P1T2
Tech StartingHand Workers
TECH
Galina Glimmer
Rickety Mine
STARTING HAND
Spore Shambler
Rampant Growth
Ironbark Treant
Merfolk Prospector
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Rickety Mine
Merfolk Prospector
Verdant Tree
Galina Glimmer
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Panda kills Musketeer, you get 1 gold.
Spore Shambler - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Spore Shambler (2/3), ++
- Playful Panda (2/1)
- Wisp (0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Tempted to play Rich Earth + Merfolk for an all-out economy plan, but I’ll play Shambler as a preemptive answer to Aven.
P2T2
Tech Starting Hand Workers
TECH
Brave Knight
Boot Camp
STARTING HAND
Lawful Search
Traffic Director
Arrest
Building Inspector
Porkhand Magistrate
WORKERS
Jail
Building Inspector
Next Hand
Brave Knight
Boot Camp
Bluecoat Musketeer
Spectral Aven
Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Hire a Porkhand Magistrate. - ($4)
Hire a Traffic Director. - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite:
-
Scavenger:
-
Technician: Porkhand Magistrate 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s see where we can go with this.
P1T3
Tech StartingHand Workers
TECH
Scribe
Spirit of the Panda
STARTING HAND
Rampant Growth
Galina Glimmer
Merfolk Prospector
Rickety Mine
Verdant Tree
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
NextHand
Forest’s Favor
Rampant Growth
Young Treant
Ironbark Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rickety Mine - ($3)
Galina Glimmer - ($2)
Arg, Wisp #2 arrives - ($0)
Spore Shambler kills Traffic Director.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Arg lvl 1 (1/3A)
-
Elite: Playful Panda (3/1)
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Spore Shambler (2/2), ++
- Galina Glimmer (2/2)
- Rickety Mine (3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s get all the gold!
P2T3
Tech Starting Hand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Brave Knight
Bluecoat Musketeer
Spectral Aven
Boot Camp
Arrest
WORKERS
Jail
Building Inspector
Bluecoat Musketeer
Next Hand
Overeager Cadet
Manufactured Truth
Reputable Newsman
Traffic Director
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Brave Knight. - ($6)
Summon General Onimaru. - ($4)
Porkhand disables Argagarg Garg; you draw a card. - ($3)
Onimaru sends Porkhand to Boot Camp and I draw a card. - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite:
-
Scavenger:
-
Technician: Onimaru (1) 2/3
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Awful lot of MONEY going on over there.
Edit: @flagrantangles put SotP on Galina instead of Shambler, and moved a rune to Panda instead of hitting your tech 1.
P1T4
Tech StartingHand Workers
TECH
Justice Juggernaut
Bloodlust
STARTING HAND
Forest’s Favor
Young Treant
Ironbark Treant
Rampant Growth
Verdant Tree
Scribe
Spirit of the Panda
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
NextHand
Playful Panda
Justice Juggernaut
Rickety Mine
Forest’s Favor
Verdant Tree
Tech 2 card(s)
Get Paid - ($7)
Porkhand draw.
Galina gold - ($9)
Exhaust Rickety Mine and flip a coin - tails, my base to 18 - ($12)
Young Treant, I draw - ($10)
Scribe, I draw - ($8)
Spirit of the Panda on Galina - ($4)
Galina scares Brave Knight away, I get 1 gold - ($5)
Exhaust Spore Shambler to move a rune to Panda.
Panda trades with Oni, Arg to midband, you draw.
Worker - ($4)
Tech 2 (Law) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Scribe (1/3A)
-
Elite: Young Treant (1/2)
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Arg lvl 3 (1/4)
- Galina Glimmer (4/1), Spirit of the Panda attached
- Spore Shambler (1/1), +
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I got enough money to tech up, play Treant, and Panda-buff a unit to clear Brave Knight, even if I draw Scribe first.
Assuming Galina survives, I’ll have enough gold to play Juggernaut + Bloodlust next turn, so let’s tech that
The Panda only has 2 attack, right? I’m not seeing where he would have enough to kill Onimaru currently.
1 Like
You’re right, let me redo.
P2T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Spectral Flagbearer
STARTING HAND
Manufactured Truth
Reputable Newsman
Traffic Director
Overeager Cadet
Overeager Cadet
WORKERS
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman
Next Hand
Spectral Aven
Arrest
Traffic Director
Boot Camp
Discard
Flagstone Garrison
Spectral Flagbearer
Manufactured Truth
Traffic Director
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II - Peace. - ($5)
Hire a Brave Knight. - ($2)
Hire 2 Overeager Cadets.
