I’ll stick with the Flagstone Dominion for now.
P2T1
Starting Hand Workers
STARTING HAND
Arrest
Porkhand Magistrate
Traffic Director
Lawful Search
Building Inspector
WORKERS
Traffic Director
Next Hand
Manufactured Truth
Bluecoat Musketeer
Spectral Aven
Jail
Discard
Arrest
Lawful Search
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Porkhand Magistrate. - ($1)
Hire a Building Inspector. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Porkhand Magistrate 2/3A
-
Elite:
-
Scavenger:
-
Technician: Building Inspector 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Well, we can survive the onslaught. I think I’m reasonably going to need to deal with fliers since all three of his tech II options include good ones. Judgement Day would probably be pretty decent generally. If he goes Truth, I may be able to get some good use out of Hallucination, but I think I’d have to tech it pre-emptively. Going Truth Tech II is dangerous for me since Fire spells/Jaina can really fuck me up. I think we’re almost better off going for Peace with a Truth Tech lab and try to use Macciatus + Dreamscape to make my units better. If we do that, what should my tech plan look like?
Tech 1: Overeager Cadet, Scribe
Tech 2: Overeager Cadet, Hallucination
Tech 3: Drill Sergeant, Flagstone Garrison
Tech 4: Macciatus, Dreamscape
Tech 5: Reteller of Truths, Eyes of the Chancellor
I think my plan for hallucination could be adjusted, depending on what I see. Let’s go!
P1T2
Tech StartingHand Workers
TECH
Hallucination
Hallucination
STARTING HAND
Charge
Bloodburn
Nautical Dog
Makeshift Rambaster
Careless Musketeer
WORKERS
Scorch
Careless Musketeer
NextHand
Bloodrage Ogre
Hallucination
Makeshift Rambaster
Charge
Nautical Dog
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodburn - ($2)
Bloodrage Ogre suicides to deal 2 damage to Porkhand, Bloodburn @1
Quince, Mirror arrives - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Mirror Illusion (0/1A)
-
Elite:
-
Scavenger: Quince lvl 1 (1/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Should’ve opened with Bombaster over Brogre…
P2T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Scribe
STARTING HAND
Spectral Aven
Jail
Bluecoat Musketeer
Manufactured Truth
WORKERS
Traffic Director
Bluecoat Musketeer
Next Hand
Reputable Newsman
Scribe
Overeager Cadet
Lawful Search
Jail
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Porkhand kills the Mirror Illusion.
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Quince (1) 1/3A
-
Elite:
-
Scavenger:
-
Technician: Building Inspector 1/1
-
Lookout: Mirror Illusion 0/1
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, well, his Quince is out which means that some kind of illusion buffoonery is afoot. I think I’m safe leaving Quince in SQL because Ogre+Charge is required to kill him. I suppose there are some other options but I think that’s the best one and I’m banking on it not being viable. I’m feeling tentatively fine right now.
P1T3
Tech StartingHand Workers
TECH
Firebat
Gilded Glaxx
STARTING HAND
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Charge
Hallucination
WORKERS
Scorch
Careless Musketeer
Nautical Dog
NextHand
Mad Man
Hallucination
Bombaster
Pillage
Discard
Charge
Makeshift Rambaster
Hallucination
Firebat
Gilded Glaxx
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Charge on Bloorage Ogre, paying extra for off-color - ($0)
Bloodrage Ogre kills your Quince, my Quince to midband.
Quince kills Mirror Illusion, Bloodburn @3.
Exhaust Bloodburn to kill Porkhand, Bloodburn @2.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Quince lvl 3 (1/4)
- Bloodrage Ogre (3/1)
- Bloodburn, 2 runes
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Just digging myself deeper into this hole…
1 Like
That was a pretty potent-seeming turn!
