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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace

"P1T6


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Arrest
Manufactured Truth


WORKERS
Lawful Search
Jail
Bluecoat Musketeer
Porkhand Magistrate
W5 - Traffic Director


NextHand

Reputable Newsman
Free Speech
Free Speech


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
arrest brogre - ($6)
mid quince - ($4)
make mirror copy of Hound, trade with Cal, Quince to max - ($2)
Aven, Hound 1, Hound 2, Inspector, Flagbearer, Quince, and Grave hit your base for 16 and game. GG! - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 7, (4/1)
  • Quince, lvl 5, (1/4)
  • Spectral Aven (2/1)
  • Spectral Hound #2 (3/2)
  • Spectral Flagbearer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

thank the lord. needed that one after getting routed last time.

"

2 Likes

GG WP! that was suffocating. I really messed up that turn 3 taxman patrol, perfect strike for Grave

indeed. i needed after getting rolled so hard by cal the previous game. i randomed [necro[/peace/ninjitsu

Oh man, this wasn’t right; gpt had resist 1, so you would have had to skip the hh

ugh, sorry about that. i guess i could skip the worker too, ended up floating that gold. i didnt save a version for that turn, so can’t replay it. sorry.

Ha it’s no sweat, it was still a very brain off patrol lol.

Work is nuts right now so I’m probably not playing until tomorrow or maybe Monday, I’ll post t1 and a random deck someone around then!

1 Like

I got some free time tonight! GL HF

Game 14, Player 1, Turn 1

P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas

Starting Hand

Forgotten Fighter
Hardened Mox
Plasmodium
Neo Plexus
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Battle Suits
Temporal Research
Nullcraft
Time Spiral
Fading Argonaut

End of Turn Discard
My Thoughts

So this is an interesting deck… I get Mox + Birds + Two Step as some fun early game. I would probably have preferred Prynn to Vir, but it’s deck.random, beggers can’t be choosers. His deck is pretty solid too though, I’ll want to hold onto FF as long as I can to combat LB and Garth things in general


I’m away from my laptop, but see the gist of my turn below

Get gold ($5)
Worker ($4)
Oni ($2)
Poisonblade Rogue ($0)

Patrol

SQL - Oni (2/3+A)
Scav - PBR (2/1)

Discard 3, draw 5

I got some free time tonight! GL HF

Game 14, Player 1, Turn 1

P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas

Starting Hand

Battle Suits
Temporal Research
Nullcraft
Time Spiral
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Two Step x2


Main:

  • Fading Argonaut (3)
  • Nullcraft, kills PBR (1)
  • Worker (0)
Workers

Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argo (2/3 fade 3)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Two Step
Forgotten Fighter
Battle Suits
Neo Plexus

End of Turn Discard
My Thoughts

Can’t have that pbr… Don’t really have anything I want Tech1 for urgently, so we’ll go for Two Step. That on Mox + Fargo will be nasty.


"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Thieving Imp
Pestering Haunt
Bone Collector
Graveyard
Poisonblade Rogue (2/1)


Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($4)
tower - ($1)
sk jav - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)*
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, going down on cards…well, just tech up and play my advantage. at least no stewardess to deal with this time. makes skeletons an easy choice. build the tower to deal with nullcraft and birds. drop archery later.

he’ll get the free levels, but not much i can do about tht anyways. he got the split. fingers crossed no battle suits this next hand for him.

expecting gg 6, worker 5, rook, 3, birds 1.

"

Tower? booo

Game 14, Player 1, Turn 3

P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas

Starting Hand

Two Step
Forgotten Fighter
Battle Suits
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Discord
Two Step x2


Main:

  • River (4)
  • Battle Suits (2)
  • Fargo and Mox kill Oni, River midbands
  • Worker (1)
Workers

Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+1 lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Two Step
Plasmodium
Temporal Research
Neo Plexus

End of Turn Discard
My Thoughts

I think I’m fine going Suits > Two Step here, as I don’t mind replaying Fargo and this way I keep both Two Steps in the deck.

Next turn Two Step + (hopefully fargo or Plex) + HH


"P2T3


Tech StartingHand Workers

TECH
Porcupine
Nether Drain


STARTING HAND
Bone Collector
Poisonblade Rogue (2/1)
Pestering Haunt
Thieving Imp
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard


NextHand

Thieving Imp
Skeletal Archery
Bone Collector
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bone collector - ($4)
tech 2 ninjitsu - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)*
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, he can probably break the tech 2, but i guess im okay with that. teching the porcupine since it’s good all around,and netherdrain, because max garath into gorious ninja is my best combo.

