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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace

good point, updated.

float gold
garth stay at level 6
redraw hand with sk jav in deck

Game 8, Player 1, Turn 3

P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire

Starting Hand

Manufactured Truth
Huntress
Yesterday's Golgort
Free Speech
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Yesterday’s Golgort, Free Speech
Huntress, Stewardess of the Undone


Main:

  • Quince (5)
  • Reputable Newsman, blocking 2 (3)
  • Spectral Aven (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Mirror (0/1)
  • :exhaust: Technician: Spectral Aven (2/2)
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Manufactured Truth
Huntress
Yesterday's Golgort
Free Speech
Traffic Director

End of Turn Discard
My Thoughts

Odd choice for him going hard in the paint for Cala, but I’m not afraid of LB… I have tools to deal with that. He’ll have to tech up next turn, so we’ll have to see if he’s got the Deteriorate for Aven. If he doesn’t, he fizzles Garth maxband or just loses him XD works well for me. Teching up will be in order next turn, so let’s put a golgort in the deck, as Past seems a good option.


"P2T3


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bone Collector
Graveyard
Pestering Haunt (1/1)
Poisonblade Rogue
Deteriorate
Bone Collector
Thieving Imp
Bone Collector
Skeleton Javelineer (1/1)*
Poisonblade Rogue
Graveyard
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp


NextHand

Deteriorate
Poisonblade Rogue
Pestering Haunt (1/1)
Bone Collector
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($4)
make a skeleton, sacrifice it to draw - ($3)
sk jav, sacrifice to draw - ($2)
max garth, heals - ($1)

Float ($1)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 7, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

damnit, really wanted that deteriorate. looks like ill get wrecked by avens for a turn. lobbers to prepare for GY or fairie dragons

"

why no summon? if you teched T1 units you can summon them :thinking:

He just built the tech 1, so no, he can’t

Game 8, Player 1, Turn 4

P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire

Starting Hand

Manufactured Truth
Huntress
Yesterday's Golgort
Free Speech
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Shimmer Ray, Rememberer
Yesterday’s Golgort, Free Speech
Huntress, Stewardess of the Undone


Main:

  • Midband Quince (5)
  • Manufactured Truth, Newsman is an Aven now (4)
  • Quince and his birds kill Garth, Quince maxbands
  • Huntress, Mirror copies (2)
  • Mirror Huntress, smack Tech1
  • Worker (1)
Workers

Traffic Director, Bluecoat Musketeer, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Huntress (3/3)
  • :target: Lookout:

In Play:

  • Quince (1/5 lvl 5)
  • Mirror Huntress (3/3)
  • Spectral Aven (2/2)
  • Reputable Newsman (0/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Porkhand Magistrate
Building Inspector
Stewardess of the Undone
Arrest

End of Turn Discard

Rememberer
Shimmer Ray
Manufactured Truth
Free Speech
Yesterday's Golgort

My Thoughts

Yea, this is pretty great. Kill a Garth that did nothing, clear his board


1 Like

"P2T4


Tech StartingHand Workers

TECH
Fairie Dragon
Wandering Mimic


STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt (1/1)
Bone Collector
Poisonblade Rogue


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

BC
SKJ
STW
Lobber
Lobber


Discard

Deteriorate
Skeletal Archery
Pestering Haunt (1/1)
Fairie Dragon
Wandering Mimic
PBR


Tech 2 card(s)
Get Paid + float - ($9)
jaina - ($7)
deteriorate aven, pops ($6)
Bone Collector - ($4)
tech 2 balance - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, got the jump on tech 2. threat of jaina to pop things is good.

