[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present

P2T2


Tech Starting Hand Workers

TECH
Bone Collector
Spirit of the Panda


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


WORKERS
Graveyard
Poisonblade Rogue


Next Hand

Spirit of the Panda
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Summon Argagarg Garg. - ($1)
Hire a Pestering Haunt.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Argagarg (1) 1/3
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Putting Spirit of the Panda on a Bone Collector could be PRETTY COOL.

P1T3


Tech StartingHand Workers

TECH
Discord
Dark Pact


STARTING HAND
Ardra’s Boulder
Wither
Discord
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark
Wither


NextHand

Bloom
Brick Thief
Timely Messenger
Helpful Turtle


Discard

Discord
Granfalloon Flagbearer
Ardra’s Boulder
Discord
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discord, kills Javelineer, Wisp & Haunt, you draw and get 1 gold - ($3)
Older Brother kills Imp, takes no damage.
Tenderfoot and River kill Arg, River to midband.
Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River lvl 3 (2/4)
  • Older Brother (2/2)
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Very happy I teched Discord! I’m leaning towards Demonology and Terras Q to get additional value out of it, but since I have another turn before the next cycle, I’ll keep my options open for now.

P2T3


Tech Starting Hand Workers

TECH
Skeletal Lord
Bone Collector


STARTING HAND
Jandra, the Negator
Spirit of the Panda
Sacrifice the Weak
Summon Skeletons
Bone Collector


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator


Next Hand

Skeletal Archery
Thieving Imp
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Summon Garth Torken. - ($6)
Garth casts Summon Skeletons. - ($3)
Hire a Bone Collector. - ($1)
Garths stitches together another Skeleton. - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1 1/1A
  • :psfist: Elite: Bone Collector 4/3
  • :ps_: Scavenger: Skeleton 2 1/1
  • :pschip: Technician: Skeleton 3 1/1
  • :target: Lookout:

In Play:

  • Garth (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oh, well I definitely didn’t expect to lose my whole board there. Let’s do the Necromancy dance. The Necrodance, if you will. Buff up some skellingtons.

P1T4


Tech StartingHand Workers

TECH
Terras Q
Blackhand Dozer


STARTING HAND
Helpful Turtle
Brick Thief
Bloom
Timely Messenger


WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle


NextHand

Timely Messenger
Bloom
Terras Q
Brick Thief
Blackhand Dozer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
River kills SQL.
Older Brother and Tenderfoot trade with Bone Collector.
Rook - ($5)
Tech 2 (Demonology) - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River lvl 3 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I might regret not going Strength for DeGrey, but Terras Q is just too tempting. Almost teched Banefire alongside it, but without skeletons-on-demand I’m afraid I’ll run out of sacrifices too fast.

P2T4


Tech Starting Hand Workers

TECH
Skeletal Lord
Wight


STARTING HAND
Deteriorate
Skeletal Archery
Sacrifice the Weak
Thieving Imp


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


Next Hand

Spirit of the Panda
Pestering Haunt
Bone Collector
Skeletal Lord


Discard

Bone Collector
Deteriorate
Sacrifice the Weak
Skeletal Lord
Wight


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Necromancy. - ($3)
Research Skeletal Archery. - ($1)
Garth rummages around in the garage and staples together another Skeleton. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 2 1/1
  • :pschip: Technician: Skeleton 3 1/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, we’re basically banking on not seeing Discord right now. :open_mouth: My fingers are all the way crossed.

P1T5


Tech StartingHand Workers

TECH
Zarramonde
Shrine of Forbidden Knowledge


STARTING HAND
Blackhand Dozer
Brick Thief
Timely Messenger
Terras Q
Bloom


WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger


NextHand

Granfalloon Flagbearer
Dark Pact
Discord
Discord


Discard

Blackhand Dozer
Bloom
Zarramonde
Shrine of Forbidden Knowledge


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
River kills SQL.
Brick Thief, pings your tech 2 down to 4 - ($6)
Terras Q, you get 4 warlocks - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • River lvl 3 (2/2)
  • Terras Q, shackled

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

flagrantangles hasn’t reshuffled after seeing my tech 2 choice, so I’m going to gamble that he doesn’t have Doom Grasp in hand yet. If I’m wrong, River’s dead and my Terras Q will be going nowhere.

