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[Casual] Codexnewb [Finesse]/Discipline/Strength vs FrozenStorm [Anarchy]/Strength/Growth : Map Practice

Okay, R1 XCAPS20 map is Mystical Forest, so let’s get a warm up game with it. GL HF @codexnewb!

Map Warmup: Player 1, Turn 1

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Careless Musketeer
Nautical Dog
Scorch
Charge
Pillage

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Mad Man

End of Turn Discard
My Thoughts

fun to play again!


[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Older Brother
Wither
Timely Messenger
Helpful Turtle
Bloom


WORKERS
Bloom


NextHand

Spark
Fruit Ninja
Brick Thief
Tenderfoot
Granfalloon Flagbearer


Discard

Helpful Turtle
Timely Messenger
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
older brother - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: OB (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

lol, the old, “who’s up for a game,” - then drops miracle grow on you.

chance to get better!

Map Warmup: Player 1, Turn 2

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Bloodrage Ogre (3)
  • Dog hits ODB, Rook finishes the job
  • Worker (2)
  • Tech1 (0)
Workers

Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Mad Man
Pillage
Bird’s Nest
Careless Musketeer
Nautical Dog

End of Turn Discard
My Thoughts

Seems to me this map favors attacking for the option to +1/1 whatever you attacked with. So that’s the plan, utilizing birds to abuse that even further.


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Spark
Fruit Ninja
Tenderfoot
Brick Thief


WORKERS
Bloom
Fruit Ninja


NextHand

Helpful Turtle
Timely Messenger
Nimble Fencer
Brick Thief
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
mid grave - ($2)
tenderfoot - ($1)
grave kills brogre

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 3, (3/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, risk of charged bird i suppose, but worth the card and gold trade i figure

Oh I have an interesting question: is a unit with Readiness unable to benefit from the map? You don’t ready it during your upkeep, so you can’t elect to +1/1 it instead?

Map Warmup: Player 1, Turn 3

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Mad Man
Pillage
Bird’s Nest
Careless Musketeer
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
  • Rook grows
All Teched Cards

Surprise Attack, Blooming Ancient
Bird’s Nest, Gunpoint Taxman


Main:

  • Careless Musketeer (4)
  • Bird’s Nest (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Pillage, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Careless Musketeer (2/1)
  • :target: Lookout:

In Play:

  • Rook (3/3 lvl 1, +)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bombaster
Gunpoint Taxman
Makeshift Rambaster

End of Turn Discard
My Thoughts

Yep, give rook a boost, try to wall off (surely fencers are coming). Guess I should have gone with Elite for Brogre perhaps, but would have been bad to lose rook to Spark + TM or Wither too so is what it is.

Not time to commit to MoLaC just yet, so SA + BA are cornerstones of the deck regardless, let’s get those in


It can benefit, but you need to exhaust it by means other than attacking.

1 Like

Right, not saying it can’t at all, just not by attacking the previous turn. Boot Camp, Grave throwing a sword, turn after being disabled by like Arrest or something, etc I still expect to have the option

yeah, readiness is kinda nerfs this map

i believe that grave doesnt exhaust when he attacks due to readiness, so no benefit for him.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Maestro
Star-Crossed Starlet


STARTING HAND
Helpful Turtle
Timely Messenger
Brick Thief
Nimble Fencer
Nimble Fencer


WORKERS
Bloom
Fruit Ninja
Helpful Turtle


NextHand

Wither
Granfalloon Flagbearer
Maestro
OB
Spark


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
fencer->dog - ($5)
tenderfoot->musketeer
grave->rook
rook - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

nice little surprise there. i can’t quite get the tech 1, so ill trade away and restablish board presence.

i think i need maestro and starlet to try and break the tech 2.

dang it, drew the maestro…

Map Warmup: Player 1, Turn 4

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Bombaster
Gunpoint Taxman
Makeshift Rambaster
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Might of Leaf and Claw
Surprise Attack, Blooming Ancient
Bird’s Nest, Gunpoint Taxman


Main:

  • Gunpoint Taxman (5)
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Bombaster, Pillage, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gunpoint Taxman (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Might of Leaf and Claw
Charge
Blooming Ancient
Careless Musketeer

End of Turn Discard
My Thoughts

Somewhat expected, tower is a good call. Grabbing the MoLaC and another BA, I think he’ll struggle to come at my Tech 2 successfully and if I can get some runes one the birds that’s a big problem for the tower response


i think you forgot to drop a worker?

also, lol.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Maestro
Earthquake


STARTING HAND
OB
Wither
Spark
Granfalloon Flagbearer
Maestro


WORKERS
Bloom
Fruit Ninja
Helpful Turtle
Wither


NextHand

Timely Messenger
Brick Thief
Star-Crossed Starlet
Tenderfoot (1/2)
Nimble Fencer (2/3)


Discard

Spark
Nimble Fencer (2/2)
OB (2/2)
Maestro
Granfalloon Flagbearer
Maestro
Earthquake


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 finesse - ($3)
spark taxman - ($2)
fencer->taxman
rook->tech 2
rook, lvl 3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook, lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

lol, i think this is over.

