[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present

I’ll stick with the Flagstone Dominion for now.

P2T1


Starting Hand Workers

STARTING HAND
Arrest
Porkhand Magistrate
Traffic Director
Lawful Search
Building Inspector


WORKERS
Traffic Director


Next Hand

Manufactured Truth
Bluecoat Musketeer
Spectral Aven
Jail


Discard

Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Porkhand Magistrate. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, we can survive the onslaught. I think I’m reasonably going to need to deal with fliers since all three of his tech II options include good ones. Judgement Day would probably be pretty decent generally. If he goes Truth, I may be able to get some good use out of Hallucination, but I think I’d have to tech it pre-emptively. Going Truth Tech II is dangerous for me since Fire spells/Jaina can really fuck me up. I think we’re almost better off going for Peace with a Truth Tech lab and try to use Macciatus + Dreamscape to make my units better. If we do that, what should my tech plan look like?

Tech 1: Overeager Cadet, Scribe
Tech 2: Overeager Cadet, Hallucination
Tech 3: Drill Sergeant, Flagstone Garrison
Tech 4: Macciatus, Dreamscape
Tech 5: Reteller of Truths, Eyes of the Chancellor

I think my plan for hallucination could be adjusted, depending on what I see. Let’s go!

P1T2


Tech StartingHand Workers

TECH
Hallucination
Hallucination


STARTING HAND
Charge
Bloodburn
Nautical Dog
Makeshift Rambaster
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Bloodrage Ogre
Hallucination
Makeshift Rambaster
Charge
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodburn - ($2)
Bloodrage Ogre suicides to deal 2 damage to Porkhand, Bloodburn @1
Quince, Mirror arrives - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Quince lvl 1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Should’ve opened with Bombaster over Brogre…

P2T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Scribe


STARTING HAND
Spectral Aven
Jail
Bluecoat Musketeer
Manufactured Truth


WORKERS
Traffic Director
Bluecoat Musketeer


Next Hand

Reputable Newsman
Scribe
Overeager Cadet
Lawful Search
Jail


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Porkhand kills the Mirror Illusion.

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince (1) 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout: Mirror Illusion 0/1

In Play:

  • Porkhand Magistrate 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Okay, well, his Quince is out which means that some kind of illusion buffoonery is afoot. I think I’m safe leaving Quince in SQL because Ogre+Charge is required to kill him. I suppose there are some other options but I think that’s the best one and I’m banking on it not being viable. I’m feeling tentatively fine right now.

P1T3


Tech StartingHand Workers

TECH
Firebat
Gilded Glaxx


STARTING HAND
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Charge
Hallucination


WORKERS
Scorch
Careless Musketeer
Nautical Dog


NextHand

Mad Man
Hallucination
Bombaster
Pillage


Discard

Charge
Makeshift Rambaster
Hallucination
Firebat
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Charge on Bloorage Ogre, paying extra for off-color - ($0)
Bloodrage Ogre kills your Quince, my Quince to midband.
Quince kills Mirror Illusion, Bloodburn @3.
Exhaust Bloodburn to kill Porkhand, Bloodburn @2.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince lvl 3 (1/4)
  • Bloodrage Ogre (3/1)
  • Bloodburn, 2 runes

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Just digging myself deeper into this hole…

1 Like

That was a pretty potent-seeming turn! :open_mouth:

P2T3


Tech Starting Hand Workers

TECH
Overeager Cadet
Hallucination


STARTING HAND
Reputable Newsman
Scribe
Jail
Lawful Search
Overeager Cadet
Manufactured Truth


WORKERS
Traffic Director
Bluecoat Musketeer
Jail


Next Hand

Lawful Search
Overeager Cadet
Arrest
Spectral Aven
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Truth. - ($4)
Hire a Scribe and draw a card. - ($2)
Hire an Overeager Cadet.

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I think we should go for Tech II - Truth so that we can throw him off for a moment and maybe he’ll go for either Hallucination or Fire spells and then we can BAMBOOZLE HIM by pivoting into Peace! Also, me going to Tech II is probably PRETTY GOOD.

