[b]P1T5[/b]
Tech StartingHand Workers
TECH
Two Step
Two Step
STARTING HAND
Reversal
Nimble Fencer
Brick Thief
Discord
Granfalloon Flagbearer
WORKERS
Wither
Fruit Ninja
Helpful Turtle
Bloom
Reversal
NextHand
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian
Older Brother
Spark
Discard
Discord
Nimble Fencer (2/1)
Brick Thief (2/1)
Two Step
Two Step
Tech 2 card(s)
Get Paid + float - ($10)
messenger cooks
worker - ($9)
river - ($7)
rook - ($5)
discord - ($3)
granfallon flagbearer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1 (2/4+A)
-
Elite:
-
Scavenger:
-
Technician: River, lvl 1, (2/3)
-
Lookout:
In Play:
- Timely Messenger (4/3)+++
- Granfalloon Flagbearer (2/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm, kind of expensive to trade for arg. i think ill just drop flagbearer to counter ancients, arg midband, and possible spells. also lock him into arg for now. expecting tech 2 next turn, along with maybe max arg? hold off on win conditinofor now while i can, tech in two step instead
Wooooooof. Your base on 17 btw, not 18
Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 5
P1 Finesse/Discipline/Strength vs P2 Miracle Grow
Starting Hand
Spirit of the Panda
Gunpoint Taxman
Charge
Bird’s Nest
Bloodrage Ogre (techn
Events of Turn:
Upkeep:
- Get Gold (9+3float)
- techn
- Grow Rambaster
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient, Surprise Attack
Spirit of the Panda, Dinosize
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Gunpoint Taxman (10)
- Mid Arg (8)
-
Charge GPT, he and Arg kill Rook, Arg maxes (5)
- Worker (4)
- Tech 2 Growth (0)
Workers
Spirit of the Panda, Pillage, Careless Musketeer, Bloodburn, Scorch
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 Growth
- Tower HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Water Elemental (3/3)
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (2/3, +)
- Arg (1/5 lvl 5)
- Gunpoint Taxman (3/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Blooming Ancient
Dinosize
Surprise Attack
End of Turn Discard
My Thoughts
Well, I figured flagbearer got workered. That kinda sinks Arg spells. Good chance I draw BA + SA next turn, so let’s put WE in techn and hope for that to pan out, though probably he breaks the tech 2. We’ll see
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Reversal
Doubling Barbarbarian
STARTING HAND
Jefferson DeGrey, Ghostly Diplomat
Spark
Older Brother
Doubling Barbarbarian
WORKERS
Wither
Fruit Ninja
Helpful Turtle
Bloom
Reversal
Spark
NextHand
Doubling Barbarbarian
Two Step
Tenderfoot
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
jefferson degrey, destroys that elemental - ($5)
messenger break tower, your base to 15
max river - ($1)
river and flagbearer break tech 2, your base to 13
older brother at a discount - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Jefferson DeGrey, Ghostly Diplomat (4/3+A)
-
Elite:
-
Scavenger:
-
Technician: Older Brother (2/2)
-
Lookout:
In Play:
- Timely Messenger (4/2)+++
- Granfalloon Flagbearer (2/2)
- River, lvl 5 (3/4)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
i was thinking max rook, but this pace is probably best right now. flagbearer blocks arg, and he’s locked in to that at this point (can’t suicide him).
reversal to open up that patrol, and doubling barbarian for another tech 2 option.