Map Warmup: Player 1, Turn 5

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Might of Leaf and Claw
Charge
Blooming Ancient
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Surprise Attack, Blooming Ancient
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (4)
  • Arg, BA +2 (2)
  • Zane, BA +1 (0)
  • Give a rune each to birds, they kill Rook, Arg to level 3
  • Zane hits your tower to 2hp
  • Give one more rune to a bird, let’s have him survive a possible Discord
Workers

Bombaster, Pillage, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 3 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/4 lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tweetie Bird (2/1)
  • Big Bird (3/2)
  • Zane (2/1 lvl 1)
  • Blooming Ancient (2/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Bird’s Nest
Surprise Attack

End of Turn Discard
My Thoughts

Hmm, more important to just kill Rook, or take out the tower / tech 2? With the extra levels on Rook I say let’s prevent a maxband Rook brick wall response, especially since I’m not gonna be able to MoLaC this cycle now. I should be in good shape


lol,ill gg it there.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Timely Messenger
Bloom
Wither
Spark
Tenderfoot


WORKERS
Wither


NextHand

Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
Brick Thief


Discard

Tenderfoot
Spark
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
timely messenger, hits your base to 19 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

maybe P1 has a slight advantage in this map?

GG WP! Think you probably ought to have teched a discord turn 2 or 3 :wink: I was just waiting for that to sink me. Tower was a decent alternative but not enough pressure generated by it, gave me the space to Ancient rune counter it

Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 1

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Charge
Pillage
Scorch
Mad Man
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Mad Man (4)
  • Worker (3)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Mad Man (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6

End of Turn Hand

Bombaster
Nautical Dog
Bloodburn
Bloodrage Ogre
Careless Musketeer

End of Turn Discard
My Thoughts

WOOOOF rough starting hand


yep, definitely.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Nimble Fencer
Rambasa Twin


STARTING HAND
Older Brother
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Wither
Fruit Ninja


NextHand

Rambasa Twin
Helpful Turtle
Brick Thief
Tenderfoot
Nimble Fencer


Tech 2 card(s)
Get Paid - ($5)
timely messenger gains a rune
Worker - ($4)
tech 1 - ($3)
older brother - ($1)
grave kills mad man
grave to lvl 2 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 2, (2/2)
  • Timely Messenger (2/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 2

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Bombaster
Nautical Dog
Bloodburn
Bloodrage Ogre
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (6+3float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Bloodrage Ogre (8)
  • Bombaster (6)
  • Tech 1 (4)
  • Tower (1)
  • Worker (0)
Workers

Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nautical Dog
Careless Musketeer
Mad Man
Bird’s Nest

End of Turn Discard
My Thoughts

Okay, two bodies and a tower and a tech 1, seems solid


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Reversal
Discord


STARTING HAND
Brick Thief
Helpful Turtle
Nimble Fencer
Rambasa Twin
Tenderfoot


WORKERS
Wither
Fruit Ninja
Helpful Turtle


NextHand

Granfalloon Flagbearer
Discord
Spark
Bloom
Tenderfoot


Tech 2 card(s)
Get Paid - ($6)
grave and timely messenger gain a rune
worker - ($5)
mid grave, heals - ($4)
rambasa twins - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Grave, lvl 3, (4/5)+
  • Timely Messenger (3/3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Yikes…

Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 3

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Nautical Dog
Careless Musketeer
Mad Man
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman


Main:

  • Brogre trades with ODB
  • Bombaster trades with Scav, you get 1g
  • Rook (5)
  • Bird’s Nest (3)
  • Worker (2)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Makeshift Rambaster
Gunpoint Taxman
Pillage
Charge

End of Turn Discard
My Thoughts

Twins, yick… We’ll see what happens next…


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian


STARTING HAND
Spark
Granfalloon Flagbearer
Bloom
Discord
Tenderfoot


WORKERS
Wither
Fruit Ninja
Helpful Turtle
Bloom


NextHand

Brick Thief
Granfalloon Flagbearer
Nimble Fencer
Reversal
Discord


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
worker - ($7)
spark rook, grave finished him off and lvls to 5 - ($6)
tech 2 strength - ($2)
twin and messenger break tech 1, your base to 17

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 5 (4/2+A)*+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (3/2)++
  • Rambasa Twin (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Map Warmup @ Mystical Forest: Game 2, Player 2, Turn 4

P1 Finesse/Discipline/Strength vs P2 Miracle Grow

Starting Hand

Makeshift Rambaster
Gunpoint Taxman
Pillage
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spirit of the Panda, Dinosize
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman


Main:

  • Tweetie Bird hits Grave
  • Zane, trades with Grave, levels fizzle (8)
  • Makeshift Rambaster, hits your base to 17 (6)
  • Arg (4)
  • Big Bird kills tiger
  • Worker (3)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Spirit of the Panda
Gunpoint Taxman
Charge
Bird’s Nest

End of Turn Discard
My Thoughts

Hmm, looks like CN’s gonna try to utilize Barbs and DeGrey? guess we’ll see, but I can’t let Grave stay up. Can kill him w/ Zane shove or just suiciding Zane (or I guess Charging a bird / running Rambaster into 'em), but I think suiciding makes the most sense. Let’s hope no DeGrey, tech in some Arg spells for the birds