P2T2
Tech Starting Hand Workers
TECH
Bone Collector
Spirit of the Panda
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
WORKERS
Graveyard
Poisonblade Rogue
Next Hand
Spirit of the Panda
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Summon Argagarg Garg. - ($1)
Hire a Pestering Haunt.
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2A
-
Elite:
-
Scavenger: Skeleton Javelineer 1/1
-
Technician: Wisp 0/1
-
Lookout:
In Play:
- Argagarg (1) 1/3
- Pestering Haunt
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Putting Spirit of the Panda on a Bone Collector could be PRETTY COOL.
P1T3
Tech StartingHand Workers
TECH
Discord
Dark Pact
STARTING HAND
Ardra’s Boulder
Wither
Discord
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Spark
Wither
NextHand
Bloom
Brick Thief
Timely Messenger
Helpful Turtle
Discard
Discord
Granfalloon Flagbearer
Ardra’s Boulder
Discord
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discord, kills Javelineer, Wisp & Haunt, you draw and get 1 gold - ($3)
Older Brother kills Imp, takes no damage.
Tenderfoot and River kill Arg, River to midband.
Heroes’ Hall - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- River lvl 3 (2/4)
- Older Brother (2/2)
- Tenderfoot (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Very happy I teched Discord! I’m leaning towards Demonology and Terras Q to get additional value out of it, but since I have another turn before the next cycle, I’ll keep my options open for now.
P2T3
Tech Starting Hand Workers
TECH
Skeletal Lord
Bone Collector
STARTING HAND
Jandra, the Negator
Spirit of the Panda
Sacrifice the Weak
Summon Skeletons
Bone Collector
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Next Hand
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Summon Garth Torken. - ($6)
Garth casts Summon Skeletons. - ($3)
Hire a Bone Collector. - ($1)
Garths stitches together another Skeleton. - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton 1 1/1A
-
Elite: Bone Collector 4/3
-
Scavenger: Skeleton 2 1/1
-
Technician: Skeleton 3 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Oh, well I definitely didn’t expect to lose my whole board there. Let’s do the Necromancy dance. The Necrodance, if you will. Buff up some skellingtons.
P1T4
Tech StartingHand Workers
TECH
Terras Q
Blackhand Dozer
STARTING HAND
Helpful Turtle
Brick Thief
Bloom
Timely Messenger
WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
NextHand
Timely Messenger
Bloom
Terras Q
Brick Thief
Blackhand Dozer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
River kills SQL.
Older Brother and Tenderfoot trade with Bone Collector.
Rook - ($5)
Tech 2 (Demonology) - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I might regret not going Strength for DeGrey, but Terras Q is just too tempting. Almost teched Banefire alongside it, but without skeletons-on-demand I’m afraid I’ll run out of sacrifices too fast.
P2T4
Tech Starting Hand Workers
TECH
Skeletal Lord
Wight
STARTING HAND
Deteriorate
Skeletal Archery
Sacrifice the Weak
Thieving Imp
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Next Hand
Spirit of the Panda
Pestering Haunt
Bone Collector
Skeletal Lord
Discard
Bone Collector
Deteriorate
Sacrifice the Weak
Skeletal Lord
Wight
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Necromancy. - ($3)
Research Skeletal Archery. - ($1)
Garth rummages around in the garage and staples together another Skeleton. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton 1 1/1A
-
Elite:
-
Scavenger: Skeleton 2 1/1
-
Technician: Skeleton 3 1/1
-
Lookout:
In Play:
- Skeletal Archery
- Garth (1) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
Economy Info:
Cards:
Gold:
Thoughts
Well, we’re basically banking on not seeing Discord right now. My fingers are all the way crossed.
P1T5
Tech StartingHand Workers
TECH
Zarramonde
Shrine of Forbidden Knowledge
STARTING HAND
Blackhand Dozer
Brick Thief
Timely Messenger
Terras Q
Bloom
WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
NextHand
Granfalloon Flagbearer
Dark Pact
Discord
Discord
Discard
Blackhand Dozer
Bloom
Zarramonde
Shrine of Forbidden Knowledge
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
River kills SQL.
