[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present

P2T5


Tech Starting Hand Workers

TECH
Free Speech
Spectral Tiger


STARTING HAND
Reteller of Truths
Macciatus, The Whisperer
Lawful Search
Traffic Director
Bluecoat Musketeer
Spectral Tiger


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector
Spectral Tiger


Next Hand

Spectral Aven
Brave Knight
Community Service
Spectral Hound


Discard

Lawful Search
Reteller of Truths
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II.
Summon General Onimaru. - ($7)
Onimaru performs a Lawful Search of your hand and draws a card. - ($6)
Worker. - ($5)
Hire Traffic Director. - ($4)
Hire a Bluecoat Musketeer. - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Bluecoat Musketeer 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (1) 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I can’t imagine I survive this.

P1T6


Tech StartingHand Workers

TECH
Desperation
Blooming Elm


STARTING HAND
Galina Glimmer
Blooming Ancient
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Rampant Growth
Tiger Cub


NextHand

Desperation
Merfolk Prospector
Scribe


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk kills Traffic Director.
Wisp trades with Musketeer.
Scribe kills Onimaru, levels fizzle, you draw.
Panda breaks tech 1, your base to 16.
Galina Glimmer, gains haste - ($8)
Galina breaks tech 2, your base to 14.
Tech 2 (Growth) - ($4)

Float ($4)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (4/2)
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/1), channeling War Drums
  • Scribe (5/1)
  • Playful Panda (6/2)
  • Galina Glimmer (6/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

4 damage short of lethal, but next turn should do it.

P2T6


Tech Starting Hand Workers

TECH
Spectral Tiger
Spectral Hound


STARTING HAND
Spectral Aven
Spectral Hound
Brave Knight
Community Service
Arrest
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector
Spectral Tiger


Next Hand

Free Speech
Macciatus, The Whisperer
Eyes of the Chancellor
Bluecoat Musketeer
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech I.
Summon Bigby Hayes. - ($10)
Bigby gambles, casts Community Service, looks in your hand, and puts the Scribe to work for the Flagstone Dominion. I draw a card. - ($5)
Hire a Reputable Newsman who opposes spells and upgrades that cost 0. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger: Reputable Newsman 0/3
  • :pschip: Technician: Bigby Hayes (1) 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

We’re just waiting to die. Community Service definitely didn’t go well for me.

GG WP!

P1T7


StartingHand Workers

STARTING HAND
Merfolk Prospector
Scribe
Desperation
Tax Collector
Injunction
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Rampant Growth
Tiger Cub
Merfolk Prospector


NextHand

Blooming Elm
Blooming Ancient


Discard

Scribe
Injunction


Tech 0 card(s)
Get Paid + float - ($14)
Galina gold - ($15)
Worker - ($14)
Galina kills Newsman, you get 1 gold.
Desperation, goes to trash, I draw 3.
Tax Collector, steals your new gold, gains haste - ($13)
Bigby - ($11)
Injunction on your tech 1, disables your Scribe - ($8)
My Scribe trades with your Bigby, my Bigby to midband, you draw.
Spore Shambler - ($5)
Tax Collector and Playful Panda hit your base for 14 and lethal.

Float ($5)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (5/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (7/3), ++
  • :pschip: Technician: Bigby lvl 3 (2/4)
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/1), channeling War Drums
  • Playful Panda (7/1)
  • Galina Glimmer (7/1)
  • Tax Collector (7/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 5
  • Workers: 11
1 Like

GG! War Drums are pretty cool!

P1T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Arrest
Traffic Director
Manufactured Truth
Reputable Newsman


WORKERS
Porkhand Magistrate


Next Hand

Spectral Aven
Lawful Search
Bluecoat Musketeer
Jail
Building Inspector


Discard

Arrest
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

We’re just waiting to die. Community Service definitely didn’t go well for me.

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Ironbark Treant
Playful Panda
Rich Earth
Rampant Growth


WORKERS
Rich Earth


NextHand

Spore Shambler
Merfolk Prospector
Forest’s Favor
Verdant Tree


Discard

Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Playful Panda, Wisp arrives - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Any hero I play is at risk of dying to Arrest, so I’ll just drop a bunch of units for now.

P1T2


Tech Starting Hand Workers

TECH
Brave Knight
Boot Camp


STARTING HAND
Bluecoat Musketeer
Jail
Lawful Search
Spectral Aven
Building Inspector


WORKERS
Porkhand Magistrate
Spectral Aven


Next Hand

Jail
Boot Camp
Reputable Newsman
Brave Knight


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Bluecoat Musketeer. - ($2)
Build Tech I. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer 1/2
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmmmmm, I think we should take the defensive posturing and put down even more units. I teched Brave Knight and Boot Camp to repair my hand.

