@charnel_mouse GL HF! I’ll start off with Purple + Peace
GLHF! I’ll take White/Balance/Future.
Thoughts
This is the same initial pick as my XCAPS game against Dreamfire:
I will take Necro + … Blood
And I’ll finish up with Disease, first turn to follow!
Thoughts
Definitely want to go Disease again, this time for Abominations if there are Crashbarrows incoming.
P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Aged Sensei
Snapback
Sensei’s Advice
Safe Attacking
WORKERS
Fox Viper
NextHand
Savior Monk
Grappling Hook
Smoker
Morningstar Flagbearer
Fox Primus
Discard
Sensei’s Advice
Safe Attacking
Snapback
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Orpal Gloor - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Aged Sensei 1/1+1A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Orpal L1 1/3 (deals damage in - runes)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Nice, started with Aged Sensei. I think opening with Orpal still makes sense here, but if FrozenStorm is going for Blood I’ll want to branch into another hero. Maybe Midori for Moment’s Peace?
GL HF!
Game 1, Player 2, Turn 1
P1 [White]/Disease/Balance/Future vs P2 [Purple]/Peace/Necro/Blood
Starting Hand
Temporal Research
Forgotten Fighter
Fading Argonaut
Time Spiral
Battle Suits
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Fading Argonaut (3)
- Battle Suits (1)
- Worker (0)
Workers
Time Spiral
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Fading Argonaut (3/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Tinkerer
Neo Plexus
Plasmodium
Hardened Mox
End of Turn Discard
My Thoughts
Juggermox isn’t the best comp against Orpal, peace engine not the greatest against Vir, but I think Necro + Blood + Battle suits can still win the day without too much hassle. Guess we’ll see
P1T2
Tech StartingHand Workers
TECH
Assimilate
Crypt Crawler
STARTING HAND
Fox Primus
Morningstar Flagbearer
Savior Monk
Smoker
Grappling Hook
WORKERS
Fox Viper
Fox Primus
NextHand
Grappling Hook
Snapback
Crypt Crawler
Safe Attacking
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Savior Monk - ($0)
Aged Sensei boosts Orpal
Orpal hits Fading Argonaut for 1A damage and a - rune, takes 2+1A damage
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Savior Monk 2/2+1A (healing 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Orpal L1 1/1 (deals damage in - runes, 2 damage)
- Aged Sensei 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
I think FrozenStorm’s most likely play will be Peace units or Executioners to make use of Battle Suits, but Bone Collectors aren’t off the cards. In which case, my picks for units would be Disease units, Tiny Basilisk, or Gilded Glaxx for the higher health to survive 3 attack in noSQL.
- Orpal plan. Ideally I want something that costs 2 gold or less, so I can midband Orpal if needs be, so it’s either Tiny Basilisk or Crypt Crawler. The latter would allow killing the Nullcraft without having to sacrifice my own units, since Sickness can’t hit it, and if I can get Sickness out too then it should hopefully be able to trade will, or just help to block. Plus the Sparkshot and Grappling Hook can help with Skeleton spam.
- Vir plan. Tech Assimilate and Gilded Glaxx Hook the Argonaut so Orpal can hit it down to 1/1. That probably results in Nullcraft killing Orpal, but FrozenStorm has to skip worker or Tech I to get the levels. I then switch to Vir, and plan to steal Assimilate to get Gilded Glaxx. It’s a slower start, and is probably asking to get hit hard with Necromancy units while I set up. Opens up some interesting options with Dothram Horselords, Kidnapping would be a problem but I could experiment with Unphase. I probably want to get them with Circle of Life instead of going for Balance, so I can still bring in Abominations for those Crashbarrows.
- Midori plan. Plan for Orpal to die, tech Nature Reclaims instead of Sickness. I can then move to Moment’s Peace to deal with Crashbarrows.
I wanna see if the Vir plan is viable, teching Assimilate and Crypt Crawler for now and then I’ll tech in Glaxx next turn.
This costs 1 for off-color penalty. Sorry mate
OK, I’ll just hit the Argonaut in Squad Leader, it has one - rune. Will edit and draw to 5 tomorrow when I can.
Game 1, Player 2, Turn 2
P1 [White]/Disease/Balance/Future vs P2 [Purple]/Peace/Necro/Blood
Starting Hand
Tinkerer
Neo Plexus
Plasmodium
Hardened Mox
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Hooded Executioner, Overeager Cadet
Main:
- Neo Plexus (4)
- Tech 1 (2)
- Worker (1)
Workers
Plasmodium, Time Spiral
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Fading Argonaut (2/2+1armor, fade 2)
- Elite:
- Scavenger:
- Technician: Neo Plexus (3/2)
- Lookout:
In Play:
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Nullcraft
Tinkerer
Hooded Executioner
Temporal Research
End of Turn Discard
My Thoughts
Not drawing nullcraft sucks here… Grabbing Hoodie and OC for now, if I had Nullcraft I’d be teching for Juggermox without mercy
I think you’ve overpaid?