P2T3
Tech Starting Hand Workers
TECH
Overeager Cadet
Hallucination
STARTING HAND
Reputable Newsman
Scribe
Jail
Lawful Search
Overeager Cadet
Manufactured Truth
WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Next Hand
Lawful Search
Overeager Cadet
Arrest
Spectral Aven
Porkhand Magistrate
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Truth. - ($4)
Hire a Scribe and draw a card. - ($2)
Hire an Overeager Cadet.
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Scribe 1/3A
-
Elite:
-
Scavenger: Overeager Cadet 2/2
-
Technician: Building Inspector 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
I think we should go for Tech II - Truth so that we can throw him off for a moment and maybe he’ll go for either Hallucination or Fire spells and then we can BAMBOOZLE HIM by pivoting into Peace! Also, me going to Tech II is probably PRETTY GOOD.
P1T4
Tech StartingHand Workers
TECH
Firebat
Gilded Glaxx
STARTING HAND
Pillage
Bombaster
Mad Man
Hallucination
WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
NextHand
Makeshift Rambaster
Charge
Gilded Glaxx
Firebat
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hallucination on Scribe and Cadet - ($4)
Exhaust Bloodburn to pop Scribe, Bloodburn @1.
Bloodrage Ogre trades with Cadet, you get 1 gold, Bloodburn @4.
Quince kills Building Inspector, you draw.
Tech 1 - ($2)
Quince makes a new Mirror - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Mirror Illusion (0/1)
-
Technician:
-
Lookout:
In Play:
- Quince lvl 3 (1/4)
- Bloodburn, 4 runes
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Just digging myself deeper into this hole…
P2T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Drill Sergeant
STARTING HAND
Spectral Aven
Arrest
Overeager Cadet
Porkhand Magistrate
Lawful Search
Reputable Newsman
Manufactured Truth
WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Next Hand
Overeager Cadet
Hallucination
Scribe
Lawful Search
Arrest
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Build a Tech Lab - Peace. - ($9)
Summon General Onimaru. - ($7)
Onimaru performs a Lawful Search of your hand and draws a card. - ($6)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($4)
Float ($4)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite:
-
Scavenger: Onimaru (1) 2/3
-
Technician: Reputable Newsman 0/3 [2]
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Okay, I definitely didn’t expect to lose my Patrol there, but I don’t think it was actually that bad for me. He doesn’t have Hallucination again so he can’t really get at me with the Bloodburn tactic. That said, that was super cool.
P1T5
Tech StartingHand Workers
TECH
Xenostalker
Void Star
STARTING HAND
Gilded Glaxx
Charge
Firebat
Makeshift Rambaster
WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster
NextHand
Bloodrage Ogre
Firebat
Hallucination
Bombaster
Discard
Gilded Glaxx
Charge
Xenostalker
Void Star
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Exhaust Bloodburn to ping Newsman.
Quince to maxband - ($5)
Firebat, copied by Mirror - ($3)
Mirror Firebat kills Cadet, Bloodburn @3.
Quince hits Newsman.
Quince makes a new Mirror - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Firebat (4/3)
-
Scavenger: Mirror Illusion (0/1)
-
Technician:
-
Lookout:
In Play:
- Quince lvl 5 (1/5)
- Mirror Firebat (3/1)
- Bloodburn, 3 runes
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I’m quite surprised that I haven’t been completely knocked off the board by this point.
P2T5
Tech Starting Hand Workers
TECH
Dreamscape
Macciatus, The Whisperer
STARTING HAND
Hallucination
Arrest
Scribe
Lawful Search
Overeager Cadet
Drill Sergeant
Building Inspector
WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector
Next Hand
Spectral Aven
Flagstone Garrison
Manufactured Truth
Discard
Overeager Cadet
Lawful Search
Dreamscape
Macciatus, The Whisperer
Hallucination
Arrest
Tech 2 card(s)
Get Paid + float - ($13)
Onimaru performs a Lawful Search of your hand and draws a card. - ($12)
Summon Sirus Quince and his Mirror Illusion. - ($10)
Hire a Drill Sergeant. - ($7)
Hire a Scribe, draw a card, and generate a rune. - ($5)
Quince casts Hallucination and targets the Mirror Illusion and Elite Firebat; the Mirror Illusion dies. - ($3)
Drill Sergeant tries to give his rune to the Elite Firebat but she dies and takes the Mirror Firebat with her.