Brick Thief, pings your tech 2 down to 4 - ($6)
Terras Q, you get 4 warlocks - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger:
-
Technician: Brick Thief (2/1)
-
Lookout:
In Play:
- River lvl 3 (2/2)
- Terras Q, shackled
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
flagrantangles hasn’t reshuffled after seeing my tech 2 choice, so I’m going to gamble that he doesn’t have Doom Grasp in hand yet. If I’m wrong, River’s dead and my Terras Q will be going nowhere.
P2T5
Tech StartingHand Workers
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Spirit of the Panda
Pestering Haunt
Bone Collector
Skeleton Javelineer
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
NextHand
Sacrifice the Weak
Deteriorate
Doom Grasp
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Skeletal Lord. - ($5)
Skeletons 1, 2, and Garth kill Rook; Garth gains 2 levels.
Maxband Garth and pull another Skeletal Lord out of my discard pile. - ($1)
Garth makes another Skeleton. - ($0)
Skeleton 3 kills the Brick Thief.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Warlock 1 0/1A
-
Elite: Warlock 2 1/1
-
Scavenger: Skeletal Lord 1 3/3
-
Technician: Skeletal Lord 2 3/3
-
Lookout: Skeleton 4 3/3
In Play:
- Skeletal Archery
- Garth (3) 3/4
- Skeleton 1 3/3
- Skeleton 2 3/3
- Skeleton 3 3/3
- Warlock 3 0/1
- Warlock 4 0/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4 (Necromancy)
Economy Info:
Cards:
Gold:
Thoughts
I guess Doom Grasp is my only real answer to Terras Q. I think I’m going to see Discord next turn and it’s going to unshackle the beast!
Edit: for some reason I was sure Terras Q has overpower, let me fix that.
P1T6
Tech StartingHand Workers
TECH
Appel Stomp
Zarramonde
STARTING HAND
Granfalloon Flagbearer
Discord
Dark Pact
Discord
Ardra’s Boulder
Tenderfoot
Older Brother
WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother
NextHand
Discord
Shrine of Forbidden Knowledge
Discord
Blackhand Dozer
Tech 2 card(s)
Get Paid - ($9)
Technician draw
Discord, kills all Warlocks, Terras Q unchained! - ($7)
River to maxband - ($5)
River kills scav Skeletal Lord, you get 1 gold.
Terras Q kills technician Skelelord, you draw, all skeletons fall apart.
Vandy - ($3)
Dark Pact, my base to 18, I draw 2.
Tenderfoot, with River discount.
Granfalloon Flagbearer, with River discount - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2A)
-
Elite:
-
Scavenger:
-
Technician: Vandy lvl 1 (2/3)
-
Lookout:
In Play:
- River lvl 5 (3/1)
- Granfalloon Flagbearer (2/2)
- Terras Q (15/12)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I got me a Demon Overlord
Don’t need to worry about Doom Grasp for now, but I’m not sure how Polymorph: Squirrel interacts with Terras Q, so I’ll play Flagbearer to be on the safe side.
Edit: thought Terras Q had overpower for some reason. I could get at Garth by using the 2nd Discord, but I’d rather just play Flagbearer anyway.
P2T6
Starting Hand Workers
STARTING HAND
Skeleton Javelineer
Doom Grasp
Deteriorate
Sacrifice the Weak
Bone Collector
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Next Hand
Spirit of the Panda
Bone Collector
Doom Grasp
Wight
Discard
Skeletal Lord
Skeletal Lord
Doom Grasp
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Garth makes a Skeleton. - ($9)
Garth casts Doom Grasp, sacrifices the Skeleton and kills Terras Q. - ($2)
Garth kills the Tenderfoot.
Hire a Bone Collector. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bone Collector 3/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeletal Archery
- Garth (7) 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4 (Necromancy)
Economy Info:
Cards:
Gold:
Thoughts
Oh dear, that was much worse than I expected at least Terras Q is no longer a problem.
