haunt hits tech 1 for 1 damage
Bone Collector - ($4)
Tech 2 - Blood - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#7

P1T4


Tech StartingHand Workers

TECH
Nether Drain
Moment’s Peace


STARTING HAND
Battle Suits
Temporal Research
Bone Collector
Hardened Mox
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox


NextHand

Wandering Mimic
Fading Argonaut
Forgotten Fighter
Nullcraft
Temporal Distortion


Discard

Neo Plexus
Battle Suits
Temporal Research
Nether Drain
Moment’s Peace


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech 2 (Balance) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Garth lvl 4 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Could Request already have a Crashbarrow? Maybe, but he can’t afford maxband Quince to go along with it, which means Garth and my tech 2 should both survive, allowing me to strike back with Nullcraft+Mimic, plus another pulled Mimic if he gives me scav gold or a hero to kill.
I’ll still tech a Moment’s Peace, to make sure I can get some respite from Crashbarrows. I’m considering a copy of Death Rites to go along with it, but I’m not sure Request will keep units around for me to get value out of it… So how about a nice Nether Drain instead?


#8

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Kidnapping


STARTING HAND
Kidnapping
Graveyard
Deteriorate
Sacrifice the Weak
Thieving Imp


WORKERS
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Thieving Imp


NextHand

Poisonblade Rogue
Crashbarrow
Jandra, the Negator
Shoddy Glider


Discard

Kidnapping
Deteriorate
Pestering Haunt
Sacrifice the Weak
Graveyard
Crashbarrow
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Kidnapping, steal your Argonaut - ($1)
Argonaut kills your Bone Collector, you draw a card
Deteriorate your Skeleton, you get a gold - ($0)
Bone Collector hits Garth for 3, makes skeleton
Pestering Haunt trades into Garth, Drakk to L3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bone Collector (3/1)
  • Drakk L3 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

#9

Ouch, nice play! (and a silly patrolling mistake by me…)

P1T5


Tech StartingHand Workers

TECH
Potent Basilisk
Moment’s Peace


STARTING HAND
Forgotten Fighter
Wandering Mimic
Nullcraft
Fading Argonaut
Temporal Distortion
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Forgotten Fighter


NextHand

Bone Collector
Moment’s Peace
Nether Drain
Temporal Research


Discard

Nullcraft
Neo Plexus
Temporal Distortion
Potent Basilisk
Moment’s Peace


Tech 2 card(s)
Get Paid - ($8)
Technician draw and scav gold - ($9)
Worker - ($8)
Nullcraft - ($6)
Wandering Mimic, gains haste and flying - ($2)
Mimic and Nullcraft break your tech 2, your base to 18, Nullcraft dies to tower, Mimic loses flying
Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Wandering Mimic (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oof, that’s a costly patrolling mistake, totally forgot about Kidnapping being a thing!
Wish I had 1 extra gold to set off a TD or Geiger maxband… As it is, I have to decide between breaking tech 2 and, well, hitting anything else. Considering Request can now afford maxband Quince+Barrow, and as much as I hate losing Nullcraft and leaving that BC around on 1 HP, I think it has to be the tech 2.
I’ll patrol Fargo rather than a hero, to avoid giving free lvls. Teching another Moment’s Peace to ideally chain them, and a Potent Basilisk as an anti-Kidnapping measure.


#10

Patrolling choices can be tricky

P2T5


StartingHand Workers

STARTING HAND
Shoddy Glider
Poisonblade Rogue
Crashbarrow
Jandra, the Negator


WORKERS
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Thieving Imp
Jandra, the Negator


NextHand

Kidnapping
Kidnapping
Deteriorate
Crashbarrow


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
rebuild tech 2
Drakk to L6 - ($5)
Poisonblade Rogue - ($3)
Skeleton trades into Argonaut
Poisonblade Rogue trades into F. Argonaut, you get 1 gold
Bone Collector and Drakk break your Tech 2, Base to 18, skeleton made

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bone Collector (3/1)
  • Drakk L6 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

#11

P1T6


Tech StartingHand Workers

TECH
Fairie Dragon
Now!


STARTING HAND
Nether Drain
Bone Collector
Moment’s Peace
Temporal Research


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Forgotten Fighter


NextHand

Moment’s Peace
Argonaut
Temporal Research
Battle Suits


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Rebuild tech 2
Bone Collector - ($8)
Midori - ($6)
Moment’s Peace - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Wandering Mimic (4/3)
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

Request is floating a lot of gold, clearly in preparation for a massive offensive turn. Moment’s Peace should do a good job of averting that, but I need to make sure I can either play it again next turn, or hit back in a way that would hurt. Building a Surplus would increase the odds of the former, while playing BC and floating would increase the odds of the latter.
Since I’m not sure Midori would be around to cast next turn anyway (Bloodlust, Doom Grasp and Free Speech could all prevent that), I want to at least have BC to swing with. And since my other heroes can both be quite gold-greedy, I’ll just float everything else.
Request will probably use some of his massive gold to build tech 3 which, while I don’t think he’s already teched, could be a problem in the long run.

Well, I actually drew a Moment’s Peace. Let’s see if I get to use it!


#12

Only just noticed this - you weren’t supposed to stop teching yet, not until you start a turn with 10 workers.


#13

good catch, had a feeling i messed that up but wasn’t sure.
Since I saw your turn my revealed tech is shoddy glider and bloodlust just to even out some information.

Turn plays out the same.

P2T6


Tech StartingHand Workers

TECH
Shoddy Glider
Bloodlust


STARTING HAND
Crashbarrow
Kidnapping
Kidnapping
Deteriorate


WORKERS
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Thieving Imp
Jandra, the Negator


NextHand

Graveyard
Bloodlust
Deteriorate
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
rebuild tech 2
Drakk to L6 - ($5)
Poisonblade Rogue - ($3)
Skeleton trades into Argonaut
Poisonblade Rogue trades into F. Argonaut, you get 1 gold
Bone Collector and Drakk break your Tech 2, Base to 18, skeleton made

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bone Collector (3/1)
  • Drakk L6 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

#14

This is a reposted version of your last turn - P2T5, yeah? (btw there’s also an edit button you could use :wink:)

Waiting to see your next turn!