[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Rickety Mine


STARTING HAND
Spore Shambler
Rampant Growth
Ironbark Treant
Merfolk Prospector
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Rickety Mine
Merfolk Prospector
Verdant Tree
Galina Glimmer
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Panda kills Musketeer, you get 1 gold.
Spore Shambler - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spore Shambler (2/3), ++
  • Playful Panda (2/1)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Tempted to play Rich Earth + Merfolk for an all-out economy plan, but I’ll play Shambler as a preemptive answer to Aven.

P2T2


Tech Starting Hand Workers

TECH
Brave Knight
Boot Camp


STARTING HAND
Lawful Search
Traffic Director
Arrest
Building Inspector
Porkhand Magistrate


WORKERS
Jail
Building Inspector


Next Hand

Brave Knight
Boot Camp
Bluecoat Musketeer
Spectral Aven


Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Hire a Porkhand Magistrate. - ($4)
Hire a Traffic Director. - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Let’s see where we can go with this.

P1T3


Tech StartingHand Workers

TECH
Scribe
Spirit of the Panda


STARTING HAND
Rampant Growth
Galina Glimmer
Merfolk Prospector
Rickety Mine
Verdant Tree


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector


NextHand

Forest’s Favor
Rampant Growth
Young Treant
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rickety Mine - ($3)
Galina Glimmer - ($2)
Arg, Wisp #2 arrives - ($0)
Spore Shambler kills Traffic Director.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg lvl 1 (1/3A)
  • :psfist: Elite: Playful Panda (3/1)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Spore Shambler (2/2), ++
  • Galina Glimmer (2/2)
  • Rickety Mine (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let’s get all the gold!

P2T3


Tech Starting Hand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Brave Knight
Bluecoat Musketeer
Spectral Aven
Boot Camp
Arrest


WORKERS
Jail
Building Inspector
Bluecoat Musketeer


Next Hand

Overeager Cadet
Manufactured Truth
Reputable Newsman
Traffic Director


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Brave Knight. - ($6)
Summon General Onimaru. - ($4)
Porkhand disables Argagarg Garg; you draw a card. - ($3)
Onimaru sends Porkhand to Boot Camp and I draw a card. - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (1) 2/3
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Awful lot of MONEY going on over there. :open_mouth:

Edit: @flagrantangles put SotP on Galina instead of Shambler, and moved a rune to Panda instead of hitting your tech 1.

P1T4


Tech StartingHand Workers

TECH
Justice Juggernaut
Bloodlust


STARTING HAND
Forest’s Favor
Young Treant
Ironbark Treant
Rampant Growth
Verdant Tree
Scribe
Spirit of the Panda


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant


NextHand

Playful Panda
Justice Juggernaut
Rickety Mine
Forest’s Favor
Verdant Tree


Tech 2 card(s)
Get Paid - ($7)
Porkhand draw.
Galina gold - ($9)
Exhaust Rickety Mine and flip a coin - tails, my base to 18 - ($12)
Young Treant, I draw - ($10)
Scribe, I draw - ($8)
Spirit of the Panda on Galina - ($4)
Galina scares Brave Knight away, I get 1 gold - ($5)
Exhaust Spore Shambler to move a rune to Panda.
Panda trades with Oni, Arg to midband, you draw.
Worker - ($4)
Tech 2 (Law) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg lvl 3 (1/4)
  • Galina Glimmer (4/1), Spirit of the Panda attached
  • Spore Shambler (1/1), +

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I got enough money to tech up, play Treant, and Panda-buff a unit to clear Brave Knight, even if I draw Scribe first.
Assuming Galina survives, I’ll have enough gold to play Juggernaut + Bloodlust next turn, so let’s tech that :stuck_out_tongue:

The Panda only has 2 attack, right? I’m not seeing where he would have enough to kill Onimaru currently.

1 Like

You’re right, let me redo.