"

Game 8, Player 1, Turn 5

P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire

Starting Hand

Porkhand Magistrate
Building Inspector
Stewardess of the Undone
Arrest

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Origin Story, Ebbflow Archon
Shimmer Ray, Rememberer
Yesterday’s Golgort, Free Speech
Huntress, Stewardess of the Undone


Main:

  • Arrest BC (7)
  • Make a Mirror (5)
  • Mirror Huntress kills Jaina, you draw 1
  • Actual Huntress and Quince hit your tech2 to 1hp
  • Tech 2 Past (1)
  • Worker (0)
Workers

Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mirror Token (0/1)
  • :target: Lookout:

In Play:

  • Quince (1/5 lvl 5)
  • Huntress (3/3)
  • Mirror Huntress (3/1)
  • Reputable Newsman (0/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Rememberer
Origin Story
Stewardess of the Undone
Spectral Aven

End of Turn Discard

Rememberer
Shimmer Ray
Manufactured Truth
Free Speech
Yesterday's Golgort

My Thoughts

This works, I’m ahead a worker and can tech up. Grabbing an Archon, and an Origin Story for good measure, in case we can’t just tech up immediately.


"P2T5


Tech StartingHand Workers

TECH
Wandering Mimic
Ember Sparks


STARTING HAND
Graveyard
Lobber
Skeleton Javelineer (1/1)*
Bone Collector
Sacrifice the Weak
Skeleton Javelineer (1/1)*
Lobber
Bone Collector
Sacrifice the Weak
Lobber
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp


NextHand

Skeletal Archery
Wandering Mimic
Deteriorate
Ember Sparks


Tech 2 card(s)
Get Paid - ($8)
tech draw
MIdori - ($6)
graveyard - ($4)
lobber #1 - ($3)
lobber #2 - ($2)
bone collector #2 - ($0)
Lobber 2 kills mirror
Lobber 1 hits your tech 2

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC #2 (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: MIdori (2/3)
  • :target: Lookout:

In Play:

  • Graveyard
  • BC #1 (3/3)
  • Lobber #1 (2/2)
  • Lobber #2 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 1 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, arrest, darn it. well, this game isnt looking good, but im learning a lot about this deck and it’s synergy. excited to play it back.

"

Game 8, Player 1, Turn 6

P1 [Truth]/Feral/Past vs P2 [Necro]/Balance/Fire

Starting Hand

Rememberer
Origin Story
Stewardess of the Undone
Spectral Aven
Ebbflow Archon (techn, woof)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Liberty Gryphon x2
Origin Story, Ebbflow Archon
Shimmer Ray, Rememberer
Yesterday’s Golgort, Free Speech
Huntress, Stewardess of the Undone


Main:

  • Cala (7)
  • Worker (6)
  • Tech 3 (1)
Workers

Porkhand Magistrate, Traffic Director, Bluecoat Musketeer, Jail, Lawful Search

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 3 PAST
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Mirror Huntress (3/1+1armor)
  • :psfist: Elite: Calamandra (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Reputable Newsman (0/3)
  • :target: Lookout: Huntress (3/3)

In Play:

  • Quince (1/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Free Speech
Yesterday's Golgort
Shimmer Ray
Arrest
Building Inspector

End of Turn Discard

Rememberer
Shimmer Ray
Manufactured Truth
Free Speech
Yesterday's Golgort

My Thoughts

Drawing the Ebbflow Archon here super blows… I am at risk for Ember Sparks, so best bet here is just wall up and grab my tech 3 now, even though I won’t be able to use it next turn. Codexnewb doesn’t know that at least… teching 2 liberty gryphons, hoping I keep the tech 2 next turn. Otherwise we might be pulling Prynn out just for a quick snipe of a BC or something… I won’t be surprised if he maxbands Midori and uses lobber to tag team my tech 3. That’d be wonderful actually XD


