P2T5
Tech Starting Hand Workers
TECH
Free Speech
Spectral Tiger
STARTING HAND
Reteller of Truths
Macciatus, The Whisperer
Lawful Search
Traffic Director
Bluecoat Musketeer
Spectral Tiger
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector
Spectral Tiger
Next Hand
Spectral Aven
Brave Knight
Community Service
Spectral Hound
Discard
Lawful Search
Reteller of Truths
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II.
Summon General Onimaru. - ($7)
Onimaru performs a Lawful Search of your hand and draws a card. - ($6)
Worker. - ($5)
Hire Traffic Director. - ($4)
Hire a Bluecoat Musketeer. - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite: Bluecoat Musketeer 2/2
-
Scavenger:
-
Technician: Onimaru (1) 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 2
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
I can’t imagine I survive this.
P1T6
Tech StartingHand Workers
TECH
Desperation
Blooming Elm
STARTING HAND
Galina Glimmer
Blooming Ancient
Tiger Cub
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Rampant Growth
Tiger Cub
NextHand
Desperation
Merfolk Prospector
Scribe
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk kills Traffic Director.
Wisp trades with Musketeer.
Scribe kills Onimaru, levels fizzle, you draw.
Panda breaks tech 1, your base to 16.
Galina Glimmer, gains haste - ($8)
Galina breaks tech 2, your base to 14.
Tech 2 (Growth) - ($4)
Float ($4)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Young Treant (4/2)
-
Lookout:
In Play:
- Drakk lvl 6 (3/1), channeling War Drums
- Scribe (5/1)
- Playful Panda (6/2)
- Galina Glimmer (6/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
4 damage short of lethal, but next turn should do it.
P2T6
Tech Starting Hand Workers
TECH
Spectral Tiger
Spectral Hound
STARTING HAND
Spectral Aven
Spectral Hound
Brave Knight
Community Service
Arrest
Reputable Newsman
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Building Inspector
Spectral Tiger
Next Hand
Free Speech
Macciatus, The Whisperer
Eyes of the Chancellor
Bluecoat Musketeer
Spectral Hound
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech I.
Summon Bigby Hayes. - ($10)
Bigby gambles, casts Community Service, looks in your hand, and puts the Scribe to work for the Flagstone Dominion. I draw a card. - ($5)
Hire a Reputable Newsman who opposes spells and upgrades that cost 0. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Scribe 2/3
-
Scavenger: Reputable Newsman 0/3
-
Technician: Bigby Hayes (1) 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
We’re just waiting to die. Community Service definitely didn’t go well for me.
GG WP!
P1T7
StartingHand Workers
STARTING HAND
Merfolk Prospector
Scribe
Desperation
Tax Collector
Injunction
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Rampant Growth
Tiger Cub
Merfolk Prospector
NextHand
Blooming Elm
Blooming Ancient
Discard
Scribe
Injunction
Tech 0 card(s)
Get Paid + float - ($14)
Galina gold - ($15)
Worker - ($14)
Galina kills Newsman, you get 1 gold.
Desperation, goes to trash, I draw 3.
Tax Collector, steals your new gold, gains haste - ($13)
Bigby - ($11)
Injunction on your tech 1, disables your Scribe - ($8)
My Scribe trades with your Bigby, my Bigby to midband, you draw.
Spore Shambler - ($5)
Tax Collector and Playful Panda hit your base for 14 and lethal.
Float ($5)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Treant (5/2A)
-
Elite:
-
Scavenger: Spore Shambler (7/3), ++
-
Technician: Bigby lvl 3 (2/4)
-
Lookout:
In Play:
- Drakk lvl 6 (3/1), channeling War Drums
- Playful Panda (7/1)
- Galina Glimmer (7/1)
- Tax Collector (7/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
1 Like
GG! War Drums are pretty cool!
P1T1
Starting Hand Workers
STARTING HAND
Porkhand Magistrate
Arrest
Traffic Director
Manufactured Truth
Reputable Newsman
WORKERS
Porkhand Magistrate
Next Hand
Spectral Aven
Lawful Search
Bluecoat Musketeer
Jail
Building Inspector
Discard
Arrest
Manufactured Truth
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Traffic Director 1/1
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
We’re just waiting to die. Community Service definitely didn’t go well for me.
