"P2T4
Tech StartingHand Workers
TECH
sickness
cursed ghoul
STARTING HAND
dark pact
Skeleton Javelineer
Sacrifice the weak
Deteriorate
Jandra, the Negator
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
NextHand
Jandra, the Negator
cursed ghoul
gorgon
sickness
Tech 2 card(s)
Get Paid - ($8)
discard doomed Imp
worker - ($7)
tech 2 disease - ($3)
dark pact, my base to 18, draw 2
sacrifice the weak, kill nullcraft - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy, lvl 5, 4/5+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
teching in ghoul and sickness since vandy wont be aroud much longer.
jeeze, breaking his tech 1 hardly did anything.
"
P1T5
Tech StartingHand Workers
TECH
Research & Development
Research & Development
STARTING HAND
Now!
Fading Argonaut
Stewardess of the Undone
Neo Plexus
WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Seer
Neo Plexus
NextHand
Battle Suits
Nullcraft
Tech 2 card(s)
Get Paid + float - ($10)
Plasmodium arrives
Exhaust Geiger to discard and draw
Worker - ($9)
Fading Argonaut - ($7)
Now! on Fargo - ($6)
Plasmo and Fargo trade with Vandy, Geiger to maxband with nothing to flicker
Tech 2 (Present) - ($2)
Float ($2)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Trading 3 cards into Vandy feels bad, but I can’t afford to give her free reign with DPs and Shadowblades, not to mention a possible 3 hero Meta.
As it is, I’ll be drawing very few cards out of a very thick deck, so I’m going to need Geiger and Vir to manage my draws, then hopefully I can get off an R&D and stabilize.
I’m not sure what codexnewb is planning with Disease, but either Gorgons or Crows could be a pain to deal with. If push comes to shove, I’ll bring in maxband Prynn to stall.
"P2T5
Tech StartingHand Workers
TECH
curse ghoul
plague lord
STARTING HAND
Jandra, the Negator
sickness
gorgon
cursed ghoul
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
NextHand
Haunt (1/1)
shadowblade
gorgon
Discard
sickness
curse ghoul
plague lord
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
cursed ghoul (nothing for the rune) - ($5)
Gorgon - ($2)
Garth - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Gorgon (2/4+A)
-
[I]Elite[/I]: Cursed Ghoul (5/5)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth, lvl 1 (1/3)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
that worked out better than i thought. fargo and plasmo are gone. now i just need to wall up and get some heavy units on teh board. only way to deal with present tech 2 that i can see from a black perspectove.
"
P1T6
Tech StartingHand Workers
TECH
Temporal Distortion
Immortal
STARTING HAND
Battle Suits
Nullcraft (Geiger discard)
Stewardess of the Undone (Geiger draw, swapped out, R&D)
Research & Development (swapped in)
Now! (R&D)
Tricycloid (R&D)
Research & Development (R&D)
Stewardess of the Undone (R&D)
WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Seer
Neo Plexus
Stewardess of the Undone
NextHand
Tinkerer
Fading Argonaut
Nullcraft
Hyperion
Plasmodium
Tech 2 card(s)
Get Paid + float - ($11)
Vir, peek at top card - ($9)
Exhaust Geiger to discard and draw
Vir peeks again, exchanges a card - ($8)
Research & Development, draw 5 cards - ($6)
Worker - ($5)
Tricycloid - ($0)
Remove 3 runes to kill Garth, Vir to lvl 3
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Vir lvl 3 (2/3)
-
Technician: Tricycloid (3/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
"P2T6
Tech StartingHand Workers
TECH
plague lord
lord of shadows
STARTING HAND
gorgon
shadowblade
Haunt (1/1)
Sacrifice the weak
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
NextHand
Deteriorate
Theiving Imp (4/4) doomed
dark pact
Graveyard
Gorgon #1 (2/4)
Tech 2 card(s)
Get Paid - ($10)
gorgon draw
Gorgon #2 - ($7)
mid orpal - ($2)
Gorgon #1 deathtouch kills Vir, maxband orpal
Orpal sacrifice Gorgon #1 to add -1 rune to tricycloid, draw 1
vandy - ($0)
Cursed Ghoul unstoppable kills geiger, takes 3 back, Vandy to lvl 3
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Gorgon (2/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Vandy, lvl 3 (3/4) resist 1
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Orpal, lvl 6, (2/5) resist 1
[B]In Play:[/B]
- Cursed Ghoul (4/2)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
hmmm, need to tech 3 next turn. hopefully i redraw gorgon
"
P1T8
StartingHand Workers
STARTING HAND
Fading Argonaut
Tinkerer
Hyperion
Plasmodium
Nullcraft
WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Seer
Neo Plexus
Stewardess of the Undone
Tinkerer
NextHand
Immortal
Temporal Distortion
Research & Development
Now!
