Casual: cstick vs jalias

@jalias

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Brick Thief
Spark
Tenderfoot
Bloom


WORKERS
Fruit Ninja


NextHand

Older Brother
Helpful Turtle
Wither
Timely Messenger
Granfalloon Flagbearer


Discard

Bloom
Brick Thief
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Tenderfoot - ($2)
Play Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Grave (2/3)
    [B]In Play:[/B]
  • Tenderfoot (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

I wanted to try a Ninjutsu centered deck since I saw it. It’s considered to be very weak, so I hope I won’t fail too badly with it :wink:. GL & HF

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Fox Viper
Grappling Hook
Smoker
Safe Attacking


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
Fox Primus
Snapback


Discard

Smoker
Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Setsuki Hiruki - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A; Healing 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki Hiruki(1/3; 1$ to be attacked)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

So I’ve been thinking of how to make Ninjutsu work for a while and I’ll try an aggressive Max Setsuki-centered strategy with Tech II denial as my general strategy. Both Injunction and Hidden Ninja can do the trick.
He does have access to direct hero removal (Grave), which will make it rather difficult to go with my planned style, since he would get huge value out of sniping Setsuki, if I allow it. I’m not even sure how to start T1. I could go with Bigby or Vandy instead, but I want to see if I can get enough value out of Setsuki’s midband in this situation here.

A single hero/unit start would be much more easy for me. I want to play Setsuki T1 just to see if I can pull it off, so I have to put a good blocker down. This means I won’t float any gold, but he could just spark Smoker and remove Setsuki for cheap.

This is supposed to be an experiment anyway so I hope I’m wiser after the game.

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Nimble Fencer


STARTING HAND
Wither
Granfalloon Flagbearer
Older Brother
Timely Messenger
Helpful Turtle


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Older Brother
Bloom
Sparring Partner
Brick Thief
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Grave kills Savior Monk
Build Tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Hmm I don’t like my first 2 hands :rage:. It already feels like GG. I hope you have a rally bad hand :grin:

P2T2


Tech StartingHand Workers

TECH
Hidden Ninja
Hidden Ninja


STARTING HAND
Snapback
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Aged Sensei


WORKERS
Fox Viper
Sensei’s Advice


NextHand

Fox Primus
Grappling Hook
Hidden Ninja
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei - ($4)
Morningstar Flagbearer - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:Aged Sensei(1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer(2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki Hiruki(1/3; 1$ to be attacked)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Hmm not much options here. Max setsuki fails, because he can just remove her and come out ahead and I can’t tech a direct threat. He gained value on his turn 2 which is really bad for me, since my first 3 turns are critical and very tight. Interestingly having Anarchy as 3rd would also be good in this situation. Just drawing lookout in second hand would have helped.

He can clear my board next turn and I can’t do much about it :open_mouth:, even though I go down on cards. If I played Vandy, things would look a lot better here just because of the 1$ I’d save for midband and the extra Att/HP.

P1T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Older Brother
Bloom
Sparring Partner
Brick Thief
Timely Messenger


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief


NextHand

Wither
Granfalloon Flagbearer
Spark
Nimble Fencer


Discard

Bloom
Timely Messenger
Older Brother
Hyperion
Hyperion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave kills Aged Sensei
Play Bloom on Tenderfoot - ($3)
Tenderfoot kills Flagbearer
Play Sparring Partner - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (3/1)
  • Tenderfoot (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

Edit: I had to edit because worker count was wrong. I forgot to move a card from hand to workers. So I had to reshuffle as well.

P2T3


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND


WORKERS
Fox Viper
Sensei’s Advice
Grappling Hook


NextHand

Injunction
Savior Monk
Smoker
Safe Attacking


Tech 2 card(s)
Get Paid + float + scavenge - ($9)
Worker - ($8)
Setsuki to Mid - ($5)
Setsuki casts Hidden Ninja on Setsuki; I draw - ($3)
Setsuki safely kills Grave -> Setsuki to Max
Fox Primus - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Primus (2/2+A; Frenzy)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Lvl Setsuki Hiruki(3/4; 1$ to be attacked)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well it doesn’t look terribad now (though I think he could have finished the game last turn already), but he’s clearly aiming for his midgame plan, which is prolly Young Lightning Dragons. I don’t have a heroes hall yet, so I will have to build one next turn.

