Fox Primus
Centaur
Sensei’s Advice
Hidden Ninja
Chaos Mirror
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk heals himself
Zane, trades with Imp - ($4)
Calamandra to midband - ($2)
Calamanadra kills Bone Collector
Savior Monk and Aged Sensei break Graveyard
Setsuki - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Setsuki lvl 1 (1/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Calamandra lvl 3 (3/1)
Savior Monk (2/2)
Aged Sensei (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
I get a 2nd chance to trade Zane, I’ll take it. Just rebuilding handsize here.
If Cal survives flagrantangles’ next turn, I can play frogs and maxband her, but I’ll wait for the reshuffle to tech Feral Strike.
Thieving Imp
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($7)
Summon Zane. - ($5)
Zane casts Surprise Attack. - ($0)
Zane attacks Setsuki, stripping off her armor and dealing 1 point of damage to her.
One shark chomps on Setsuki and down she goes to tend to her shark bites; Zane gains 2 levels.
The other shark trades with Calamandra; Zane gains 2 more levels.
STARTING HAND
Snapback
Steam Tank
Hidden Ninja
Centaur
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Centaur
NextHand
Sensei’s Advice
Marauder
Fox Primus
Murkwood Allies
Discard
Savior Monk
Snapback
Hidden Ninja
Fox’s Den Students
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Zane - ($8)
Zane to maxband, shoves Taxman to lookout and pings him - ($3)
Savior Monk trades with Taxman
Zane and Aged Sensei break your tech 2
Steam Tank - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Steam Tank (3/6)
Technician:
Lookout:
In Play:
Zane lvl 6 (4/4)
Aged Sensei (1/1)
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
Teching a couple of different win conditions, which I can set up next turn while playing Marauder.
STARTING HAND
Chaos Mirror
Savior Monk
Hidden Ninja
Fox Primus
Aged Sensei
Sensei’s Advice
Snapback
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Centaur
Fox Primus
NextHand
Pirate Gunship
Pirate Gunship
Fox’s Den Students
Murkwood Allies
Chaos Mirror
Tech 0 card(s)
Get Paid - ($10)
Hidden Ninja on Setsuki and Steam Tank, I draw - ($8)
Marauder kills SQL
Zane trades with Garth, we both draw, Sets to lvl 3
Sets to maxband - ($5)
Sets swiftly kills Bone Collector
Steam Tank stealthily breaks Sanatorium
Worker - ($4)
Aged Sensei - ($3)
Calamandra - ($1)
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Calamandra lvl 1 (2/3A)
Elite:
Scavenger:
Technician:
Lookout: Aged Sensei (1/1)
In Play:
Setsuki lvl 6 (3/4)
Steam Tank (3/6)
Marauder (4/2)
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
Whiffed both Gunships, but I still have a chance to draw them with Hidden Ninja and/or Zane’s midband.
…
Crap, whiffed on both. Well, at least I know I’ll draw them both next turn (and if I worker and float 1, I could even afford to play both!). But just in case flagrantangles somehow gets to my tech 3, I’ll maxband Sets to also threaten Ninjas.
Bone Collector
Sanatorium
Marauder
Immortal
Sacrifice the Weak
Tech 0 card(s)
Get Paid + float - ($11)
Summon and midband Zane. - ($6)
Zane attacks Calamandra and deals 2 damage to her through the armor.
One of the skeletons trades with Calamandra; Zane gains 2 levels; his maxband targets the Aged Sensei, moving it into the Technician slot before killing it; we both draw. - ($5)
Hire a Marauder who trades with Setsuki. - ($1)
Worker. - ($0)
Prepare for Piracy and Death.
You overpaid $1 for Marauder, but I guess that wouldn’t have made much of a difference… GG WP!
P2T8
StartingHand Workers
STARTING HAND
Fox’s Den Students
Pirate Gunship
Murkwood Allies
Pirate Gunship
Chaos Mirror
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Centaur
Fox Primus
NextHand
Savior Monk
Hidden Ninja
Sensei’s Advice
Snapback
Fox’s Den Students
Tech 0 card(s)
Get Paid + float - ($12)
Pirate Gunship X2 - ($0)
Gunships hit your base for 14, obliterating your patrol
Steam Tank and Marauder hit your base for another 11 and lethal!
STARTING HAND
Safe Attacking
Morningstar Flagbearer
Snapback
Fox Primus
Sensei’s Advice
WORKERS
Safe Attacking
NextHand
Savior Monk
Fox Viper
Smoker
Aged Sensei
Grappling Hook
Discard
Sensei’s Advice
Snapback
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Fox Primus (2/2)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
No 1-drops in my opening hand, so no early hero for me. I do have Hook in my next hand, so I might be able to get a kill with Primus. Patrolling in scav in case flagrantangles has StW.
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane, trades with Rogue, you draw, levels fizzle - ($2)
Primus breaks Graveyard
Tech 1 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Fox Primus (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
I’m willing to trade Zane to get the Graveyard. If Primus survives, I might get some early use out of Hidden Ninja. Otherwise, I’m hoping to get a cheap unit to drop beside IPN, to defend it from StW.