cstick
March 30, 2017, 9:05pm
1
@IsotopeX
GL;HF!
P1T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Fading Argonaut
Neo Plexus
Nullcraft
Tinkerer
WORKERS
Tinkerer
NextHand
Plasmodium
Time Spiral
Hardened Mox
Temporal Research
Battle Suits
Discard
Forgotten Fighter
Nullcraft
Neo Plexus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Fading Argonaut
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue
WORKERS
Poisonblade Rogue
NextHand
Skeletal Archery
Summon Skeletons
Graveyard
Pestering Haunt
Deteriorate
Discard
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp - ($1)
Imp forces discard of #3
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2+1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
"
cstick
March 30, 2017, 9:51pm
3
P1T2
Tech StartingHand Workers
TECH
Argonaut
Crash Bomber
STARTING HAND
Hardened Mox (discarded)
Temporal Research
Plasmodium
Time Spiral
Battle Suits
WORKERS
Tinkerer
Plasmodium
NextHand
Nullcraft
Time Spiral
Neo Plexus
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Battle Suits - ($3)
Fargo kills Imp
Build Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Fading Argonaut
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
"P2T2
Tech StartingHand Workers
TECH
Bone Collector
Dark Pact (Demon Magic)
STARTING HAND
Summon Skeletons
Deteriorate
Skeletal Archery
Pestering Haunt
Graveyard
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Deteriorate
Sacrifice the Weak
Pestering Haunt
Thieving Imp (2/2+1A)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Summon Vandy - ($3)
Vandy casts Deteriorate on Fading Argonaut, killing it
Graveyard - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy Lv. 1 (2/3 Sparkshot)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (3 hp)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
"
cstick
March 31, 2017, 12:29am
5
P1T3
Tech StartingHand Workers
TECH
Hyperion
Hyperion
STARTING HAND
Neo Plexus
Nullcraft
Forgotten Fighter
Time Spiral
WORKERS
Tinkerer
Plasmodium
Time Spiral
NextHand
Crash Bomber
Hardened Mox
Argonaut
Temporal Research
Discard
Fading Argonaut
Forgotten Fighter
Nullcraft
Hyperion
Hyperion
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Neo Plexus - ($4)
Play Geiger - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Geiger (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Neo Plexus (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 2
Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Twilight Baron
Bone Collector
STARTING HAND
Sacrifice the Weak
Deteriorate
Thieving Imp (2/2+1A)
Pestering Haunt
WORKERS
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Skeletal Archery
Jandra, the Negator
Dark Pact (Demon Magic)
Skeleton Javelineer
Discard
Sacrifice the Weak
Deteriorate
Twilight Baron
Bone Collector
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Thieving Imp - ($4)
Imp forces discard of #3
Tower - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2+1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Vandy Lv. 1 (2/3 Sparkshot)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (3 hp)
Tower
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 8
"
cstick
March 31, 2017, 2:12am
7
P1T4
Tech StartingHand Workers
TECH
Tricycloid
Tricycloid
STARTING HAND
Hardened Mox
Argonaut (discarded)
Temporal Research
Crash Bomber
WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
NextHand
Hyperion
Hyperion
Temporal Research
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plexus trades with Imp
Build Tech 2: Present - ($4)
Play Crash Bomber - ($3)
Float ($3)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Geiger (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Crash Bomber (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Voidblocker (Tech II)
Nether Drain (Necro Magic)
STARTING HAND
Skeleton Javelineer
Skeletal Archery
Dark Pact (Demon Magic)
Jandra, the Negator
Bone Collector
Nether Drain (Necro Magic)
WORKERS
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Bone Collector
Voidblocker (Tech II)
Discard
Dark Pact (Demon Magic)
Jandra, the Negator
Nether Drain (Necro Magic)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy casts Dark Pact
Tech II (Demonology) - ($4)
Bone Collector - ($2)
Skeleton Javelineer - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3 makes skeletons)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1 skeleton rune)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (3 hp): Thieving Imp (2/2)
Tower
Vandy Lv. 1 (2/3 Sparkshot)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 9
"
cstick
March 31, 2017, 8:23pm
9
P1T5
Tech StartingHand Workers
TECH
Kidnapping
Temporal Distortion
STARTING HAND
Hyperion
Hyperion
Temporal Research
Tricycloid
Neo Plexus
WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
NextHand
Argonaut
Tricycloid
Forgotten Fighter
Nullcraft
Discard
Kidnapping
Temporal Distortion
Tricycloid
Temporal Research
Tech 2 card(s)
Get Paid + float - ($11)
Play Hyperion - ($6)
Hyperion kills Bone Collector, I draw
Geiger kills Javelineer
Play Hyperion - ($1)
Hyperion kills Vandy, I draw, Geiger midbands
Crash Bomber hits your Graveyard for 2
Hire a Worker - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
L3 Geiger (2/4)
Hyperion (5/1)
Hyperion (5/2)
Crash Bomber (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
Double Hyperion turn…not sure I’ll be able to recover from this one.
"P2T5
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Banefire Golem
STARTING HAND
Voidblocker (Tech II)
Deteriorate
Sacrifice the Weak
Bone Collector
WORKERS
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeletal Archery
NextHand
Dark Pact (Demon Magic)
Jandra, the Negator
Twilight Baron
Banefire Golem
Tech 2 card(s)
Get Paid + float - ($10)
Scavenger - ($11)
Garth - ($9)
Garth casts Deteriorate on the Hyperion with 1 health
Voidblocker - ($6)
Exhaust Graveyard to play Thieving Imp - ($3)
Imp discards #2
Garth summons a Skeleton - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Voidblocker (2/6+1A must exhaust one extra unit or hero)
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Graveyard (1 hp):
Garth Lv. 1 (1/3)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
"
cstick
April 1, 2017, 1:42am
11
Note that the Bone Collector that I killed last turn should have been in your Graveyard, which I think affects the contents of your hand/deck.