I did indeed, corrected everything (including my deck and gold status). Sorry about that!
P1T3
Tech StartingHand Workers
TECH
Gilded Glaxx
Tiny Basilisk
STARTING HAND
Grappling Hook
Safe Attacking
Snapback
Crypt Crawler
Morningstar Flagbearer
WORKERS
Fox Viper
Fox Primus
Grappling Hook
NextHand
Tiny Basilisk
Assimilate
Smoker
Aged Sensei
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($6)
Savior Monk heals Orpal to 2
Worker - ($5)
Midband Orpal - ($2)
Aged Sensei boosts Orpal
Orpal sacrifices Aged Sensei to put a - rune on Fading Argonaut
Savior Monk kills Fading Argonaut, takes 1 damage
Orpal kills Neo Plexus, you draw, takes 2+1A damage
Crypt Crawler - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Crypt Crawler 3/3 (sparkshot, 1g to ground a flyer)
- Technician:
- Lookout:
In Play:
- Orpal L4 2/2 (deals damage in - runes, 2 damage)
- Savior Monk 2/1 (healing 1, 1 damage)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Hmm, no Nullcraft, so I can get some more usage out of Orpal. Thankfully I haven’t drawn Assimilate yet, but at this yet I’m considering buying a Hero’s Hall just so I can get Vir down.
It would be nice if I can kill everything here… I need an extra 1 damage to do that, or the Hook, but really I need a way to do it without losing everything. Unfortunately, I think I have to lose something if I still want to play the Crypt Crawler and midband Orpal. However! If I midband Orpal, boost something with the Sensei, then sacrifice it for a - rune, I should be able to keep everything and still play the Crawler. I can’t kill the Nullcraft by sacrificing the Sensei any more, but I can sort-of deal with it with Crypt Crawler if I can reach the back line. I have to hit the SQL with the Monk, but I also want to boost midbanded Orpal so he has 2 health left after killing the Technician, so I put a rune on Argonaut. That’s a cost of 1g+1c for a gain of 4g+1c, but a likely loss of 2g+1c if Nullcraft comes out. So be it. Safe Attacking would make this even better, but I need the Crawler’s stats against FrozenStorm’s likely Tech I choices.
Putting Crypt Crawler in Technician, because if anything can attack it’s had Bloodlust cast on it: the only thing FrozenStorm could play that can deal 3 damage but not 4 if given Bloodlust is Crash Bomber, and I doubt that’s what he’s going for. So, I might as well get the extra gold.
Worker choices are Safe Attacking and Flagbearer. I’d really like Safe Attacking here for Tech I fights… but Flagbearer will be amazing against a lot of FrozenStorm’s spells, especially for more Kidnapping denial, so I think that’s the better option in the long run. Or I could just worker the Hook, I haven’t gotten to use it much so far, and I expect FrozenStorm to go for Blood so I might not need it. OK, workering the Hook.
What do I want to tech? Still a Glaxx, I think, it has a chance to survive against something boosted with Battle Suits or Bloodlust. What else? Maybe just another Crypt Crawler to cheaply stand up to Nec I / Brave Knight? Or a Tiny Basilisk for more cheap trades, especially against Brave Knight? That gives me something to Circle if I don’t go for Balance, which is tempting at the moment: I could block with Potent Basilisks and play Unphase on Horselords, get Vir to maxband for the Mech, and make it very difficult for FrozenStorm to get good Kidnapping casts off.