I’m afraid you’ll have to target the Flagbearer first.
Ooooh, I always forget about Flagbearers! Here’s my new turn!
P2T6
Starting Hand Workers
STARTING HAND
Skeleton Javelineer
Doom Grasp
Deteriorate
Sacrifice the Weak
Spirit of the Panda
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Next Hand
Wight
Bone Collector
Doom Grasp
Bone Collector
Discard
Doom Grasp
Sacrifice the Weak
Spirit of the Panda
Deteriorate
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Garth kills the Tenderfoot.
Garth casts Sacrifice the Weak and the Flagbearer dies. - ($8)
Garth makes a Skeleton - ($7)
Garth casts Doom Grasp, sacrificing the Skeleton to kill Terras Q. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeletal Archery
- Garth (3) 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4 (Necromancy)
Economy Info:
Cards:
Gold:
Thoughts
Things are looking PRETTY GRIM.
P1T7
StartingHand Workers
STARTING HAND
Shrine of Forbidden Knowledge
Discord
Discord
Blackhand Dozer
WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother
Blackhand Dozer
NextHand
Ardra’s Boulder
Bloom
Zarramonde
Brick Thief
Appel Stomp
Discard
Tenderfoot
Granfalloon Flagbearer
Terras Q
Discord
Shrine of Forbidden Knowledge
Discord
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Vandy to midband - ($7)
Vandy kills Garth, maxbands, nothing to doom.
River hits your base to 17.
Rook - ($5)
Tech 3 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 5 (4/5)
- River lvl 5 (3/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Setting up both Zarramonde and a 3-hero Meta. Should be close to game.
P2T7
Tech Starting Hand Workers
TECH
Lord of Shadows
Lord of Shadows
STARTING HAND
Bone Collector
Doom Grasp
Wight
Bone Collector
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Next Hand
Spirit of the Panda
Lord of Shadows
Doom Grasp
Sacrifice the Weak
Bone Collector
Tech 2 card(s)
Get Paid - ($11)
Build Tech III. - ($6)
Summon and maxband Argagarg. - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Water Elemental 3/3A
-
Elite:
-
Scavenger:
-
Technician: Wisp 0/1
-
Lookout: Argagarg (5) 1/5
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 4 (Necromancy)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Things are looking PRETTY GRIM. Metamorphosis PLUS Zarramonde?! I don’t foresee a win from my end.
P1T8
Tech StartingHand Workers
TECH
Mythmaking
Shrine of Forbidden Knowledge
STARTING HAND
Brick Thief
Ardra’s Boulder
Appel Stomp
Bloom
Zarramonde
WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother
Blackhand Dozer
Bloom
NextHand
Dark Pact
Appel Stomp
Zarramonde
Tech 2 card(s)
Get Paid - ($11)
Exhaust Vandy and discard to fetch Metamorphosis from codex - ($10)
Metamorphosis, Rook to maxband - ($4)
Rook invisibly and readily breaks tech 3, your base to 15.
River invisibly and readily breaks tech 2, your base to 13.
Ardra’s Boulder - ($2)
Brick Thief, with River discount, pings your base to 12, heals mine up to 19 - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 8 (6/8A), invisible
-
Elite: Ardra’s Boulder (1/6)
-
Scavenger: Brick Thief (2/1)
-
Technician: River lvl 5 (5/3), invisible
-
Lookout:
In Play:
- Vandy lvl 5 (6/7), invisible
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
With no tower up yet, and with me drawing into another Zarra, this looks like a good time for Meta.
P2T8
Starting Hand Workers
STARTING HAND
Lord of Shadows
Doom Grasp
Spirit of the Panda
Bone Collector
Sacrifice the Weak
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeleton Javelineer
NextHand
Deteriorate
Wight
Lord of Shadows
Bone Collector
Doom Grasp
Discard
Sacrifice the Weak
Doom Grasp
Lord of Shadows
Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech II.
