good point, updated.
float gold
garth stay at level 6
redraw hand with sk jav in deck
good point, updated.
float gold
garth stay at level 6
redraw hand with sk jav in deck
P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire
Manufactured Truth
Huntress
Yesterday's Golgort
Free Speech
Traffic Director
Yesterdayās Golgort, Free Speech
Huntress, Stewardess of the Undone
Bluecoat Musketeer, Jail, Lawful Search
Manufactured Truth
Huntress
Yesterday's Golgort
Free Speech
Traffic Director
Odd choice for him going hard in the paint for Cala, but Iām not afraid of LBā¦ I have tools to deal with that. Heāll have to tech up next turn, so weāll have to see if heās got the Deteriorate for Aven. If he doesnāt, he fizzles Garth maxband or just loses him XD works well for me. Teching up will be in order next turn, so letās put a golgort in the deck, as Past seems a good option.
"P2T3
TECH
Lobber
Lobber
STARTING HAND
Bone Collector
Graveyard
Pestering Haunt (1/1)
Poisonblade Rogue
Deteriorate
Bone Collector
Thieving Imp
Bone Collector
Skeleton Javelineer (1/1)*
Poisonblade Rogue
Graveyard
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Deteriorate
Poisonblade Rogue
Pestering Haunt (1/1)
Bone Collector
Skeletal Archery
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($4)
make a skeleton, sacrifice it to draw - ($3)
sk jav, sacrifice to draw - ($2)
max garth, heals - ($1)
Float ($1)
Discard 5, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
damnit, really wanted that deteriorate. looks like ill get wrecked by avens for a turn. lobbers to prepare for GY or fairie dragons
"
why no summon? if you teched T1 units you can summon them
He just built the tech 1, so no, he canāt
P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire
Manufactured Truth
Huntress
Yesterday's Golgort
Free Speech
Traffic Director
Shimmer Ray, Rememberer
Yesterdayās Golgort, Free Speech
Huntress, Stewardess of the Undone
Traffic Director, Bluecoat Musketeer, Jail, Lawful Search
Porkhand Magistrate
Building Inspector
Stewardess of the Undone
Arrest
Rememberer
Shimmer Ray
Manufactured Truth
Free Speech
Yesterday's Golgort
Yea, this is pretty great. Kill a Garth that did nothing, clear his board
"P2T4
TECH
Fairie Dragon
Wandering Mimic
STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt (1/1)
Bone Collector
Poisonblade Rogue
WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
BC
SKJ
STW
Lobber
Lobber
Deteriorate
Skeletal Archery
Pestering Haunt (1/1)
Fairie Dragon
Wandering Mimic
PBR
Tech 2 card(s)
Get Paid + float - ($9)
jaina - ($7)
deteriorate aven, pops ($6)
Bone Collector - ($4)
tech 2 balance - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
well, got the jump on tech 2. threat of jaina to pop things is good.
"
P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire
Porkhand Magistrate
Building Inspector
Stewardess of the Undone
Arrest
Origin Story, Ebbflow Archon
Shimmer Ray, Rememberer
Yesterdayās Golgort, Free Speech
Huntress, Stewardess of the Undone
Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Jail, Lawful Search
Rememberer
Origin Story
Stewardess of the Undone
Spectral Aven
Rememberer
Shimmer Ray
Manufactured Truth
Free Speech
Yesterday's Golgort
This works, Iām ahead a worker and can tech up. Grabbing an Archon, and an Origin Story for good measure, in case we canāt just tech up immediately.
"P2T5
TECH
Wandering Mimic
Ember Sparks
STARTING HAND
Graveyard
Lobber
Skeleton Javelineer (1/1)*
Bone Collector
Sacrifice the Weak
Skeleton Javelineer (1/1)*
Lobber
Bone Collector
Sacrifice the Weak
Lobber
Graveyard
WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Skeletal Archery
Wandering Mimic
Deteriorate
Ember Sparks
Tech 2 card(s)
Get Paid - ($8)
tech draw
MIdori - ($6)
graveyard - ($4)
lobber #1 - ($3)
lobber #2 - ($2)
bone collector #2 - ($0)
Lobber 2 kills mirror
Lobber 1 hits your tech 2
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
hmmm, arrest, darn it. well, this game isnt looking good, but im learning a lot about this deck and itās synergy. excited to play it back.
