[Casual] Dreamfire (Mono-White) vs. CodexNewb (Mono-Black)

"P2T4


Tech StartingHand Workers

TECH
sickness
cursed ghoul


STARTING HAND
dark pact
Skeleton Javelineer
Sacrifice the weak
Deteriorate
Jandra, the Negator


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


NextHand

Jandra, the Negator
cursed ghoul
gorgon
sickness


Tech 2 card(s)
Get Paid - ($8)
discard doomed Imp
worker - ($7)
tech 2 disease - ($3)
dark pact, my base to 18, draw 2
sacrifice the weak, kill nullcraft - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy, lvl 5, 4/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

teching in ghoul and sickness since vandy wont be aroud much longer.

jeeze, breaking his tech 1 hardly did anything.

"

P1T5


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Now!
Fading Argonaut
Stewardess of the Undone
Neo Plexus


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Seer
Neo Plexus


NextHand

Battle Suits
Nullcraft


Tech 2 card(s)
Get Paid + float - ($10)
Plasmodium arrives
Exhaust Geiger to discard and draw
Worker - ($9)
Fading Argonaut - ($7)
Now! on Fargo - ($6)
Plasmo and Fargo trade with Vandy, Geiger to maxband with nothing to flicker
Tech 2 (Present) - ($2)

Float ($2)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Trading 3 cards into Vandy feels bad, but I can’t afford to give her free reign with DPs and Shadowblades, not to mention a possible 3 hero Meta.
As it is, I’ll be drawing very few cards out of a very thick deck, so I’m going to need Geiger and Vir to manage my draws, then hopefully I can get off an R&D and stabilize.
I’m not sure what codexnewb is planning with Disease, but either Gorgons or Crows could be a pain to deal with. If push comes to shove, I’ll bring in maxband Prynn to stall.

"P2T5


Tech StartingHand Workers

TECH
curse ghoul
plague lord


STARTING HAND
Jandra, the Negator
sickness
gorgon
cursed ghoul


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


NextHand

Haunt (1/1)
shadowblade
gorgon


Discard

sickness
curse ghoul
plague lord


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
cursed ghoul (nothing for the rune) - ($5)
Gorgon - ($2)
Garth - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+A)
  • :psfist: [I]Elite[/I]: Cursed Ghoul (5/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth, lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

that worked out better than i thought. fargo and plasmo are gone. now i just need to wall up and get some heavy units on teh board. only way to deal with present tech 2 that i can see from a black perspectove.

"

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Immortal


STARTING HAND
Battle Suits
Nullcraft (Geiger discard)
Stewardess of the Undone (Geiger draw, swapped out, R&D)
Research & Development (swapped in)
Now! (R&D)
Tricycloid (R&D)
Research & Development (R&D)
Stewardess of the Undone (R&D)


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Seer
Neo Plexus
Stewardess of the Undone


NextHand

Tinkerer
Fading Argonaut
Nullcraft
Hyperion
Plasmodium


Tech 2 card(s)
Get Paid + float - ($11)
Vir, peek at top card - ($9)
Exhaust Geiger to discard and draw
Vir peeks again, exchanges a card - ($8)
Research & Development, draw 5 cards - ($6)
Worker - ($5)
Tricycloid - ($0)
Remove 3 runes to kill Garth, Vir to lvl 3

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 3 (2/3)
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P2T6


Tech StartingHand Workers

TECH
plague lord
lord of shadows


STARTING HAND
gorgon
shadowblade
Haunt (1/1)
Sacrifice the weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


NextHand

Deteriorate
Theiving Imp (4/4) doomed
dark pact
Graveyard
Gorgon #1 (2/4)


Tech 2 card(s)
Get Paid - ($10)
gorgon draw
Gorgon #2 - ($7)
mid orpal - ($2)
Gorgon #1 deathtouch kills Vir, maxband orpal
Orpal sacrifice Gorgon #1 to add -1 rune to tricycloid, draw 1
vandy - ($0)
Cursed Ghoul unstoppable kills geiger, takes 3 back, Vandy to lvl 3

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy, lvl 3 (3/4) resist 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal, lvl 6, (2/5) resist 1
    [B]In Play:[/B]
  • Cursed Ghoul (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

hmmm, need to tech 3 next turn. hopefully i redraw gorgon

"