P1T6
Tech StartingHand Workers
TECH
Bloodlust
Kidnapping
STARTING HAND
Forgotten Fighter
Argonaut
Nullcraft
Tricycloid (discarded)
Fading Argonaut
WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter
NextHand
Temporal Distortion
Hyperion
Fading Argonaut
Tech 2 card(s)
Get Paid - ($9)
Geiger hits Voidblocker, exhausting Hyperion
Maxband Geiger, trashing and returning Hyperion - ($7)
Hyperion kills Voidblocker, exhausting Crash Bomber. I draw.
Play Nullcraft - ($5)
Nullcraft trades with your Graveyard
Play Argonaut - ($2)
Hire a worker - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Argonaut (4/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
L3 Geiger (3/4)
Hyperion (5/2)
Crash Bomber (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
OK, I managed to get things under control…but only barely.
P2T6
Tech StartingHand Workers
TECH
Zzaramond
Zzaramond
STARTING HAND
Twilight Baron
Banefire Golem
Dark Pact (Demon Magic)
Jandra, the Negator
Sacrifice the Weak
Deteriorate
WORKERS
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeletal Archery
Jandra, the Negator
NextHand
Shrine of Forbidden Knowledge
Bone Collector
Skeleton Javelineer (1/1 skeleton rune)
Nether Drain (Necro Magic)
Discard
Bone Collector (3/3 makes skeletons)
Graveyard (1 hp):
Dark Pact (Demon Magic)
Zzaramond
Zzaramond
Deteriorate
Sacrifice the Weak
Thieving Imp (2/2)
Banefire Golem
Twilight Baron
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Vandy - ($8)
Vandy casts Dark Pact
Vandy casts Deteriorate on Crash Bomber, my base takes 1 damage
Vandy casts Sacrifice the Weak, my Skeleton and your Argonaut are sacrificed - ($6)
Thieving Imp trades with Hyperion
Garth levels to maximum - ($0)
Garth summons Voidblocker from discard
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Voidblocker (2/6+1A must exhaust one extra unit or hero)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Garth Lv. 7 (3/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Tower
Vandy Lv. 1 (2/3)
[B]Buildings:[/B]
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 10
[B]Gold:[/B]
Gold: 0
Workers: 10
"
cstick
April 1, 2017, 8:55am
13
This isn’t something that I planned when I teched these spells, but it sure is sweet.
P1T7
StartingHand Workers
STARTING HAND
Hyperion
Temporal Distortion
Fading Argonaut
Kidnapping
WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Forgotten Fighter
NextHand
Tricycloid
Temporal Research
Tricycloid
Discard
Argonaut
Crash Bomber
Hyperion
Temporal Distortion
Kidnapping
Crashbarrow
Hyperion
Tech 0 card(s)
Get Paid + float - ($11)
Play Drakk - ($9)
Kidnap Voidblocker - ($5)
Voidblocker hits Garth for 2
Temporal Distortion Voidblocker back to your hand, get a Crashbarrow - ($3)
Drakk to level 2 - ($2)
Crashbarrow kills Garth & Vandy, Drakk maxbands
Play Fading Argonaut, it gains haste - ($0)
Fargo and Geiger break your Tech 2
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: L6 Drakk (3/4)
[B]In Play:[/B]
Battle Suits
L5 Geiger (3/3)
Fading Argonaut (3/2) %3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 3
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 10
3 Likes
Yeah, the Kidnapping/Temporal Distortion is a backbreaker. I concede.
That was pretty fantastic. Are there any other specific combos that made you decide to swap future for Blood? Flickering Gliders? Bloodlusted Immortals/Golgorts/Shimmer Rays? Slow Time Generator+Shimmer Rays, Crash Bombers, and Tech Labbed Gliders/Barrows?
cstick
April 6, 2017, 8:29am
16
This is one of the first multicolor decks I came up with. The original idea was to combo Temporal Distortion with Shoddy Glider. You can play a Glider, then TD it back to hand for a second Glider, then replay the first one for 9 damage. If you have Geiger ready to maxband, you can get 3 more damage, and if you have midband Drakk in play, you deal an additional damage with each attack. Besides matching well with Present and the purple starter, one reason I chose Past as the third spec is because you can TD a Glider into a Shimmer Ray once both Gliders are in the deck.
With that being said, after a number of games with this deck I still haven’t really gotten that strategy to go off. Usually I just end up going for Battle Suits + Present Tech 2 + Drakk stuff like I did in this game, but that’s okay because it works pretty well. Drakk is really good with Mox and Nullcraft, and Drakk and his spells give the deck enough of an extra boost for Present Tech 2 to really kill people.
Slow Time Generator is a strategy that I’ve definitely considered and want to develop more. I tried going for it in a game against Zhavier, but I ended up not being able to play it and going straight for Tech 3 instead. One cool interaction is how Shimmer Ray interacts with Desperation — you can discard superfluous cards to turn Desperation on, and once you play it you can discard any of the new cards that you can’t play for more time runes.
4 Likes