Game 1, Player 2, Turn 3
P1 [White]/Disease/Balance/Future vs P2 [Purple]/Peace/Necro/Blood
Starting Hand
Nullcraft
Tinkerer
Hooded Executioner
Temporal Research
Forgotten Fighter (techn)
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Nether Drain, Lich’s Bargain
Hooded Executioner, Overeager Cadet
Main:
- Nullcraft, destroy Savior Monk from above (6)
- Hooded Executioner + Boost, goodbye Crawler, you get 1g (1)
- Worker (0)
Workers
Forgotten Fighter, Plasmodium, Time Spiral
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Hooded Executioner (4/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Hardened Mox
Overeager Cadet
Lich's Bargain
Neo Plexus
End of Turn Discard
My Thoughts
I think I can back Orpal into a corner so I’m going to grab an LB and Nether Drain. I sort of have a feeling he’s been baiting me to kill him anyway, but I guess we’ll see. He really did draft well to counter my win plans, and perhaps I should have gone with Anarchy over Blood, but we’ll see…
P1T4
Tech StartingHand Workers
TECH
Hive
Xenostalker
STARTING HAND
Smoker
Assimilate
Sensei’s Advice
Aged Sensei
Tiny Basilisk
WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker
NextHand
Gilded Glaxx
Safe Attacking
Morningstar Flagbearer
Snapback
Discard
Savior Monk
Crypt Crawler
Aged Sensei
Assimilate
Sensei’s Advice
Tiny Basilisk
Hive
Xenostalker
Tech 2 card(s)
Get Paid + scavenger - ($8)
Aged Sensei - ($7)
Orpal sacrifices Aged Sensei to put a - rune on Nullcraft, it crashes
Orpal suicides into Hooded Executioner for 1A damage and a - rune, levels fizzle
Vir Garbarean - ($5)
Peek
Assimilate, I take your Battle Suits - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Vir L1 2/3+1A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits (+1 attack for soldiers/mystics)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 8
Gold:
- Gold: 1
- Workers: 8
Thoughts
OK, Executioner makes sense. Since posting my last turn I’ve been thinking about going Future for Hives, and this makes me like that option even more. I’ll take in one now, plus a Xenostalker, again looking for options that Kidnapping can’t easily counter.
I think this might be the turn to let Orpal die. He can’t really do anything against the Executioner here apart from smack into him for a rune. Worker + Vir + Assimilate leaves me with 2 gold. Do I play a 1-cost and sacrifice it to kill the Nullcraft, or do I get a Tiny Basilisk down? I think get rid of the Nullcraft while I easily can.
… Hmm, Safe Attacking on top. I don’t want to worker it because it’ll be great for my Hive, but I don’t need it next turn. Is there something I do need next turn? The other option, given Executioner is now at 2 attack, is to skip the worker to put Tiny Basilisk in Squad Leader. No, I’ll just worker the Smoker and not swap, next turn won’t see me with the gold spare to play anything other than what I’ll already draw (worker + Tech II + Glaxx = 8), and if I save the gold I could always play Safe Attacking too, or stop the Glaxx from being killed by an Executioner boost.
Game 1, Player 2, Turn 4
P1 [White]/Disease/Balance/Future vs P2 [Purple]/Peace/Necro/Blood
Starting Hand
Hardened Mox
Overeager Cadet
Lich's Bargain
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Kidnapping, Bone Collector
Nether Drain, Lich’s Bargain
Hooded Executioner, Overeager Cadet
Main:
- Garth (6)
- Lich’s Bargain (4)
- Overeager Cadet
- Hero’s Hall (2)
- Make a skeleton (1)
- Worker (0)
Workers
Hardened Mox, Forgotten Fighter, Plasmodium, Time Spiral
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 16
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Hooded Executioner (2/2+1armor)
- Elite:
- Scavenger:
- Technician: Overeager Cadet (2/2)
- Lookout:
In Play:
- Garth (1/3 lvl 1)
- Horror (3/3)
- Zombie (2/2)
- Skeleton (1/1)
- Skeleton (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Fading Argonaut
Tinkerer
Temporal Research
End of Turn Discard
Nullcraft
Lich's Bargain
Kidnapping
Bone Collector
Hardened Mox
My Thoughts
Yep, he didn’t want orpal anyway. That’s fine, his board is now pretty light, and I can hit it hard with LB. Next turn hopefully I get the Nether Drain and with that, can make a huge Drakk play. We’ll see if War Drums makes sense next turn.
EDIT: Don’t forget your base goes down to 17 16.
P1T5
Tech StartingHand Workers
TECH
Sickness
Sickness
STARTING HAND
Safe Attacking
Snapback
Gilded Glaxx
Morningstar Flagbearer
WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker
NextHand
Crypt Crawler
Snapback
Savior Monk
Assimilate
Tech 2 card(s)
Get Paid + float - ($9)
Gilded Glaxx - ($6)
Morningstar Flagbearer - ($3)
Skip worker!
Float ($3)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Morningstar Flagbearer 2/2+1A (Flagbearer)
- Elite:
- Scavenger: Vir L1 2/3
- Technician: Gilded Glaxx 4/4 (only killable by combat damage if gold floated, Battle Suits aura)
- Lookout:
In Play:
- Battle Suits (+1 attack for soldiers/mystics)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 3
- Workers: 8
Thoughts
Crap, I wasn’t thinking about Lich’s Bargain. Responses are either Sickness or Moment’s Peace, Overeager Cadet makes me think FrozenStorm might be going for Peace after all, so stalling with Moment’s Peace might be a bad idea. Teching in two copies of Sickness.
