Just want to make sure our understanding is the same: Mox will not die from GN, and thus “survives” combat for the purposes of swift strike (similar to how two-lives Rook would).
Is that your understanding? if not, would you like a patrol change?
Edit confirmed ruling: Rules Questions thread - #56 by Barrelfish
Since Two Step is not an attachment (directly, its a rune) it would be hitting back with its dancin’ 4 damage, and killing it
Well I can certainly do some damage here… the question is how well can I keep it up. Next turn I can hopefully get an Appel Stomp, maybe Fencer and the other Two Step (I do have TR for another card draw also). Teching another Fencer and Grounded Guide, as at this point I’m just all-out aggro until I can finish the base. Next turn I’ll see if it’s appropriate to tech an Earthquake…
Tech 1 card(s)
Get Paid - ($10)
rebuild tech 2, base to 15
garth - ($8)
deteriorate tweetie bird
sacrifice the weak, kill big bird, remove two step - ($6)
bone collector - ($4)
bone collector - ($2)
make a skeleton - ($1)
Appel Stomp Scav, draw 1, place it back on top (4)
Discount Nullcraft, kill lookout (3)
Two Step Big Bird and Mox (1)
Mox kills Garth, takes 1, you draw 1, level fizzle
River hits your base to 12
Neo Plexus (0)
Workers
Plasmodium, Forgotten Fighter, Time Spiral, Tinkerer
Patrol as below
Discard 1 Draw 2 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Rook (4/5+1armor two lives active)
Elite:
Scavenger: Big Bird (3/3)
Technician:
Lookout: Tweetie Bird (1/1)
In Play:
Hardened Mox (4/2)
River (3/3 lvl 5)
Neo Plexus (3/2)
Nullcraft (1/1)
Bird’s Nest
Two Step
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Appel Stomp
Appel Stomp
Gilded Glaxx
End of Turn Discard
My Thoughts
Grounded Guide was a mistake… I probably wasn’t teching up here either way. I’m not particularly concerned with the tech 3, and with Garth easily snipe-able here, I think I’m safe to tech some earthquake. So I’m doing that, we’ll see what we end up with.
…
Hmm, nullcraft. I think I better use the TR to keep Appel-ing.
…
Fencer, shoot. Would have liked the last Appel… oh well. Just keep killing stuff, and I spose now I’m guaranteed the chain next turn.
Well, I feel like Dancin’ Mox works even better as P2, soo… yeah, gonna go for that again. It’d be wild to sit behind it + dancin’ glaxx and go straight to tech 3, so I get to keep the mox… Can I pull that off? Maybe? I kinda wanna try it…
Archery is kind of annoying… but I can just counter that with Discord if it gets rolling, so no biggie. I expect BCs, mayyybe OCs into Peace T2 or Oni max? Going to start out with Glaxxes, then pivot to spells after
…
Nice, I drew quite a compliment of soldiers
STARTING HAND
Graveyard
Poisonblade Rogue
Bone Collector
Deteriorate
WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard
NextHand
BC (3/3)
Thieving Imp
Bone Collector
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid Oni - ($1)
deteriorate mox - ($0)
haunt runs into neo
sk jav shoots down neo
oni hits your base to 15
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Oni, lvl 5, (3/4+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Skeletal Archery
Sk Jav (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
hmm, river scares me here. whether it be discord or two step…i think i should just go in on hero’s. tech in some bootcamps. if i max oni, i can bring AOW in later.
Discord might be worth anyway just for Oni. Okay, one of those and also a two step. Drop the crew and look at that, Battle Suits will be in the next draw ^_^. If I get one of Two Step or Discord, I will likely be able to take down Oni in the process
Forgotten Fighter
Temporal Research
Discord
Battle Suits
Two Step
End of Turn Discard
My Thoughts
Drawing discord here would have won me the game, dammit! I probably should have teched two of them… Okay, so what’s my plan now, then? He wants to base race, clearly… He is 2-3 turns away from it. If I can draw Appel Stomp, I can guarantee some units get through… how much damage can I get, though? Suits + Two Step would make 2mox+3fargo+4glaxx+4glaxx+1nullc+3rivier+4 two-step = … 23! So that could work… Fuck it, let’s do it
…
OMG no appel stomp… might be expensive TRing agian…