P1T8


StartingHand Workers

STARTING HAND
Fading Argonaut
Tinkerer
Hyperion
Plasmodium
Nullcraft


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Seer
Neo Plexus
Stewardess of the Undone
Tinkerer


NextHand

Immortal
Temporal Distortion
Research & Development
Now!
Research & Development


Discard

Plasmodium
Hyperion
Nullcraft


Tech 0 card(s)
Get Paid - ($10)
Scav gold - ($11)
Worker - ($10)
Prynn, to maxband - ($2)
Prynn banishes Gorgon
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (2/2), -1/-1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn lvl 7 (3/5), holding Gorgon

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

edit: adding thoughts -

"P2T7


StartingHand Workers

STARTING HAND
dark pact
Deteriorate
Graveyard
Theiving Imp (4/4) doomed
Gorgon #1 (2/4)


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Theiving Imp (4/4) doomed


NextHand

Haunt (1/1)
shadowblade
plague lord
Lord of Shadows
Sacrifice the weak


Discard

Deteriorate
Gorgon #1 (2/4)
Graveyard
dark pact


Tech 0 card(s)
Get Paid - ($10)
Tech 3 - ($5)
worker - ($4)
Garth - ($2)
Make a skeleton - ($1)
Orpal sacrifice skeleton to add rune to Fargo
Vandy kills Fargo, Orpal maxband spreads rune to Tricycloid
Deteriorate Tricycloid for the kill
Orpal and Ghoul break your tech 2, your base to 15
break my Hero’s Hall, my base to 16, build tech lab Necro - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth, lvl 3, (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy, lvl 3 (3/3) resist 1
  • Orpal, lvl 6, (2/5)
  • Cursed Ghoul (4/2)
  • Lost In Time (Gorgon)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

i had to think LOONNNNGGGG and hard about this. i think this will be the game. break his tech 2, or kill prynn and wall up. we’ll see how many prynn spells he has floating around.

"

GG, without my tech 2 I have no comeback here. I guess I should’ve patrolled with Prynn, but tbh your card denial gave me trouble right from the start. Plus I need to get better at teching as purple P1.

yeah. i hate when that strategy is played against me. reading through it all, i think i really lucked out dropping your Temp Res turn 3

it will come back to get me i assume.

"P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Deteriorate
Sacrifice the Weak
Graveyard
Pestering Haunt
Skeletal Archery


Discard

Poisonblade Rogue
Thieving Imp
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
SK Jav - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: SK Jav (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy, lvl 1, (2/3+A)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

pretty good opening hand. vandy id definitey good for this matchup. strongest hero between the 2 of us. just need to again, TRY TO Stop GEIGER

"

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Neo Plexus
Tinkerer
Hardened Mox
Nullcraft


WORKERS
Tinkerer


NextHand

Temporal Research
Time Spiral
Forgotten Fighter
Battle Suits
Fading Argonaut


Discard

Neo Plexus
Plasmodium
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

No Orpal for at least 2 turns, so Mox seems fairly safe. Next turn will probably be Fargo + Suits.

edit - i paid for tech 1, just didnt add it in below. fixed.

"P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Dark pact


STARTING HAND
Deteriorate
Pestering Haunt
Sacrifice the Weak
Graveyard
Skeletal Archery


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Poisonblade Rogue
Dark pact
Jandra, the Negator
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
deteriorate Mox, sidelined
Midband Vandy, hits your base for 3. - ($1)
Sk Jav hits your base to 16

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy, lvl 3, (3/4)
  • SK Jav (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    tech 1: 5HP

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

okay. mox to be expected, and hopefully he plays him defensively since hes P2 rushing tech 2. teching twilight baron and dark pact, hoping to wipe his board so at least when he comes in with hyperions ill be somewhat ready. all i have to do is get gorgon’s down.