"
P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire
Rememberer
Origin Story
Stewardess of the Undone
Spectral Aven
Ebbflow Archon (techn, woof)
Liberty Gryphon x2
Origin Story, Ebbflow Archon
Shimmer Ray, Rememberer
Yesterdayās Golgort, Free Speech
Huntress, Stewardess of the Undone
Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Jail, Lawful Search
Free Speech
Yesterday's Golgort
Shimmer Ray
Arrest
Building Inspector
Rememberer
Shimmer Ray
Manufactured Truth
Free Speech
Yesterday's Golgort
Drawing the Ebbflow Archon here super blowsā¦ I am at risk for Ember Sparks, so best bet here is just wall up and grab my tech 3 now, even though I wonāt be able to use it next turn. Codexnewb doesnāt know that at leastā¦ teching 2 liberty gryphons, hoping I keep the tech 2 next turn. Otherwise we might be pulling Prynn out just for a quick snipe of a BC or somethingā¦ I wonāt be surprised if he maxbands Midori and uses lobber to tag team my tech 3. Thatād be wonderful actually XD
"P2T6
TECH
Fairie Dragon
Flame Arrow
STARTING HAND
Ember Sparks
Skeletal Archery
Deteriorate
Wandering Mimic
WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Wandering Mimic
Fairie Dragon
Skeleton Javelineer (1/1)*
Sacrifice the Weak
Deteriorate
Ember Sparks
Skeletal Archery
Fairie Dragon
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
wandering mimic - ($4)
Garth - ($2)
deteriorate, pop sql
BC #2 trades with Cal, make Skeleton, Midori to lvl 3
Mimic kills Newsman, sparkshot real Huntress
Lobber #2 trades with real huntress
BC #1 and Lobber #1 break your tech 3, your base to 18, make a skeleton
tap graveyard, resummon Lobber #2 - ($1)
Midori and Lobber #2 break your tech 2, your base to 16
make a skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
well, that worked out pretty well. he can drop 8 gold to get two hasted mimics, cant trade quince, no prynn available for rewind.
worst case scenario would be dreamscape and doubel hallucination, which i doubt. however, frozenstorm has beaten me so many times, i dont know what to believe anymore. i guess mind control as well, but the skeletons out front help a lot.
putting Garth in tech since he cant get free levels. id rather have my board than garth. also want to protect techās at all costs.
tech fairie dragon (ideal) and a flame arrow just in case i need it for a snipe
"
Thatās looking a lot like defeat from where I sit lol, nice oneā¦
Iāll sit on it and see if I can come up with a path forward, but I am not seeing one at presentā¦
Ya I think even with double mirroring the mimic and arrest, thereās no longer a sparkshot source on the table. Too many skeletons in the way to do anything meaningful.
GG WP that was sick! Iāll run it back as P2 if you wanna
thanks! finally got a win. needed that one.
"P1T1
STARTING HAND
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate
Jandra, the Negator
WORKERS
Jandra, the Negator
Sacrifice the Weak
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Deteriorate
Thieving Imp
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
garth - ($1)
make a skeleton - ($0)
pestering haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
hmm, garth makes sense out first, but not feeling great about options since no deteriorate hand 2.
well, i can at least drop archery next turn, with 2 skeleonts out front. stealth Cal is a threat, but i can wall up BCs to respond
"
gl hf!
