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[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present


#21

P2T3


Tech StartingHand Workers

TECH
Hidden Ninja
Chaos Mirror


STARTING HAND
Centaur
Morningstar Flagbearer
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


NextHand

Safe Attacking
Murkwood Allies
Snapback
Grappling Hook


Discard

Fox Primus
Centaur
Sensei’s Advice
Hidden Ninja
Chaos Mirror


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk heals himself
Zane, trades with Imp - ($4)
Calamandra to midband - ($2)
Calamanadra kills Bone Collector
Savior Monk and Aged Sensei break Graveyard
Setsuki - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 3 (3/1)
  • Savior Monk (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I get a 2nd chance to trade Zane, I’ll take it. Just rebuilding handsize here.
If Cal survives flagrantangles’ next turn, I can play frogs and maxband her, but I’ll wait for the reshuffle to tech Feral Strike.


#22

P1T4


Tech Starting Hand Workers

TECH
Sanatorium
Marauder


STARTING HAND
Gunpoint Taxman
Summon Skeletons
Deteriorate
Surprise Attack
Jandra, the Negator


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery


Next Hand

Thieving Imp
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($7)
Summon Zane. - ($5)
Zane casts Surprise Attack. - ($0)
Zane attacks Setsuki, stripping off her armor and dealing 1 point of damage to her.
One shark chomps on Setsuki and down she goes to tend to her shark bites; Zane gains 2 levels.
The other shark trades with Calamandra; Zane gains 2 more levels.

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane (5) 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#23

@flagrantangles turn edited below since my Zane still can’t come out to play.

P2T4


Tech StartingHand Workers

TECH
Marauder
Steam Tank


STARTING HAND
Murkwood Allies
Snapback
Safe Attacking
Grappling Hook


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook


NextHand

Centaur
Steam Tank
Hidden Ninja
Snapback


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Anarchy) - ($3)
Safe Attacking - ($2)
Exhaust Aged Sensei to buff Savior Monk
Savior Monk kills Zane and survives with 1 health, levels fizzle

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

All of my heroes are on cooldown, so no free lvls for me. Instead I’ll just float a bit, and probably invest it in a hero next turn.


#24

@Dreamfire My new turn!

P1T5


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Gunpoint Taxman
Graveyard
Thieving Imp


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer


NextHand

Summon Skeletons
Surprise Attack
Marauder
Gunpoint Taxman
Deteriorate


Discard

Sacrifice the Weak
Graveyard
Thieving Imp
Immortal
Immortal


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Anarchy. - ($2)
Hire a Gunpoint Taxman. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

#25

@Dreamfire: You can’t play Zane, since he died on turn 3.


#26

P2T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Pirate Gunship


STARTING HAND
Snapback
Steam Tank
Hidden Ninja
Centaur


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Centaur


NextHand

Sensei’s Advice
Marauder
Fox Primus
Murkwood Allies


Discard

Savior Monk
Snapback
Hidden Ninja
Fox’s Den Students
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Zane - ($8)
Zane to maxband, shoves Taxman to lookout and pings him - ($3)
Savior Monk trades with Taxman
Zane and Aged Sensei break your tech 2
Steam Tank - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Steam Tank (3/6)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/4)
  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Teching a couple of different win conditions, which I can set up next turn while playing Marauder.


#27

P1T6


Tech Starting Hand Workers

TECH
Wight
Disguised Monkey


STARTING HAND
Summon Skeletons
Gunpoint Taxman
Marauder
Deteriorate
Surprise Attack


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Surprise Attack


Next Hand

Sanatorium
Jandra, the Negator
Bone Collector


Discard

Sacrifice the Weak
Graveyard
Thieving Imp
Immortal
Immortal
Gunpoint Taxman
Deteriorate
Summon Skeletons
Marauder
Wight
Disguised Monkey


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II.
Worker. - ($7)
Summon Garth Torken. - ($5)
Garth Deteriorates the Aged Sensei.
Hire a Gunpoint Taxman. - ($3)
Garth casts Summon Skeletons. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 9

#28

P2T6


Tech StartingHand Workers

TECH
Pirate Gunship


STARTING HAND
Sensei’s Advice
Fox Primus
Marauder
Murkwood Allies


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Centaur


NextHand

Chaos Mirror
Hidden Ninja
Aged Sensei
Fox Primus
Savior Monk


Tech 1 card(s)
Get Paid - ($10)
Tech 3 - ($5)
Setsuki - ($3)
Marauder - ($0)
Zane kills Taxman

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Marauder (4/3)
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/1)
  • Setsuki lvl 1 (1/3)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Setsuki could die to Doom Grasp, so I’ll go for Gunships.


#29

P1T7


Tech Starting Hand Workers

TECH
Marauder
Chameleon Lizzo


STARTING HAND
Jandra, the Negator
Sanatorium
Bone Collector


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Surprise Attack
Jandra, the Negator


NextHand

Immortal
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Bone Collector. - ($6)
Build a Sanatorium. - ($2)
Garth stitches together a new Skeleton. - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1A
  • :psfist: Elite: Bone Collector 4/3
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Garth (1) 1/3
  • :target: Lookout: Skeleton 1/1

In Play:

  • Sanatorium

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

#30

P2T7


StartingHand Workers

STARTING HAND
Chaos Mirror
Savior Monk
Hidden Ninja
Fox Primus
Aged Sensei
Sensei’s Advice
Snapback


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Centaur
Fox Primus


NextHand

Pirate Gunship
Pirate Gunship
Fox’s Den Students
Murkwood Allies
Chaos Mirror


Tech 0 card(s)
Get Paid - ($10)
Hidden Ninja on Setsuki and Steam Tank, I draw - ($8)
Marauder kills SQL
Zane trades with Garth, we both draw, Sets to lvl 3
Sets to maxband - ($5)
Sets swiftly kills Bone Collector
Steam Tank stealthily breaks Sanatorium
Worker - ($4)
Aged Sensei - ($3)
Calamandra - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:

  • Setsuki lvl 6 (3/4)
  • Steam Tank (3/6)
  • Marauder (4/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Whiffed both Gunships, but I still have a chance to draw them with Hidden Ninja and/or Zane’s midband.