"

P2T2


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Battle Suits
Temporal Research
Time Spiral
Fading Argonaut
Forgotten Fighter


WORKERS
Tinkerer
Time Spiral


NextHand

Forgotten Fighter
Plasmodium
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Mox kills Javelineer
Fading Argonaut - ($3)
Battle Suits - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3), Fading 3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Fargo goes in technician even though Vandy can kill him there, because he’s just as likely to die to StW, so I might as well get something out of it. I’d prefer to have an extra gold tbh, but with Imp out there a card seems safer.
I’m not really expecting to have anything good to bounce next turn, so I’m debating whether I should tech Glaxx or Argo rather than Stewardess. Next turn I’ll have just enough for tech 2 and a 3$ unit, so Glaxx’s ability won’t kick in. So I guess I’ll get one Argo and one Stewardess, and hope I draw them in that order.

"P1T3


Tech StartingHand Workers

TECH
gorgon
gorgon


STARTING HAND
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Dark pact
Jandra, the Negator
Pestering Haunt
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

gorgon
Sacrifice the Weak
Twilight Baron
Poisonblade Rogue
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
dark pact, base to 18, draw 2
sacrifice the weak, mox not qualify, kill fargo - ($4)
Vandy hits your tech 1 to 2 hp

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy, lvl 3, (3/4)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7
Thoughts

need baron on this draw…damnit. well, im going to take a risk here and bet he didnt tech in NOW. try and damage his tech 1

NEED to tech 2 next turn, wall up with twighlight baron.

"

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Neo Plexus


WORKERS
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Hyperion
Fading Argonaut
Argonaut
Plasmodium
Nullcraft


Tech 2 card(s)
Get Paid + float - ($8)
Technician draw
Worker - ($7)
Tech 2 (Present) - ($3)
Stewardess of the Undone, bounces Haunt - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bouncing Haunt is better than bouncing nothing. Deteriorate and Shadowblade/StW would let Vandy swing at one my buildings again, but tech 2 should stay up, and that’s what matters.

"P1T4


Tech StartingHand Workers

TECH
cursed ghoul
cursed ghoul


STARTING HAND
Deteriorate
Twilight Baron
Sacrifice the Weak
gorgon
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Graveyard
Dark pact
SK Jav (1/1)


Discard

Deteriorate
Sacrifice the Weak
gorgon
cursed ghoul
cursed ghoul


Tech 2 card(s)
Get Paid + float - ($11)
return haunt to hand
Worker - ($10)
tech 2 disease - ($6)
sacrifice the weak, kill stewardess - ($4)
deteriorate mox
vandy hits your tech 2 to 2
twilight baron - ($0)
pestering haunt

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Twilight Baron (4/4) resist 1
    [B]In Play:[/B]
  • Vandy, lvl 3, (3/4) resist 1
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

betting hard on tricycloid here. he had a 50 50 shot to draw that tech 2. here’s hoping.

"

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Argonaut
Nullcraft
Hyperion
Fading Argonaut
Plasmodium
Tricycloid


WORKERS
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Stewardess of the Undone
Temporal Distortion
Neo Plexus
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Scav gold - ($9)
Hyperion, trash Mox - ($4)
Hyperion kills Baron, I draw
Nullcraft, kills Haunt - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion (5/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Since codexnewb just used Deteriorate and I can pick off Haunt with Nullcraft, there’s a chance Hyperion will survive (though Disease has plenty of tools to prevent that). That does mean I’ll have to skip a worker to be able to field any kind of patrol, so the least I can do is put Fargo in scav.
Too bad I drew Tric off the Hyperion attack, but with luck I can get it back on the reshuffle,

dahhh, i had to guess if it would be hyperion or tricycloid and i guessed wrong. let’s see if i can recover.

"P1T5


Tech StartingHand Workers

TECH
abomination
cursed crow


STARTING HAND
SK Jav (1/1)
Graveyard
Dark pact
gorgon
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Graveyard


NextHand

abomination
Dark pact
Thieving Imp
SK Jav (1/1)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
dark pact, my base to 16
gorgon - ($4)
tap vandy, add spell to hand - ($3)
soul stone gorgon - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (3/5+A) Soul Stone
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy, lvl 3, (3/4) resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

How does Soul Stone work with regards to SQL armor? Does the armor get “repaired” after Soul Stone is discarded?

no, it does not

2 Likes

no. armor is only once. same for rook’s crumbling rune. he would have the armor the first life, then no armor the second life.

2 Likes