P1T4


Tech StartingHand Workers

TECH
Firebat
Gilded Glaxx


STARTING HAND
Pillage
Bombaster
Mad Man
Hallucination


WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage


NextHand

Makeshift Rambaster
Charge
Gilded Glaxx
Firebat


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hallucination on Scribe and Cadet - ($4)
Exhaust Bloodburn to pop Scribe, Bloodburn @1.
Bloodrage Ogre trades with Cadet, you get 1 gold, Bloodburn @4.
Quince kills Building Inspector, you draw.
Tech 1 - ($2)
Quince makes a new Mirror - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince lvl 3 (1/4)
  • Bloodburn, 4 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Just digging myself deeper into this hole…

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Spectral Aven
Arrest
Overeager Cadet
Porkhand Magistrate
Lawful Search
Reputable Newsman
Manufactured Truth


WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate


Next Hand

Overeager Cadet
Hallucination
Scribe
Lawful Search
Arrest


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Build a Tech Lab - Peace. - ($9)
Summon General Onimaru. - ($7)
Onimaru performs a Lawful Search of your hand and draws a card. - ($6)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($4)

Float ($4)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (1) 2/3
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

Okay, I definitely didn’t expect to lose my Patrol there, but I don’t think it was actually that bad for me. He doesn’t have Hallucination again so he can’t really get at me with the Bloodburn tactic. That said, that was super cool.

P1T5


Tech StartingHand Workers

TECH
Xenostalker
Void Star


STARTING HAND
Gilded Glaxx
Charge
Firebat
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster


NextHand

Bloodrage Ogre
Firebat
Hallucination
Bombaster


Discard

Gilded Glaxx
Charge
Xenostalker
Void Star


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Exhaust Bloodburn to ping Newsman.
Quince to maxband - ($5)
Firebat, copied by Mirror - ($3)
Mirror Firebat kills Cadet, Bloodburn @3.
Quince hits Newsman.
Quince makes a new Mirror - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Firebat (4/3)
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince lvl 5 (1/5)
  • Mirror Firebat (3/1)
  • Bloodburn, 3 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I’m quite surprised that I haven’t been completely knocked off the board by this point.

P2T5


Tech Starting Hand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Hallucination
Arrest
Scribe
Lawful Search
Overeager Cadet
Drill Sergeant
Building Inspector


WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector


Next Hand

Spectral Aven
Flagstone Garrison
Manufactured Truth


Discard

Overeager Cadet
Lawful Search
Dreamscape
Macciatus, The Whisperer
Hallucination
Arrest


Tech 2 card(s)
Get Paid + float - ($13)
Onimaru performs a Lawful Search of your hand and draws a card. - ($12)
Summon Sirus Quince and his Mirror Illusion. - ($10)
Hire a Drill Sergeant. - ($7)
Hire a Scribe, draw a card, and generate a rune. - ($5)
Quince casts Hallucination and targets the Mirror Illusion and Elite Firebat; the Mirror Illusion dies. - ($3)
Drill Sergeant tries to give his rune to the Elite Firebat but she dies and takes the Mirror Firebat with her.
Hire an Overeager Cadet and generate a rune.
Drill Sergeant gives his rune to the Reputable Newsman.
Onimaru attacks Quince for 3 damage.
Worker. - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Quince (1) 1/3
  • Onimaru (1) 2/2
  • Drill Sergeant 3/3
  • Reputable Newsman 1/2 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

This turn seems fine, I can clear out his Patrol and now he’s got to deal with my DREAM CANNON. I’m building a board behind his tricks and I do have to invest a rune into the Newsman so that he can keep blocking Hallucination and Charge but I can just beat up on Quince until I kill him. On the plus side, I do get my Garrison next hand and I at least have a unit in it to take advantage of that, but there’s a possibility that I won’t draw anything I can really use off it. Even so, I think I can survive a turn of stalling.

P1T6


Tech StartingHand Workers

TECH
Omegacron
Flame Arrow


STARTING HAND
Bombaster
Hallucination
Firebat
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster


NextHand

Hallucination
Mad Man
Gilded Glaxx


Discard

Gilded Glaxx
Charge
Xenostalker
Void Star
Firebat
Hallucination
Omegacron
Flame Arrow


Tech 2 card(s)
Get Paid + float - ($10)
Scav gold - ($11)
Tech 2 (Future) - ($7)
Bloodrage Ogre - ($5)
Bombaster - ($3)
Firebat - ($1)
Exhaust Bloodburn to ping Newsman.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout: Firebat (3/3)

In Play:

  • Quince lvl 5 (1/2)
  • Bloodburn, 2 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Yeah, this is over.

P2T6


Tech Starting Hand Workers

TECH
Reteller of Truths
Eyes of the Chancellor


STARTING HAND
Manufactured Truth
Spectral Aven
Flagstone Garrison
Dreamscape


WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector


Next Hand

Overeager Cadet
Reteller of Truths
Overeager Cadet
Arrest


Discard

Manufactured Truth
Dreamscape


Tech 2 card(s)
Get Paid + float - ($12)
Build a Flagstone Garrison. - ($9)
Scribe and Overeager Cadet trade with the Firebat.
Hire a Spectral Aven, generate a rune, and draw a card. - ($7)
Onimaru trades with the Bloodrage Ogre.
Drill Sergeant gives another rune to the Newsman.
Drill Sergeant kills the Bombaster.
Reputable Newsman kills Quince; my Quince gains 2 levels and midbands.
Quince creates another Mirror Illusion. - ($5)
Build Tech III. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Aven 2/2
  • :pschip: Technician: Mirror Illusion 1 0/1
  • :target: Lookout: Mirror Illusion 2 0/1

In Play:

  • Flagstone Garrison
  • Quince (3) 1/4
  • Drill Sergeant 3/1
  • Reputable Newsman 2/1 [2] ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, I was able to take care of his Quince and get Tech III out, which I believe will have to be my win condition. I think my deck is a little bloated, but we’re doing fine. He’d have to have one helluva turn here for me to get spooked.

P1T7


Tech StartingHand Workers

TECH
Omegacron
Ember Sparks


STARTING HAND
Mad Man
Hallucination
Gilded Glaxx
Bombaster
Xenostalker


WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster


NextHand

Hallucination
Hallucination
Flame Arrow


Discard

Omegacron
Ember Sparks
Bombaster


Tech 2 card(s)
Get Paid + float - ($10)
Technician draw and scavenger gold - ($11)
Vir - ($9)
Vir peeks and exchanges a card - ($8)
Xenostalker - ($4)
Exhaust Bloodburn to kill Drill Sergeant, Bloodburn @3.
Mad Man, kills lookout Mirror, Bloodurn @4 - ($3)
Gilded Glaxx - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 1 (2/3)
  • :pschip: Technician: Xenostalker (3/6)
  • :target: Lookout:

In Play:

  • Mad Man (1/1)
  • Bloodburn, 4 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yeah, this is over.

P2T7


Tech Starting Hand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Overeager Cadet
Arrest
Overeager Cadet
Reteller of Truths
Macciatus, The Whisperer
Scribe
Hallucination
Eyes of the Chancellor
Lawful Search


WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector


Next Hand

Liberty Gryphon
Hallucination
Arrest
Dreamscape
Drill Sergeant


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Hire 2 Overeager Cadets and draw 2 cards.
Hire Macciatus, the Whisperer and draw a card. - ($7)
Hire a Scribe and draw 2 cards - ($5)
Research Eyes of the Chancellor. - ($2)
Hire a Reteller of Truths and draw a card. - ($0)
Spectral Aven murders Vir; Quince maxbands.
Eyes of the Chancellor exhausts to make Macciatus Invisible.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite: Overeager Cadet 1 3/2
  • :ps_: Scavenger: Overeager Cadet 2 2/2
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Eyes of the Chancellor
  • Quince (5) 1/5
  • Macciatus, the Whisperer 3/3
  • Reputable Newsman 2/1 [2] ++
  • Mirror Illusion 1 1/2
  • Spectral Aven 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, we’re slowly gaining steam. I have an enormous board, but I don’t think I can count him out. If I can get the Liberty Gryphons out while Quince is around, I should be good.

P1T8


Tech StartingHand Workers

TECH
Assimilate
Assimilate


STARTING HAND
Hallucination
Hallucination
Flame Arrow


WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster


NextHand

Firebat
Gilded Glaxx
Void Star
Firebat


Discard

Omegacron
Ember Sparks
Bombaster
Flame Arrow
Hallucination
Hallucination
Assimilate
Assimilate


Tech 2 card(s)
Get Paid - ($9)
Vir peeks.
Jaina - ($7)
Flame Arrow on tech 3 - ($3)
Xenostalker walks over your patrol and breaks tech 3, your patrolling units all take 1 damage, your base to 18.
Exhaust Bloodburn to kill elite Cadet, Bloodburn @3.
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4A)
  • :psfist: Elite: Mad Man (2/1)
  • :ps_: Scavenger: Vir lvl 1 (2/3)
  • :pschip: Technician: Jaina lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Xenostalker (3/6)
  • Bloodburn, 4 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Did flagrantangles bottom-deck both Liberty Gryphons, or is he just toying with me at this point?

