[Casual] CodexNewb Necro/Balance/Anarchy vs Bob199 Feral/Blood/Truth

lol, did you edit your turn after discard draw?

doesnt matter, im cooked either way. GG. nice teching and use of yuong treant

Moreso realized that 3 dmg on your base wasn’t worth losing an L4 Drakk for free

in ur shoes i would have spent last gold to max+heal garth, summoning the just teched BC

i just built tech 1. you need a valid tech building to use that ability. i made my mistake because i thought i could use it on a tech zero, which you cannot.

1 Like

i understand that. but i was moreso asking because you’re not allowed to make adjustments after the discard draw phase. typical etiquette is no turn changes after you draw at all, whether that’s mid-turn from something like lawful search, or at the end with the discard draw phase.

You’re build plays so interestingly. Im wonder what will come next now that i know i need to change things up? Good Luck, and have fun!

"P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Deteriorate
Graveyard
Poisonblade Rogue


Discard

Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Zane, his your base to 18 - ($1)
Skeleton Javlineer - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer
  • Pestering Haunt
  • Zane, lvl 1, 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

have to go a different route.

"

That’s why I picked it this time around, lots of options

T1

Gold (5)
Rich Earth (2)
Worker

Hit me for 5, I dare you =b

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
nature reclaims


STARTING HAND
Graveyard
Deteriorate
Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Thieving Imp
Skeletal Archery
Deteriorate
nature reclaims


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Graveyard - ($0)
Zane, Haunt, and Skel jav hits your base to 14

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • Zane, lvl 1, 2/2
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

hmmm. not going to put gold into zane. save that for later. teching in nature reclaims and GPT.

can trade zane to bring out midori next turn if need. with no haste on T2 as green starter, he can go down on cards to patrol strongly, but i can capitalize on that with theiving imp.

can also maxband zane for most efficient trades. just make sure to patrol in case he brings in bloodlust T3.

"

T3:

Gold +F -imp (8)
Worker
Blood II (4)
Cala (2)
Trent, d1 ()

dc2 d2 rs d2

Patrol:
Leader: 0/2A Trent
Elite: 1/1 Wisp
Scavenger: 2/3 L1 Cala
Technician: 2/2 Panda
Lookout:

Other -
Rich Earth

Buildings:
Base: 14
Tech I : 5
Blood II : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Summary

H: playd / cents prospector
W: spore tree prospector
T: Blusts

your base is at 14.

"P1T3


Tech StartingHand Workers

TECH
disguised monkey
steamtank


STARTING HAND
Thieving Imp
Deteriorate
nature reclaims
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Sacrifice the Weak
Poisonblade Rogue
Gunpoint Taxman


Discard

Deteriorate
nature reclaims
disguised monkey
steamtank


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
theiving imp, discard #2 of 4 - ($2)
expensive deteriorate ironbark treant - ($1)
Sk Jav, Haunt, and Zane kill Ironbark Treat

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Theiving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • Zane, lvl 1, 2/2
  • Graveyard 3HP ()
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

might as well start teching in tech 2 since i am going to time my reshuffle pretty well. going anarchy to use haste with graveyard, plus tech 3 as win condition. steamtanks to help me with his crashbarrows.

"

T3:

Gold +F -imp (8)
Worker
Blood II (4)
Cala (2)
Trent, d1 ()

dc2 d2 rs d2

Patrol:
Leader: 0/2A Trent
Elite: 1/1 Wisp
Scavenger: 2/3 L1 Cala
Technician: 2/2 Panda
Lookout:

Other -
Rich Earth

Buildings:
Base: 14
Tech I : 5
Blood II : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Summary

H: playd / cents prospector
W: spore tree prospector
T: Blusts

lol, what happened to your turn 2. why did you edit it?

"P1T4


Tech StartingHand Workers

TECH
chameleon lizzo
chameleon lizzo


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Gunpoint Taxman


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Sacrifice the Weak
Gunpoint Taxman
steamtank


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 anarchy - ($3)
Zane, Haunt, kill young treant
Imp runs into Cal
Sk Jav throws spear to kill Cal, zane to lvl 3
tap graveyard, summon Imp, you discard #3 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Theiving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)
  • Zane, lvl 3, 2/2
  • Graveyard 3HP ()
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

@Bob199 checking in. hope your week is wrapping up well.

T3:

Gold -imp +SCV (9)
Maxband Quonce, +illu (3)
Centaur , illu copies ()

dc2 d4

Patrol:
Leader: 2/2A Panda
Elite: 1/1 Wisp
Scavenger: 1/5 Max Quonce
Technician: 3/4 Centaur
Lookout: 3/4 Illu Centaur

Other -
Rich Earth

Buildings:
Base: 14
Tech I : 5
Blood II : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 0
Discard: 7

Summary

H: playd / growth cub spore
W: spore tree prospector
T: crashz

zane is 2/2, wisp is 0/1, and frezy is just 1 :confused:

Turn fixed

"P1T5


Tech StartingHand Workers

TECH
surprise attack
marauder


STARTING HAND
steamtank
Deteriorate
Sacrifice the Weak
Gunpoint Taxman


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Gunpoint Taxman


NextHand

chameleon lizzo
disguised monkey
chameleon lizzo


Discard

Deteriorate
Sacrifice the Weak
steamtank
surprise attack
marauder


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Garth - ($5)
Deteriorate Wisp
Max Zane, shove Panda to elite, Panda takes 1 damage - ($2)
Haunt runs into Quince, goes to graveyard
Zane kill Quince, takes 1, we both get a gold, Illusion pops - ($3)
Sk Jav trades with Panda, Sk Jav goes to graveyard
Sacrifice the Weak, Theiving Imp to graveyard, you sacrifice Centaur, you draw - ($1)
tap graveyard, summon Pestering Haunt
Garth makes a skeleton - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth, lvl 3, 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard 3HP (SK Jav, TI)
  • Pestering Haunt (1/1)
  • Zane, lvl 6, 4/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

can break his tech 2 next turn and start cycling PH and CL.

he can either unload on my tech 2, my graveyard, or my heros. im fine with tech 2 because it will rebuild.

"

T3:

Gold +TCN +SCV (9)
Workers
Drakk & Cala (5)
Bloodlust Drakk & Haunt (3)
Drakk > SQL
Crashbarrow , plows Garth & Zane , Drakk to L5 ()

dc2 d4

Patrol:
Leader: 2/3A L1 Cala
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/3 L5 Drakk
Rich Earth

Buildings:
Base: 14
Tech I : 5
Blood II : 5

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 3
Discard: 4

Summary

H: playd / blust favor cent
W: spore tree prospector favor
T: Gliderz

graveyard doesnt explode. it only has 3 (Sk Jav, Haunt, Theiv Imp). Skeleton token doesnt go to Grave.

Does that change anything @Bob199