Hire an Overeager Cadet and generate a rune.
Drill Sergeant gives his rune to the Reputable Newsman.
Onimaru attacks Quince for 3 damage.
Worker. - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Scribe 1/3A
-
Elite:
-
Scavenger: Overeager Cadet 2/2
-
Technician: Mirror Illusion 0/1
-
Lookout:
In Play:
- Quince (1) 1/3
- Onimaru (1) 2/2
- Drill Sergeant 3/3
- Reputable Newsman 1/2 [2]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
This turn seems fine, I can clear out his Patrol and now he’s got to deal with my DREAM CANNON. I’m building a board behind his tricks and I do have to invest a rune into the Newsman so that he can keep blocking Hallucination and Charge but I can just beat up on Quince until I kill him. On the plus side, I do get my Garrison next hand and I at least have a unit in it to take advantage of that, but there’s a possibility that I won’t draw anything I can really use off it. Even so, I think I can survive a turn of stalling.
P1T6
Tech StartingHand Workers
TECH
Omegacron
Flame Arrow
STARTING HAND
Bombaster
Hallucination
Firebat
Bloodrage Ogre
WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster
NextHand
Hallucination
Mad Man
Gilded Glaxx
Discard
Gilded Glaxx
Charge
Xenostalker
Void Star
Firebat
Hallucination
Omegacron
Flame Arrow
Tech 2 card(s)
Get Paid + float - ($10)
Scav gold - ($11)
Tech 2 (Future) - ($7)
Bloodrage Ogre - ($5)
Bombaster - ($3)
Firebat - ($1)
Exhaust Bloodburn to ping Newsman.
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bloodrage Ogre (3/2)
-
Technician: Bombaster (2/2)
-
Lookout: Firebat (3/3)
In Play:
- Quince lvl 5 (1/2)
- Bloodburn, 2 runes
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
Yeah, this is over.
P2T6
Tech Starting Hand Workers
TECH
Reteller of Truths
Eyes of the Chancellor
STARTING HAND
Manufactured Truth
Spectral Aven
Flagstone Garrison
Dreamscape
WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector
Next Hand
Overeager Cadet
Reteller of Truths
Overeager Cadet
Arrest
Discard
Manufactured Truth
Dreamscape
Tech 2 card(s)
Get Paid + float - ($12)
Build a Flagstone Garrison. - ($9)
Scribe and Overeager Cadet trade with the Firebat.
Hire a Spectral Aven, generate a rune, and draw a card. - ($7)
Onimaru trades with the Bloodrage Ogre.
Drill Sergeant gives another rune to the Newsman.
Drill Sergeant kills the Bombaster.
Reputable Newsman kills Quince; my Quince gains 2 levels and midbands.
Quince creates another Mirror Illusion. - ($5)
Build Tech III. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Spectral Aven 2/2
-
Technician: Mirror Illusion 1 0/1
-
Lookout: Mirror Illusion 2 0/1
In Play:
- Flagstone Garrison
- Quince (3) 1/4
- Drill Sergeant 3/1
- Reputable Newsman 2/1 [2] ++
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Okay, I was able to take care of his Quince and get Tech III out, which I believe will have to be my win condition. I think my deck is a little bloated, but we’re doing fine. He’d have to have one helluva turn here for me to get spooked.
P1T7
Tech StartingHand Workers
TECH
Omegacron
Ember Sparks
STARTING HAND
Mad Man
Hallucination
Gilded Glaxx
Bombaster
Xenostalker
WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster
NextHand
Hallucination
Hallucination
Flame Arrow
Discard
Omegacron
Ember Sparks
Bombaster
Tech 2 card(s)
Get Paid + float - ($10)
Technician draw and scavenger gold - ($11)
Vir - ($9)
Vir peeks and exchanges a card - ($8)
Xenostalker - ($4)
Exhaust Bloodburn to kill Drill Sergeant, Bloodburn @3.