Research & Development
Discard
Plasmodium
Hyperion
Nullcraft
Tech 0 card(s)
Get Paid - ($10)
Scav gold - ($11)
Worker - ($10)
Prynn, to maxband - ($2)
Prynn banishes Gorgon
Fading Argonaut - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3A)
-
Elite:
-
Scavenger: Tricycloid (2/2), -1/-1
-
Technician:
-
Lookout:
In Play:
- Prynn lvl 7 (3/5), holding Gorgon
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
edit: adding thoughts -
"P2T7
StartingHand Workers
STARTING HAND
dark pact
Deteriorate
Graveyard
Theiving Imp (4/4) doomed
Gorgon #1 (2/4)
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Theiving Imp (4/4) doomed
NextHand
Haunt (1/1)
shadowblade
plague lord
Lord of Shadows
Sacrifice the weak
Discard
Deteriorate
Gorgon #1 (2/4)
Graveyard
dark pact
Tech 0 card(s)
Get Paid - ($10)
Tech 3 - ($5)
worker - ($4)
Garth - ($2)
Make a skeleton - ($1)
Orpal sacrifice skeleton to add rune to Fargo
Vandy kills Fargo, Orpal maxband spreads rune to Tricycloid
Deteriorate Tricycloid for the kill
Orpal and Ghoul break your tech 2, your base to 15
break my Hero’s Hall, my base to 16, build tech lab Necro - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Garth, lvl 3, (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy, lvl 3 (3/3) resist 1
- Orpal, lvl 6, (2/5)
- Cursed Ghoul (4/2)
- Lost In Time (Gorgon)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech Lab HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Thoughts
i had to think LOONNNNGGGG and hard about this. i think this will be the game. break his tech 2, or kill prynn and wall up. we’ll see how many prynn spells he has floating around.
"
GG, without my tech 2 I have no comeback here. I guess I should’ve patrolled with Prynn, but tbh your card denial gave me trouble right from the start. Plus I need to get better at teching as purple P1.
yeah. i hate when that strategy is played against me. reading through it all, i think i really lucked out dropping your Temp Res turn 3
it will come back to get me i assume.
"P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
WORKERS
Summon Skeletons
NextHand
Deteriorate
Sacrifice the Weak
Graveyard
Pestering Haunt
Skeletal Archery
Discard
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
SK Jav - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: SK Jav (1/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy, lvl 1, (2/3+A)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
Thoughts
pretty good opening hand. vandy id definitey good for this matchup. strongest hero between the 2 of us. just need to again, TRY TO Stop GEIGER
"
P2T1
StartingHand Workers
STARTING HAND
Plasmodium
Neo Plexus
Tinkerer
Hardened Mox
Nullcraft
WORKERS
Tinkerer
NextHand
Temporal Research
Time Spiral
Forgotten Fighter
Battle Suits
Fading Argonaut
Discard
Neo Plexus
Plasmodium
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (1/1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
No Orpal for at least 2 turns, so Mox seems fairly safe. Next turn will probably be Fargo + Suits.
edit - i paid for tech 1, just didnt add it in below. fixed.
"P1T2
Tech StartingHand Workers
TECH
Twilight Baron
Dark pact
STARTING HAND
Deteriorate
Pestering Haunt
Sacrifice the Weak
Graveyard
Skeletal Archery
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Poisonblade Rogue
Dark pact
Jandra, the Negator
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
deteriorate Mox, sidelined
Midband Vandy, hits your base for 3. - ($1)
Sk Jav hits your base to 16
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy, lvl 3, (3/4)
- SK Jav (1/1)
[B]Buildings:[/B]
-
Base HP: 20
tech 1: 5HP
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
Thoughts
okay. mox to be expected, and hopefully he plays him defensively since hes P2 rushing tech 2. teching twilight baron and dark pact, hoping to wipe his board so at least when he comes in with hyperions ill be somewhat ready. all i have to do is get gorgon’s down.
"
P2T2
Tech StartingHand Workers
TECH
Argonaut
Stewardess of the Undone
STARTING HAND
Battle Suits
Temporal Research
Time Spiral
Fading Argonaut
Forgotten Fighter
WORKERS
Tinkerer
Time Spiral
NextHand
Forgotten Fighter
Plasmodium
Temporal Research
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Mox kills Javelineer
Fading Argonaut - ($3)
Battle Suits - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (3/3), Fading 3
-
Lookout:
In Play:
- Battle Suits
- Hardened Mox (2/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Fargo goes in technician even though Vandy can kill him there, because he’s just as likely to die to StW, so I might as well get something out of it. I’d prefer to have an extra gold tbh, but with Imp out there a card seems safer.