P2T1
StartingHand Workers
STARTING HAND
Tiger Cub
Ironbark Treant
Playful Panda
Rich Earth
Rampant Growth
WORKERS
Rich Earth
NextHand
Spore Shambler
Merfolk Prospector
Forest’s Favor
Verdant Tree
Discard
Rampant Growth
Ironbark Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Playful Panda, Wisp arrives - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tiger Cub (3/2)
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Any hero I play is at risk of dying to Arrest, so I’ll just drop a bunch of units for now.
P1T2
Tech Starting Hand Workers
TECH
Brave Knight
Boot Camp
STARTING HAND
Bluecoat Musketeer
Jail
Lawful Search
Spectral Aven
Building Inspector
WORKERS
Porkhand Magistrate
Spectral Aven
Next Hand
Jail
Boot Camp
Reputable Newsman
Brave Knight
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Bluecoat Musketeer. - ($2)
Build Tech I. - ($1)
Hire a Building Inspector. - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite: Building Inspector 2/1
-
Scavenger:
-
Technician: Bluecoat Musketeer 1/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Hmmmmm, I think we should take the defensive posturing and put down even more units. I teched Brave Knight and Boot Camp to repair my hand.
P2T2
Tech StartingHand Workers
TECH
Scribe
Galina Glimmer
STARTING HAND
Verdant Tree
Forest’s Favor
Merfolk Prospector
Spore Shambler
WORKERS
Rich Earth
Forest’s Favor
NextHand
Scribe
Ironbark Treant
Young Treant
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Panda kills Traffic Director.
Tiger Cub kills Musketeer, you draw.
Arg, Wisp arrives. - ($3)
Verdant Tree, paying Inspector tax - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Arg lvl 1 (1/3)
- Playful Panda (2/1)
- Tiger Cub (2/1)
- Verdant Tree (3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Taking a bit of a risk with Verdant Tree here, but if it works it can be pretty good value.
P1T3
Tech Starting Hand Workers
TECH
Boot Camp
Tax Collector
STARTING HAND
Reputable Newsman
Jail
Brave Knight
Boot Camp
Lawful Search
Lawful Search
Manufactured Truth
WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Next Hand
Arrest
Bluecoat Musketeer
Tax Collector
Traffic Director
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Building Inspector kills the Scavenger Wisp.
Onimaru sends the Technician Wisp to Boot Camp; I draw a card. - ($4)
Hire a Brave Knight. - ($1)
Onimaru destroys the Verdant Tree.
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (1) 2/3
- Building Inspector 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think I’m definitely losing Onimaru here, but I think that’s bearable.
P2T3
Tech StartingHand Workers
TECH
Stampede
Scribe
STARTING HAND
Young Treant
Scribe
Ironbark Treant
Rampant Growth
WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
NextHand
Scribe
Spore Shambler
Merfolk Prospector
Galina Glimmer
Tech 2 card(s)
Get Paid - ($7)
Scavenger gold - ($8)
Worker - ($7)
Rampant Growth on Tiger Cub - ($5)
Tiger Cub trades with Brave Knight, who runs back to your hand.
Arg to midband - ($3)
Exhaust Arg to buff Panda.
Panda trades with Oni, Arg to midband, Water Elemental arrives.
Buffed Wisp kills Building Inspector.
Tech 1 - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Arg lvl 5 (1/5)
- Water Elemental (3/3)
- Wisp (1/1), +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Looks like my gamble didn’t pan out. Fortunately, I drew Rampant Growth, so I can sorta salvage this situation.
