Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Mad Man
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
Bloodrage Ogre (3)
Dog hits ODB, Rook finishes the job
Worker (2)
Tech1 (0)
Workers
Bloodburn, Scorch
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bloodrage Ogre (3/2+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rook (2/2 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Mad Man
Pillage
Bird’s Nest
Careless Musketeer
Nautical Dog
End of Turn Discard
My Thoughts
Seems to me this map favors attacking for the option to +1/1 whatever you attacked with. So that’s the plan, utilizing birds to abuse that even further.
Oh I have an interesting question: is a unit with Readiness unable to benefit from the map? You don’t ready it during your upkeep, so you can’t elect to +1/1 it instead?
Mad Man
Pillage
Bird’s Nest
Careless Musketeer
Nautical Dog
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
Rook grows
All Teched Cards
Surprise Attack, Blooming Ancient
Bird’s Nest, Gunpoint Taxman
Main:
Careless Musketeer (4)
Bird’s Nest (2)
Nautical Dog (1)
Worker (0)
Workers
Pillage, Bloodburn, Scorch
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Nautical Dog (1/1)
Elite:
Scavenger:
Technician: Careless Musketeer (2/1)
Lookout:
In Play:
Rook (3/3 lvl 1, +)
Tweetie Bird (1/1)
Big Bird (1/1)
Economy Info:
Cards:
Hand: 3
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Bombaster
Gunpoint Taxman
Makeshift Rambaster
End of Turn Discard
My Thoughts
Yep, give rook a boost, try to wall off (surely fencers are coming). Guess I should have gone with Elite for Brogre perhaps, but would have been bad to lose rook to Spark + TM or Wither too so is what it is.
Not time to commit to MoLaC just yet, so SA + BA are cornerstones of the deck regardless, let’s get those in
Right, not saying it can’t at all, just not by attacking the previous turn. Boot Camp, Grave throwing a sword, turn after being disabled by like Arrest or something, etc I still expect to have the option
Blooming Ancient, Might of Leaf and Claw
Surprise Attack, Blooming Ancient
Bird’s Nest, Gunpoint Taxman
Main:
Gunpoint Taxman (5)
Worker (4)
Tech 2 Growth (0)
Workers
Bombaster, Pillage, Bloodburn, Scorch
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader:
Elite: Gunpoint Taxman (3+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Tweetie Bird (1/1)
Big Bird (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Might of Leaf and Claw
Charge
Blooming Ancient
Careless Musketeer
End of Turn Discard
My Thoughts
Somewhat expected, tower is a good call. Grabbing the MoLaC and another BA, I think he’ll struggle to come at my Tech 2 successfully and if I can get some runes one the birds that’s a big problem for the tower response
Might of Leaf and Claw
Charge
Blooming Ancient
Careless Musketeer
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Surprise Attack, Blooming Ancient
Bird’s Nest, Gunpoint Taxman
Main:
Blooming Ancient (4)
Arg, BA +2 (2)
Zane, BA +1 (0)
Give a rune each to birds, they kill Rook, Arg to level 3
Zane hits your tower to 2hp
Give one more rune to a bird, let’s have him survive a possible Discord
Workers
Bombaster, Pillage, Bloodburn, Scorch
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 3 GROWTH
In Patrol:
Squad Leader: Arg (1/4 lvl 3)
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout:
In Play:
Tweetie Bird (2/1)
Big Bird (3/2)
Zane (2/1 lvl 1)
Blooming Ancient (2/4)
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Bird’s Nest
Surprise Attack
End of Turn Discard
My Thoughts
Hmm, more important to just kill Rook, or take out the tower / tech 2? With the extra levels on Rook I say let’s prevent a maxband Rook brick wall response, especially since I’m not gonna be able to MoLaC this cycle now. I should be in good shape
GG WP! Think you probably ought to have teched a discord turn 2 or 3 I was just waiting for that to sink me. Tower was a decent alternative but not enough pressure generated by it, gave me the space to Ancient rune counter it
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
worker - ($7)
spark rook, grave finished him off and lvls to 5 - ($6)
tech 2 strength - ($2)
twin and messenger break tech 1, your base to 17
Spirit of the Panda, Dinosize
Blooming Ancient, Surprise Attack
Bird’s Nest, Gunpoint Taxman
Main:
Tweetie Bird hits Grave
Zane, trades with Grave, levels fizzle (8)
Makeshift Rambaster, hits your base to 17 (6)
Arg (4)
Big Bird kills tiger
Worker (3)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Arg (1/3+1armor lvl 1)
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Makeshift Rambaster (1/2)
Tweetie Bird (1/1)
Big Bird (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 3
Workers: 9
End of Turn Hand
Spirit of the Panda
Gunpoint Taxman
Charge
Bird’s Nest
End of Turn Discard
My Thoughts
Hmm, looks like CN’s gonna try to utilize Barbs and DeGrey? guess we’ll see, but I can’t let Grave stay up. Can kill him w/ Zane shove or just suiciding Zane (or I guess Charging a bird / running Rambaster into 'em), but I think suiciding makes the most sense. Let’s hope no DeGrey, tech in some Arg spells for the birds