Summon Sirus Quince and his Mirror Illusion. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite: Mirror Illusion 1/1
-
Scavenger: Overeager Cadet 1 2/2
-
Technician: Overeager Cadet 2 2/2
-
Lookout:
In Play:
- Porkhand Magistrate 3/4
- Quince (1) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
OMG, that was delightful! The sheer amount of gold he’s generating is hilarious. I feel like I’m being murdered by Scrooge McDuck.
P1T5
Tech StartingHand Workers
TECH
Stampede
Censorship Council
STARTING HAND
Verdant Tree
Playful Panda
Justice Juggernaut
Forest’s Favor
Rickety Mine
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Verdant Tree
NextHand
Bloodlust
Rampant Growth
Forest’s Favor
Rickety Mine
Tech 2 card(s)
Get Paid - ($8)
Galina gold - ($10)
Spirit of the Panda heals Galina and Spore Shambler.
Worker - ($9)
Exhaust Arg to buff Galina.
Exhaust Shambler to move a rune to Galina.
Galina (now 6/3A) scares Brave Knight away, I get 1 gold - ($10)
Scribe kills Mirror.
Justice Juggernaut - ($4)
Playful Panda, Wisp #3 arrives - ($2)
Arg to maxband, Water Elemental arrives - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2A)
-
Elite: Water Elemental (4/3)
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout: Wisp (0/1)
In Play:
- Arg lvl 5 (1/5)
- Justice Juggernaut (4/6)
- Galina Glimmer (5/1), + , Spirit of the Panda attached
- Playful Panda (2/2)
- Scribe (1/2)
- Spore Shambler (0/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
If I still had Rickety Mine, or if Young Treant didn’t say “can’t attack”, I could afford maxband Drakk + Juggernaut and break the tech 2.
But since I can’t do that, I’ll just keep flooding the board. Judgment Day could screw me over, but with flagrantangles going Peace I doubt that’s been teched.
I want to tech 2 copies of Stampede, but I’m worried about Free Speech, so I’ll tech Censorship Council as a stall instead.
P2T5
Tech Starting Hand Workers
TECH
Judgment Day
Spectral Hound
STARTING HAND
Spectral Aven
Arrest
Boot Camp
Traffic Director
Brave Knight
Flagstone Garrison
Spectral Hound
Spectral Flagbearer
Judgment Day
WORKERS
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman
Arrest
Next Hand
Spectral Aven
Boot Camp
Manufactured Truth
Judgment Day
Brave Knight
Tech 2 card(s)
Get Paid - ($9)
Porkhand disables Quince and I draw a card. - ($8)
Build a Flagstone Garrison. - ($5)
Hire a Traffic Director and draw a card. - ($4)
Hire a Spectral Hound and draw a card. - ($3)
Hire a Spectral Flagbearer and draw a card. - ($2)
Worker. - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 1 2/2A
-
Elite: Overeager Cadet 2 3/2
-
Scavenger: Spectral Flagbearer 2/2
-
Technician: Traffic Director 1/1
-
Lookout: Spectral Hound 3/3
In Play:
- Flagstone Garrison
- Quince (1) 1/3
- Porkhand Magistrate 3/4 +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Thank heavens I teched Judgment Day. I may need that shortly.
P1T6
Tech StartingHand Workers
TECH
War Drums
Justice Juggernaut
STARTING HAND
Rampant Growth
Bloodlust
Rickety Mine
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Verdant Tree
Rickety Mine
NextHand
Stampede
Rampant Growth
Censorship Council
Bloodlust
Tech 2 card(s)
Get Paid - ($9)
Galina gold - ($12)
Spirit of the Panda heals Galina and Scribe.
Drakk, to midband - ($7)
Panda trades with SQL Cadet.
Scribe trades with elite Cadet.
Bloodlust pops Flagbearer and Hound, paying resist 1, you get 1 gold - ($4)
Wisp #1 trades with Traffic Director, you draw.
Wisp #2 runs into Quince.
Exhaust Arg to buff Spore Shambler
Shambler finishes Quince, Drakk to maxband.
Water Elemental breaks Flagstone Garrison.
Galina breaks tech 2, your base to 18, I get 1 gold - ($5)
Justice Juggernaut breaks tech 1, your base to 16.
Surplus - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2A)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Arg lvl 5 (1/5)
- Drakk lvl 6 (3/4)
- Justice Juggernaut (4/6)
- Galina Glimmer (5/2), + , Spirit of the Panda attached
- Water Elemental (3/3)
- Spore Shambler (0/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Should be game. Even if flagrantangles plays Judgment day, my maxband heroes and my Juggernaut will Survive, and I’ll just drop Censorship and tech up.