Hire a Bone Collector. - ($9)
Build a Tower. - ($6)
Argagarg gives the Water Elemental the Spirit of the Panda. - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bone Collector 3/3A
-
Elite: Water Elemental 6/5 - Healing 1, gains 1 gold when attacking [Spirit of the Panda]
-
Scavenger:
-
Technician: Wisp 0/1
-
Lookout: Argagarg (5) 1/5
In Play:
Buildings:
-
Base HP: 12
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I can’t imagine I survive.
GG WP!
P1T9
StartingHand Workers
STARTING HAND
Dark Pact
Zarramonde
Appel Stomp
Shrine of Forbidden Knowledge
WORKERS
Fruit Ninja
Spark
Wither
Helpful Turtle
Timely Messenger
Older Brother
Blackhand Dozer
Bloom
NextHand
Shrine of Forbidden Knowledge
Zarramonde
Granfalloon Flagbearer
Terras Q
Discard
Appel Stomp
Brick Thief
Dark Pact
Shrine of Forbidden Knowledge
Tech 0 card(s)
Get Paid - ($12)
Appel Stomp sidelines Bone Collector, I draw, Appel Stomp to discard - ($11)
Zarramonde, kills Water Elemental on arrival - ($1)
Vandy kills Arg and sparkshots Wisp, levels fizzle.
River and Rook hit your base down to 1.
Brick Thief finishes your base and heals mine back to 20.
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Zarramonde (11/11A)
-
Elite: Ardra’s Boulder (1/6)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook lvl 8 (6/8), invisible
- Vandy lvl 5 (6/5), invisible
- River lvl 5 (5/3), invisible
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
I was hoping to get Spirit of the Panda on a Bone Collector, but I never lined it up properly! GG! I’m going to go for random again with [Present]/Truth/Ninjutsu.
P1T1
Starting Hand Workers
STARTING HAND
Forgotten Fighter
Time Spiral
Plasmodium
Nullcraft
Fading Argonaut
WORKERS
Forgotten Fighter
Next Hand
Neo Plexus
Tinkerer
Battle Suits
Hardened Mox
Temporal Research
Discard
Fading Argonaut
Time Spiral
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Plasmodium. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Plasmodium 4/4 - Forecast 3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I think a Plasmodium will be QUITE FUN, especially if I manage to get a maxband or at least midband Quince.
P2T1
StartingHand Workers
STARTING HAND
Tenderfoot
Older Brother
Brick Thief
Granfalloon Flagbearer
Timely Messenger
WORKERS
Granfalloon Flagbearer
NextHand
Spark
Bloom
Wither
Helpful Turtle
Fruit Ninja
Discard
Tenderfoot
Timely Messenger
Brick Thief
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Older Brother - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger: Older Brother (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Leading with Rook, so that I could get birds to stop Nullcraft. Workering Flagbearer since there’s not a lot of dangerous targeting in flagrantangles’ codex (other than Tricycloid, which isn’t really countered by Flagbearer anyway).
P1T2
Tech Starting Hand Workers
TECH
Speed of the Fox
Fuzz Cuddles
STARTING HAND
Battle Suits
Hardened Mox
Temporal Research
Neo Plexus
Tinkerer
WORKERS
Forgotten Fighter
Tinkerer
Next Hand
Speed of the Fox
Nullcraft
Temporal Research
Time Spiral
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Research Battle Suits. - ($3)
Hire a Neo Plexus. - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus 3/2A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Plasmodium 4/4 - Forecast 2
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I think a Plasmodium will be QUITE FUN, especially if I manage to get a maxband or at least midband Quince.
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Ardra’s Boulder
STARTING HAND
Helpful Turtle
Bloom
Wither
Fruit Ninja
Spark
WORKERS
Granfalloon Flagbearer
Spark
NextHand
Timely Messenger
Bloom
Ardra’s Boulder
Brick Thief
Bird’s Nest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom on Rook - ($3)
Rook kills Neo Plexus.
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Older Brother (2/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Think I’ll go for an early tech 2. Hopefully Rook and birds will provide enough pressure.