Nope. Against Blue (which does not have any haste, but DOES have Arrest, which only works on patrollers) it is wise to avoid patrolling against an empty board Unless youāre going to judgement day me again, in which case I guess Iād get patrol bonuses, but Iāll take that gamble
P1T8
StartingHand Workers
STARTING HAND
Spectral Aven
Judgment Day
Tax Collector
Building Inspector
Overeager Cadet
Reputable Newsman
WORKERS
Arrest
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Manufactured Truth
Judgment Day
NextHand
Judgment Day
Spectral Flagbearer
Censorship Council
Lawbringer Gryphon
Guardian of the Gates
Tech 0 card(s)
Get Paid - ($10)
Summon Bigby Hayes - ($8)
Level Bigby x4 - ($4)
Activate Judgment Day: Destroys all units in play - ($0)
Summon Overeager Cadet
Rebuild Tech III
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet (2/2)
- Elite: Bigby Hayes (3/4; Lv. 5/5)
- Scavenger:
- Technician:
- Lookout:
In Play:
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold: - Gold: 0
- Workers: 10
Summary
Right now, Iām afraid of the jungle lady.
Guess I shouldnāt go to vegas anytime soon
Player 2, Turn 8
P1 Mono Blue vs P2 Mono Green
[details=Starting Hand]
Young Treant
Stampede
Spirit of the Panda
Feral Strike
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10+2float)
- Tech 1 card in
[details=All Teched Cards]
Feral Strike
Feral Strike
Murkwood Allies, Rampaging Elephant
Murkwood Allies, Gigadon
Stampede, Barkcoat Bear
Galina Glimmer, Spirit of the Panda
[/details]
###Main:
- Forestās Favor Calamandra (10)
- Barkcoat Bear (6)
- Murkwood Allies, 4 frogs come to party (1)
- Discard 2 cards to grant Calamandra stealth, she breaks your tech 3 again, your base to 14hp
[details=Workers]
Spore Shambler, Ironbark Treant, Verdant Tree, Merfolk Prospector, Rich Earth, Tiger Cub
[/details]
- Patrol as below
- Discard 0 Draw 2
- Float 1g, Probably done teching cards
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC FERAL
- Tower HP: 4
####In Patrol:
- Squad Leader: Frog (1/1+1armor)
- Elite:
- Scavenger: Frog (1/1+1armor)
- Technician: Frog (1/1+1armor)
- Lookout: Frog (1/1+1armor)
####In Play:
- Calamandra (5/6, lvl 5 granting resist 1 to all units)
- Argargarg (1/5 lvl 5)
- Barkcoat Bear (5/5 resist 2 overpower)
###Economy Info:
####Cards:
- Hand: 2
- Deck: 1
- Disc: 12
####Gold:
- Gold: 1
- Workers: 10
[details=End of Turn Hand]
Rampaging Elephant
Galina Glimmer
[/details]
[details=End of Turn Discard]
Feral Strike
Spirit of the Panda
Stampede
Young Treant
Gigadon
Gigadon
Rampaging Elephant
Feral Strike
Forestās Favor
Murkwood Allies
Murkwood Allies
Rampant Growth
[/details]
[details=My Thoughts]
THE TERMINATOR STRIKES BACK! Ugh this is getting to be a pretty boring board stallā¦ Luckily I can stay patient, Iām still dominating control of the board and Cala can kill that tech 3 over and over while I spend gold on Tech 3, Surplus and Midori if necessary. Heād have to raze his Surplus to get detection, in which case Iāll be fine.
[/details]
Yo, I totally forgot to rebuild my Tech III, but you attacked it as if I did, anyway, so thank you!
Yeah, so few cases in which itās actually optimal NOT to rebuild it, I usually assume people did even if they donāt mention it
P1T9
StartingHand Workers
STARTING HAND
Censorship Council
Guardian of the Gates
Lawbringer Gryphon
Spectral Flagbearer
Judgment Day
Spectral Hound
WORKERS
Arrest
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Manufactured Truth
Judgment Day
NextHand
Lawbringer Gryphon
Tax Collector
Traffic Director
Scribe
Discard
Judgment Day
Overeager Cadet
Guardian of the Gates
Tech 0 card(s)
Get Paid - ($10)
Activate Judgment Day: Destroys all units in play; you get patroler bonuses - ($6)
Play Censorship Council - ($2)
Summon Spectral Hound - ($1)
Summon Spectral Flagbearer - ($0)
Rebuild Tech III
Float ($0)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spectral Hound (3/3 + 1 armor)
- [I]Elite[/I]: Bigby Hayes (3/4; Lv. 5/5)
- [I]Scavenger[/I]: Spectral Flagbearer (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Censorship Council (5 HP)
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
Summary
I think Jungle Lady and Fish Guy will be joined by Dragon Man very soon.