P2T5


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Spirit of the Panda
Pestering Haunt
Bone Collector
Skeleton Javelineer


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt


NextHand

Sacrifice the Weak
Deteriorate
Doom Grasp
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Skeletal Lord. - ($5)
Skeletons 1, 2, and Garth kill Rook; Garth gains 2 levels.
Maxband Garth and pull another Skeletal Lord out of my discard pile. - ($1)
Garth makes another Skeleton. - ($0)
Skeleton 3 kills the Brick Thief.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Warlock 1 0/1A
  • :psfist: Elite: Warlock 2 1/1
  • :ps_: Scavenger: Skeletal Lord 1 3/3
  • :pschip: Technician: Skeletal Lord 2 3/3
  • :target: Lookout: Skeleton 4 3/3

In Play:

  • Skeletal Archery
  • Garth (3) 3/4
  • Skeleton 1 3/3
  • Skeleton 2 3/3
  • Skeleton 3 3/3
  • Warlock 3 0/1
  • Warlock 4 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I guess Doom Grasp is my only real answer to Terras Q. I think I’m going to see Discord next turn and it’s going to unshackle the beast!

Edit: for some reason I was sure Terras Q has overpower, let me fix that.

P1T6


Tech StartingHand Workers

TECH
Appel Stomp
Zarramonde


STARTING HAND
Granfalloon Flagbearer
Discord
Dark Pact
Discord
Ardra’s Boulder
Tenderfoot
Older Brother


WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother


NextHand

Discord
Shrine of Forbidden Knowledge
Discord
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($9)
Technician draw
Discord, kills all Warlocks, Terras Q unchained! - ($7)
River to maxband - ($5)
River kills scav Skeletal Lord, you get 1 gold.
Terras Q kills technician Skelelord, you draw, all skeletons fall apart.
Vandy - ($3)
Dark Pact, my base to 18, I draw 2.
Tenderfoot, with River discount.
Granfalloon Flagbearer, with River discount - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • River lvl 5 (3/1)
  • Granfalloon Flagbearer (2/2)
  • Terras Q (15/12)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I got me a Demon Overlord :slight_smile:
Don’t need to worry about Doom Grasp for now, but I’m not sure how Polymorph: Squirrel interacts with Terras Q, so I’ll play Flagbearer to be on the safe side.
Edit: thought Terras Q had overpower for some reason. I could get at Garth by using the 2nd Discord, but I’d rather just play Flagbearer anyway.

P2T6


Starting Hand Workers

STARTING HAND
Skeleton Javelineer
Doom Grasp
Deteriorate
Sacrifice the Weak
Bone Collector


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


Next Hand

Spirit of the Panda
Bone Collector
Doom Grasp
Wight


Discard

Skeletal Lord
Skeletal Lord
Doom Grasp
Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Garth makes a Skeleton. - ($9)
Garth casts Doom Grasp, sacrifices the Skeleton and kills Terras Q. - ($2)
Garth kills the Tenderfoot.
Hire a Bone Collector. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth (7) 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Oh dear, that was much worse than I expected at least Terras Q is no longer a problem.

I’m afraid you’ll have to target the Flagbearer first.

Ooooh, I always forget about Flagbearers! Here’s my new turn!

P2T6


Starting Hand Workers

STARTING HAND
Skeleton Javelineer
Doom Grasp
Deteriorate
Sacrifice the Weak
Spirit of the Panda


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


Next Hand

Wight
Bone Collector
Doom Grasp
Bone Collector


Discard

Doom Grasp
Sacrifice the Weak
Spirit of the Panda
Deteriorate


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Garth kills the Tenderfoot.
Garth casts Sacrifice the Weak and the Flagbearer dies. - ($8)
Garth makes a Skeleton - ($7)
Garth casts Doom Grasp, sacrificing the Skeleton to kill Terras Q. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth (3) 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Things are looking PRETTY GRIM.

P1T7


StartingHand Workers

STARTING HAND
Shrine of Forbidden Knowledge
Discord
Discord
Blackhand Dozer


WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother
Blackhand Dozer


NextHand

Ardra’s Boulder
Bloom
Zarramonde
Brick Thief
Appel Stomp


Discard

Tenderfoot
Granfalloon Flagbearer
Terras Q
Discord
Shrine of Forbidden Knowledge
Discord


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Vandy to midband - ($7)
Vandy kills Garth, maxbands, nothing to doom.
River hits your base to 17.
Rook - ($5)
Tech 3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • River lvl 5 (3/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Setting up both Zarramonde and a 3-hero Meta. Should be close to game.

P2T7


Tech Starting Hand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Bone Collector
Doom Grasp
Wight
Bone Collector


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


Next Hand

Spirit of the Panda
Lord of Shadows
Doom Grasp
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid - ($11)
Build Tech III. - ($6)
Summon and maxband Argagarg. - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Argagarg (5) 1/5

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Necromancy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Things are looking PRETTY GRIM. Metamorphosis PLUS Zarramonde?! I don’t foresee a win from my end. :open_mouth:

P1T8


Tech StartingHand Workers

TECH
Mythmaking
Shrine of Forbidden Knowledge


STARTING HAND
Brick Thief
Ardra’s Boulder
Appel Stomp
Bloom
Zarramonde


WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother
Blackhand Dozer
Bloom