I’m not really expecting to have anything good to bounce next turn, so I’m debating whether I should tech Glaxx or Argo rather than Stewardess. Next turn I’ll have just enough for tech 2 and a 3$ unit, so Glaxx’s ability won’t kick in. So I guess I’ll get one Argo and one Stewardess, and hope I draw them in that order.
"P1T3
Tech StartingHand Workers
TECH
gorgon
gorgon
STARTING HAND
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Dark pact
Jandra, the Negator
Pestering Haunt
Thieving Imp
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
gorgon
Sacrifice the Weak
Twilight Baron
Poisonblade Rogue
Deteriorate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
dark pact, base to 18, draw 2
sacrifice the weak, mox not qualify, kill fargo - ($4)
Vandy hits your tech 1 to 2 hp
Float ($4)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy, lvl 3, (3/4)
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 4
- Workers: 7
Thoughts
need baron on this draw…damnit. well, im going to take a risk here and bet he didnt tech in NOW. try and damage his tech 1
NEED to tech 2 next turn, wall up with twighlight baron.
"
P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Neo Plexus
WORKERS
Tinkerer
Time Spiral
Forgotten Fighter
NextHand
Hyperion
Fading Argonaut
Argonaut
Plasmodium
Nullcraft
Tech 2 card(s)
Get Paid + float - ($8)
Technician draw
Worker - ($7)
Tech 2 (Present) - ($3)
Stewardess of the Undone, bounces Haunt - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (2/1A)
-
Elite:
-
Scavenger: Stewardess of the Undone (3/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 2
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Bouncing Haunt is better than bouncing nothing. Deteriorate and Shadowblade/StW would let Vandy swing at one my buildings again, but tech 2 should stay up, and that’s what matters.
"P1T4
Tech StartingHand Workers
TECH
cursed ghoul
cursed ghoul
STARTING HAND
Deteriorate
Twilight Baron
Sacrifice the Weak
gorgon
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
NextHand
Graveyard
Dark pact
SK Jav (1/1)
Discard
Deteriorate
Sacrifice the Weak
gorgon
cursed ghoul
cursed ghoul
Tech 2 card(s)
Get Paid + float - ($11)
return haunt to hand
Worker - ($10)
tech 2 disease - ($6)
sacrifice the weak, kill stewardess - ($4)
deteriorate mox
vandy hits your tech 2 to 2
twilight baron - ($0)
pestering haunt
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Twilight Baron (4/4) resist 1
[B]In Play:[/B]
- Vandy, lvl 3, (3/4) resist 1
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
betting hard on tricycloid here. he had a 50 50 shot to draw that tech 2. here’s hoping.
"
P2T4
Tech StartingHand Workers
TECH
Temporal Distortion
Now!
STARTING HAND
Argonaut
Nullcraft
Hyperion
Fading Argonaut
Plasmodium
Tricycloid
WORKERS
Tinkerer
Time Spiral
Forgotten Fighter
NextHand
Stewardess of the Undone
Temporal Distortion
Neo Plexus
Plasmodium
Temporal Research
Tech 2 card(s)
Get Paid - ($8)
Scav gold - ($9)
Hyperion, trash Mox - ($4)
Hyperion kills Baron, I draw
Nullcraft, kills Haunt - ($2)
Fading Argonaut - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fading Argonaut (3/3)
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Hyperion (5/1)
- Nullcraft (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 2
-
Tech II HP: 2
Economy Info:
Cards:
Gold:
Thoughts
Since codexnewb just used Deteriorate and I can pick off Haunt with Nullcraft, there’s a chance Hyperion will survive (though Disease has plenty of tools to prevent that). That does mean I’ll have to skip a worker to be able to field any kind of patrol, so the least I can do is put Fargo in scav.
Too bad I drew Tric off the Hyperion attack, but with luck I can get it back on the reshuffle,
dahhh, i had to guess if it would be hyperion or tricycloid and i guessed wrong. let’s see if i can recover.
"P1T5
Tech StartingHand Workers
TECH
abomination
cursed crow
STARTING HAND
SK Jav (1/1)
Graveyard
Dark pact
gorgon
Thieving Imp
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Graveyard
NextHand
abomination
Dark pact
Thieving Imp
SK Jav (1/1)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
dark pact, my base to 16
gorgon - ($4)
tap vandy, add spell to hand - ($3)
soul stone gorgon - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Gorgon (3/5+A) Soul Stone
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy, lvl 3, (3/4) resist 1
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
How does Soul Stone work with regards to SQL armor? Does the armor get “repaired” after Soul Stone is discarded?
no. armor is only once. same for rook’s crumbling rune. he would have the armor the first life, then no armor the second life.
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