P2T2


Tech StartingHand Workers

TECH
Scribe
Galina Glimmer


STARTING HAND
Verdant Tree
Forest’s Favor
Merfolk Prospector
Spore Shambler


WORKERS
Rich Earth
Forest’s Favor


NextHand

Scribe
Ironbark Treant
Young Treant
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Panda kills Traffic Director.
Tiger Cub kills Musketeer, you draw.
Arg, Wisp arrives. - ($3)
Verdant Tree, paying Inspector tax - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg lvl 1 (1/3)
  • Playful Panda (2/1)
  • Tiger Cub (2/1)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Taking a bit of a risk with Verdant Tree here, but if it works it can be pretty good value.

P1T3


Tech Starting Hand Workers

TECH
Boot Camp
Tax Collector


STARTING HAND
Reputable Newsman
Jail
Brave Knight
Boot Camp
Lawful Search
Lawful Search
Manufactured Truth


WORKERS
Porkhand Magistrate
Spectral Aven
Jail


Next Hand

Arrest
Bluecoat Musketeer
Tax Collector
Traffic Director
Boot Camp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Building Inspector kills the Scavenger Wisp.
Onimaru sends the Technician Wisp to Boot Camp; I draw a card. - ($4)
Hire a Brave Knight. - ($1)
Onimaru destroys the Verdant Tree.

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I think I’m definitely losing Onimaru here, but I think that’s bearable.

P2T3


Tech StartingHand Workers

TECH
Stampede
Scribe


STARTING HAND
Young Treant
Scribe
Ironbark Treant
Rampant Growth


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant


NextHand

Scribe
Spore Shambler
Merfolk Prospector
Galina Glimmer


Tech 2 card(s)
Get Paid - ($7)
Scavenger gold - ($8)
Worker - ($7)
Rampant Growth on Tiger Cub - ($5)
Tiger Cub trades with Brave Knight, who runs back to your hand.
Arg to midband - ($3)
Exhaust Arg to buff Panda.
Panda trades with Oni, Arg to midband, Water Elemental arrives.
Buffed Wisp kills Building Inspector.
Tech 1 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg lvl 5 (1/5)
  • Water Elemental (3/3)
  • Wisp (1/1), +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Looks like my gamble didn’t pan out. Fortunately, I drew Rampant Growth, so I can sorta salvage this situation.

P1T4


Tech Starting Hand Workers

TECH
Justice Juggernaut
Insurance Agent


STARTING HAND
Arrest
Traffic Director
Tax Collector
Bluecoat Musketeer
Boot Camp


WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer


Next Hand

Manufactured Truth
Lawful Search
Traffic Director
Reputable Newsman
Boot Camp


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Tax Collector who steals your floating gold. - ($6)
Hire a Brave Knight. - ($3)
Summon Sirus Quince and his Mirror Illusion. - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (1) 1/3
  • Mirror Illusion 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Alrighty, I can live with this. It’s not great, but now that I have Quince out, I can threaten Mirror shenanigans, especially since I’m definitely getting Manufactured Truth next turn.

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Spore Shambler
Merfolk Prospector
Galina Glimmer
Scribe
Young Treant
Rampant Growth


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Verdant Tree
Tiger Cub
Playful Panda
Stampede


Discard

Blooming Ancient
Might of Leaf and Claw
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($9)
Paying taxes - ($8)
Scribe, I draw - ($6)
Young Treant, I draw - ($4)
Worker - ($3)
Galina Glimmer - ($2)
Exhaust Arg to buff Water Elemental.
Water Elemental scares Brave Knight back to your hand.

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (1/1), +
  • :pschip: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Arg lvl 5 (1/5)
  • Water Elemental (3/1)
  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

So far I’ve seen that flagrantangles has teched Brave Knight, Tax Collector and Boot Camp, which doesn’t sound like a lead up to Peace engine. So I’ll assume I’ll face Truth, and plan for Blooming Ancients.

P1T5


Tech Starting Hand Workers

TECH
Guardian of the Gates
Free Speech


STARTING HAND
Manufactured Truth
Reputable Newsman
Boot Camp
Lawful Search
Traffic Director


WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Reputable Newsman


Next Hand

Justice Juggernaut
Boot Camp
Insurance Agent
Arrest
Building Inspector


Discard

Manufactured Truth
Boot Camp
Traffic Director
Lawful Search
Guardian of the Gates
Free Speech


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Law. - ($4)
Hire a Brave Knight. - ($1)
Quince casts Manufactured Truth on the Mirror Illusion to turn it into a Brave Knight. - ($0)
Manufactured Knight kills the Young Treant.
Quince kills the Wisp.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (1) 1/2
  • Mirror Illusion 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think I’m up for my Boot Camped Juggernaut next turn and that should be good.