Let’s see what’s on top… oh, right, nothing. I think I just need to block up, and hope I don’t draw my Tech II units. A tower would be nice, but I need the gold float in case of another Hooded Executioner. He’s reshuffled twice, so he might have one. Hoping to tech up next turn, or have a big Orpal turn if I draw into Sickness.
I think patrolling so everything has at least 3 health/armour makes sense here, it means midband Drakk has to come out to stop 2-to-1 trades, or Drakk and a Bloodlust, but the former prevents teching up, and the latter requires skipping a worker to do so.
Game 1, Player 2, Turn 5
P1 [White]/Disease/Balance/Future vs P2 [Purple]/Peace/Necro/Blood
Starting Hand
Fading Argonaut
Tinkerer
Temporal Research
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
War Drums, Captured Bugblatter
Kidnapping, Bone Collector
Nether Drain, Lich’s Bargain
Hooded Executioner, Overeager Cadet
Main:
- Drakk + Midband (3)
- Zombie trades with SQL
- Hoodie kills Vir, you get 1g, Drakk maxbands
- Skeletons kills Glaxx, you get 1g
- Horror + Garth break your tech1, your base to 18
- Fading Argonaut, hasted, hits your base to 15 (1)
- OC hits your base to 12
- Worker (0)
Workers
Tinkerer, Hardened Mox, Forgotten Fighter, Plasmodium, Time Spiral
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 16
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Drakk (3/4 lvl 6)
In Play:
- Garth (1/3 lvl 1)
- Horror (3/3)
- Overeager Cadet (2/2)
- Fading Argonaut (2/3 fade 3)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Nether Drain
Lich's Bargain
Nullcraft
End of Turn Discard
My Thoughts
Floating a bunch! I’m sure he wants to make a big Orpal play next turn, so let’s make sure no skeletons are around to combo off. I’ll make sure to keep Horror healthy, break the tech 1 and slash the base, get War Drums in the deck and make sure it really costs money to snap him out. I’ll probably want to tech up after this, so Bugblatter becomes the other card in the deck.
P1T6
Tech StartingHand Workers
TECH
Gilded Glaxx
Crypt Crawler
STARTING HAND
Savior Monk
Assimilate
Snapback
Crypt Crawler
Safe Attacking
WORKERS
Fox Viper
Fox Primus
Grappling Hook
Smoker
NextHand
Xenostalker
Tiny Basilisk
Sensei’s Advice
Sickness
Aged Sensei
Discard
Morningstar Flagbearer
Gilded Glaxx
Crypt Crawler
Assimilate
Safe Attacking
Gilded Glaxx
Crypt Crawler
Tech 2 card(s)
Get Paid + float + scavenger - ($12)
Technician draw
Rebuild Tech I
Master Midori - ($10)
Expensive Snapback, Drakk gets swapped out for Onimaru - ($5)
Savior Monk - ($3)
Tower - ($0)
Skip worker!
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Savior Monk 2/2+1A (healing 1)
- Elite:
- Scavenger: Midori L1 2/3
- Technician:
- Lookout:
In Play:
- Battle Suits (+1 attack for soldiers/mystics)
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
Thoughts
Still blocking up, teching some more Tech I units for defence. If I can just get to Tech II or a Sickness turn before I get completely wrecked…
Game 1, Player 2, Turn 6
P1 [White]/Disease/Balance/Future vs P2 [Purple]/Peace/Necro/Blood
Starting Hand
Nether Drain
Lich’s Bargain
Nullcraft
Hardened Mox (skele sac)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Crashbarrow, Captured Bugblatter
War Drums, Captured Bugblatter
Kidnapping, Bone Collector
Nether Drain, Lich’s Bargain
Hooded Executioner, Overeager Cadet
Main:
- Oni trades with SQL, Midori to lvl 3
- Nullcraft, it + OC kill Midori, Garth to lvl 3 (7)
- Tech 2 Blood (3)
- Garth + Horror break tower, base to 10
- Fading Argo hits your base to 8
- Lich’s Bargain (1)
- Midband Garth, sacrifice skeleton to draw 1 (0)
Workers
Tinkerer, Hardened Mox, Forgotten Fighter, Plasmodium, Time Spiral
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 12
- Tech1 HP: 5
- Tech2 HP: 5 Blood
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Horror (3/3)
- Elite:
- Scavenger:
- Technician:
- Lookout: Zombie (2/2)
In Play:
- Garth (2/4 lvl 4)
- Horror (3/2)
- Fading Argonaut (2/3 fade 3)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Captured Bugblatter
Kidnapping
Temporal Research
War Drums
End of Turn Discard
My Thoughts
Easy money, can probably win next turn with Bugblatter + maxband for another.