Mad Man, kills lookout Mirror, Bloodurn @4 - ($3)
Gilded Glaxx - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gilded Glaxx (3/4A)
-
Elite:
-
Scavenger: Vir lvl 1 (2/3)
-
Technician: Xenostalker (3/6)
-
Lookout:
In Play:
- Mad Man (1/1)
- Bloodburn, 4 runes
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
Yeah, this is over.
P2T7
Tech Starting Hand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Overeager Cadet
Arrest
Overeager Cadet
Reteller of Truths
Macciatus, The Whisperer
Scribe
Hallucination
Eyes of the Chancellor
Lawful Search
WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector
Next Hand
Liberty Gryphon
Hallucination
Arrest
Dreamscape
Drill Sergeant
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Hire 2 Overeager Cadets and draw 2 cards.
Hire Macciatus, the Whisperer and draw a card. - ($7)
Hire a Scribe and draw 2 cards - ($5)
Research Eyes of the Chancellor. - ($2)
Hire a Reteller of Truths and draw a card. - ($0)
Spectral Aven murders Vir; Quince maxbands.
Eyes of the Chancellor exhausts to make Macciatus Invisible.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Scribe 1/3A
-
Elite: Overeager Cadet 1 3/2
-
Scavenger: Overeager Cadet 2 2/2
-
Technician: Reteller of Truths 4/4
-
Lookout:
In Play:
- Flagstone Garrison
- Eyes of the Chancellor
- Quince (5) 1/5
- Macciatus, the Whisperer 3/3
- Reputable Newsman 2/1 [2] ++
- Mirror Illusion 1 1/2
- Spectral Aven 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Okay, we’re slowly gaining steam. I have an enormous board, but I don’t think I can count him out. If I can get the Liberty Gryphons out while Quince is around, I should be good.
P1T8
Tech StartingHand Workers
TECH
Assimilate
Assimilate
STARTING HAND
Hallucination
Hallucination
Flame Arrow
WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster
NextHand
Firebat
Gilded Glaxx
Void Star
Firebat
Discard
Omegacron
Ember Sparks
Bombaster
Flame Arrow
Hallucination
Hallucination
Assimilate
Assimilate
Tech 2 card(s)
Get Paid - ($9)
Vir peeks.
Jaina - ($7)
Flame Arrow on tech 3 - ($3)
Xenostalker walks over your patrol and breaks tech 3, your patrolling units all take 1 damage, your base to 18.
Exhaust Bloodburn to kill elite Cadet, Bloodburn @3.
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gilded Glaxx (3/4A)
-
Elite: Mad Man (2/1)
-
Scavenger: Vir lvl 1 (2/3)
-
Technician: Jaina lvl 1 (2/3)
-
Lookout:
In Play:
- Xenostalker (3/6)
- Bloodburn, 4 runes
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
Did flagrantangles bottom-deck both Liberty Gryphons, or is he just toying with me at this point?
Vir is dead, bee tee dubs. I killed him on my last turn.
P2T8
Tech Starting Hand Workers
TECH
Spectral Hound
Spectral Flagbearer
STARTING HAND
Dreamscape
Hallucination
Arrest
Liberty Gryphon
Drill Sergeant
Manufactured Truth
Lawful Search
Liberty Gryphon
Spectral Flagbearer
Spectral Hound
WORKERS
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
Building Inspector
Arrest
Next Hand
Overeager Cadet
Lawful Search
Liberty Gryphon
Liberty Gryphon
Spectral Hound
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech III.
Hire a Drill Sergeant and draw a card. - ($6)
Quince creates a Dreamscape; all Tech 0, I, and II units are now illusions. - ($3)
Scribe and Overeager Cadet trade with the Gilded Glaxx. Scribe and Overeager Cadet return to my hand thanks to Reteller’s song.
