GG WP! That was ruff.
If we’re goin again I got [Anarchy/Blood]/Feral for my next roll
GG WP! That was ruff.
If we’re goin again I got [Anarchy/Blood]/Feral for my next roll
sounds good. i got [truth]/bashing/discipline. P1 to you.
That’s an interesting combo you got… GL HF!
P1 [Anarchy/Blood]/Feral vs P2 [Truth]/Bashing/Discipline
Bloodburn
Nautical Dog
Mad Man
Bloodrage Ogre
Makeshift Rambaster
Bloodburn
Pillage
Careless Musketeer
Scorch
Charge
Bombaster
I think I’m probably favored Red vs Blue (and him having Bashing), we’ll see how this goes though!
i forget, if you kill my technician, and i tech 2 cards, do they get added to the discard before a reshuffle, or do they NOT get added until after the reshuffle at the start of my next turn?
ive heard that it’s active player choice.
just thinking through multiple options.
the 2nd. tech happens at the start of your turn
that’s a lot of text. maybe just quote the relevant section here. it would be good to know this once and for all.
this part 10 chars
sounds good!
"P2T1
STARTING HAND
Jail
Reputable Newsman
Bluecoat Musketeer
Lawful Search
Arrest
WORKERS
Jail
Building Inspector
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Traffic Director
Lawful Search
Arrest
Reputable Newsman (0/3)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bluecoat musketeer - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
hmm, anarchy, blood, feral. he’s got me beat on tech 2, tech 3, and hero’s. this will be a tough one. he also has those lobbers for value trading. ill have to just weather the storm and tech up.
double one drop next turn helps.
this opening hand sucks. ill just need to tech up for now to use that gold.
"
Man, I’ve played both ways now I’m just realizing, but I’ve done a lot of “my choice” for ordering lately… #IFuckedUp #SorryVariousOpponents
P1 [Anarchy/Blood]/Feral vs P2 [Truth]/Bashing/Discipline
Pillage
Careless Musketeer
Scorch
Charge
Bombaster
Gunpoint Taxman, Centaur
Pillage, Bloodburn
Centaur
Gunpoint Taxman
Bloodrage Ogre
Charge
Makeshift Rambaster
So he’s probably trying to squeak out Hounds next turn? Let’s lay Musketeer to deal with Illusions. I don’t fear much else…
"P2T2
TECH
Rambasa Twin
Revolver Ocelot
STARTING HAND
Manufactured Truth
Building Inspector
Porkhand Magistrate
Traffic Director
Spectral Aven
Rambasa Twin
WORKERS
Jail
Porkhand Magistrate
Blue Coat Musketeer
Lawful Search
Reputable Newsman
Building INspector
Revolver Ocelot
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
scav gold - ($6)
traffic director - ($5)
quince, mirror - ($3)
tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
i think i just have to give him free levels then go get them back later.
ideal is twins, backup is ocelot and tech 2.
"
Yeah technically technician draw happens “instantly”, so you can even hand peek to see what they drew.
I believe it’s player’s choice whether or not the unit in technician gets added to the discard pile before or after the reshuffle, but I’m not certain about that.
No that one I believe has been settled also as “When technician dies, it is placed in your discard. Then, the technician trigger executes (as a result of the unit dying and entering discard pile)”.
So the dead technician is always part of the reshuffle. All other patrollers that die in the course of a turn, however, would depend on which patrollers are killed first (killed before the techn? part of the RS. killed after? in discard after the RS)
yeah. il just play with the assumption that teched cards hit discard last, and a tech unit killed gets added to discard before reshuffle.
P1 [Anarchy/Blood]/Feral vs P2 [Truth]/Bashing/Discipline
Centaur
Gunpoint Taxman
Bloodrage Ogre
Charge
Makeshift Rambaster
Feral Strike x2
Gunpoint Taxman, Centaur
Makeshift Rambaster, Pillage, Bloodburn
Bombaster
Mad Man
Scorch
Feral Strike
Feral Strike
This works out nicely, should be able to tech up + bombaster (or maybe GPT / BRO if I’m lucky on my rs) and Feral Strike the next turn.
…
Or I could, yknow, draw both Feral Strike on the rs FUUUUUUUUUUUUU
"P2T3
TECH
Vigor Adept
Vigor Adept
STARTING HAND
Spectral Aven
Bluecoat Musketeer (1/2)
Arrest
Manufactured Truth
Building Inspector
Manufactured Truth
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer (1/2)
Arrest
Lawful Search
Vigor Adept
Spectral Aven
Rambasa Twin
Tech 2 card(s)
Get Paid - ($7)
tech draw
worker - ($6)
tech 2 discipline - ($2)
revolver ocelot - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
hmmm, well, not what i was expecting, but ill take it. going discipline so wall up and hopefully get some counterswings going.
"
P1 [Anarchy/Blood]/Feral vs P2 [Truth]/Bashing/Discipline
Bombaster
Mad Man
Scorch
Feral Strike
Feral Strike
Steam Tank, Kidnapping
Feral Strike x2
Gunpoint Taxman, Centaur
Scorch, Makeshift Rambaster, Pillage, Bloodburn
Charge
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman
Feral Strike
Grabbing Kidnapping and a Steam Tank, I think we’ll be able to get to tech 3 this way. I’ll probably not be able to Feral Strike now, but we can try eh?
…
Oh drew a FS on the rs, that could be fun
i havent felt good about this game since turn 1. fingers crossed…
"P2T4
TECH
Focus Master
Focus Master
STARTING HAND
Spectral Aven
Rambasa Twins
Lawful Search
Manufactured Truth
Building Inspector
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer (1/2)
Lawful Search
Reputable Newsman (0/3)
Vigor Adept
Building Inspector
Traffic Director
Revolver Ocelot
Spectral Aven
Arrest
Focus Master
Focus Master
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
scav gold - ($8)
rambasa twins - ($4)
vigor adept - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
hmm, bummer there, but ill risk it that he doesnt have the monkey/chameleon. my only hope is hoenstly a little luck.
"
Cala is scary
P1 [Anarchy/Blood]/Feral vs P2 [Truth]/Bashing/Discipline
Charge
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman
Feral Strike
Marauder, Disguised Monkey
Steam Tank, Kidnapping
Feral Strike x2
Gunpoint Taxman, Centaur
Scorch, Makeshift Rambaster, Pillage, Bloodburn
Kidnapping
Feral Strike
Steam Tank
Mad Man
Gunpoint Taxman
Naice no Free Speech! Winning!
and ill gg it there. it was going to be tough no matter what, but the opening hand was such a hard choice.
"P1T1
STARTING HAND
Lawful Search
Reputable Newsman
Building Inspector
Manufactured Truth
Traffic Director
WORKERS
Lawful Search
Arrest
Spectral Aven
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Reputable Newsman
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
traffic director - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
hmm, bummer there, but ill risk it that he doesnt have the monkey/chameleon. my only hope is hoenstly a little luck.
"