"P2T6


Tech StartingHand Workers

TECH
Fairie Dragon
Flame Arrow


STARTING HAND
Ember Sparks
Skeletal Archery
Deteriorate
Wandering Mimic


WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp


NextHand

Wandering Mimic
Fairie Dragon
Skeleton Javelineer (1/1)*
Sacrifice the Weak


Discard

Deteriorate
Ember Sparks
Skeletal Archery
Fairie Dragon
Flame Arrow


Tech 2 card(s)
Get Paid - ($8)
wandering mimic - ($4)
Garth - ($2)
deteriorate, pop sql
BC #2 trades with Cal, make Skeleton, Midori to lvl 3
Mimic kills Newsman, sparkshot real Huntress
Lobber #2 trades with real huntress
BC #1 and Lobber #1 break your tech 3, your base to 18, make a skeleton
tap graveyard, resummon Lobber #2 - ($1)
Midori and Lobber #2 break your tech 2, your base to 16
make a skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician: Garth, lvl 1, (1/3)
  • :target: Lookout: SK (1/1)

In Play:

  • Graveyard (BC)
  • MIdori, lvl 3, (2/3)
  • BC #1 (3/3)
  • Lobber #1 (2/2)
  • Lobber #2 (2/2)
  • Wandering Mimic (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 1 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, that worked out pretty well. he can drop 8 gold to get two hasted mimics, cant trade quince, no prynn available for rewind.

worst case scenario would be dreamscape and doubel hallucination, which i doubt. however, frozenstorm has beaten me so many times, i dont know what to believe anymore. i guess mind control as well, but the skeletons out front help a lot.

putting Garth in tech since he cant get free levels. id rather have my board than garth. also want to protect tech’s at all costs.

tech fairie dragon (ideal) and a flame arrow just in case i need it for a snipe

"

That’s looking a lot like defeat from where I sit lol, nice one…

I’ll sit on it and see if I can come up with a path forward, but I am not seeing one at present…

1 Like

Ya I think even with double mirroring the mimic and arrest, there’s no longer a sparkshot source on the table. Too many skeletons in the way to do anything meaningful.

GG WP that was sick! I’ll run it back as P2 if you wanna

thanks! finally got a win. needed that one.

"P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


Discard

Deteriorate
Thieving Imp
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
garth - ($1)
make a skeleton - ($0)
pestering haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl 1, (1/3)
  • Pestering Haunt (1/1)
  • SK (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

hmm, garth makes sense out first, but not feeling great about options since no deteriorate hand 2.

well, i can at least drop archery next turn, with 2 skeleonts out front. stealth Cal is a threat, but i can wall up BCs to respond

"

gl hf!

Game 9, Player 2, Turn 1

P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire

Starting Hand

Traffic Director
Manufactured Truth
Lawful Search
Spectral Aven
Bluecoat Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Traffic Director (4)
  • Cala (2)
  • Worker (1)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+armor)
  • :psfist: Elite: Calamandra (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Building Inspector
Arrest
Porkhand Magistrate
Reputable Newsman
Jail

End of Turn Discard
My Thoughts

I have a real “his tech 1 owns mine” problem (as evidenced last game). I think I need 2x Huntress or Huntress + Centaur, and forego Stewardess as it’s too easy for him to play without a ton of skeletons. I spose we’ll see but it’s tough man…


"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Graveyard
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Thieving Imp
Bone Collector
Skeleton Javelineer
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
skeletal archery - ($0)
haunt runs into TD
skeleton shoots down TD

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth lvl 1, (1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • SK (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, PBR, GY, or SA?

GY - save for later, too vulnerable to stealth cal
PBR - can get wiped by cal as-is, or aven MFT
SA - no real risk, get some use now, potential use later, anti air later.

Lets go with SA. Also can protect Garth by putting him in front.

Teching in BC’s for now. Lobbers next.