P1T4


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Granfalloon Flagbearer
Wither
Nimble Fencer
Spark


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Granfalloon Flagbearer


NextHand

Spark
Discord
Hyperion
Wither


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Nimble Fencer - ($6)
Sparring Partner puts a counter on Nimble Fencer
Nimble Fencer kills Fox Primus
Play Geiger - ($4)
Build Tech 2: Present - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Geiger (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2)
  • Nimble Fencer (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Well, I think I’m quite dead :laughing:
P2T4


Tech StartingHand Workers

TECH
Judgement’s Day
Shuriken Hail


STARTING HAND
Safe Attacking
Smoker
Savior Monk
Injunction
Hidden Ninja
Hidden Ninja
Injunction


WORKERS
Fox Viper
Sensei’s Advice
Grappling Hook
Safe Attacking


NextHand

Aged Sensei
Morningstar Flagbearer
Hidden Ninja
Hidden Ninja
Snapback


Tech 2 card(s)
Upkeep: Draw 2
Get Paid - ($8)
Worker - ($7)
Heroes’ Hall - ($5)
Smoker - ($4)
Savior Monk - ($2)
Hidden Ninja - ($0)
Setsuki safely takes out sparring partner

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker(1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk(2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Lvl Setsuki Hiruki(3/4; 1$ to be attacked)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Hmm, not good not good. Teching Shurikens would have removed the tenderfoot. Interesting. Maybe this deck isn’t a complete failure, and there could certainly things I could have done better. Sadly it’s still not particularly good.

P1T5


Tech StartingHand Workers

TECH
Now!
Immortal


STARTING HAND
Discord
Hyperion
Spark
Wither
Older Brother


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Wither


NextHand

Immortal
Hyperion
Discord
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid - ($8)
Nimble Fencer kills Smoker
Geiger kills Savior Monk
Play Hyperion - ($3)
Hyperion kills Setsuki, I draw, Geiger midbands - ($2)
Hire a worker - ($1)
Tenderfoot hits your base for 2

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Geiger (2/4)
  • Nimble Fencer (3/1)
  • Hyperion (4/2)
  • Tenderfoot (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

I concede. Rematch? It’s hard to get value out of Setsuki :expressionless:

I just looked something up and saw in the rulebook, that your first Tech Building OR ADDON costs 1$ more to build.
Not only did I lose badly, I even cheated :sweat_smile:

Sure, you can go first.

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Grappling Hook
Smoker
Savior Monk
Fox Primus


WORKERS
Grappling Hook


NextHand

Safe Attacking
Sensei’s Advice
Aged Sensei
Fox Viper
Snapback


Discard

Morningstar Flagbearer
Fox Primus
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Setsuki Hiruki - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki Hiruki(1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker(1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I’ll try the same as before just to get more experience with the deck

P2T1


StartingHand Workers

STARTING HAND
Older Brother
Helpful Turtle
Bloom
Granfalloon Flagbearer
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Brick Thief
Spark
Timely Messenger
Tenderfoot
Wither


Discard

Bloom
Helpful Turtle
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Older Brother - ($2)
Play Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Older Brother (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Shuriken Hail
Shuriken Hail


STARTING HAND
Aged Sensei
Sensei’s Advice
Snapback
Fox Viper
Safe Attacking


WORKERS
Grappling Hook
Safe Attacking


NextHand

Fox Primus
Shuriken Hail
Shuriken Hail
Snapback
Savior Monk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Setsuki to Mid - ($1)
Aged Sensei - ($0)
Setsuki swiftly kills Older Brother; you gain 1$

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei(1/1)
  • :pschip: [I]Technician[/I]: Smoker(1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki Hiruki(2/3; costs 1 to be attacked)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Brick Thief
Spark
Timely Messenger
Tenderfoot
Wither


WORKERS
Fruit Ninja
Wither


NextHand

Helpful Turtle
Reversal
Reversal
Brick Thief


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Spark Smoker, returning it to your hand - ($5)
Play Timely Messenger, killing Aged Sensei - ($4)
Midband Grave - ($2)
Grave kills Setsuki and levels to 5 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L5 Grave (3/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Hmm, I screwed it up again, although this was probably avoidable. I somehow assumed you wouldn’t delay your Tech I, so instead I should have patroled SQL: Aged Sensei and Smoker somewhere else.

Out of curiousity what would your turn look like if I patroled like this?

I had Wither in hand too, so I just would have used that to kill the Sensei in SQL instead of the Messenger and would have been left with 1 less gold.

I see. This is rather disappointing. Setsuki having 1/1 less then your typical combat hero and costing 3$ to midband seems to be just too much.

If you’re still in for another game I’d try the blue starter and Anarchy instead of Demonology.

Sure. I’ll go first again.

P1T1


StartingHand Workers

STARTING HAND
Bloom
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Wither


WORKERS
Helpful Turtle


NextHand

Spark
Brick Thief
Timely Messenger
Tenderfoot
Older Brother


Discard

Bloom
Wither
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Fruit Ninja - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fruit Ninja (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5