P1T4
Tech Starting Hand Workers
TECH
Justice Juggernaut
Insurance Agent
STARTING HAND
Arrest
Traffic Director
Tax Collector
Bluecoat Musketeer
Boot Camp
WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Next Hand
Manufactured Truth
Lawful Search
Traffic Director
Reputable Newsman
Boot Camp
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Tax Collector who steals your floating gold. - ($6)
Hire a Brave Knight. - ($3)
Summon Sirus Quince and his Mirror Illusion. - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite:
-
Scavenger: Tax Collector 2/3
-
Technician:
-
Lookout:
In Play:
- Quince (1) 1/3
- Mirror Illusion 0/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Alrighty, I can live with this. It’s not great, but now that I have Quince out, I can threaten Mirror shenanigans, especially since I’m definitely getting Manufactured Truth next turn.
P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
Might of Leaf and Claw
STARTING HAND
Spore Shambler
Merfolk Prospector
Galina Glimmer
Scribe
Young Treant
Rampant Growth
WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
NextHand
Verdant Tree
Tiger Cub
Playful Panda
Stampede
Discard
Blooming Ancient
Might of Leaf and Claw
Spore Shambler
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($9)
Paying taxes - ($8)
Scribe, I draw - ($6)
Young Treant, I draw - ($4)
Worker - ($3)
Galina Glimmer - ($2)
Exhaust Arg to buff Water Elemental.
Water Elemental scares Brave Knight back to your hand.
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2A)
-
Elite:
-
Scavenger: Wisp (1/1), +
-
Technician: Scribe (1/3)
-
Lookout:
In Play:
- Arg lvl 5 (1/5)
- Water Elemental (3/1)
- Galina Glimmer (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So far I’ve seen that flagrantangles has teched Brave Knight, Tax Collector and Boot Camp, which doesn’t sound like a lead up to Peace engine. So I’ll assume I’ll face Truth, and plan for Blooming Ancients.
P1T5
Tech Starting Hand Workers
TECH
Guardian of the Gates
Free Speech
STARTING HAND
Manufactured Truth
Reputable Newsman
Boot Camp
Lawful Search
Traffic Director
WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Reputable Newsman
Next Hand
Justice Juggernaut
Boot Camp
Insurance Agent
Arrest
Building Inspector
Discard
Manufactured Truth
Boot Camp
Traffic Director
Lawful Search
Guardian of the Gates
Free Speech
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Law. - ($4)
Hire a Brave Knight. - ($1)
Quince casts Manufactured Truth on the Mirror Illusion to turn it into a Brave Knight. - ($0)
Manufactured Knight kills the Young Treant.
Quince kills the Wisp.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite:
-
Scavenger: Tax Collector 2/3
-
Technician:
-
Lookout:
In Play:
- Quince (1) 1/2
- Mirror Illusion 0/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I think I’m up for my Boot Camped Juggernaut next turn and that should be good.
P2T5
Tech StartingHand Workers
TECH
Blooming Ancient
Giant Panda
STARTING HAND
Stampede
Verdant Tree
Playful Panda
Tiger Cub
WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
NextHand
Blooming Ancient
Spore Shambler
Verdant Tree
Scribe
Tech 2 card(s)
Get Paid + float - ($11)
Scavenger gold - ($12)
Tech 2 (Growth) - ($8)
Stampede - ($2)
Scribe scares Brave Knight back to your hand.
Water Elemental kills Tax Collector, overpowers 3 to your base, you get 1 gold.
Galina breaks tech 2, your base to 15.
Arg kills Mirror Illusion.
Tiger Cub - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Tiger Cub (2/2)
In Play:
- Arg lvl 5 (1/5)
- Water Elemental (3/1)
- Galina Glimmer (2/2)
- Scribe (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
P1T6
Tech Starting Hand Workers
TECH
Lawbringer Gryphon
Lawbringer Gryphon
STARTING HAND
Arrest
Building Inspector
Boot Camp
Insurance Agent
Justice Juggernaut
WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Reputable Newsman
Building Inspector
Next Hand
Arrest
Justice Juggernaut
Guardian of the Gates
Lawbringer Gryphon
Manufactured Truth
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Rebuild Tech II.
Hire a Brave Knight. - ($6)
Quince Arrests the Tiger Cub. - ($3)
Quince suicides against the Water Elemental, killing it.