"

Game 9, Player 2, Turn 2

P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire

Starting Hand

Building Inspector
Arrest
Porkhand Magistrate
Reputable Newsman
Jail

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Huntress, Stewardess of the Undone


Main:

  • Tower (3)
  • Tech 1 (2)
  • Building Inspector (1)
  • Worker (0)
Workers

Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Lawful Search
Spectral Aven
Manufactured Truth
Stewardess of the Undone
Traffic Director

End of Turn Discard
My Thoughts

Archery, I’ll counter with a tower I spose… Then it’ll be Stewardess (I really just feel like I gotta have at least one…) and… yea still Huntress feels right. Maybe I’ll try Feral T2? At least Cala is still a serious threat this way…


"P1T3


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Thieving Imp
Bone Collector
Skeleton Javelineer
Bone Collector
Sacrifice the Weak


WORKERS
Jandra, the Negator
Summon Skeletons
Thieving Imp


NextHand

Poisonblade Rogue
Pestering Haunt (1/1)
Graveyard
Deteriorate


Discard

Sacrifice the Weak
Skeleton Javelineer
Lobber
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector #1 - ($3)
Bone Collector #2 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector #2 (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector #1 (3/3)
  • :target: Lookout: SK (1/1)

In Play:

  • Skeletal Archery
  • Garth lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

double bc seems like a no brainer. even though SOTU can wreck my skeletons, i can at least drop one in lookout.

garth on backline because again, im cool with him dropping cards to stealth Cal. arrest is an option at this point, so no garth in tech.

Graveyard next turn is dependent on how he responds.

if he plays it safe and tech’s up right now, i can bring in FD’s to my next cycle. double lobbers for now.

"

Game 9, Player 2, Turn 3

P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire

Starting Hand

Building Inspector
Arrest
Porkhand Magistrate
Reputable Newsman
Jail

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Macciatus, the Whisperer, Reteller of Truths
Huntress, Stewardess of the Undone


Main:

  • Midband Cala (5)
  • dc 2 and stealth Cala, she kills Garth and maxbands
  • Stewardess of the Undone, bounce your skeleton (1)
  • Worker (0)
Workers

Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Building Inspector (1/1 resist 2)

In Play:

  • Calamandra (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Reputable Newsman
Huntress
Arrest

End of Turn Discard
My Thoughts

This time I think I can rush tech 3 and have it actually work. I’m going truth this time, though. We’ll see how it turns out. Teching Macciatus and Reteller for now.


"P1T4


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Deteriorate
Poisonblade Rogue
Pestering Haunt (1/1)
Graveyard


WORKERS
Jandra, the Negator
Summon Skeletons
Thieving Imp
Poisonblade Rogue


NextHand

Pestering Haunt (1/1)
Deteriorate
Nether Drain


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
midori - ($5)
deteriorate stewardess - ($3)
BC #1 kills Stewardess, takes 2, make skeleton
BC #2 kills BI, takes 2, makes skeleton
graveyard - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Midori, lvl 1, (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard 3HP
  • BC #1 (3/1)
  • BC #2 (3/1)
  • SK (1/1)
  • SK (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

there it is. well, can’t say i didnt deserve it.

teching double netherdrain, putting Midori in elite to scare away Cal attack. plan is to get fairie dragon out with max garth at this point.

lobbers, FD, WM as main plan again, but we’ll see where this goes.

expecting tiger and tech 2 from him next turn.

"

Unlucky deteriorate :frowning:

Game 9, Player 2, Turn 4

P2 [Truth]/Feral/Past vs P1 [Necro]/Balance/Fire

Starting Hand

Reputable Newsman
Huntress
Arrest

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Liberty Gryphon x2
Macciatus, the Whisperer, Reteller of Truths
Huntress, Stewardess of the Undone


Main:

  • Reputable Newsman, blocking 2 (6)
  • Cala kills Midori, level fizzle
  • Tech 2 Truth (2)
  • Worker (1)
Workers

Arrest, Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1armor blocking 2 resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/2 lvl 5)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Porkhand Magistrate
Huntress
Liberty Gryphon

End of Turn Discard
My Thoughts

Ugh, perfect trading… BCs are so nasty. And now the graveyard to boot. Teching up and hoping I can make some waves… not super optimistic