News Shop
Events Forums

Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace

Game 14, Player 1, Turn 6

P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas

Starting Hand

Discord
Gilded Glaxx

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Grounded Guide
Appel Stomp x2
Gilded Glaxx, Nimble Fencer
Bird’s Nest, Discord
Two Step x2


Main:

  • Mox kills GN
  • Maxband Rook (1)
  • Rook walks past Porcupine and takes down the tower, takes 1 damage, your base to 18
  • Fargo rams Porcupine, Big Bird finishes him, you draw 1
  • River breaks your tech 2, your base to 16
  • Tweetie Bird hits your base to 15
  • skip worker
Workers

Plasmodium, Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (4/3)
  • River (3/3 lvl 5)
  • Rook (4/5 lvl 8)
  • Big Bird (3/3)
  • Tweetie Bird (1/1)
  • Bird’s Nest
  • Two Step
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Two Step
Appel Stomp
Neo Plexus
Temporal Research

End of Turn Discard

Nimble Fencer
Grounded Guide
Fading Argonaut
Gilded Glaxx
Discord

My Thoughts

Well I can certainly do some damage here… the question is how well can I keep it up. Next turn I can hopefully get an Appel Stomp, maybe Fencer and the other Two Step (I do have TR for another card draw also). Teching another Fencer and Grounded Guide, as at this point I’m just all-out aggro until I can finish the base. Next turn I’ll see if it’s appropriate to tech an Earthquake…


"P2T6


Tech StartingHand Workers

TECH
Jade Fox, Den’s Headmistress


STARTING HAND
Bone Collector
Sacrifice the Weak
Bone Collector
Skeletal Archery
Deteriorate
Porcupine


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt


NextHand

Glorious Ninja (5/3)
Skeletal Archery
Nether Drain
Nether Drain


Tech 1 card(s)
Get Paid - ($10)
rebuild tech 2, base to 15
garth - ($8)
deteriorate tweetie bird
sacrifice the weak, kill big bird, remove two step - ($6)
bone collector - ($4)
bone collector - ($2)
make a skeleton - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: BC (3/3)
  • :pschip: Technician: Garth, lvl 1 (1/3)
  • :target: Lookout: Skeleton (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP:

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
    "

Game 14, Player 1, Turn 7

P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas

Starting Hand

Two Step
Appel Stomp
Neo Plexus
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • birds respawn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Jade Fox, Den’s Headmistress
Earthquake x2
Nimble Fencer, Grounded Guide
Appel Stomp x2
Gilded Glaxx, Nimble Fencer
Bird’s Nest, Discord
Two Step x2


Main:

  • Appel Stomp SQL, place it back on top (8)
  • Temporal Research, draw 1 (5)
  • Appel Stomp Scav, draw 1, place it back on top (4)
  • Discount Nullcraft, kill lookout (3)
  • Two Step Big Bird and Mox (1)
  • Mox kills Garth, takes 1, you draw 1, level fizzle
  • River hits your base to 12
  • Neo Plexus (0)
Workers

Plasmodium, Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/5+1armor two lives active)
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (3/3)
  • :exhaust: Technician:
  • :target: Lookout: Tweetie Bird (1/1)

In Play:

  • Hardened Mox (4/2)
  • River (3/3 lvl 5)
  • Neo Plexus (3/2)
  • Nullcraft (1/1)
  • Bird’s Nest
  • Two Step
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Appel Stomp
Appel Stomp
Gilded Glaxx

End of Turn Discard
My Thoughts

Grounded Guide was a mistake… I probably wasn’t teching up here either way. I’m not particularly concerned with the tech 3, and with Garth easily snipe-able here, I think I’m safe to tech some earthquake. So I’m doing that, we’ll see what we end up with.

Hmm, nullcraft. I think I better use the TR to keep Appel-ing.

Fencer, shoot. Would have liked the last Appel… oh well. Just keep killing stuff, and I spose now I’m guaranteed the chain next turn.


P2T7


StartingHand Workers

STARTING HAND
Nether Drain
Skeletal Archery
Glorious Ninja (5/3)
Nether Drain
Deteriorate


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt
Deteriorate


NextHand

Porcupine
Jade Fox, Den's Headmistress
Poisonblade Rogue (2/1)
Jade Fox, Den's Headmistress
Sacrifice the Weak


Discard

BC (3/3)
BC (3/3)
Nether Drain
Nether Drain
Glorious Ninja (5/3)


Tech 0 card(s)
Get Paid + float - ($11)
tech draw
Oni - ($9)
Sets - ($7)
bone collectors trade with Rook first life, make 2 skeletons
tower - ($4)
skeletal archery - ($2)
worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite: SK (2/1)
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician: Sets, lvl 1, (1/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11

I chain Appel Stomp everything away and wreck your base, GG WP!