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Spectral Flagbearer


STARTING HAND
Manufactured Truth
Reputable Newsman
Traffic Director
Overeager Cadet
Overeager Cadet


WORKERS
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman


Next Hand

Spectral Aven
Arrest
Traffic Director
Boot Camp


Discard

Flagstone Garrison
Spectral Flagbearer
Manufactured Truth
Traffic Director


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II - Peace. - ($5)
Hire a Brave Knight. - ($2)
Hire 2 Overeager Cadets.
Summon Sirus Quince and his Mirror Illusion. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite: Mirror Illusion 1/1
  • :ps_: Scavenger: Overeager Cadet 1 2/2
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 3/4
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

OMG, that was delightful! The sheer amount of gold he’s generating is hilarious. I feel like I’m being murdered by Scrooge McDuck.

P1T5


Tech StartingHand Workers

TECH
Stampede
Censorship Council


STARTING HAND
Verdant Tree
Playful Panda
Justice Juggernaut
Forest’s Favor
Rickety Mine


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Verdant Tree


NextHand

Bloodlust
Rampant Growth
Forest’s Favor
Rickety Mine


Tech 2 card(s)
Get Paid - ($8)
Galina gold - ($10)
Spirit of the Panda heals Galina and Spore Shambler.
Worker - ($9)
Exhaust Arg to buff Galina.
Exhaust Shambler to move a rune to Galina.
Galina (now 6/3A) scares Brave Knight away, I get 1 gold - ($10)
Scribe kills Mirror.
Justice Juggernaut - ($4)
Playful Panda, Wisp #3 arrives - ($2)
Arg to maxband, Water Elemental arrives - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite: Water Elemental (4/3)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Arg lvl 5 (1/5)
  • Justice Juggernaut (4/6)
  • Galina Glimmer (5/1), + , Spirit of the Panda attached
  • Playful Panda (2/2)
  • Scribe (1/2)
  • Spore Shambler (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

If I still had Rickety Mine, or if Young Treant didn’t say “can’t attack”, I could afford maxband Drakk + Juggernaut and break the tech 2.
But since I can’t do that, I’ll just keep flooding the board. Judgment Day could screw me over, but with flagrantangles going Peace I doubt that’s been teched.
I want to tech 2 copies of Stampede, but I’m worried about Free Speech, so I’ll tech Censorship Council as a stall instead.

P2T5


Tech Starting Hand Workers

TECH
Judgment Day
Spectral Hound


STARTING HAND
Spectral Aven
Arrest
Boot Camp
Traffic Director
Brave Knight
Flagstone Garrison
Spectral Hound
Spectral Flagbearer
Judgment Day


WORKERS
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman
Arrest


Next Hand

Spectral Aven
Boot Camp
Manufactured Truth
Judgment Day
Brave Knight


Tech 2 card(s)
Get Paid - ($9)
Porkhand disables Quince and I draw a card. - ($8)
Build a Flagstone Garrison. - ($5)
Hire a Traffic Director and draw a card. - ($4)
Hire a Spectral Hound and draw a card. - ($3)
Hire a Spectral Flagbearer and draw a card. - ($2)
Worker. - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Overeager Cadet 2 3/2
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Spectral Hound 3/3

In Play:

  • Flagstone Garrison
  • Quince (1) 1/3
  • Porkhand Magistrate 3/4 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Thank heavens I teched Judgment Day. :open_mouth: I may need that shortly.

P1T6


Tech StartingHand Workers

TECH
War Drums
Justice Juggernaut


STARTING HAND
Rampant Growth
Bloodlust
Rickety Mine
Forest’s Favor


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Verdant Tree
Rickety Mine


NextHand

Stampede
Rampant Growth
Censorship Council
Bloodlust


Tech 2 card(s)
Get Paid - ($9)
Galina gold - ($12)
Spirit of the Panda heals Galina and Scribe.
Drakk, to midband - ($7)
Panda trades with SQL Cadet.
Scribe trades with elite Cadet.
Bloodlust pops Flagbearer and Hound, paying resist 1, you get 1 gold - ($4)
Wisp #1 trades with Traffic Director, you draw.
Wisp #2 runs into Quince.
Exhaust Arg to buff Spore Shambler
Shambler finishes Quince, Drakk to maxband.
Water Elemental breaks Flagstone Garrison.
Galina breaks tech 2, your base to 18, I get 1 gold - ($5)
Justice Juggernaut breaks tech 1, your base to 16.
Surplus - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg lvl 5 (1/5)
  • Drakk lvl 6 (3/4)
  • Justice Juggernaut (4/6)
  • Galina Glimmer (5/2), + , Spirit of the Panda attached
  • Water Elemental (3/3)
  • Spore Shambler (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Should be game. Even if flagrantangles plays Judgment day, my maxband heroes and my Juggernaut will Survive, and I’ll just drop Censorship and tech up.