Think that’s probs game, flagbearer fks me up pretty bad, but JIC I’ll play out one more turn
Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 6
P1 Finesse/Discipline/Strength vs P2 Miracle Grow
Starting Hand
Nautical Dog
Blooming Ancient
Dinosize
Surprise Attack
Events of Turn:
Upkeep:
- Get Gold (10+1scav)
- Grow Rambaster & GPT
- No techs
All Teched Cards
Blooming Ancient, Surprise Attack
Spirit of the Panda, Dinosize
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Hero’s Hall (9)
- Nautical Dog (8)
Workers
Spirit of the Panda, Pillage, Careless Musketeer, Bloodburn, Scorch
-
-
Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 13
- Tech1 HP: 5
- Tech2 HP: 5 Growth
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Arg (1/5+1armor lvl 5)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
- Makeshift Rambaster (3/4, ++)
- Gunpoint Taxman (4/2, +)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bombaster
Charge
Blooming Ancient
Surprise Attack
Surprise Attack
End of Turn Discard
My Thoughts
yeah, it seems P1 maybe has a little advantage in this map too. i couldnt quite finish it this turn…
[b]P1T7[/b]
StartingHand Workers
STARTING HAND
Tenderfoot
Doubling Barbarbarian
Two Step
WORKERS
Wither
Fruit Ninja
Helpful Turtle
Bloom
Reversal
Spark
NextHand
Doubling Barbarbarian (3/5+AA)
Two Step
Tech 0 card(s)
Get Paid - ($10)
two step messenger and degrey - ($8)
messenger (6/4) kills arg
brother kills dog
degreay break tech 2, your base to 11
river/flagbearer break your tech 1, base to 9
doubling barbarian - ($5)
grave to lvl 4 - ($0)
tenderfoot at a discount
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian (3/5+AA)
-
Elite:
-
Scavenger: Grave, lvl 4 (3/4)
-
Technician: Tenderfoot (1/2)
-
Lookout:
In Play:
- Two Step
- River, lvl 5 (3/4)
- Jefferson DeGrey, Ghostly Diplomat (6/5) Two Step
- Timely Messenger (6/4)+++Two Step
- Older Brother (2/1)
- Granfalloon Flagbearer (2/2)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Adv to attacker who can have things live, you basically have the option to heal +1atk after a successful survival, snowballs fast in case of messenger here.
Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 7
P1 Finesse/Discipline/Strength vs P2 Miracle Grow
Starting Hand
Bombaster
Charge
Blooming Ancient
Surprise Attack
Surprise Attack
Bird’s Nest (techn)
Events of Turn:
Upkeep:
- Get Gold (10+8scav)
- Techn
- Tech 1 card in
All Teched Cards
Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Spirit of the Panda, Dinosize
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Zane (16)
- Rook (14)
- Bird’s Nest (12)
-
Surprise Attack x2, 4 sharks join in (2)
- Three sharks takedown barb
-
GPT trades with Grave, I steal your scav, Rook to level 3 (3)
- Rambaster takes out tenderfoot, you draw 1
- Zane + Shark trade with River, Rook to level 5
- Maxband Rook (0)
Workers
Spirit of the Panda, Pillage, Careless Musketeer, Bloodburn, Scorch
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 9
- Tech1 HP: 5
- Tech2 HP: DOWN Growth
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Rook (4/6+1armor lvl 8)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (3/3, ++)
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Dinosize
Bloodrage Ogre
Blooming Ancient
Bombaster
Charge
End of Turn Discard
My Thoughts
Hey, this actually works out pretty well…
1 Like
wooooow…okay, so still a scary turn, but barbarbarian has 5 HP and 2 armor, so two sharks would need a little more umf to kill him off.
2 Likes
hmmmmmm… I think in that case Zane is gonna have to suicide, and thus I’ll be drawing one less (I didn’t use it anyway). I think what’ll happen is:
- Charge bird + 2x shark will take down barb
- Grave levels go to rook (so he’ll be 5 now)
- rambaster will kill tenderfoot
- Zane + Shark will kill River
- Flagbearer will live (grumble)
- Rook will go techn since he can survive 2 attacks now
Edited above, carry on
1 Like
Hang on @codexnewb! I should Max Rook instead of charge the bird, lemme edit that…
no worries, just let me know when ti’s all done and ill re-read it.