That was an insane game, I love how crazy River can make stuff.

P1 to you for the runback :slight_smile:

indeed. i made the mistake assuming two step was an attachment. i paid dearly.

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Graveyard
Pestering Haunt
Jandra, the Negator
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer


Discard

Deteriorate
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
pestering haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

fingers crossedi win the 50/50 on the nullcraft. going with Oni over garth since i dont see many T2 optiosn with with garth.

"

Game 15, Player 2, Turn 1

P2 [Future]/Strength/Finesse vs P1 [Necro]/Peace/Ninjas

Starting Hand

Time Spiral
Fading Argonaut
Battle Suits
Hardened Mox
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (2)
  • Worker (1)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Plasmodium
Forgotten Fighter
Tinkerer
Neo Plexus
Nullcraft

End of Turn Discard
My Thoughts

Well, I feel like Dancin’ Mox works even better as P2, soo… yeah, gonna go for that again. It’d be wild to sit behind it + dancin’ glaxx and go straight to tech 3, so I get to keep the mox… Can I pull that off? Maybe? I kinda wanna try it…


"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Deteriorate
Poisonblade Rogue
Bone Collector
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
sk archery - ($3)
sk jav - ($2)
tech 1 - ($0)
haunt pings your base

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sk Jav (1/1)*
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, that works out nicely. hopefully sk jav wards away nullcraft. archery is out of the way for now too.

i know discord can wreck skeletons, but BC is still so much great value.

"

Game 15, Player 2, Turn 2

P2 [Future]/Strength/Finesse vs P1 [Necro]/Peace/Ninjas

Starting Hand

Plasmodium
Forgotten Fighter
Tinkerer
Neo Plexus
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gilded Glaxx x2


Main:

  • Neo Plexus (5)
  • Tech 1 (3)
  • Worker (2)
Workers

Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Fading Argonaut
Tinkerer
Gilded Glaxx
Forgotten Fighter
Gilded Glaxx

End of Turn Discard
My Thoughts

Archery is kind of annoying… but I can just counter that with Discord if it gets rolling, so no biggie. I expect BCs, mayyybe OCs into Peace T2 or Oni max? Going to start out with Glaxxes, then pivot to spells after

Nice, I drew quite a compliment of soldiers


"P1T3


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Graveyard
Poisonblade Rogue
Bone Collector
Deteriorate


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard


NextHand

BC (3/3)
Thieving Imp
Bone Collector
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid Oni - ($1)
deteriorate mox - ($0)
haunt runs into neo
sk jav shoots down neo
oni hits your base to 15

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 5, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Sk Jav (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, river scares me here. whether it be discord or two step…i think i should just go in on hero’s. tech in some bootcamps. if i max oni, i can bring AOW in later.

"

Game 15, Player 2, Turn 3

P2 [Future]/Strength/Finesse vs P1 [Necro]/Peace/Ninjas

Starting Hand

Fading Argonaut
Tinkerer
Gilded Glaxx
Forgotten Fighter
Gilded Glaxx
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Discord, Two Step
Gilded Glaxx x2


Main:

  • Fading Argonaut (7)
  • Gilded Glaxx (4)
  • Gilded Glaxx (1)
  • Worker (0)
Workers

Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3 fade 3)
  • :target: Lookout:

In Play:

  • Gilded Glaxx (3/4)
  • Gilded Glaxx (3/4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Battle Suits
Nullcraft
Two Step
Neo Plexus

End of Turn Discard
My Thoughts

Discord might be worth anyway just for Oni. Okay, one of those and also a two step. Drop the crew and look at that, Battle Suits will be in the next draw ^_^. If I get one of Two Step or Discord, I will likely be able to take down Oni in the process


lol

"P1T4


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Sacrifice the Weak
Thieving Imp
Bone Collector
BC (3/3)


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp


NextHand

Boot Camp
Pestering Haunt (1/1)
Boot Camp
Deteriorate


Discard

Sacrifice the Weak
BC (3/3)
The Art of War
The Art of War


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max oni - ($3)
bone collector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Sk Jav (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Skeletal Archery
  • Oni, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

lol, it’s a love hate relationship sometimes. FINGERS CROSSED NO DISCORD!!

