I wanted to try a Ninjutsu centered deck since I saw it. It’s considered to be very weak, so I hope I won’t fail too badly with it . GL & HF
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Setsuki Hiruki - ($2)
Savior Monk - ($0)
Discard 3, draw 5
[I]Squad Leader[/I]: Savior Monk (2/2+A; Healing 1)
- Setsuki Hiruki(1/3; 1$ to be attacked)
Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 3
- Gold: 0
- Workers: 6
So I’ve been thinking of how to make Ninjutsu work for a while and I’ll try an aggressive Max Setsuki-centered strategy with Tech II denial as my general strategy. Both Injunction and Hidden Ninja can do the trick.
He does have access to direct hero removal (Grave), which will make it rather difficult to go with my planned style, since he would get huge value out of sniping Setsuki, if I allow it. I’m not even sure how to start T1. I could go with Bigby or Vandy instead, but I want to see if I can get enough value out of Setsuki’s midband in this situation here.
A single hero/unit start would be much more easy for me. I want to play Setsuki T1 just to see if I can pull it off, so I have to put a good blocker down. This means I won’t float any gold, but he could just spark Smoker and remove Setsuki for cheap.
This is supposed to be an experiment anyway so I hope I’m wiser after the game.