[Casual] Dreamfire (Mono-White) vs. CodexNewb (Mono-Black)

"P1T2


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Skeletal Archery
Summon Skeletons
Jandra, the Negator
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
tech 1 - ($1)
skeleton javlineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: SK jav (1/1)
  • :target: [I]Lookout[/I]: Thieving Imp (2/2) resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

hmmm, mox mans no hero to have to deal with. orpal will be great for him. putting iimp in lookout bc FF, and jav in tech in case he drops nullcraft, so i can get the card.

teching in double bone collector since it seems safe.

"

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Plasmodium
Nullcraft
Battle Suits
Temporal Research


WORKERS
Time Spiral
Plasmodium


NextHand

Tinkerer
Fading Argonaut
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Battlesuits - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Oops, didn’t think about Orpal cramping my Mox’s style… the least I can do (and sadly also the most) is play Battlesuits and build a tower, and thus force codexnewb to invest some gold into getting a safe kill.
I’m teching Stewardesses even though I’m unlikely to play them next turn due to being short on cash. Hopefully I’ll draw one of Fargo/Plexus to play while teching up.

"P1T3


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

bone collector
Summon Skeletons
Skeletal Archery
Pestering Haunt
bone collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid orpal - ($2)
sacrifice sk jav, add rune to mox, exhaust and sideline indefinitely
orpal and Imp break your tower, your base to 18

Float ($2)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/1)
  • Orpal, lvl 4, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

wiffing the bone collectors hurts bad. i cant really stop him from rushing tech 2 now. however, that means that i also can rush tech 2, and thanks to bone collectors, i can patrol pretty well.

"

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Tinkerer
Neo Plexus
Forgotten Fighter
Fading Argonaut


WORKERS
Time Spiral
Plasmodium
Tinkerer


NextHand

Temporal Research
Nullcraft
Stewardess of the Undone
Stewardess of the Undone


Discard

Neo Plexus
Forgotten Fighter
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fading Argonaut - ($4)
Tech 2 (Present) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3), Fading 3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (0/0)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oops X2, also forgot about Orpal’s midband… should’ve used Nullcraft to kill Jav, like I originally planned. Sigh I don’t have very high hopes for this game.

ugh, when you feel up in the game but cant attack due to bad trades. maybe this will come back to haunt me…

"P1T4


Tech StartingHand Workers

TECH
DoD
blackhand resurrector


STARTING HAND
Pestering Haunt
bone collector
bone collector
Summon Skeletons
Skeletal Archery


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


NextHand

Skeletal Lord
Sacrifice the Weak
Skeletal Lord
Deteriorate


Discard

Skeletal Archery
Summon Skeletons
DoD
blackhand resurrector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 necro - ($4)
bone collector #1 - ($2)
bone collector #2 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: BC #1 (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: BC #2 (3/3)
  • :target: [I]Lookout[/I]: Thieving Imp (2/1) resist 1
    [B]In Play:[/B]
  • Orpal, lvl 4, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

plan at this point is skeleton rush, boosting them with SK lords. i think i can get enough value out of them despite him dropping teh inevitable stewardess. fortunately, my BC’s will trade pretty well with whatever he goes with, and if he drops argo’s, orpal’s -2 runs are perfect

"

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Temporal Research
Nullcraft
Stewardess of the Undone
Stewardess of the Undone


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox


NextHand

Tricycloid
Temporal Distortion
Neo Plexus
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($8)
Fargo to Fading 2
Nullcraft, kills Imp - ($6)
Stewardess, bounce my Mox - ($3)
Worker - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A), Fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Better to kill Imp than bounce him. Also nice to be able to bounce my Mox and keep a solid handsize. Hopefully codexnewb can’t go totally nuts and break my tech 2 here. Then, with any luck, I could get off a Tric/Hyperion + Geiger spell/maxband.

"P1T5


Tech StartingHand Workers

TECH
DoD
Necromancer


STARTING HAND
Skeletal Lord
Deteriorate
Sacrifice the Weak
Skeletal Lord


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt


NextHand

Deteriorate
Necromancer
SK jav (1/1)
DoD


Tech 2 card(s)
Get Paid - ($8)
skip worker
Skeletal Lord #1 - ($5)
Skeletal Lord #2 - ($2)
max orpal, heals - ($0)
Orpal hits fargo, add’s a -1 rune
BC #1 kills fargo, takes 2 back, survives, makes Sk #1, Orpal maxband spreads runes to Nullcraft (dies) and Stewardess
BC #2 kills stewardess, takes 2 back, make SK #2,

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: SK #2 (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeletal Lord #2 (3/3)
  • :pschip: [I]Technician[/I]: Skeletal Lord #1 (3/3)
  • :target: [I]Lookout[/I]: SK #1 (3/3) resist 1
    [B]In Play:[/B]
  • Orpal, lvl 6, (2/2)
  • BC #1 (3/1)
  • BC #2 (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well, i cant stop teh onslaught that is about to occur. did the best i could .

teching another DoD since Orpal will most likely survive. hopefully draw that. and start a good cycle.

"

P2T5


Tech StartingHand Workers

TECH
Research & Development
Promise of Payment


STARTING HAND
Tricycloid
Temporal Distortion
Neo Plexus
Stewardess of the Undone
Forgotten Fighter


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox


NextHand

Forgotten Fighter
Now!
Hyperion
Research & Development
Temporal Research


Tech 2 card(s)
Get Paid + float - ($11)
Technician draw
Skip worker
Geiger - ($9)
Tricycloid - ($4)
Remove 2 runes to kill Orpal, Geiger to midband
Remove 3rd rune to kill a BC
Geiger to maxband, flickers Tricycloid - ($2)
Remove 3 runes to kill scav Skelelord
Temporal Distortion bounces Tricycloid, brings a new Tricycloid from codex - ($0)
Remove 3 runes to kill tech Skelelord

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 5 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That’s Present tech 2 for you.
I don’t really know what else to tech… R&D would be cool if Geiger happens to survive, and PoP seems good for additional explosive turns.

well shoooooot, i knew it was coming and there was nothing i did to help. let’s see if i can recover.

"P1T6


Tech StartingHand Workers

TECH
hooded executioner
Lord of shadows


STARTING HAND
SK jav (1/1)
Necromancer
Deteriorate
DoD
DoD


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
DoD


NextHand

Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Thieving Imp (2/1)
blackhand resurrector


Discard

Skeletal Lord #2 (3/3)
BC #2 (3/1)
Skeletal Lord #1 (3/3)
hooded executioner
Lord of shadows
Deteriorate
BC #1 (3/1)
SK jav (1/1)
Necromancer
DoD


Tech 2 card(s)
Get Paid - ($8)
tech draw
scav gold - ($9)
max garth, rasie SK Lord - ($1)
deteriorate Tricycloid
BC trades with Tricycloid, make new Sk
Sk #1 and #2 trade with Geiger
worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sk Lord (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth, lvl 7, (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well, i didnt expect THAT much force. damn Presnt. wayyyyy overpowered. so difficult to stop as player 2. oh well, i think i wouldhave been much better off having drawn the BC turn 3, but oh well. Im still not out of it yet. BHR next hand, plus STW, and maybe tech 3.

"

P2T6


Tech StartingHand Workers

TECH
Rewind
Origin Story


STARTING HAND
Hyperion
Temporal Research
Now!
Research & Development
Forgotten Fighter
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Neo Plexus


NextHand

Stewardess of the Undone
Nullcraft
Temporal Distortion
Tricycloid
Promise of Payment


Discard

Tricycloid
Forgotten Fighter
Rewind
Origin Story
Research & Development
Now!
Temporal Research


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Vir, peek at top card - ($8)
Forgotten Fighter bounces SQL to oblivion - ($6)
Hyperion - ($1)
Hyperion kills Skelelord, I draw
Worker - ($0)
Vir peeks again

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion (5/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
plague lord
plague lord


STARTING HAND
Summon Skeletons
Skeletal Archery
blackhand resurrector
Thieving Imp (2/1)
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
DoD
Thieving Imp (2/1)


NextHand

Lord of shadows
Sacrifice the Weak
Sk lord
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
worker - ($9)
tech 3 - ($4)
tech lab disease - ($3)
sacrifice the weak, kill hyperion - ($1)
make a skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth, lvl 7, (3/4)
  • :target: [I]Lookout[/I]: Sk (1/1) resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
    tech 3: 5HP
    tech lab: disease: 4hp

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

also, HORRIBLE job managing my redraws…lol.

"

P2T7


StartingHand Workers

STARTING HAND
Nullcraft
Stewardess of the Undone
Tricycloid
Temporal Distortion
Promise of Payment
Stewardess of the Undone
Fading Argonaut


WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Neo Plexus
Fading Argonaut


NextHand

Forgotten Fighter
Promise of Payment
Stewardess of the Undone
Temporal Distortion
Hyperion


Tech 0 card(s)
Get Paid - ($10)
Vir peeks at top card
Nullcraft, pings Garth - ($8)
Geiger - ($6)
Promise of Payment
Tricycloid for free
Remove 3 runes to kill Garth, Geiger to midband
Vir kills skeleton
Temporal Distortion bounces Tricycloid, brings Hyperion from codex - ($4)
Hyperion breaks tech 3, your base to 18, I draw
Geiger to maxband, flickers Hyperion - ($2)
Hyperion breaks tech 2, your base to 16, I draw
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 5 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Hyperion (5/5)
  • Vir lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Present tech 2, 'nuff said.

ill have to gg it there my friend. present tech 2 is such a beast. that will be my main obstacle in thee games.

Yeah, I don’t know if I’ve ever seen the Present machine stopped after it got going. I was at a serious disadvantage before my T5, but Geiger and friends turned it completely around in just two turns.

Anyway, I guess it’s my turn to go first.

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Neo Plexus
Time Spiral
Nullcraft
Temporal Research


WORKERS
Time Spiral


NextHand

Hardened Mox
Forgotten Fighter
Tinkerer
Plasmodium
Fading Argonaut


Discard

Nullcraft
Temporal Research
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Not the best split I could hope for. Without Nullcraft or Battlesuits in my next hand, I’ll probably lose the initiative. I might go for Plasmo next turn, probably alongside Fargo.

"P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Graveyard


WORKERS
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
Summon Skeletons


Discard

Jandra, the Negator
Skeleton Javelineer
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
hero’s hall - ($0)
perstering haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

maybe gargoyle, soul stone, banefire golem

"

P1T2


Tech StartingHand Workers

TECH
Seer
Stewardess of the Undone


STARTING HAND
Tinkerer
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut


WORKERS
Time Spiral
Hardened Mox


NextHand

Nullcraft
Battle Suits
Temporal Research
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Fading Argonaut - ($2)
Plasmodium - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3), Fading 3
  • :target: Lookout:

In Play:

  • Plasmodium (4/4), Forecast 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Do I really want to go down on cards here? With Imp unaccounted for? I could play Vir instead to help manage my draws, but I’m wary of giving Vandy free levels.
Whatever, if I go down on cards I can use Temporal Research to replenish my hand.

"P2T2


Tech StartingHand Workers

TECH
dark pact
shadowblade


STARTING HAND
Deteriorate
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Graveyard
shadowblade


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Neo, Vandy kills, takes 1 back
Sacrifice the weak, kill Fargo, (you draw) Haunt immune - ($3)
Theiving Imp, after draw from Fargo, discard #2 of 5 - ($0)
Haunt pings your tech 1 to 4HP

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Theiving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Haunt (1/1)
  • Vandy, lvl 1, (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

dark pact and gargoyle… trying to better manage draw cycles.

garth over proal because no mox at this point. can also drop skeleton patrollers.

"

P1T3


Tech StartingHand Workers

TECH
Now!
Stewardess of the Undone


STARTING HAND
Tinkerer
Temporal Research
Nullcraft
Battle Suits (discarded)
Forgotten Fighter (tech draw)


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter


NextHand

Seer
Temporal Research
Stewardess of the Undone
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Technician draw, Imp discard
Plasmodium to Forecast 2
Worker - ($5)
Vir - ($3)
Tinkerer - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4), Forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Bad luck with the technician draw, whiffing both my teched cards. I can try to set up an explosive next turn, but I have to keep my tech 1 for that. Even if it means inefficient blocking and giving up free levels…

"P2T3


Tech StartingHand Workers

TECH
gorgon
gorgon


STARTING HAND
Summon Skeletons
Graveyard
shadowblade


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the weak
Skeleton Javelineer
dark pact


Discard

shadowblade
Graveyard
gorgon
gorgon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($5)
shadowblade Vir, you discard #2 of 4. vandy to Mid - ($2)
Vandy kills tinkerer
max vandy, heals, boost Imp - ($0)
Imp breaks your tech 1, your base to 18
haunt pings your base to 17

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Haunt (1/1)
  • Vandy, lvl 5, 4/5
  • Theiving Imp (4/4) doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

basically skipping tech 1 and going striaght for tech 2. teching in gorgon’s to survive his tri’s, and trade with his hyperions.

"

P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Stewardess of the Undone
Seer
Nullcraft
Temporal Research (discarded)


WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Seer


NextHand

Fading Argonaut
Now!
Stewardess of the Undone


Discard

Tinkerer
Temporal Research
Stewardess of the Undone
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($8)
Scav gold, discard #2 - ($9)
Plasmodium to Forecast 1
Rebuild tech 1
Worker - ($8)
Nullcraft, kills Haunt - ($6)
Geiger, to midband - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4), Forecast 1
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I didn’t even notice that codexnewb delayed his tech 1, that should’ve tipped me off about a potential Shadowblade. Even worse than losing my tech 1 is discarding Temporal Research, which leaves me with almost no options for this turn…
I’ll patrol midband Geiger to slow down codexnewb’s agression, and maybe I’ll get to use Now! or his mid/maxband next turn.
I also need to keep an eye out for Meta, though I don’t think codexnewb should be drawing into it quite yet, even with a Dark Pact. Nevertheless I should probably tech Origin Story and/or build a tower over the next couple of turns.