"

I am kicking myself for not teching a little differently…

Game 15, Player 2, Turn 4

P2 [Future]/Strength/Finesse vs P1 [Necro]/Peace/Ninjas

Starting Hand

Battle Suits
Nullcraft
Two Step
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Appel Stomp x2
Discord, Two Step
Gilded Glaxx x2


Main:

  • Maxband River (2)
  • Cheap Nullcraft, buzzes elite (1)
  • Fargo kills SQL, takes 1
  • mox kills scav, you get 1g
  • Glaxx kills BC, you draw 1
  • Glaxx kills lookout
Workers

Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: River (3+1/4 lvl 5)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Gilded Glaxx (3/1)
  • Gilded Glaxx (3/3)
  • Fading Argonaut (2/2 fade 2)
  • Hardend Mox (1/1)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Forgotten Fighter
Temporal Research
Discord
Battle Suits
Two Step

End of Turn Discard
My Thoughts

Drawing discord here would have won me the game, dammit! I probably should have teched two of them… Okay, so what’s my plan now, then? He wants to base race, clearly… He is 2-3 turns away from it. If I can draw Appel Stomp, I can guarantee some units get through… how much damage can I get, though? Suits + Two Step would make 2mox+3fargo+4glaxx+4glaxx+1nullc+3rivier+4 two-step = … 23! So that could work… Fuck it, let’s do it

OMG no appel stomp… might be expensive TRing agian…


yesssssssss. didnt quite get what i wanted, but ill take it. live to fight another turn

P1T5


Tech StartingHand Workers

TECH
Lich's Bargain
Lich's Bargain


STARTING HAND
Pestering Haunt (1/1)
Boot Camp
Deteriorate
Boot Camp
Poisonblade Rogue
Bone Collector (3/3)
Sk Jav (1/1)


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp
Pestering Haunt (1/1)


NextHand

Sacrifice the Weak
Lich's Bargain


Discard

Boot Camp
Boot Camp
Deteriorate


Tech 2 card(s)
Get Paid + float - ($9)
tech draw, scav gold - ($10)
Worker - ($9)
poisonblade rogue - ($7)
bootcamp rogue, reshuffle, draw 1 - ($6)
bootcamp rogue, draw 1 - ($5)
bone collector - ($3)
sk jav - ($2)
Oni kills river, lvls fizzle

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 5, (4/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sk Jav (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Poisonblade Rogue (4/3)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

lol. it might be a longer slower death this way…

I’m floating gold so I’m afraid that won’t work

oh really? just kidding. i guess i should have seen it above with the river line. update coming.

Lol my bad on the shoddy gold summary

okay, not deteriorate, draw an extra card.

Game 15, Player 2, Turn 5

P2 [Future]/Strength/Finesse vs P1 [Necro]/Peace/Ninjas

Starting Hand

Forgotten Fighter
Temporal Research
Discord
Battle Suits
Two Step

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nebula x2
Appel Stomp x2
Discord, Two Step
Gilded Glaxx x2


Main:

  • Battle Suits (7)
  • Rook (5)
  • Mox kills Oni, Rook to level 3
  • Fargo trades with BC, you get a card
  • Healthy Glaxx takes down Jav, takes 1
  • Gimpy Glaxx trades with PBR
  • Nullcraft buzzes your tech1 to 4hp
  • Tech 2 Future (1)
  • Worker (0)
Workers

Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (2/4 lvl 3)

In Play:

  • Gilded Glaxx (4/2)
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Appel Stomp
Appel Stomp
Neo Plexus
Discord
Two Step

End of Turn Discard
My Thoughts

Okay, well… he didn’t hit an AoW, and left Oni out to dry for easy pickings. Good enough despite the River death. Tech up, stick to the tech 3 super fun time plan, worker an Appel Stomp next turn


P1T6


Tech StartingHand Workers

TECH
Air Hammer
Air Hammer


STARTING HAND
Lich's Bargain
Sacrifice the Weak
The Art of War
The Art of War
Lich's Bargain


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp


NextHand

BC (3/3)
Netherdrain
Boot Camp
Deteriorate


Tech 2 card(s)
Get Paid + float - ($11)
scav gold, tech draw
Worker - ($10)
mid garth - ($5)
liches bargain - ($3)
make a skeleton - ($2)
sacrifice skeleton to draw
liches bargain - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+A)
  • :psfist: Elite: SK (2/1)
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: SK (1/1)
  • :target: Lookout: Horror (3/3)

In Play:

  • Skeletal Archery
  • Garth, lvl 1, (1/3)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmm, going all in here…hopefully no discord again.

teching netherdrains to get at Rook later. also prevent appel stomp in a few turns.