P2T6
Starting Hand Workers
STARTING HAND
Manufactured Truth
Boot Camp
Spectral Aven
Brave Knight
Judgment Day
Overeager Cadet
WORKERS
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman
Arrest
Next Hand
Overeager Cadet
Spectral Flagbearer
Spectral Hound
Boot Camp
Manufactured Truth
Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Rebuild Tech I.
Summon and maxband Bigby Hayes. - ($6)
Bigby Hayes casts Judgement Day, killing all of your units and giving the Juggernaut a Crumbling Rune. - ($2)
Porkhand attacks Drak for 3 damage.
Hire a Spectral Aven. - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bigby Hayes (5) 3/4A
-
Elite:
-
Scavenger: Spectral Aven 2/2
-
Technician:
-
Lookout:
In Play:
- Porkhand Magistrate 3/1 +
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Maybe I can hold out? Justice Juggernauts are a real pain in the neck though.
P1T7
StartingHand Workers
STARTING HAND
Stampede
Censorship Council
Rampant Growth
Bloodlust
Scribe
Playful Panda
Justice Juggernaut
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Verdant Tree
Rickety Mine
NextHand
Spirit of the Panda
Forest’s Favor
Playful Panda
War Drums
Censorship Council
Tech 0 card(s)
Get Paid - ($10)
Technician draw, surplus draw.
Scribe, gains haste, I draw - ($8)
Justice Juggernaut #2 - ($2)
Bloodlust gives haste to Juggernaut #2 and pops Aven, you get 1 gold - ($0)
Juggernaut #2 kills Bigby.
Arg kills Porkhand.
Juggernaut #1 breaks tech 1, your base to 14.
Scribe and Drakk hit your base down to 9.
Juggernaut #2 takes 1 damage from Bloodlust.
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Arg lvl 5 (1/2)
- Drakk lvl 6 (3/1)
- Justice Juggernaut #1 (4/6), crumbling
- Justice Juggernaut #2 (4/2)
- Scribe (1/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
As far as I can tell, I’m 2 damage short of lethal this turn. But if I clear the board, and with Bigby benched, there’s nothing flagrantangles could do to stop my Juggernauts from finishing base next turn.
I cannot stop the Juggernauts so this one goes to you, I think!
GG WP! I was very happy with Galina generating all that gold It almost didn’t matter what I played, just that I could play A LOT of it.
1 Like
Yeah, it was super amusing seeing how much money you made!
P1T1
Starting Hand Workers
STARTING HAND
Arrest
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
WORKERS
Bluecoat Musketeer
Next Hand
Reputable Newsman
Spectral Aven
Lawful Search
Manufactured Truth
Jail
Discard
Arrest
Traffic Director
Building Inspector
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Porkhand Magistrate. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Porkhand Magistrate 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I’m beginning to really like opening with the Porkhand Magistrate.
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Spore Shambler
Playful Panda
Young Treant
Merfolk Prospector
Rich Earth
WORKERS
Playful Panda
NextHand
Tiger Cub
Ironbark Treant
Rampant Growth
Verdant Tree
Forest’s Favor
Discard
Spore Shambler
Merfolk Prospector
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker, for free.
Arg, Wisp arrives - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Arg lvl 1 (1/3A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
That’s a slow enough start by flagrantangles to let me play economy again.
Same to you!
P1T2
Tech Starting Hand Workers
TECH
Brave Knight
Overeager Cadet
STARTING HAND
Spectral Aven
Manufactured Truth
Reputable Newsman
Jail
Lawful Search
WORKERS
Bluecoat Musketeer
Reputable Newsman
Next Hand
Manufactured Truth
Lawful Search
Arrest
Jail
Brave Knight
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Build Tech I. - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Porkhand Magistrate 2/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Spectral Aven 2/2
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
The ultimate economy!
Edit: posted my actual Turn 2.
P2T2
Tech StartingHand Workers
TECH
Galina Glimmer
Scribe
STARTING HAND
Tiger Cub
Rampant Growth
Verdant Tree
Ironbark Treant
Forest’s Favor
WORKERS
Playful Panda
Ironbark Treant
NextHand
Merfolk Prospector
Forest’s Favor
Young Treant
Galina Glimmer
Scribe
Tech 2 card(s)
Get Paid - ($6)
Worker, for free.
Arg to maxband, Water Elemental Arrives. - ($2)
Tech 1 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Arg lvl 5 (1/5A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout: Water Elemental (3/3)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Can’t pop Aven and play anything worthwhile, so I’ll just maxband Arg and tech up.