Killinā me here, Bigby :_(
Player 2, Turn 9
P1 Mono Blue vs P2 Mono Green
[details=Starting Hand]
Rampaging Elephant
Galina Glimmer
Playful Panda (technician)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10+1float+1scavenger)
- Draw 1 for technician
- Tech 1 card in
[details=All Teched Cards]
Dinosize
Feral Strike
Feral Strike
Murkwood Allies, Rampaging Elephant
Murkwood Allies, Gigadon
Stampede, Barkcoat Bear
Galina Glimmer, Spirit of the Panda
[/details]
###Main:
- Galina Glimmer (11)
- Tech 3 (6)
- Raze my Tower and rebuild a Surplus in its place, my base to 18 (1)
- Discard 2 cards to grant Calamandra stealth, she breaks your tech 3 again, your base to 12hp
[details=Workers]
Spore Shambler, Ironbark Treant, Verdant Tree, Merfolk Prospector, Rich Earth, Tiger Cub
[/details]
- Patrol as below
- Discard 0 rs Draw 2
- Float 1g, Probably done teching cards
###Board Info:
####Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 SPEC FERAL
- Tech3 HP: 5
- Surplus HP: 4
####In Patrol:
- Squad Leader: Galina Glimmer (2/2+1armor)
- Elite:
- Scavenger:
- Technician: Argargarg (1/5 lvl 5)
- Lookout:
####In Play:
- Calamandra (5/6, lvl 5 granting resist 1 to all units)
###Economy Info:
####Cards:
- Hand: 2
- Deck: 14
- Disc: 0
####Gold:
- Gold: 1
- Workers: 10
[details=End of Turn Hand]
Feral Strike
Spirit of the Panda
[/details]
[details=End of Turn Discard]
empty
[/details]
[details=My Thoughts]
Okay, grabbing some card advantage back, going to mess him up with Feral Strike Moss Ancients next turn unless he goes for Arrest + Suiciding Bigby, in which case Midori will join the party maxbanded to wreck the house. Censorship council doesnāt bother me much, I only need do this discard for Cala trick once more and then the Dinosize will end the game if it canāt get done by alternative means
[/details]
P1T10
Tech StartingHand Workers
TECH
Free Speech
Free Speech
STARTING HAND
Traffic Director
Scribe
Tax Collector
Building Inspector
WORKERS
Arrest
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Manufactured Truth
Judgment Day
NextHand
Guardian of the Gates
Lawbringer Gryphon
Reputable Newsman
Spectral Aven
Discard
Judgment Day
Overeager Cadet
Guardian of the Gates
Building Inspector
Free Speech
Free Speech
Tech 2 card(s)
Get Paid - ($10)
Summon Scribe; I draw 1 card - ($8)
Sideline Galina Glimmer; I pay 1 gold b/c Resist 1 - ($7)
Summon Sirus Quince & Mirror Illusion - ($5)
Spectral Flagbearer attacks Arg
Spectral Hound attacks Arg: He dies, you draw 1 card, & Quince levels x2 for free
Summon Traffic Director - ($4)
Summon Tax Collector: I steal 1 gold from you - ($3)
Summon Mirror Illusion - ($1)
Rebuild Tech III I forgot again >_>
Float ($1)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tax Collector (2/3)
- [I]Elite[/I]: Mirror Illusion (0/1)
- [I]Scavenger[/I]: Scribe (1/3)
- [I]Technician[/I]: Traffic Director (1/1; untargetable)
-
[I]Lookout[/I]: Mirror Illusion (0/1)
[B]In Play:[/B] - Censorship Council (5 HP)
- Bigby Hayes (3/4; Lv. 5/5) (exhausted)
- Spectral Hound (3/2) (exhausted)
- Spectral Flagbearer (2/1) (exausted)
- Sirus Quince (1/4; Lv. 3/5)
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 10
Summary
That turn was grueling.