Crap, whiffed on both. Well, at least I know I’ll draw them both next turn (and if I worker and float 1, I could even afford to play both!). But just in case flagrantangles somehow gets to my tech 3, I’ll maxband Sets to also threaten Ninjas.


#31

P1T8


Starting Hand Workers

STARTING HAND
Gunpoint Taxman
Immortal
Sacrifice the Weak
Marauder


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Surprise Attack
Jandra, the Negator
Gunpoint Taxman


NextHand

Thieving Imp
Wight
Gunpoint Taxman
Immortal


Discard

Bone Collector
Sanatorium
Marauder
Immortal
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($11)
Summon and midband Zane. - ($6)
Zane attacks Calamandra and deals 2 damage to her through the armor.
One of the skeletons trades with Calamandra; Zane gains 2 levels; his maxband targets the Aged Sensei, moving it into the Technician slot before killing it; we both draw. - ($5)
Hire a Marauder who trades with Setsuki. - ($1)
Worker. - ($0)
Prepare for Piracy and Death.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton 1/1

In Play:

  • Zane (6) 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

#32

You overpaid $1 for Marauder, but I guess that wouldn’t have made much of a difference… GG WP!

P2T8


StartingHand Workers

STARTING HAND
Fox’s Den Students
Pirate Gunship
Murkwood Allies
Pirate Gunship
Chaos Mirror


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Centaur
Fox Primus


NextHand

Savior Monk
Hidden Ninja
Sensei’s Advice
Snapback
Fox’s Den Students


Tech 0 card(s)
Get Paid + float - ($12)
Pirate Gunship X2 - ($0)
Gunships hit your base for 14, obliterating your patrol
Steam Tank and Marauder hit your base for another 11 and lethal!

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pirate Gunship (7/6)
  • Pirate Gunship (7/6)
  • Steam Tank (3/6)
  • Marauder (4/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

#33

I had to pay to attack Setsuki since she wasn’t patrolling. :smile: Anywho, your turn to go first!


#34

On we go, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Morningstar Flagbearer
Snapback
Fox Primus
Sensei’s Advice


WORKERS
Safe Attacking


NextHand

Savior Monk
Fox Viper
Smoker
Aged Sensei
Grappling Hook


Discard

Sensei’s Advice
Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Primus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

No 1-drops in my opening hand, so no early hero for me. I do have Hook in my next hand, so I might be able to get a kill with Primus. Patrolling in scav in case flagrantangles has StW.


#35

P2T1


Starting Hand Workers

STARTING HAND
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Pestering Haunt
Thieving Imp
Skeleton Javelineer
Deteriorate


Discard

Sacrifice the Weak
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Graveyard. - ($2)
Hire a Poisonblade Rogue. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue 2/1
  • :target: Lookout:

In Play:

  • Graveyard

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

#36

P1T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Hidden Ninja


STARTING HAND
Smoker
Grappling Hook
Aged Sensei
Fox Viper
Savior Monk


WORKERS
Safe Attacking
Fox Viper


NextHand

Grappling Hook
Hidden Ninja
Morningstar Flagbearer
Savior Monk
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane, trades with Rogue, you draw, levels fizzle - ($2)
Primus breaks Graveyard
Tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m willing to trade Zane to get the Graveyard. If Primus survives, I might get some early use out of Hidden Ninja. Otherwise, I’m hoping to get a cheap unit to drop beside IPN, to defend it from StW.


#37

P2T2


Tech Starting Hand Workers

TECH
Bone Collector
Now!


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Deteriorate
Thieving Imp
Skeletal Archery


WORKERS
Summon Skeletons
Skeletal Archery


Next Hand

Bone Collector
Deteriorate
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Thieving Imp; you discard #2. - ($2)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#38

P1T3


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Sensei’s Advice
Hidden Ninja
Savior Monk
Morningstar Flagbearer
Grappling Hook


WORKERS
Safe Attacking
Fox Viper
Grappling Hook


NextHand

Savior Monk
Aged Sensei
Inverse Power Ninja
Snapback
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra - ($3)
Primus trades with Imp

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

I lost Hidden Ninja to Imp, so I’ll just rebuild handsize and float some. Should be clear for Sensei + IPN + tech 2 next turn.


#39

P2T3


Tech Starting Hand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Pestering Haunt
Bone Collector


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt


Next Hand

Graveyard
Temporal Distortion
Sacrifice the Weak
Jandra, the Negator
Now!


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Bone Collector. - ($4)
Build Tech II - Present. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 Present

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#40

P1T4


Tech StartingHand Workers

TECH
Fox’s Den School
Glorious Ninja


STARTING HAND
Smoker
Aged Sensei
Snapback
Inverse Power Ninja
Savior Monk


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker


NextHand

Glorious Ninja
Sensei’s Advice
Porcupine
Hidden Ninja


Discard

Snapback
Savior Monk
Fox’s Den School
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Ninjutsu) - ($5)
Inverse Power Ninja - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra lvl 1 (2/3)
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hoping I can get Glorious Ninja/Porcupine before flagrantangles gets Hyperion/Tric…
Edit: didn’t take maxband Garth into account though :open_mouth: