I’ll put up a turn tomorrow. Hope you’re finding this worth not scooping on, because I’m enjoying this one
EDIT: Went ahead and did the turn.
P2T9
StartingHand Workers
STARTING HAND
Gunpoint Taxman
Poisonblade Rogue
Yesterday’s Golgort
WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
NextHand
Sacrifice the Weak
Chaos Mirror
Doom Grasp
Graveyard
Discard
Pestering Haunt
Poisonblade Rogue
Gunpoint Taxman
Tech 0 card(s)
Get Paid + float - ($11)
Garth raises a Skeleton - ($10)
Garth sacrifices the Skeleton, I draw a card
Blackhand Resurrector sacrifices itself, Captain Zane arrives at maxband, Zane shoves Tenderfoot to scavenger and deals 1 damage, Second Chances returns Blackhand Resurrector
Pestering Haunt suicides into Vandy for 1 damage
Prynn Pasternakk - ($8)
Yesterday’s Golgort - ($5)
Zane trades with Vandy, Prynn hits level 3
Maxband Prynn - ($1)
Prynn fades twice to banish Nimble Fencer
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Garth L7 3/4+1A
- Elite:
- Scavenger: Prynn L7 3/5 (fading 2) (banished: Nimble Fencer)
- Technician: Yesterday’s Golgort 6/4 (fading 2, gets a time rune when I deal combat damage to a building)
- Lookout:
In Play:
- Blackhand Resurrector 3/3
- Second Chances (first non-token unit I lose outside of combat comes back)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech Lab HP: 4 (Necromancy)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 3
Gold:
- Gold: 1
- Workers: 10
Thoughts
SQL Fencer (4) + doomed Tenderfoot (4) + Vandy (5) = 13 health on patrol. I can’t top that, at best Zane adds 5. So I need to make use of banish, or hope I get lucky with a Skeleton draw. Prynn can banish Fencer or Tenderfoot, Zane kills Vandy for 8 gold, then Garth and Haunt would be left to kill the other unit, with no way to hit his buildings afterwards. However, it’s worth running the Haunt into something regardless, since if it lives to die from doom Resurrector won’t be covered by Second Chances on FrozenStorm’s turn. In that case, it can hit Vandy, then Zane shoves a unit instead to save a gold. I’d have 4 gold left over, so I could then put the Taxman down, or I could try my luck with a Skeleton draw first. Might as well, let’s see what I get…
… Hey, a Golgort, with enough gold left over to afford it. Sounds good to me. Either FrozenStorm has to get through it, or it competes as a removal target with Resurrector.
… Another good draw, plenty of removal / Chaos Mirror in hand if either Tech III turns up, and nothing FrozenStorm can do to stop them if Resurrector isn’t killed.