P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire
Traffic Director
Manufactured Truth
Lawful Search
Spectral Aven
Bluecoat Musketeer
Bluecoat Musketeer
Building Inspector
Arrest
Porkhand Magistrate
Reputable Newsman
Jail
I have a real āhis tech 1 owns mineā problem (as evidenced last game). I think I need 2x Huntress or Huntress + Centaur, and forego Stewardess as itās too easy for him to play without a ton of skeletons. I spose weāll see but itās tough manā¦
"P1T2
TECH
Bone Collector
Bone Collector
STARTING HAND
Graveyard
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
WORKERS
Jandra, the Negator
Summon Skeletons
Thieving Imp
Bone Collector
Skeleton Javelineer
Sacrifice the Weak
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
skeletal archery - ($0)
haunt runs into TD
skeleton shoots down TD
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
hmm, PBR, GY, or SA?
GY - save for later, too vulnerable to stealth cal
PBR - can get wiped by cal as-is, or aven MFT
SA - no real risk, get some use now, potential use later, anti air later.
Lets go with SA. Also can protect Garth by putting him in front.
Teching in BCās for now. Lobbers next.
"
P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire
Building Inspector
Arrest
Porkhand Magistrate
Reputable Newsman
Jail
Huntress, Stewardess of the Undone
Jail, Bluecoat Musketeer
Lawful Search
Spectral Aven
Manufactured Truth
Stewardess of the Undone
Traffic Director
Archery, Iāll counter with a tower I sposeā¦ Then itāll be Stewardess (I really just feel like I gotta have at least oneā¦) andā¦ yea still Huntress feels right. Maybe Iāll try Feral T2? At least Cala is still a serious threat this wayā¦
"P1T3
TECH
Lobber
Lobber
STARTING HAND
Thieving Imp
Bone Collector
Skeleton Javelineer
Bone Collector
Sacrifice the Weak
WORKERS
Jandra, the Negator
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Pestering Haunt (1/1)
Graveyard
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Lobber
Lobber
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector #1 - ($3)
Bone Collector #2 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
double bc seems like a no brainer. even though SOTU can wreck my skeletons, i can at least drop one in lookout.
garth on backline because again, im cool with him dropping cards to stealth Cal. arrest is an option at this point, so no garth in tech.
Graveyard next turn is dependent on how he responds.
if he plays it safe and techās up right now, i can bring in FDās to my next cycle. double lobbers for now.
"
P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire
Building Inspector
Arrest
Porkhand Magistrate
Reputable Newsman
Jail
Macciatus, the Whisperer, Reteller of Truths
Huntress, Stewardess of the Undone
Lawful Search, Jail, Bluecoat Musketeer
Reputable Newsman
Huntress
Arrest
This time I think I can rush tech 3 and have it actually work. Iām going truth this time, though. Weāll see how it turns out. Teching Macciatus and Reteller for now.
"P1T4
TECH
Nether Drain
Nether Drain
STARTING HAND
Deteriorate
Poisonblade Rogue
Pestering Haunt (1/1)
Graveyard
WORKERS
Jandra, the Negator
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Pestering Haunt (1/1)
Deteriorate
Nether Drain
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
midori - ($5)
deteriorate stewardess - ($3)
BC #1 kills Stewardess, takes 2, make skeleton
BC #2 kills BI, takes 2, makes skeleton
graveyard - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
there it is. well, canāt say i didnt deserve it.
teching double netherdrain, putting Midori in elite to scare away Cal attack. plan is to get fairie dragon out with max garth at this point.
lobbers, FD, WM as main plan again, but weāll see where this goes.
expecting tiger and tech 2 from him next turn.
"
Unlucky deteriorate
P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire
Reputable Newsman
Huntress
Arrest
Liberty Gryphon x2
Macciatus, the Whisperer, Reteller of Truths
Huntress, Stewardess of the Undone
Arrest, Lawful Search, Jail, Bluecoat Musketeer
Porkhand Magistrate
Huntress
Liberty Gryphon
Ugh, perfect tradingā¦ BCs are so nasty. And now the graveyard to boot. Teching up and hoping I can make some wavesā¦ not super optimistic