P2T5


Tech StartingHand Workers

TECH
Blooming Ancient
Giant Panda


STARTING HAND
Stampede
Verdant Tree
Playful Panda
Tiger Cub


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Blooming Ancient
Spore Shambler
Verdant Tree
Scribe


Tech 2 card(s)
Get Paid + float - ($11)
Scavenger gold - ($12)
Tech 2 (Growth) - ($8)
Stampede - ($2)
Scribe scares Brave Knight back to your hand.
Water Elemental kills Tax Collector, overpowers 3 to your base, you get 1 gold.
Galina breaks tech 2, your base to 15.
Arg kills Mirror Illusion.
Tiger Cub - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tiger Cub (2/2)

In Play:

  • Arg lvl 5 (1/5)
  • Water Elemental (3/1)
  • Galina Glimmer (2/2)
  • Scribe (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Tech Starting Hand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Arrest
Building Inspector
Boot Camp
Insurance Agent
Justice Juggernaut


WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Reputable Newsman
Building Inspector


Next Hand

Arrest
Justice Juggernaut
Guardian of the Gates
Lawbringer Gryphon
Manufactured Truth


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Rebuild Tech II.
Hire a Brave Knight. - ($6)
Quince Arrests the Tiger Cub. - ($3)
Quince suicides against the Water Elemental, killing it.
Summon Bigby Hayes. - ($1)

Float ($1)
Stash 1, Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby Hayes (1) 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Yipes, I didn’t think I was going to lose Tech II there. Bigby can help me but I’m worried about his Tech II and what that means for me.

P2T6


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Blooming Elm


STARTING HAND
Scribe
Verdant Tree
Spore Shambler
Blooming Ancient
Young Treant
Playful Panda


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Rampant Growth
Stampede
Might of Leaf and Claw
Blooming Ancient


Discard

Guargum, Eternal Sentinel
Blooming Elm
Spore Shambler
Verdant Tree


Tech 2 card(s)
Get Paid - ($9)
Galina gold - ($10)
Blooming Ancient - ($6)
Scribe #2, I draw, Ancient gets a rune - ($4)
Young Treant, I draw, Ancient gets a rune - ($2)
Playful Panda, Wisp arrives, Ancient gets two runes - ($0)
Move a rune to Scribe #2.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe #1 (1/3A)
  • :psfist: Elite: Scribe #2 (3/4), +
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg lvl 5 (1/5)
  • Blooming Ancient (5/7), +++
  • Galina Glimmer (2/2)
  • Tiger Cub (2/2)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P1T7


Tech Starting Hand Workers

TECH
Judgment Day


STARTING HAND
Justice Juggernaut
Guardian of the Gates
Manufactured Truth
Lawbringer Gryphon
Arrest


WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Reputable Newsman
Building Inspector


Next Hand

Lawful Search
Traffic Director
Free Speech
Boot Camp


Discard

Arrest
Lawbringer Gryphon
Manufactured Truth
Judgment Day


Tech 1 card(s)
Get Paid + float - ($11)
Hire a Guardian at the Gates. - ($8)
Hire a Justice Juggernaut. - ($2)
Bigby Arrests the Elite Scribe. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian at the Gates 1/6A
  • :psfist: Elite: Brave Knight 4/3
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby Hayes (1) 2/3
  • :target: Lookout:

In Play:

  • Justice Juggernaut 4/6

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I suspect we’re about to see Stampede again and I don’t think I can weather the storm.

GG WP!

P2T7


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Blooming Elm


STARTING HAND
Stampede
Might of Leaf and Claw
Blooming Ancient
Rampant Growth


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Rampant Growth


NextHand

Giant Panda
Blooming Elm
Blooming Elm


Tech 2 card(s)
Get Paid - ($9)
Galina gold - ($12)
Worker - ($11)
Might of Leaf and Claw - ($8)
Stampede - ($2)
Blooming Ancient kills Guardian of the Gates, is disabled, and overpowers 1 damage to your base. MoLaC @1
Tiger Cub scares Brave Knight back to your hand, overpowers 2 to your base. MoLaC @2
Scribe kills Bigby, overpowers 1 to your base, you draw, levels fizzle. MoLaC @3
Galina hits your base for 5. MoLaC @4
Panda hits your base for 5. MoLaC active!
Arg hits your base for 6.
Move 3 runes from Blooming Ancient to Wisp.
The biggest Wisp in the world hits your base for 11 damage.

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant (5/7)

In Play:

  • Arg lvl 5 (6/10)
  • Blooming Ancient (7/8), disabled
  • Galina Glimmer (7/7)
  • Tiger Cub (7/6)
  • Playful Panda (7/7)
  • Scribe #1 (6/8)
  • Scribe #2 (7/9), +
  • Wisp (8/9), +++
  • Might of Leaf and Claw, active

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
1 Like

GG! I’ve been getting walloped lately! I’m not sure what to do, but I’m down to keep beating my head against the wall. You’re up first for the next one.

I’m switching to [Fire]/Future/Truth for the next one, are you sticking with mono-blue?

P1T1


StartingHand Workers

STARTING HAND
Bombaster
Scorch
Pillage
Mad Man
Bloodrage Ogre


WORKERS
Scorch


NextHand

Bloodburn
Nautical Dog
Charge
Makeshift Rambaster
Careless Musketeer


Discard

Pillage
Bombaster
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

There are a couple of potential synergies here I’d like to explore.