Note the rulings page on Censorship Council for this turn, and its interaction with Feral Strike (though if the ruling were different, Iād still be okay having Cala kill the Censorship Council, THEN squirrels kill tech 3)
Player 2, Turn 10
P1 Mono Blue vs P2 Mono Green
[details=Starting Hand]
Feral Strike
Spirit of the Panda
Murkwood Allies
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10)
- Draw 1 for surplus & 1 for technician
- Done Teching
[details=All Teched Cards]
Dinosize
Feral Strike
Feral Strike
Murkwood Allies, Rampaging Elephant
Murkwood Allies, Gigadon
Stampede, Barkcoat Bear
Galina Glimmer, Spirit of the Panda
[/details]
###Main:
- Feral Strike, fetch 2x Moss Ancient from my codex and put them into play. They arrive to summon 6x hasty invisible squirrels (2)
- Midori (0)
- Discard 2 cards to grant Calamandra stealth, she breaks your tech 3 again, your base to 10hp
- 5x Squirrels destroy your tech 2, your base to 8hp
- 1x Squirrel pops your lookout mirror illusion
[details=Workers]
Spore Shambler, Ironbark Treant, Verdant Tree, Merfolk Prospector, Rich Earth, Tiger Cub
[/details]
- Patrol as below
- Discard 1 Draw 3
- Probably done teching cards
###Board Info:
####Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 SPEC FERAL
- Tech3 HP: 5
- Surplus HP: 4
####In Patrol:
- Squad Leader: Moss Ancient (8/9+1armor untargetable)
- Elite:
- Scavenger: Moss Ancient (8/9 untargetable)
- Technician: Galina Glimmer (2/2)
- Lookout:
####In Play:
- Calamandra (5/6, lvl 5 granting resist 1 to all units)
- Midori (2/3 lvl 1)
- 6x Squirrel (1/1, invisible)
###Economy Info:
####Cards:
- Hand: 3
- Deck: 9
- Disc: 4
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Dinosize
Rampaging Elephant
Gigadon
[/details]
[details=End of Turn Discard]
Murkwood Allies
Feral Strike
Forestās Favor
Spirit of the Panda
[/details]
[details=My Thoughts]
Yea now weāre good, Canāt pass judgement, injunction, arrest, or make poppable illusions of untargetable tech 3s. Took awhile but weāre finally in the clear XD
[/details]
P1T11
StartingHand Workers
STARTING HAND
Guardian of the Gates
Reputable Newsman
Spectral Aven
WORKERS
Arrest
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Manufactured Truth
Judgment Day
Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Destroy Surplus: Take 2 damage
Build Tech Lab - ($9)
Destroy Tech Lab: Take 2 damage
Build Tech Lab - ($8)
Destroy Tech Lab: Take 2 damage
Build Tech Lab - ($7)
Destroy Tech Lab: Take 2 damage; I die; you win!
[details=Summary][spoiler]So some dude wearing goggles and purple & green armor blasted through the wall with a bundle of dynamite, then two sharks came out of nowhere, and before I knew it, Flagstone was burned to ashes.
Joking aside, I knew I the goose was cooked.[/spoiler][/details]
I literally laughed out loud at this, very clever!
GG WP, the Judgement day stall almost looked like it was going to work! (It would have, if I had given in to the temptation to worker Forestās Favor earlier in the game).
Yeah, this was a really good game! I should have techād some combat units or something; turtling for Tech III by itself just wasnāt enough. I think I learned a lot, though, and Iāll probably start experimenting with multi-color stuff. Thank you for a great first game of 3v3 Codex!
Thank you! It was very interesting, unlike games I have played in the past.
Happy to play more with you anytime, just let me know!
Strategy-wise, I do think a Justice Juggernaut could have done you more favors than Censorship Council, especially since it can survive a Judgement Day with its two lives. But Law usually wants to win at Tech 3, and I think if youād built a tower sooner (turn 9 or so) it would have worked too!
Yeah, I was definitely kicking myself over not building a tower. I was not fully aware of your options and Calaās easy access to stealth. I also thought that Midori might make an appearance and just fly over everything and/or kill Lawbringer Gryphon if I ever got him out.
Very well played by you, by the way. Mono-green can just eat you alive if youāre not careful, and you definitely kept me in check the entire time.
In hindsight I should probably have abandoned the āwin at feral tech 2 + murkwood chump blockā plan as soon as the first Judgement day was played, and gone straight to tech 3 right there. I gambled a lot of gold and cards on you not re-drawing Judgement Day and you clearly must have teched 2 of them, and did very well for yourself with that game plan for quite a while there!
IMO you should have teched Free Speech. Your stuff kept getting killed by stealthy Calamandra, while Feral Strike and other nonsense was also happening. A well-timed Free Speech could have given you the window you needed to play the Griffon.
Yeah, I did end up teching Free Speech when I saw that happening, but by that time, it was too late. I learned a very valuable lesson, though: Donāt sleep on stealth!