NextHand

Dark Pact
Appel Stomp
Zarramonde


Tech 2 card(s)
Get Paid - ($11)
Exhaust Vandy and discard to fetch Metamorphosis from codex - ($10)
Metamorphosis, Rook to maxband - ($4)
Rook invisibly and readily breaks tech 3, your base to 15.
River invisibly and readily breaks tech 2, your base to 13.
Ardra’s Boulder - ($2)
Brick Thief, with River discount, pings your base to 12, heals mine up to 19 - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (6/8A), invisible
  • :psfist: Elite: Ardra’s Boulder (1/6)
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician: River lvl 5 (5/3), invisible
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (6/7), invisible

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

With no tower up yet, and with me drawing into another Zarra, this looks like a good time for Meta.

P2T8


Starting Hand Workers

STARTING HAND
Lord of Shadows
Doom Grasp
Spirit of the Panda
Bone Collector
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer


NextHand

Deteriorate
Wight
Lord of Shadows
Bone Collector
Doom Grasp


Discard

Sacrifice the Weak
Doom Grasp
Lord of Shadows


Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech II.
Hire a Bone Collector. - ($9)
Build a Tower. - ($6)
Argagarg gives the Water Elemental the Spirit of the Panda. - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite: Water Elemental 6/5 - Healing 1, gains 1 gold when attacking [Spirit of the Panda]
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Argagarg (5) 1/5

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

I can’t imagine I survive.

GG WP!

P1T9


StartingHand Workers

STARTING HAND
Dark Pact
Zarramonde
Appel Stomp
Shrine of Forbidden Knowledge


WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother
Blackhand Dozer
Bloom


NextHand

Shrine of Forbidden Knowledge
Zarramonde
Granfalloon Flagbearer
Terras Q


Discard

Appel Stomp
Brick Thief
Dark Pact
Shrine of Forbidden Knowledge


Tech 0 card(s)
Get Paid - ($12)
Appel Stomp sidelines Bone Collector, I draw, Appel Stomp to discard - ($11)
Zarramonde, kills Water Elemental on arrival - ($1)
Vandy kills Arg and sparkshots Wisp, levels fizzle.
River and Rook hit your base down to 1.
Brick Thief finishes your base and heals mine back to 20.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zarramonde (11/11A)
  • :psfist: Elite: Ardra’s Boulder (1/6)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 8 (6/8), invisible
  • Vandy lvl 5 (6/5), invisible
  • River lvl 5 (5/3), invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 12
1 Like

I was hoping to get Spirit of the Panda on a Bone Collector, but I never lined it up properly! GG! I’m going to go for random again with [Present]/Truth/Ninjutsu.

P1T1


Starting Hand Workers

STARTING HAND
Forgotten Fighter
Time Spiral
Plasmodium
Nullcraft
Fading Argonaut


WORKERS
Forgotten Fighter


Next Hand

Neo Plexus
Tinkerer
Battle Suits
Hardened Mox
Temporal Research


Discard

Fading Argonaut
Time Spiral
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Plasmodium. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium 4/4 - Forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

I think a Plasmodium will be QUITE FUN, especially if I manage to get a maxband or at least midband Quince.

P2T1


StartingHand Workers

STARTING HAND
Tenderfoot
Older Brother
Brick Thief
Granfalloon Flagbearer
Timely Messenger


WORKERS
Granfalloon Flagbearer


NextHand

Spark
Bloom
Wither
Helpful Turtle
Fruit Ninja


Discard

Tenderfoot
Timely Messenger
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Older Brother - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Leading with Rook, so that I could get birds to stop Nullcraft. Workering Flagbearer since there’s not a lot of dangerous targeting in flagrantangles’ codex (other than Tricycloid, which isn’t really countered by Flagbearer anyway).

P1T2


Tech Starting Hand Workers

TECH
Speed of the Fox
Fuzz Cuddles


STARTING HAND
Battle Suits
Hardened Mox
Temporal Research
Neo Plexus
Tinkerer


WORKERS
Forgotten Fighter
Tinkerer


Next Hand

Speed of the Fox
Nullcraft
Temporal Research
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Research Battle Suits. - ($3)
Hire a Neo Plexus. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium 4/4 - Forecast 2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I think a Plasmodium will be QUITE FUN, especially if I manage to get a maxband or at least midband Quince.

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Ardra’s Boulder


STARTING HAND
Helpful Turtle
Bloom
Wither
Fruit Ninja
Spark


WORKERS
Granfalloon Flagbearer
Spark


NextHand

Timely Messenger
Bloom
Ardra’s Boulder
Brick Thief
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom on Rook - ($3)
Rook kills Neo Plexus.
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (3/3), +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Think I’ll go for an early tech 2. Hopefully Rook and birds will provide enough pressure.