OK, all finished. Much better to leave 4 attack up and get 8 health blocking in return redrew my rs cards, game on
1 Like
lol, weird game
[b]P1T8[/b]
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Two Step
Doubling Barbarbarian (3/5+AA)
Discord
WORKERS
Wither
Fruit Ninja
Helpful Turtle
Bloom
Reversal
Spark
NextHand
Reversal
Discord
Nimble Fencer (2/1)
Jefferson DeGrey, Ghostly Diplomat
Brick Thief (2/1)
Tech 2 card(s)
Get Paid - ($10)
messenger, brother, flagbearer cook
tech draw
max rook - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (4/6+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Granfalloon Flagbearer (3/3)+
- Timely Messenger (5/2) +++
- Older Brother (3/2)+
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Very weird, very tight!
Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 8
P1 Finesse/Discipline/Strength vs P2 Miracle Grow
Starting Hand
Dinosize
Bloodrage Ogre
Blooming Ancient
Bombaster
Charge
Events of Turn:
Upkeep:
- Get Gold (10)
- Rambaster grows
All Teched Cards
Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Spirit of the Panda, Dinosize
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
- Rook walks past Rook and kills Flagbearer
- Arg (8)
-
Dinosize a bird, breaks your tech 2, your base to 15 (4)
-
Charge other bird, kills Messenger (1)
Workers
Spirit of the Panda, Pillage, Careless Musketeer, Bloodburn, Scorch
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 9
- Tech1 HP: 5
- Tech2 HP: 5 Growth
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Arg (1/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Makeshift Rambaster (4/4, ++)
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Rook (4/3 lvl 8)
- Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Blooming Ancient
Nautical Dog
Surprise Attack
Gunpoint Taxman
Might of Leaf and Claw
End of Turn Discard
My Thoughts
Let’s hope this is enough to stay alive and activate a MoLaC!
[b]P1T9[/b]
StartingHand Workers
STARTING HAND
Brick Thief (2/1)
Nimble Fencer (2/1)
Reversal
Discord
Jefferson DeGrey, Ghostly Diplomat
WORKERS
Wither
Fruit Ninja
Helpful Turtle
Bloom
Reversal
Spark
NextHand
Two Step
River, lvl 5 (3/4)
Tenderfoot (1/2)
Earthquake
Doubling Barbarbarian
Discard
Granfalloon Flagbearer (3/3)+
Timely Messenger (5/2) +++
Jefferson DeGrey, Ghostly Diplomat
Discord
Reversal
Tech 0 card(s)
Get Paid + float - ($11)
rebuild tech 2, base to 15
tower - ($8)
brick thief, pings your tech 2, heals my base to 16 - ($6)
nimble fencer - ($4)
Float ($4)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer (2/3+A)
-
Elite:
-
Scavenger: Rook, lvl 8, (4/6)
-
Technician: Brick Thief (2/1)
-
Lookout: Older Brother (3/2)+
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
I’m afraid w/ your tech 2 down, river cannot join us
Also my base is at 9 right? So wouldn’t Brick Thief put me on 8?
1 Like
Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 9
P1 Finesse/Discipline/Strength vs P2 Miracle Grow
Starting Hand
Blooming Ancient
Nautical Dog
Surprise Attack
Gunpoint Taxman
Might of Leaf and Claw
Events of Turn:
Upkeep:
All Teched Cards
Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Spirit of the Panda, Dinosize
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
-
Might of Leaf and Claw (8)
- Zane (6)
- Surprise Attack (1)
- Rook hits Fencer, MoLaC to 1
- Sharks take Rooks first life, MoLaC to 3
- Bird kills BT, you draw 1, MoLaC to 4
- Zane kills ODB, MoLaC to 5
- Arg kills your Rook, midbands
- Wisp, Rambaster and Bird deal 21 and kill your base, GG WP!
1 Like
Hahahaha, nice! That’s what I get for rushing my turn. Totally missed your HH a few turns back. Well played!!!
Nice to know I have a CHANCE against miracle grow this tourney
1 Like