STARTING HAND
Neo Plexus
Temporal Research
Temporal Distortion
Plasmodium
Stewardess of the Undone
Tricycloid
WORKERS
Tinkerer
Time Spiral
Forgotten Fighter
NextHand
Seer
Argonaut
Neo Plexus
Now!
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Prynn, to maxband - ($0)
Prynn trashes Gorgon, Soul Stone goes to discard
Nullcraft pings Vandy
Fargo trades with Vandy, levels fizzle
Hyperion breaks your tech 2, your base to 14, I draw
That Gorgon is pretty tough, I’ll have to flicker or bounce Nullcraft to get through her, and that leaves me with a pretty modest board. So how about I just take her completely out of the equation with maxband Prynn? It’ll give me a free shot at Vandy and a tech building, while leaving most of my board intact.
In fact, I could go even further and banish-flicker Hyperion, which would give me 14 total damage, just 2 short of lethal. But it’s not impossible that I would lose both my tech buildings and my entire board afterwards, so that’s still too extreme.
…
Bummer, drew Tric again off the Hyperion attack…
SK Jav (1/1)
abomination
Dark pact
plague lord
plague lord
Tech 2 card(s)
Get Paid + float - ($10)
rebuild tech 2
Worker - ($9)
max Orpal - ($2)
sk jav - ($1)
sacrifice Sk Jav, add rune to hyperion, killing it, spreads and kills nullcraft too
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Orpal, lvl 6, (2/5+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Lost in Time Gorgon
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
ugh, that was a killer turn. but i should be able to kill prynn nexet turn, or she’ll fade.
Maybe killing Vandy last turn was a mistake. I should’ve considered how Orpal and Garth can be more threatening in the late game. At least I can kill Orpal now! to keep him from causing more damage.
man…this is the best i can do for now. just wall up. things will swing when i get that gorgon back, but i cant really count on it right now. hopefully this is enough to force him to trade into me versus getting off multiple hyperions. at least i can break his tech 2 next turn with Crow, assuming he doesnt have NC against yet.
well, here we are, rushing tech 3’s, and i can run my gorgon into him next turn, he HOPEFULLy doesnt have Archon in his hand since he’s so low on cards, and im coming into Lord of Shadows, which is a GREAT coutner to ARCHON anyways. PLSU, i get Gorgon and Crow back next turn.
i would RATHER risk him having Archon right now and let Prynn live, then give him the card from Seer, and reshuffle to try and draw into it. ill have no much board presence next turn, he probbaly cant afford to let me just wait this out.
Tech 0 card(s)
Get Paid - ($10)
Vir, peeks at top card - ($8)
Hyperion, trades with SQL Gorgon, I draw - ($3)
Vir peeks again
Tower - ($0)
Geiger kills Vandy, sparkshots skav, Vir to lvl 3
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Argonaut (3/3), -1/-1
Technician: Tricycloid (3/3)
Lookout:
In Play:
Battle Suits
Geiger lvl 5 (3/1)
Vir lvl 3 (2/3)
Buildings:
Base HP: 16
Tech I HP: 2
Tech II HP: 2 (Present)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
I was hoping codexnewb wouldn’t draw a Lord of Shadows so soon, since that makes my Ebbflow Archon all but useless…
STARTING HAND
Sacrifice the Weak
plague lord
abomination
Lord of Shadows
Lord of Shadows
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Graveyard
W - Thieving Imp
NextHand
plague lord
Sacrifice the Weak
abomination
Twilight Baron (4/4) resist 1
Discard
Crow
Cursed Ghoul #2 (4/5+A)
Cursed Ghoul #1 (5/5)
Dark pact
SK Jav (1/1)
Gorgon #1 (2/4+A)
Lord of Shadows
Deteriorate
Tech 0 card(s)
Get Paid + float - ($11)
gorgon draw
scav gold - ($12)
Summon Orpal - ($10)
Plague Lord, -1 runes to all your units/hero’s, Geiger dies, Orpal to lvl 3 - ($4)
Max Orpal - ($1)
Gorgon tried to sneak, trips into Tricycloid, takes 3 back, Orpal maxband adds rune to Argo, total -3 runes
Haunt invisible hits your base to 15
Lord of Shadows invisible hits your base to 7.
GG!
I think I misplayed my T5. I probably shouldn’t have killed your Vandy, and skipping a worker twice that early definitely hurt me.
Very well played on your part though, toughing it out with that slow but steady Disease plan.
Yeah man, GG! Disease is such a slow death, only way i would know how to end the game is LOS. and it’s nice to know present tech 2 isnt quite invincible. thanks for all the games. i probably need a break, but ive definitely learned how to play mono-black much better than before.