"

man this is looking bad for me…

Game 14, Player 1, Turn 4

P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas

Starting Hand

Two Step
Plasmodium
Temporal Research
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gilded Glaxx, Nimble Fencer
Bird’s Nest, Discord
Two Step x2


Main:

  • Neo Plexus (6)
  • Two Step Plexus and Mox (4)
  • Mox kills BC and is exhausted but still a dancing machine
  • River kills Jav, takes 2, you get 1g
  • Hero’s Hall (1)
  • Worker (0)
Workers

Plasmodium, Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (5/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (4/3)
  • River (2/2 lvl 3)
  • Nullcraft (1/1)
  • Two Step
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bird's Nest
Fading Argonaut
Two Step

End of Turn Discard
My Thoughts

Ninjas, hmm… I expect he’ll probably try to do garth stuff next turn? At least Two-Steppin plexus will take down a GN if it tries to come at me. Let’s hope I draw the Nest / Two Step combo next turn…


hmm, your steps say discard 2, draw 3, rs, draw 1.

but you start with 4, neo (3), two step (2) worker (1) - and your end hand says 3.

also, 4 cards in deck of of last turn should mean no reshuffle either way.

can you clarify the above?

DC1 Draw 3, no RS as you said, my b for copypasta miss

sounds good!

"P2T4


Tech StartingHand Workers

TECH
Porcupine


STARTING HAND
Bone Collector
Deteriorate
Sacrifice the Weak
Skeletal Archery
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Porcupine
Pestering Haunt
Nether Drain
Skeleton Javelineer
Poisonblade Rogue (2/1)


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
worker - ($8)
max garth, summon glorious ninja from discard - ($0)
deteriorate Neo
Ninja safely kills Neo, remove two step from field

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 7, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm, okay, well, two options

  1. max garth, det neo, GN kills Neo.
    Pro: GN on field
    Con: free hero levels, bad gold usage, possible second two steps

  2. BC, TI, Garth, SK
    Pro: less gold waste, cripples his hand
    con - possible tech break, especially if he has double fencer and two step in hand.

I think given the no reshuffle, i should get thsi two step out of here. GN will be ver useful moving forward.

I’ll tech porcupine to wall up, GN is the obvious #2

"

Game 14, Player 1, Turn 5

P1 [Future]/Strength/Finesse vs P2 [Necro]/Peace/Ninjas

Starting Hand

Bird's Nest
Fading Argonaut
Two Step

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Appel Stomp x2
Gilded Glaxx, Nimble Fencer
Bird’s Nest, Discord
Two Step x2


Main:

  • Rook (6)
  • Bird’s Nest (4)
  • Two Step Big Bird and Mox (2)
  • Mox and Nullcraft take out Garth, River maxbands
  • River hits your tech2 to 2hp, takes 1 back
  • Fading Argonaut, discounted (1)
  • Tech 1 (0)
  • skip worker
Workers

Plasmodium, Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite: Big Bird (3+1/3)
  • :pspig: Scavenger: Fading Argo (3/3 fade 3)
  • :exhaust: Technician: Tweetie Bird (1/1)
  • :target: Lookout:

In Play:

  • Hardened Mox (4/3)
  • River (3/3 lvl 5)
  • Bird’s Nest
  • Two Step
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Discord
Gilded Glaxx

End of Turn Discard
My Thoughts

shrug I’m committed at this point, might as well go all-in and see if I can press the attack!


P2T5


Tech StartingHand Workers

TECH
Nether Drain
Jade Fox, Den's Headmistress


STARTING HAND
Poisonblade Rogue (2/1)
Porcupine
Nether Drain
Pestering Haunt
Skeleton Javelineer


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt


NextHand

Sacrifice the Weak
Bone Collector
Skeletal Archery
Deteriorate
Bone Collector


Discard

Poisonblade Rogue (2/1)
Skeleton Javelineer
Nether Drain
Nether Drain
Jade Fox, Den's Headmistress


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
porcupine - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Glorious Ninja (5/3)
  • :ps_: Scavenger:
  • :pschip: Technician: porcupine (2/6)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, let's see what he decides to do. plannign on double tech break from him wth tower standing.

gg 10
garth 8
deter small bird
bone collector 6
bone collector 4
mid garth 1
skeleton 1

teching a doomgrasp to get at river in 2 turns. fingers crossed no appel stomp…

Just want to make sure our understanding is the same: Mox will not die from GN, and thus “survives” combat for the purposes of swift strike (similar to how two-lives Rook would).

Is that your understanding? if not, would you like a patrol change?

Edit confirmed ruling: Rules Questions thread
Since Two Step is not an attachment (directly, its a rune) it would be hitting back with its dancin’ 4 damage, and killing it

that’s my understanding as well! go for it!

1 Like