Vir is dead, bee tee dubs. I killed him on my last turn.

P2T8


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Dreamscape
Hallucination
Arrest
Liberty Gryphon
Drill Sergeant
Manufactured Truth
Lawful Search
Liberty Gryphon
Spectral Flagbearer
Spectral Hound


WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector
Arrest


Next Hand

Overeager Cadet
Lawful Search
Liberty Gryphon
Liberty Gryphon
Spectral Hound


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech III.
Hire a Drill Sergeant and draw a card. - ($6)
Quince creates a Dreamscape; all Tech 0, I, and II units are now illusions. - ($3)
Scribe and Overeager Cadet trade with the Gilded Glaxx. Scribe and Overeager Cadet return to my hand thanks to Reteller’s song.
Hire a Scribe, generate a rune, and draw 2 cards. - ($1)
Hire an Overeager Cadet, draw a card, and generate a rune.
Hire a Spectral Flagbearer, draw a card, and generate a rune. - ($0)
Drill Sergeant gives a rune to the Madman and Xenostalker, killing both of them.
Reteller of Truths kills Jaina and dies.
Drill Sergeant gives his final rune to the Spectral Aven.
Spectral Aven destroys the Tower.
Eyes of the Chancellor exhausts to make Macciatus Invisible.

Float ($0)
Discard 6, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 2/4A
  • :psfist: Elite: Reputable Newsman 3/1 [2] ++
  • :ps_: Scavenger: Overeager Cadet 3/3
  • :pschip: Technician: Spectral Flagbearer 3/3
  • :target: Lookout: Mirror Illusion 1 1/2

In Play:

  • Flagstone Garrison
  • Eyes of the Chancellor
  • Quince (5) 1/5
  • Dreamscape
  • Macciatus, the Whisperer 3/3
  • Drill Sergeant 3/3 +
  • Spectral Aven 4/3 +

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I don’t think he can survive my current board, let alone the Gryphons I’m guaranteed to put out next turn.

I somehow missed Vir dying, sorry about that. But with or without him, there’s no way I’m getting out of this one. GG WP!

1 Like

I was definitely surprised to see Hallucination combined with Bloodburn. That particular combo feels like it would be good against Purple and really any expensive Tech I units. It would be delightfully effective against the Brave Knight.

P1T1


Starting Hand Workers

STARTING HAND
Bluecoat Musketeer
Building Inspector
Arrest
Traffic Director
Jail


WORKERS
Bluecoat Musketeer


Next Hand

Lawful Search
Manufactured Truth
Porkhand Magistrate
Reputable Newsman
Spectral Aven


Discard

Traffic Director
Jail
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Bigby Hayes. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

A classic opener.

Heh, yeah I was hoping to use it on something like Brave Knight. It’s a lot less efficient on Scribes and Overeager Cadets. Also, I probably should’ve teched Dreamscape instead of the 2nd copy of Hallucination, that way I wouldn’t have been completely neutered by your Newsman.

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Charge
Pillage
Makeshift Rambaster
Scorch


WORKERS
Scorch


NextHand

Bloodrage Ogre
Bloodburn
Bombaster
Mad Man
Nautical Dog


Discard

Makeshift Rambaster
Pillage
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Careless Musketeer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Careless Musketeer (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

flagrantangles could get free lvls with MTruth, but that’ll be giving up 2 cards, so I guess I’m ok with it.

I edited my turn because I realize I forgot to drag Manufactured Truth over to the discard.

P1T2


Tech Starting Hand Workers

TECH
Tax Collector
Scribe


STARTING HAND
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Lawful Search
Manufactured Truth
Arrest


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


Next Hand

Manufactured Truth
Scribe
Traffic Director
Tax Collector


Discard

Lawful Search
Arrest
Reputable Newsman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby attacks Jaina and deals 1 damage to her through the armor.
Hire a Spectral Aven. - ($2)
Bigby casts Manufactured Truth and turns the Building Inspector into a Spectral Aven.
Manufactured Aven kills Jaina; Bigby midbands and heals.
Build Tech I. - ($1)
Bigby performs a Lawful Search of your hand and draws a card. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby Hayes (3) 2/4
  • Spectral Aven 2/2
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Okay, killing Jaina seems fine. I’m down on cards but the Scribe ought to help with that, especially if I can’t get any mileage out of the Tax Collector.