Summon Bigby Hayes. - ($1)
Float ($1)
Stash 1, Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite:
-
Scavenger:
-
Technician: Bigby Hayes (1) 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Yipes, I didn’t think I was going to lose Tech II there. Bigby can help me but I’m worried about his Tech II and what that means for me.
P2T6
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Blooming Elm
STARTING HAND
Scribe
Verdant Tree
Spore Shambler
Blooming Ancient
Young Treant
Playful Panda
WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
NextHand
Rampant Growth
Stampede
Might of Leaf and Claw
Blooming Ancient
Discard
Guargum, Eternal Sentinel
Blooming Elm
Spore Shambler
Verdant Tree
Tech 2 card(s)
Get Paid - ($9)
Galina gold - ($10)
Blooming Ancient - ($6)
Scribe #2, I draw, Ancient gets a rune - ($4)
Young Treant, I draw, Ancient gets a rune - ($2)
Playful Panda, Wisp arrives, Ancient gets two runes - ($0)
Move a rune to Scribe #2.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Scribe #1 (1/3A)
-
Elite: Scribe #2 (3/4), +
-
Scavenger: Young Treant (0/2)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Arg lvl 5 (1/5)
- Blooming Ancient (5/7), +++
- Galina Glimmer (2/2)
- Tiger Cub (2/2)
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
P1T7
Tech Starting Hand Workers
TECH
Judgment Day
STARTING HAND
Justice Juggernaut
Guardian of the Gates
Manufactured Truth
Lawbringer Gryphon
Arrest
WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Bluecoat Musketeer
Reputable Newsman
Building Inspector
Next Hand
Lawful Search
Traffic Director
Free Speech
Boot Camp
Discard
Arrest
Lawbringer Gryphon
Manufactured Truth
Judgment Day
Tech 1 card(s)
Get Paid + float - ($11)
Hire a Guardian at the Gates. - ($8)
Hire a Justice Juggernaut. - ($2)
Bigby Arrests the Elite Scribe. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Guardian at the Gates 1/6A
-
Elite: Brave Knight 4/3
-
Scavenger:
-
Technician: Bigby Hayes (1) 2/3
-
Lookout:
In Play:
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I suspect we’re about to see Stampede again and I don’t think I can weather the storm.
GG WP!
P2T7
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Blooming Elm
STARTING HAND
Stampede
Might of Leaf and Claw
Blooming Ancient
Rampant Growth
WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Rampant Growth
NextHand
Giant Panda
Blooming Elm
Blooming Elm
Tech 2 card(s)
Get Paid - ($9)
Galina gold - ($12)
Worker - ($11)
Might of Leaf and Claw - ($8)
Stampede - ($2)
Blooming Ancient kills Guardian of the Gates, is disabled, and overpowers 1 damage to your base. MoLaC @1
Tiger Cub scares Brave Knight back to your hand, overpowers 2 to your base. MoLaC @2
Scribe kills Bigby, overpowers 1 to your base, you draw, levels fizzle. MoLaC @3
Galina hits your base for 5. MoLaC @4
Panda hits your base for 5. MoLaC active!
Arg hits your base for 6.
Move 3 runes from Blooming Ancient to Wisp.
The biggest Wisp in the world hits your base for 11 damage.
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Young Treant (5/7)
In Play:
- Arg lvl 5 (6/10)
- Blooming Ancient (7/8), disabled
- Galina Glimmer (7/7)
- Tiger Cub (7/6)
- Playful Panda (7/7)
- Scribe #1 (6/8)
- Scribe #2 (7/9), +
- Wisp (8/9), +++
- Might of Leaf and Claw, active
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
1 Like
GG! I’ve been getting walloped lately! I’m not sure what to do, but I’m down to keep beating my head against the wall. You’re up first for the next one.
I’m switching to [Fire]/Future/Truth for the next one, are you sticking with mono-blue?
P1T1
StartingHand Workers
STARTING HAND
Bombaster
Scorch
Pillage
Mad Man
Bloodrage Ogre
WORKERS
Scorch
NextHand
Bloodburn
Nautical Dog
Charge
Makeshift Rambaster
Careless Musketeer
Discard
Pillage
Bombaster
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
There are a couple of potential synergies here I’d like to explore.