P2T6


Starting Hand Workers

STARTING HAND
Manufactured Truth
Boot Camp
Spectral Aven
Brave Knight
Judgment Day
Overeager Cadet


WORKERS
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman
Arrest


Next Hand

Overeager Cadet
Spectral Flagbearer
Spectral Hound
Boot Camp
Manufactured Truth


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Rebuild Tech I.
Summon and maxband Bigby Hayes. - ($6)
Bigby Hayes casts Judgement Day, killing all of your units and giving the Juggernaut a Crumbling Rune. - ($2)
Porkhand attacks Drak for 3 damage.
Hire a Spectral Aven. - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (5) 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Aven 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 3/1 +

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Maybe I can hold out? Justice Juggernauts are a real pain in the neck though.

P1T7


StartingHand Workers

STARTING HAND
Stampede
Censorship Council
Rampant Growth
Bloodlust
Scribe
Playful Panda
Justice Juggernaut


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Verdant Tree
Rickety Mine


NextHand

Spirit of the Panda
Forest’s Favor
Playful Panda
War Drums
Censorship Council


Tech 0 card(s)
Get Paid - ($10)
Technician draw, surplus draw.
Scribe, gains haste, I draw - ($8)
Justice Juggernaut #2 - ($2)
Bloodlust gives haste to Juggernaut #2 and pops Aven, you get 1 gold - ($0)
Juggernaut #2 kills Bigby.
Arg kills Porkhand.
Juggernaut #1 breaks tech 1, your base to 14.
Scribe and Drakk hit your base down to 9.
Juggernaut #2 takes 1 damage from Bloodlust.

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg lvl 5 (1/2)
  • Drakk lvl 6 (3/1)
  • Justice Juggernaut #1 (4/6), crumbling
  • Justice Juggernaut #2 (4/2)
  • Scribe (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

As far as I can tell, I’m 2 damage short of lethal this turn. But if I clear the board, and with Bigby benched, there’s nothing flagrantangles could do to stop my Juggernauts from finishing base next turn.

I cannot stop the Juggernauts so this one goes to you, I think!

GG WP! I was very happy with Galina generating all that gold :smiley: It almost didn’t matter what I played, just that I could play A LOT of it.

1 Like

Yeah, it was super amusing seeing how much money you made!

P1T1


Starting Hand Workers

STARTING HAND
Arrest
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


WORKERS
Bluecoat Musketeer


Next Hand

Reputable Newsman
Spectral Aven
Lawful Search
Manufactured Truth
Jail


Discard

Arrest
Traffic Director
Building Inspector


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Porkhand Magistrate. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Porkhand Magistrate 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’m beginning to really like opening with the Porkhand Magistrate.

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Playful Panda
Young Treant
Merfolk Prospector
Rich Earth


WORKERS
Playful Panda


NextHand

Tiger Cub
Ironbark Treant
Rampant Growth
Verdant Tree
Forest’s Favor


Discard

Spore Shambler
Merfolk Prospector
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker, for free.
Arg, Wisp arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

That’s a slow enough start by flagrantangles to let me play economy again.

Same to you!

P1T2


Tech Starting Hand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Spectral Aven
Manufactured Truth
Reputable Newsman
Jail
Lawful Search


WORKERS
Bluecoat Musketeer
Reputable Newsman


Next Hand

Manufactured Truth
Lawful Search
Arrest
Jail
Brave Knight


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Build Tech I. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

The ultimate economy!

Edit: posted my actual Turn 2.

P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Scribe


STARTING HAND
Tiger Cub
Rampant Growth
Verdant Tree
Ironbark Treant
Forest’s Favor


WORKERS
Playful Panda
Ironbark Treant


NextHand

Merfolk Prospector
Forest’s Favor
Young Treant
Galina Glimmer
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker, for free.
Arg to maxband, Water Elemental Arrives. - ($2)
Tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg lvl 5 (1/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Water Elemental (3/3)

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Can’t pop Aven and play anything worthwhile, so I’ll just maxband Arg and tech up.