Hire a Scribe, generate a rune, and draw 2 cards. - ($1)
Hire an Overeager Cadet, draw a card, and generate a rune.
Hire a Spectral Flagbearer, draw a card, and generate a rune. - ($0)
Drill Sergeant gives a rune to the Madman and Xenostalker, killing both of them.
Reteller of Truths kills Jaina and dies.
Drill Sergeant gives his final rune to the Spectral Aven.
Spectral Aven destroys the Tower.
Eyes of the Chancellor exhausts to make Macciatus Invisible.
Float ($0)
Discard 6, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Scribe 2/4A
-
Elite: Reputable Newsman 3/1 [2] ++
-
Scavenger: Overeager Cadet 3/3
-
Technician: Spectral Flagbearer 3/3
-
Lookout: Mirror Illusion 1 1/2
In Play:
- Flagstone Garrison
- Eyes of the Chancellor
- Quince (5) 1/5
- Dreamscape
- Macciatus, the Whisperer 3/3
- Drill Sergeant 3/3 +
- Spectral Aven 4/3 +
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I don’t think he can survive my current board, let alone the Gryphons I’m guaranteed to put out next turn.
I somehow missed Vir dying, sorry about that. But with or without him, there’s no way I’m getting out of this one. GG WP!
1 Like
I was definitely surprised to see Hallucination combined with Bloodburn. That particular combo feels like it would be good against Purple and really any expensive Tech I units. It would be delightfully effective against the Brave Knight.
P1T1
Starting Hand Workers
STARTING HAND
Bluecoat Musketeer
Building Inspector
Arrest
Traffic Director
Jail
WORKERS
Bluecoat Musketeer
Next Hand
Lawful Search
Manufactured Truth
Porkhand Magistrate
Reputable Newsman
Spectral Aven
Discard
Traffic Director
Jail
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Bigby Hayes. - ($1)
Hire a Building Inspector. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bigby Hayes (1) 2/3A
-
Elite:
-
Scavenger: Building Inspector 1/1
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
A classic opener.
Heh, yeah I was hoping to use it on something like Brave Knight. It’s a lot less efficient on Scribes and Overeager Cadets. Also, I probably should’ve teched Dreamscape instead of the 2nd copy of Hallucination, that way I wouldn’t have been completely neutered by your Newsman.
P2T1
StartingHand Workers
STARTING HAND
Careless Musketeer
Charge
Pillage
Makeshift Rambaster
Scorch
WORKERS
Scorch
NextHand
Bloodrage Ogre
Bloodburn
Bombaster
Mad Man
Nautical Dog
Discard
Makeshift Rambaster
Pillage
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Careless Musketeer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jaina lvl 1 (2/3A)
-
Elite:
-
Scavenger: Careless Musketeer (2/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
flagrantangles could get free lvls with MTruth, but that’ll be giving up 2 cards, so I guess I’m ok with it.
I edited my turn because I realize I forgot to drag Manufactured Truth over to the discard.
P1T2
Tech Starting Hand Workers
TECH
Tax Collector
Scribe
STARTING HAND
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Lawful Search
Manufactured Truth
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Next Hand
Manufactured Truth
Scribe
Traffic Director
Tax Collector
Discard
Lawful Search
Arrest
Reputable Newsman
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby attacks Jaina and deals 1 damage to her through the armor.
Hire a Spectral Aven. - ($2)
Bigby casts Manufactured Truth and turns the Building Inspector into a Spectral Aven.
Manufactured Aven kills Jaina; Bigby midbands and heals.
Build Tech I. - ($1)
Bigby performs a Lawful Search of your hand and draws a card. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bigby Hayes (3) 2/4
- Spectral Aven 2/2
- Building Inspector 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, killing Jaina seems fine. I’m down on cards but the Scribe ought to help with that, especially if I can’t get any mileage out of the Tax Collector.